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Creating a CONTROL RIG for cars in Unreal Engine 5 for animation using Sequencer 

tiedtke.
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Learn how to setup a control rig in UE5 using a rigged and skinned car/vehicle model that you can use to animate directly in sequencer. Perfect if you want to animate by hand like a traditional 3D package and not use blueprints etc to make the car move around your scene.
This is the second part where we'll dive into Unreal Engine and continue working with our rigged car from Blender.
Watch the first part here: • Rigging a vehicle/car ...
💡 00:00 Intro to video
💡 00:20 tiedtke.
💡 00:30 Overview
💡 01:05 Importing Skeletal Meshes
💡 02:05 Creating a Control Rig
💡 09:20 Animating the Car and Control Rig
💡 10:15 Quick tip - Hide decals on meshes
💡 10:30 Boring footage of me animating
💡 12:50 Outro
Meshes used in the video:
🔸 Porsche 911 993 GT2 by tiedtke - skfb.ly/osBA7
Thanks for watching, if you like the video feel free to like and subscribe for more tutorials on #unrealengine #lumen and #3d
Follow my journey to become a Layout, Modeler and Lighting 3D artist working in the industry.
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I've worked 8+ years as a Director of Photography in Sweden, working on projects ranging from feature films to commercials and music videos. Currently studying at Visual Magic in Skellefteå, Sweden. Years active in the 3D industry is about 1 year. Focusing on 3D modeling, layout and lighting which is my passion.
✉️ For any business inquiries, email me at michael@tiedtke.se
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30 июл 2024

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Комментарии : 135   
@tiedtkeio
@tiedtkeio Год назад
If somethings not working then I would suggest making sure the origins and the scales of each mesh element is correct because that's what caused most of my own issues learning this. See the first video for reference. :)
@clipsclips4052
@clipsclips4052 Год назад
How to simulate the car?
@MetArchViz_Studio
@MetArchViz_Studio Год назад
Awesome man. thanks for the tutorial. Did you also use this for helicopter animation too. Will you create a tutorial for Helicopter Control Rig of Vigilante with UE5.1
@tiedtkeio
@tiedtkeio Год назад
@@MetArchViz_Studio Hi there! Thank you! Yes, I did! 🤗
@MetArchViz_Studio
@MetArchViz_Studio Год назад
@@tiedtkeio Can you please create a tutorial for Helicopter Control Rig of Vigilante with UE5.1 ?
@whackedoutentertainment
@whackedoutentertainment Год назад
Super helpful! Exactly what I needed. Thanks for taking the time to make this tutorial.
@tiedtkeio
@tiedtkeio Год назад
Awesome! So happy I could help! 😍🙏
@WilliamVideoUT
@WilliamVideoUT Год назад
Great series of tutorials! I've learned a lot and you present very well. Great job
@tiedtkeio
@tiedtkeio Год назад
Thank you! I’m really happy to hear that! ☺️
@Alex_Kyzmichev
@Alex_Kyzmichev Год назад
Thanks a lot for this tutorial. However, I decided to make additional bones for the brake calipers. Wheel (parent) - caliper (child) I have a problem. When the wheel rotates, the caliper rotates with it. How can I lock its rotation on a specific axis? Thanks.
@tiedtkeio
@tiedtkeio Год назад
Hi sorry for a late reply! Unless you haven't found an answer yet. I would suggest you combine the "root" mesh i.e. the tiny cube in Part 1 video of this tutorial with the brake discs and calipers. That way they will not rotate and only be part of the root movement of the SK. So not rotate and not move when the body mesh is moving from wiggles, bounces and stuff. Hope that helps! 🤗
@Alex_Kyzmichev
@Alex_Kyzmichev Год назад
@@tiedtkeio Thanks! But what if I want the calipers to turn sideways with the wheel, but not to rotate.
@SudevNadar
@SudevNadar Год назад
Very useful tutorial. Expecting more great tutorials like this...
@tiedtkeio
@tiedtkeio Год назад
Thank you! More is coming shortly! :)
@romancolaneri3087
@romancolaneri3087 Год назад
Clear and directly to the bone! :D very good video. Let's make it!
@tiedtkeio
@tiedtkeio Год назад
Thank you so much Roman! Happy to hear that! 🤩
@ryanjstever
@ryanjstever Год назад
Thanks so much cant wait to try this!
@TheMINDL3SSGamers
@TheMINDL3SSGamers Месяц назад
Started another TUT on animation vehicles with a cameraRigTrail, didn’t have the right type of mesh, or a control rig, but this video helped me create one, now I just have to Create a new mesh for the destructible version
@user-mk4fr4wi3o
@user-mk4fr4wi3o Год назад
Great tutorial!! Thanks for that.
@tiedtkeio
@tiedtkeio Год назад
Glad to hear that! Thanks for watching my video! 😌
@ailencadelvalle
@ailencadelvalle Год назад
Life saver! Thanks for this
@tiedtkeio
@tiedtkeio Год назад
Happy to hear! Thanks for stopping by! 🙏
@SirDinzhi
@SirDinzhi Год назад
thanks for the tutorial man you deserve atleast 50k subs for this ;)
@tiedtkeio
@tiedtkeio Год назад
Haha thank you Sir Dinzhi! ❤️️
@fabgmoraes
@fabgmoraes Год назад
Hi. I found your tutorial very interesting. I am trying to animate a car directly on Unreal Engine, and your workflow will be helpful. For this to work for me, I need the wheels to spin automatically according to the car's movement, and the wheel's position should conform to the ground surface. Is this something that can be implemented in the control rig?
@maxjeansson4203
@maxjeansson4203 Год назад
Thanks, helped alot!
@tiedtkeio
@tiedtkeio Год назад
Nice, thanks for watching!!
@hippoatwork7261
@hippoatwork7261 Год назад
Thanks for providing.
@tiedtkeio
@tiedtkeio Год назад
Happy to help! Thanks for watching! 🤗
@HostadDigitalMedia
@HostadDigitalMedia Год назад
Thanks for your tutorials. please dont stop 😂
@tiedtkeio
@tiedtkeio Год назад
Thank you for watching! It's really fun to make tutorials, so I will keep going! 🙂
@elfincredible9002
@elfincredible9002 Год назад
Super impressed. It's worked... Is there a way to animate it to follow a spline?
@yashtanwani1
@yashtanwani1 Год назад
Thankyou for the great tutorial! I am facing an issue while placing skeletal mesh in unreal from blender is my car is not casting contact shadow, I tried converting it into static mesh and then shadow is working but I have to animate it which is not possible with static mesh I guess is there any solution?
@whocarsstudio
@whocarsstudio Год назад
Great video thank you! Do you know how to have the same control rig as the alpha romeo video?
@designbot_aj
@designbot_aj Год назад
Hey man this video is awesome and help me to find the better solution. But I find a way to rig the disc calipers, but when I'm trying to make a drift animation my wheel bones are also changing their position, because of the connection between them. I'm exploring any other way to fix the issue. I accidentally find (null) element to match my needs, but is that the right way or should I need to change the method? If u upload a advance automobile rigging video then it will be so helpful. Thank you.
@lostmonkvfx
@lostmonkvfx 6 месяцев назад
great tutorial bro...
@MediaComposer101
@MediaComposer101 Год назад
I'm in UE 5.1.1 and don't see the option to make the controllers "Animatable" or not. Any idea where that option went?
@colinmoore1571
@colinmoore1571 Год назад
Thanks!
@carfago
@carfago Год назад
Thank you so much!
@tiedtkeio
@tiedtkeio Год назад
Thank you for watching my videos Danil! Happy to help!
@jayminshah1853
@jayminshah1853 Год назад
Thank you so much a very very helpful tutorial. You are doing amazing. Small video with lots of information. One tutorial how did you animates car with lighting? And how to add drifting and turns finding difficulty to animate if you can make how did you did proper animation key will be much appreciated.....
@tiedtkeio
@tiedtkeio Год назад
Thank you so much Jaymin! Sure, I can do a proper animating tutorial. One tip is to always look at reference, so have a video side-by-side when trying to animate lets say a drift or stop etc. It will look more realistic! 🙂
@jayminshah1853
@jayminshah1853 Год назад
@@tiedtkeio sure will wait for your video. really help full your videos are. thank you so much bro. much appreciate your effort.
@phillipschmidt9232
@phillipschmidt9232 Год назад
Nice tutorial, thanks for sharing! Could you tell me how to link the camera to the car? so when is moving the camera is also following the car at the same speed/direction? thanks!
@tiedtkeio
@tiedtkeio Год назад
Philip, you should just be able to drag the "camera actor" in the outliner to the "car/skeletal mesh actor" in the outliner. Doing this will parent the camera to the car. 😊
@makotolee6063
@makotolee6063 Год назад
Thks!!! It's really useful to me!!
@tiedtkeio
@tiedtkeio Год назад
Nice! So glad to help! Thanks for watching! 🤩
@user-kz7fq6hn9j
@user-kz7fq6hn9j Год назад
Thank you very much !
@tiedtkeio
@tiedtkeio Год назад
Glad you liked it! Thank you for watching my video! :D
@evolutionaer2161
@evolutionaer2161 7 месяцев назад
Thx!
@riobaldo79
@riobaldo79 Год назад
Muito bom! Ajudou muito! Saudações Brasileiras!
@tiedtkeio
@tiedtkeio Год назад
Ah, é ótimo ouvir isso! Que bom que pude ajudar. Tenha um bom dia! 🙂🙏
@LucidAnimationTV
@LucidAnimationTV Год назад
Amazing!
@tiedtkeio
@tiedtkeio Год назад
Glad you liked it! Thanks for watching! 🤩
@LucidAnimationTV
@LucidAnimationTV Год назад
@@tiedtkeio Just gained my subscription 👍
@tiedtkeio
@tiedtkeio Год назад
@@LucidAnimationTV Nice, thanks! More educational content like this is coming 🤗
@sabkarim
@sabkarim Год назад
Thank you! Is there a way to link the wheels to the body in the blueprint so that when the car moves the wheels automatically rotates?
@vishnu5705
@vishnu5705 7 месяцев назад
there is
@malindurashmika8386
@malindurashmika8386 Год назад
Thank you buddy
@tiedtkeio
@tiedtkeio Год назад
Thank you so much for watching!! 😍
@eyeemotion1426
@eyeemotion1426 Год назад
Hi. Those buildings, did you create them yourself or are they assets from somewhere else? Also, this control rig is just for animating a video? Isn't it possible to just use the (Chaos) VehicleTemplate that is built into Unreal already? Or does this setup has other advantages (for making videos)? Cheers.
@tiedtkeio
@tiedtkeio Год назад
Hi! Thanks for watching. The buildings are all free Sketchfab models! I searched for "Warehouse". Yes, you can use the Chaos BP to control a car. However, this method is more precise for those looking to animate with super exact movements. :)
@davesturchcgi
@davesturchcgi Год назад
How would you get the brake discs and calipers to rotate when the wheels turn?
@chriscosby6612
@chriscosby6612 9 месяцев назад
Why not bind those to the wheel bone?
@unrealdevop
@unrealdevop Год назад
I'm having issues with Gimbal Lock, where during interpolation between a 0 and 90 degree rotation on one axis the wheel is spinning sideways on the roll axis.
@unrealdevop
@unrealdevop Год назад
Nm after watching more closely I realized you were keeping it at the center and then manually entering the values for the proper axis.....is there another way around Gimbal Lock?
@NietStoerDoenB
@NietStoerDoenB Год назад
I've got a problem i did everything but now my car is 1 shape and i can't texture it in unreal? Anyone know what to do help me!
@chriscosby6612
@chriscosby6612 9 месяцев назад
Amazing. If we wanted suspension arms to be animated, separate bones for them and controllers in UE. Would they follow a point? How exactly would that be setup? Anyone? :)
@GameWorldEngineer
@GameWorldEngineer 4 месяца назад
for some reason unreal only imports the wheels and the center cube that I created. The body mesh is missing when I import it. It is there in the FBX because I can reimport the fbx to blender and it's there. So what do I need to do so unreal will recognize the body? It is one mesh piece in Blender already
@clipsclips4052
@clipsclips4052 Год назад
Everything is working fine and now how to simulate the car?
@matthewwheatley
@matthewwheatley 4 месяца назад
Is there a way to set the rotational aspect as linked to maybe world space relating to the sequencer transform value, so that it actually rotates 360 degrees with a forward movement equal to the circumferance?
@nihalhussain9782
@nihalhussain9782 7 месяцев назад
Is there any problem with latest ue5 whilw importing this type of mesh into unreal..for its not working. It worked for previous version of unreal
@nielsphilipsen4529
@nielsphilipsen4529 Год назад
Is it possible to include automatic spinning of the wheels in the rig, based on speed?
@tiedtkeio
@tiedtkeio Год назад
Yes, although I'm not covering it in this video! Can make another one covering that! 🤩
@Altisltz
@Altisltz Год назад
Hi, great tutorial. Thanks. But, how i render an animated camera sequencer + this car animation togheter ?
@tiedtkeio
@tiedtkeio Год назад
Just drag the camera into the sequence and go over to window > movie render queue. ☺️
@skeeterparaguay6772
@skeeterparaguay6772 3 месяца назад
Hello. My end goal is to make a computer animated trailer of a story in my head, if the trailer goes viral maybe the story goes somewhere. A second purpose is to learn 3d Asset creation, because I'm stuck offshore for a time and can't find engineering/CAD work willing to be offshored, so hoping to add marketable skills to feed the family. A third purpose is to look nice on my engineering resume as Unreal is pushing into engineering simulation and visualization territory. A fourth is to perhaps move into game design skills if and when I master animation for more marketable skills. One extravagant piece of the trailer involves a train and while a simple diesel might work, I'm trying to go over the top with a steam train that was originally a full-blown CAD model I made in SolidWorks. Mainly since the modeling of this train is done and I already understand the real-world version inside and out, and partly because it will really hit my trailer out of the ballpark if it works. First, I made a greatly simplified version in SW, then used Datasmith to export it into Unreal 5. The idea is to fully rig the steam cylinder and steam valve driving gear, so it is going to be complex, and to make it worse this is a Garratt type so all that driving gear is repeated at both ends. I wanted to do it all in Unreal, but many suggested it would be better to do that in Blender and bring it in. So I pushed it to Blender 4 and I got it working beautifully over there, but the rigging does not survive the import into back into Unreal. Neither the look-at, copy rotation, or drivers I set up in Blender seem to survive the trip, so I'm back to square one seemingly once I get it back over. I seem to have four options. 1) figure out if I can fix what breaks in the process within UE, 2) alter how I rig it in Blender to only use compatible methods that survive the round trip, 3) do the entire train portion of animation in Blender, because the baked animation does indeed work, then I'd just need to do all the animations that happen apart from the train in UE. or 4) just do the whole animation in Blender. Any thoughts as to which option might be best for me to pursue, and any thoughts on what I might look at in any of them? I am really stuck in a corner in more ways than one and would appreciate any advice. Thanks.
@nathanlaidler9606
@nathanlaidler9606 Месяц назад
What version of the engine are you using? Somehow it doesn't work for me, very frustrating! When I key the rig, move the timeline and then key again, nothing happens.
@enricolongo242
@enricolongo242 Год назад
Isnt there ready frameworks for that in UE5? car physics and control rigs?
@tiedtkeio
@tiedtkeio Год назад
From what I've found it's just for "game cars" that you drive/animate using blueprints. This is for those who want to do it with sequencer and keyframes. 🙂
@innokenty9777
@innokenty9777 Год назад
Is there any way to control headlights & etc? How do you manage it?
@tiedtkeio
@tiedtkeio Год назад
You just drag the light actors (in my case points lights) into the sequencer, where you can keyframe strength, color etc. :)
@JasonCalvertRI
@JasonCalvertRI Год назад
Great tutorial! Helped me out with an issue I had making a rigged Train. Only thing is I don't see the Animatable tick box in UE5.1. SO I can't hide all those wheels! lol Anyone know where it is in 5.1? Can't find the option anywhere.
@ailencadelvalle
@ailencadelvalle Год назад
did you solve this?
@elstinopacino
@elstinopacino Год назад
@@ailencadelvalle under Control you now have a dropdown menu called animation type - set it to visual cue
@ailencadelvalle
@ailencadelvalle Год назад
@@elstinopacino Thanks!
@nathanp.3909
@nathanp.3909 4 месяца назад
As soon as i push Ctrl+N it covers my mesh with a giant red sphere in the preview? Any Idea why?
@18OOFilms
@18OOFilms 4 месяца назад
most likely didn't hit up scale when generating rig in blender
@talhadar5038
@talhadar5038 Год назад
Awesome, when are you releasing the next part of the tutorial?
@tiedtkeio
@tiedtkeio Год назад
Haha I'm sorry but what do you mean? What next part are you referring to? And what would you like to see? 😊
@talhadar5038
@talhadar5038 Год назад
@@tiedtkeio can you help? I followed exactly what you told but the vehicle just doesn't move :(
@bobsfilms
@bobsfilms Год назад
Hi man, a question: When I imported the fbx to UE5 only the 4 wheels and the center point is importing. I can't see the body and the other component. How to solve this? thanks
@tiedtkeio
@tiedtkeio Год назад
That sounds like you simply forgot to add all meshes in the export. Check your selection and export settings in Blender. ☺️
@bobsfilms
@bobsfilms Год назад
@@tiedtkeio Thanks for reply. I found the error, but I can't fix it. The problem is you created another vertexx group called body and included all the meshes except 4 vehicles into that group creating another bone. I also duplicated the bone but i can't include the meshes into that bone. How to do that?
@tiedtkeio
@tiedtkeio Год назад
@bobsfilms Rename the bone to "body", then create a vertex group called "body", select all vertices/faces/edges and assign them to that vertex group. 🙂
@kainleydesigns9623
@kainleydesigns9623 Год назад
I have been trying to get this rigging set up to work for a day and a half now. I've looked at other tutorials and still keep hitting this brick wall. I have no idea what I'm doing wrong. I have tried different car meshes. Even a simple block with some cylinders for wheels. When I import it into UE5, I get a skeletal mesh, a physics asset, and a skeleton for the body, the cube, and all four wheels. Believe me the frustration is real. I'd appreciate any kind of help you can give me.
@rebeccasimpson7477
@rebeccasimpson7477 Год назад
Hey! I had the same issue. Parent all the wheels to the body mesh and import. For whatever reason, it needs to have some sort of existing hierarchy for the skeletal mesh to create properly, otherwise like you saw, it just makes assets for each individual mesh in the file.
@kainleydesigns9623
@kainleydesigns9623 Год назад
@@rebeccasimpson7477 actually I skipped the bone adding process and everything worked just like it should.
@tiedtkeio
@tiedtkeio Год назад
Awesome!
@RenneAvillis
@RenneAvillis 9 месяцев назад
Mine is not showing the options to create rig control. Great tuto
@3DRamenArt
@3DRamenArt Год назад
Very nice tutorial! My only issue is that the wheels doesnt seem to spin when i press play and when i scroll the timeline it does. xD
@3DRamenArt
@3DRamenArt Год назад
Ahh solved it..what you pinned is actually my issue too LOL! it's the scale! THANK YOU!
@tiedtkeio
@tiedtkeio Год назад
Haha happy to hear that it worked out in the end! 😍
@3DRamenArt
@3DRamenArt Год назад
@@tiedtkeio yesh bro thank you so much!
@kayleegk
@kayleegk Год назад
I have the same issue. Unfortunately my car model, I bought it on unreal engine marketplace so I can't go back and fix the original origins. My wheels don't spin on the timeline either.
@tiedtkeio
@tiedtkeio Год назад
@@kayleegk You can export a model from Unreal Engine as an .fbx and then import it into a third party software such as Blender, Maya or Houdini and adjust the origin there. 😊
@adurgashankerhemanth3287
@adurgashankerhemanth3287 2 месяца назад
what is centre mesh in car modeling which part is called centre mesh ????
@plamova1
@plamova1 Год назад
Hi I have a problem, my root control in unreal only moves the Body but not the wheels, in Blender works fine and moves everything
@tiedtkeio
@tiedtkeio Год назад
Then that means probably that all verticies that should be assigned to the "body" is assigned to the main "root" bone and not "body" bone. Go back and check the first video, linked in the description and do that step again. :)
@plamova1
@plamova1 Год назад
@@tiedtkeio Thanks I figured out that I didnt have the "pass to children" in the Set Bones, I doesnt put automatically
@shemeemhussain
@shemeemhussain 7 месяцев назад
Thank You...
@tiedtkeio
@tiedtkeio 7 месяцев назад
Thank you for watching! 🙂
@DesignsbyDonBrown
@DesignsbyDonBrown Месяц назад
Could I use something similar to this to rig a person in a wheelchair?
@StaxKarratGang
@StaxKarratGang Год назад
This was super useful ty for the tutorial
@nu-beings
@nu-beings 11 месяцев назад
If you didn't import the textures/materials why does your car have texture from Blender on it?
@tiedtkeio
@tiedtkeio 11 месяцев назад
It doesn't have any textures, but it does include the materials I setup in Blender which was plain colors on different parts, such as the black paint etc. 😊
@nu-beings
@nu-beings 11 месяцев назад
@@tiedtkeio I' rigged a spaceship and not a car...so I didn't use a plugin...and when I import the model into UE5 all the rigged parts sit outside the actual ship body....any suggestions?
@marvinbadalanimations9182
@marvinbadalanimations9182 Месяц назад
Can you animate in blender and import that in unreal ?
@tiedtkeio
@tiedtkeio 29 дней назад
Absolutely!!
@proflooney
@proflooney 5 месяцев назад
I dont use blender but hoping I can figure it out
@AVISIONMUSICTV
@AVISIONMUSICTV Год назад
Right click on the skeletal mesh.
@oliviaacosta5302
@oliviaacosta5302 4 месяца назад
💯💯💯💯💯
@NoeSM
@NoeSM Год назад
And to animate a helicopter?
@prowokemusic7033
@prowokemusic7033 Год назад
No offense, there are some really decent things explained in your tutorial. But I would like to realistically just say a few facts about this tutorial, namely, your first disc brake does not appear to be rigged because logically it is not rigged, secondly, isn't it simpler than in this difficult way it is presented as a kind of simplicity of your tutorial that you control the car like in game, and later you add video cameras, you record your control and your car driving through the sequencer, and not there in this tutorial you have to mark absolutely everything, including the tires and everything, in order for you to achieve some kind of video, correct me if I'm wrong, but personally, this tutorial makes no sense to me. Peace!
@tiedtkeio
@tiedtkeio Год назад
Thanks for your comment! 😊 Yes you have some great points here. Firstly, yes the brakes! If I had time then I would highly recommend to rig them the correct way and attach them to like the center mesh (referred to the first video, this is part 2 of the tutorial) instead of the wheels as that's very unrealistic. Secondly, for recording the car movements like a game; Yes, also very good point! There are like hundreds of tutorials that shows how to record your "game car" using blueprints and the take recorder, but sometimes you want total control yourself over the movement. Like here where I tried to make an exact copy of another animation from 1999. It would've been a lot harder to drive in game to match the exact movement and timing instead of just doing it manually like this tutorial, which is why this tutorial makes sense. 😀
@prowokemusic7033
@prowokemusic7033 Год назад
@@tiedtkeio I say, I don't think anything personally bad about your tutorial, but I definitely recommend people and you too to try to make a carrig professionally, there is a plugin released by Blender for free and follow only the tutorial for controlling the car, the steering wheel additionally do the same in UE5 and make it real the perfect Cinematic Video. I'm currently working on one car for 180 H, but not only on the car, but I'm learning in UE5 how to do it all, there are parts in your tutorial that I used for my project of course, thank you for that, but I just want to emphasize that people know what errors can they expect during the video animation, especially if it is about the front discs and shock absorbers.💙
@AdamWoolnough1981
@AdamWoolnough1981 2 месяца назад
no animatable toggle anymore
@user-is4co6cu2n
@user-is4co6cu2n 5 месяцев назад
don't work for me
@vegieater2004
@vegieater2004 Год назад
not helpful at all... no one seems to know how to properly teach how to move a rigged vehicle from blender to unreal engine 5 to be a drivable playable vehicle. you start here with a complex animated scene without giving us any idea how to import the model and keep the rigging and animation done in blender. believe me when I say I've tried following along with you (and countless others) over the past 4 months to simply create/rig in blender then simply export as fbx to ue5 and it never works. Every single person making a video skips ahead and moves on to complex later steps.
@shemeemhussain
@shemeemhussain 7 месяцев назад
There is a first part for this video. (This is not a tutorial for making a 'DRIVABLE CAR' in unreal. This is for making a control rig that can be animated manually for cinematics.)
@GameWorldEngineer
@GameWorldEngineer 4 месяца назад
for me, it only imports the wheels and center cube and not the body of the car. I've tried flipping normals and making sure the body is the parent of the wheels, and both body and wheels are parented to an empty parent object. But unreal ignores the actual car body and only imports the wheels and center cube. I have no idea how to fix this
@arielgimenez_95
@arielgimenez_95 Год назад
Thanks!
@tiedtkeio
@tiedtkeio Год назад
Thank you for watching! 😍
@WilliamVideoUT
@WilliamVideoUT Год назад
Thanks!
@tiedtkeio
@tiedtkeio Год назад
Wow, thank you so much William! That’s incredibly kind of you! ❤️
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