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Creating a Scalable Saving System in Unity 

AJTech
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25 июл 2024

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Комментарии : 52   
@batchprogrammer108
@batchprogrammer108 3 года назад
Thanks for 50 Likes everyone! So happy people like the new editing style :D
@EpicGamer63637
@EpicGamer63637 3 года назад
Just amazing........ You nailed it with the new editing style - Short, precise, and informative.........
@batchprogrammer108
@batchprogrammer108 3 года назад
That makes me so happy to hear, I took a lot of time to plan out the timing with this one :D
@phoder1
@phoder1 3 года назад
Your timing could not be better!
@jameschristy6750
@jameschristy6750 3 года назад
good no bs tutorial. Every youtube tutorial on this subject I've seen takes several times the amount of time/episodes with all the typing and reciting and refactoring left in just to convey what you've condensed down to 9 minutes. Sometimes you'll finish an episode and homie will even be like "oh man, there's a bug I left in the last episode" smh. It's awesome you give the high level reasoning without the other noise getting in the way, and if we want to code along we can always just pause the video. It's dense and new coders might be intimidated without the handholding, but incredibly valuable for those who are comfortable with code and just want to do the thing--an under served population imo. Even with beginners, leaving these gaps lets them do their own research to fill them in, which accelerates learning quite a bit. Great format, i hope it catches on!
@batchprogrammer108
@batchprogrammer108 3 года назад
I'm so happy to see this comment as it was my intention when I created this video, thanks for the excellent feedback! I will be sure to follow it in my future videos :)
@rafa_guitar
@rafa_guitar 2 года назад
you are an awesome programmer, amazing channel! congrats and thanks!
@rotub
@rotub 2 года назад
Thank you so much for sharing this video! Love to see your approach to saving!
@sulfurasmr6365
@sulfurasmr6365 3 года назад
Thank you so much for this! It’s great for clear, expedient direction without going too fast or slow.
@ragnar3654
@ragnar3654 3 года назад
Wow ... Never seen such efficiency ... Quick at the same time dam clear ...💯
@juliangutierrez3734
@juliangutierrez3734 3 года назад
Subbed immediately. I’ve been wandering for days for a saving tutorial to no avail. And I think this is exactly what I needed
@batchprogrammer108
@batchprogrammer108 3 года назад
Thanks for the sub! Glad to have helped out :D
@newbieproable
@newbieproable 2 года назад
10\10 thank you for your videos. Helpfull so much!
@nicolasL009
@nicolasL009 2 года назад
Great content, keep up the good work! :)
@mementomori7160
@mementomori7160 3 года назад
I've found your channel by accident some time ago, I'm glad I subscribed, this will be super useful
@AJTechGames
@AJTechGames Год назад
Hi AJTech it is me AJTechgames. Nice programming!
@soundrraj3880
@soundrraj3880 3 года назад
It's awesome Ajay! I definitely will use this at some point!
@batchprogrammer108
@batchprogrammer108 3 года назад
That's great to hear man, hope it works out well :)
@AlanJojy
@AlanJojy 3 года назад
Your Videos are So Good! Your actually under-rated 😭
@batchprogrammer108
@batchprogrammer108 3 года назад
Thanks man I really appreciate it!
@rvmusic5178
@rvmusic5178 3 года назад
Good Job Ajay!
@mastervanity3912
@mastervanity3912 3 года назад
For The Horde!!
@bartenderhd
@bartenderhd 3 года назад
This is fantastic! Such a simple system that can be so widely utilized! Would it be alright if I implemented this system in my own game? I've written my own save system, but it's way more needlessly complex and yours is so much simpler! Wonderful video by the way, love the new editing style! :D
@batchprogrammer108
@batchprogrammer108 3 года назад
Please go ahead I would love to see it be used, thanks for the great feedback! 😁
@Yusuf_AGAC
@Yusuf_AGAC Год назад
I wish I had seen this channel earlier.
@ioanaziade9801
@ioanaziade9801 3 года назад
Hello, could you make a video showing how to save the neural network file to JSON for the previous self driving car series? Or post the code on git? I am struggling to do it by myself
@ziccodx
@ziccodx 3 года назад
Awesome :), am I right that with this implementations without edits, you can only have one save per scene? That's a good thing to implement, and I like that you're leaving things blank for us to figure out. Figuring things yourself is necessary to learn programming ;)
@batchprogrammer108
@batchprogrammer108 3 года назад
Yeah that's right but with a bit of tweaking to the UID you can have multiple saves as well :)
@seekanddestroy1981
@seekanddestroy1981 2 года назад
how to make a snapping system based on anchors (North, West, South, East points) with setting of occupied points when the object is attached and unoccupied points when the object is detached in Unity?
@anonymoussloth6687
@anonymoussloth6687 3 года назад
Great video! May I ask, what resources do you use to learn these types of things? I tried to read the documentation of unity, but that's too long and obscure
@batchprogrammer108
@batchprogrammer108 3 года назад
Hey Ayush, my best advice would be to make heaps of sample projects each with their own interesting mechanics and it'll click very soon !
@first9279
@first9279 3 года назад
Have you found the error with the grass for unity 2020? And can you show how to make it for gpu? Very good tutorial by the way
@batchprogrammer108
@batchprogrammer108 3 года назад
Hi! I just tested on Unity 2020.2.1f and it works perfectly, ensure that you are using URP and that you allow it upgrade the materials when you start the project. Best way is to go to GitHub and download the sample project and try that out, should work fine :D
@rp9355
@rp9355 2 года назад
Can you make it with UI for Better understand i think the saving system like never song please if you can 😄
@killpopers
@killpopers Год назад
Any update on your progress?
@Gandalf_Le_Dev
@Gandalf_Le_Dev 3 года назад
Very interesting ! What is the game in your thumbnail ?
@batchprogrammer108
@batchprogrammer108 3 года назад
I found it online, I linked the project in the description
@AlanJojy
@AlanJojy 3 года назад
I actually haven't started using unity... I wanted to study Coding... I just love ur video.... bro any suggestion, how to learn coding for unity (c#), How did you study?
@batchprogrammer108
@batchprogrammer108 3 года назад
I didn't really study tbh I just did projects that I found interesting and the knowledge just came with that
@AlanJojy
@AlanJojy 3 года назад
So basically... i have to start now.... there is a unity website where they teach about coding... i just need to know somthing basic... i want to study blender too...
@theearthburner6159
@theearthburner6159 3 года назад
Is this a face reveal? btw I'm the guy who said "AJ I love your videos" on Thomas' livestream
@batchprogrammer108
@batchprogrammer108 3 года назад
Yeah it's a face reveal haha thanks for your support!
@radudarius7228
@radudarius7228 3 года назад
I hope the next tutorial will be with movement. Btw what type of movement do you use? Rigidbody or Character Controller?
@batchprogrammer108
@batchprogrammer108 3 года назад
Mainly Character Controller based, I find Rigidbody to be too restrictive
@unknownmemes8329
@unknownmemes8329 3 года назад
What happened to ur open world game?
@Falk3700
@Falk3700 3 года назад
I am wondering how do you handle security, when it comes to a user changing the JSON file on its own? JSON is rather easy to read even for non developers, so my concern about using JSON like this is that people could easily "hack" the game and gain non deserved advantages?
@batchprogrammer108
@batchprogrammer108 3 года назад
Of course, there is a format called BSON which would add more security; and if that's not enough usually you would merge the different files and run an encryption algorithm over it. However, this tutorial is just designed to give an introduction to saving, you can switch out the method of saving in the SavingManager 😁
@_ironrose
@_ironrose 3 года назад
its good but sadly doesn't work for sprites, texture2ds, I can only save int, float and string
@Falk3700
@Falk3700 3 года назад
For sprites, textures, etc. you should convert them into base64 and then save it in json. Then convert it back again when loading it.
@batchprogrammer108
@batchprogrammer108 3 года назад
Yeah you will have to convert them to a serializable format
@kingofroms7224
@kingofroms7224 3 года назад
how can i become a coder like you
@batchprogrammer108
@batchprogrammer108 3 года назад
Not too sure man, it just happened haha I guess just work on projects you like
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