Good tip for when you're always working with Nearest Pixel TOPs in a project, you can go to Edit > Preferences > TOPs and set the Default Smoothness to Nearest, one less thing to change with every TOP.
Gorgeous ❤, from that map you can get normals and from there fake light 💡… you ll end up with some 3d rocks. Kinda… i like the idea of the radial ramp, maybe with a look up you can get collision/relax the particles ?
Yeah. If I had less of a fall off and pump up the strength it could simulate collision too. Would require velocity feedback as well, but that's all doable.
@10:49 my render is black with R0.1 : 0.1 G0.1 : 0.1. At the beginning I thought there was an error because when I set constant2 alpha to 0 ramp2 + ramp3 goes black so I left it on. After re-watching your video a few times I noticed I had my noise1 set to random instead of random(GPU) but that didn't fix it. For some reason cam1 is full white even with constant2 alpha set to 0. I'm running TD version 2023.11880
Quite interesting kind of wishing I wish I was able do it web interactive to react to my hands or face … maybe can figure simple version of idea p5js ….