wow a 4k tutorial -- looks sharp as a tack! Hey thanks for this tutorial -- I had no idea how to make different shaders for cycles and eevee together within the same material! The world gradient + dual engine shadow catcher was worth watching.
damn this is awesome, the eevee shadowcatcher works extremely nice! For an animated object i added a plane instead , subdivide once , paint inner vertex black and then scale it really huge, catches all shadow and AO for the whole animation
To be honest, I didn't learn much from it. I do see now how to create this effect, but for every what there should also be a why. Anyhow, thanks for the tut.
Great tut, but doesn't seem to work in 2.91 Alpha for the EVEE part. Could be that there is no longer a factor output in the vector colour node? I sort of got a similar effect working by a mulitply add node... it also could be the difference in scene scale and the size of my lights
Hi, awesome video! thanks for making this tutorial. I have an issue thou and can't seem to find an answer anywhere. I follow your tutorial and on the viewport I see my colored background but when I render my scene the background shows no color. Now that I think about it, not even the gradient is present. At first I thought it had to do with a parameter in the scene configuration somewhere so I copied my model to a new project but the result is the same. Do you have a clue of what might be wrong? Thanks in advance for any guidance you can provide.
Heyy im using the newer version of blender and the Attributes node is different compared to this one. It now have a "Type" and also the Name is not the same too. Where do you get the "Col"?
Pretty neat. My problem is is that there are so many nodes and I don't know how to combine them correctly or what some of them do. Guess it requires a bit of experimenting to get the hang of it.
1:39 Don't you have to set the keyframe one frame after the last (251), or cut out the last frame of the animation after rendering it? Otherwise, since 360°=0°, you get the same frame twice (250 & 1) when it loops around, so it will stutter a bit.
I've been following the tutorial for hours by retrying again and again. But I keep running into the same problem; At 7:23 when you add a Transparent node to Mix Shader, it doesn't make it transparent for me. Even after going through it now 5 times. No idea what to do
This comment might be a year too late, but his mix shader attaches to the Eevee material output node instead of the viewer node. Fixed the same issue for me.
Hi Louis, i am trying to do in the tutorial but i getting some problem , when i tried to render in cycle then background in get blank and when i see in blender viewpoint it show the gradient background so please help me.
hi could anyone help me out, i tried this but the shadow catcher did not even showed any shadows in the render. however it showed some decent shadows in the viewport
This is awesome but it feels like it should be far more simple to create this in blender. But I love the flexibility and freedom of it. Just so many nodes lol.
Hi louis. i cant seem to render the gradient background in 'cycles'? eevee works as per your turorial. But in viewport and render, it displays transparent background. do you know where im going wrong?
@@ldm HI louis thanks. got it to work. last question. how would you change the shadows to show them as a coloured reflection of the object, on the ground? is there a way?
Rotating the lights and camera allows you to easily place models in the blend file and create quick renders without having to animate the model rotating each time
Yes there is! Set up Blender the way you prefer and go to: 'File | Defaults | Save startup file'. You can also skip the turnaround of this tutorial and activate the add-on shipped with Blender for a lot more control (Edit | Preferences | Click 'Add-ons' on the left and look for: 'Animation: Turnaround Camera').
Ok, just solved it. In the main Render Engine in the render properties tab you need to select EEVEE, then the "RGB to Shader" shader will appear, maybe I just missed that part of the video lol
How did you get the Viewer node between the Shader to RGB and the Material Output nodes? I'm using v2.9 and I can't find it. You seem to use a shortcut but don't mention it. Is it essential?
Ah, I likely didn't mention the "node wrangler" add-on which I was using and comes by default, just needs activating. Then the shortcut to see what a particular node is doing is ctrl+shift+left click. It's not essential.
That's the reason I don't like blender the devolpers could have given just simply a option to change the background there are so many things which should be easy are hard as hell
I appreciate what you are doing with your channel and I like this method. I do have a suggestion for more simplistic scenes such as in your demo... rather than running animation settings etc. we could also just use python expressions within the numerical operators. For example, set your end frame to 360 and then with your empty selected, click in the zed rotation parameter and type #frame/180*pi Then press enter and parent camera to the empty so that anytime you press play in the timeline you will get glitch free, no fuss orbiting. You may notice (depending upon your theme colors) that the z rotation field will now turn a pinkish purple. This is an indicator that a driver is set within that field. Anyway, if anyone is interested in seeing this in action, here is a tutorial by curtis holt which is about hyper stylized grass and uses this expression above about midway through the tut. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3tE7mr8GDyY.html