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Why Do We Need Polygons In 3D Video Games? 

gameranx
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What are polygons, and how do they make our favorite games three-dimensional? Let's explain.
Subscribe for more: / gameranxtv
Footage via: / @bel_itman
Video Credit [1:10 -1:22]: Bart de Vries
• "Autumn Valley" - Styl...
(www.artstation.com/bartndv)

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19 ноя 2017

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Комментарии : 2,1 тыс.   
@tiedie
@tiedie 6 лет назад
im a game artist myself and I have to say thing was pretty spot on. The idea of moving to something beyond polygons has never even occurred to me simply because of how well the system works. That being said the way we use polygons is rapidly changing. Before everything was done by hand. start with a cube, add extra edges, and morph it into your desired shape. Now most studios sculpt their assets using millions of polygons only to drastically low the amount near the final process. We are now seeing a new method in the industry. People are starting to use photo scanned object to create "perfect" models. We're quite a ways off but looks very promising. With that in mind this type of technology does nothing for stylized art, so it will never fully take over. Its amazing to see how far we've come, looking forward to what the future holds.
@RowanSteyn3D
@RowanSteyn3D 6 лет назад
i do 3d modeling too, doing it in collage next year :D
@damienw4958
@damienw4958 6 лет назад
Tiedie true, I am making a game using only my own assets, and I am manually shaping cubes/basic shapes in blender into the shape I want, but I am no artist and so I have gone for a low poly design since I just don't have the time/patience/skill to create high poly models.
@antonievandermeer34
@antonievandermeer34 6 лет назад
Yo 3D artist here too.
@kaimorgan4130
@kaimorgan4130 6 лет назад
Its interesting to see you here Tiedie I've been subscribed to you for ages now how have a career in game design one day
@tiedie
@tiedie 6 лет назад
@100tinka
@100tinka 6 лет назад
"A pixel is a dot" *shows square*
@Akniy
@Akniy 5 лет назад
Dpi
@Akniy
@Akniy 5 лет назад
A pixel is technically not even a square depending on the screen.
@Kavlor1
@Kavlor1 5 лет назад
A dot is just how something is appearing to the eye,in a nutshell.
@TheShiftingSounds
@TheShiftingSounds 5 лет назад
A dot is actually a square. Not a dot.
@RadiusNightly
@RadiusNightly 5 лет назад
If you are watching it on Trinitron where each pixel are zig-zag itself, it makes you think, is it a pixel, or square, or dot, or zig-zag RGB, or maybe triangle...
@YuvalDorfman
@YuvalDorfman 6 лет назад
3d designer here. Great video, one thing I want to add, in the future when the hardware is strong enough we might see a shift from polygonal modeling to point cloud based object scanning and rendering. Point cloud is like a cloud of "atoms" that are represented with points and the software connects all these points into a model which is much more detailed then polygonal model
@alexThunderrr
@alexThunderrr 6 лет назад
As a graphics programmer myself, videos like this usually make me cringe hard, because they're (usually) ~2/3 flat out false. Like putting technical terms and basic words to form a sentence into a blender and see what happens. Luckily, this video is not one of those. Well done! That we're not doing full blown molecular simulation, but only surfaces (like what the brain and eyes are doing anyway) is the whole point of realtime CG. Calling it a "magic show" is a great paraphrase.
@bbarrett726
@bbarrett726 6 лет назад
I've been enjoying these technical videos that Falcon does every so often. Even if they are simplified explanations, I learn something new.
@jerrymack95
@jerrymack95 6 лет назад
same
@Reject3
@Reject3 6 лет назад
bbarrett726 k
@newsandquicklearn6740
@newsandquicklearn6740 6 лет назад
bbarrett726 agreed I want more of these
@AnySpy1
@AnySpy1 6 лет назад
The more you know
@soulsavor9638
@soulsavor9638 6 лет назад
Right falcon got the best topics on this channel
@wafiqessop4034
@wafiqessop4034 6 лет назад
Falcon is the kind of guy that mixes his tea with coffee, because "He likes trying new things out"
@MegaNocab
@MegaNocab 6 лет назад
The Bakersman having done this by accident I do not recommend.
@Ari-M
@Ari-M 6 лет назад
Doug demuro fan spotted.
@no-qb8kb
@no-qb8kb 6 лет назад
The Bakersman I mix Pepsi and Coca Cola with Caffeinated Coffee, works wonders. Just don't replace Pepsi and Coca Cola with Red Bull...
@raventhorX
@raventhorX 6 лет назад
I've seen people put creamer in coca cola. This doesnt sound too bad.
@LEGENDGAMES-SD
@LEGENDGAMES-SD 6 лет назад
MegaNocab i agree😂
@AimanJadue
@AimanJadue 6 лет назад
Whenever i see these kind of Gameranx videos, i can't help but think that at some point near the end, Falcon's voice will increase gradually as well with the music in an epic-like way. finishing with a message of faith and hope to humanity... or some shit like that lol.
@gentle2587
@gentle2587 4 года назад
UE5 running 16 billion polygon on a PS5 how far we've come.
@mightyhadi6132
@mightyhadi6132 4 года назад
Actually, UE5 on PS5 don't have limitation on Polygon anymore. They explain all polygon are not limited. So we are in the end games is all about IO now and SSD speed to stream all assets without limited by polygon.
@darkengine5931
@darkengine5931 Год назад
@@mightyhadi6132 For Nanite, yes, but Nanite has the downside of requiring heavy precomputation. It doesn't work so well for deforming meshes (ex: character animations) and it's completely unusable for dynamic topology changes (ex: fracturing an asteroid when you shoot it at precisely the point you shot it).
@mightyhadi6132
@mightyhadi6132 Год назад
@@darkengine5931 agree , that's why the new UE 5 2.0 are enabling Tessellation , for deformation . Fortunately PS5 is running at higher clock speed and has high fixed operation .
@darkengine5931
@darkengine5931 Год назад
@@mightyhadi6132 Dynamic tessellation is awesome although I think hypothetically we could do even better with per-pixel displacement with a raytracer... but I think real-time raytracing isn't quite there yet.
@Andrewtate200
@Andrewtate200 6 месяцев назад
We don't have a single game that look close to UE5 demo's lol😂
@fatbob1999
@fatbob1999 6 лет назад
I came for polygons...left with an existential crisis.
@ronindebeatrice
@ronindebeatrice 6 лет назад
Khalid Himmo Nah, the actual world is a bit stranger. Wave like voxels moving through 26 dimensions.
@phoenixzappa7366
@phoenixzappa7366 6 лет назад
ron Like ur mom
@sansirow4595
@sansirow4595 6 лет назад
Scotty Nguyen's 80s Mullet then u r his brother? jajajaja
@parapsycho13
@parapsycho13 6 лет назад
Khalid Himmo You should watch the video "Are You a Simulation?" on VSauce3.
@Nyerguds
@Nyerguds 6 лет назад
+ronindebeatrice Games need more voxels.
@Zenthex
@Zenthex 6 лет назад
triangle are also used because they are the only polygon which is monoplanar, meaning no matter how you arrange it's vertexes in 3d space it always occupies only a single plane.
@ferna2294
@ferna2294 6 лет назад
Exactly! Those f*ckers can´t be bent, therefore it avoids a whole new level of glitches caused by any other more complex face.
@ontley
@ontley 6 лет назад
Zenthex TRIIIIIIIIIIIIIIIS are annyoinf to work with
@ferna2294
@ferna2294 6 лет назад
Normally you can work with different shapes in 3D Editors. Then it exports them as triangles, but you are not limited to triangles when working, for example, in 3D Studio Max.
@TorutheRedFox
@TorutheRedFox 6 лет назад
you can use quads for relatively flat shapes for example
@ferna2294
@ferna2294 6 лет назад
Yes sir!
@AlexSanLyra
@AlexSanLyra 6 лет назад
Awesome video! =D I love these random video explaining stuff... even though I pretty much already knew most of it, it was fun to watch.
@black990ops
@black990ops 5 лет назад
I'm a 3D artist and this is spot on and I actually don't think there will ever be a need to change the polygon system, I mean sure in the near future as computers become more powerful we wouldn't need to tweak 3D models as much and they can have very high polygon counts but we probably will still use polygons nonetheless because they do the job and they do it smoothly and flawlessly if enough knowledge is applied.
@spyrosdeloglou8970
@spyrosdeloglou8970 6 лет назад
*"...We 've created an art form that combines so many different technical, mathematical, scientific methods of processing information, to create something that suspends our disbelief, and allows us to engage in another world."* 'nuff said
@Dre2000lbs
@Dre2000lbs 6 лет назад
Beautifully said.
@CloroxBleach-oj2rl
@CloroxBleach-oj2rl 6 лет назад
He literally just said that as I read this.... Woah.
@heinsdasein1523
@heinsdasein1523 Год назад
@@CloroxBleach-oj2rl Carl Jung's Synchronicity theory.
@Cormac_YT
@Cormac_YT 6 лет назад
polygons...... *I LIKE POLYGONS*
@c0r5e
@c0r5e 6 лет назад
chizzy but i hate math
@jtstearns3373
@jtstearns3373 6 лет назад
I like porygons more
@Vandy--
@Vandy-- 6 лет назад
*I LIKE TURTLES*
@mariusciontu151
@mariusciontu151 6 лет назад
Why do i see you everywhere?
@bluefat8096
@bluefat8096 6 лет назад
The more polygons on a 3D game the better it looks. For example, Heavy Rain video game.
@clementguillaumin1039
@clementguillaumin1039 5 лет назад
"we play video games not because they look perfect but because we enjoy em" rtx : hi people : OHMYGODREFLECTIONSTAKEMYMONEY
@wadewilson3309
@wadewilson3309 4 года назад
Clen Vingt-trois it depends on the game. realistic games should look realistic. cartoony games not so much. both still benefit from good lighting.
@KeeperOfKale222
@KeeperOfKale222 6 лет назад
I went to school for digital animation and made a few apps using some things I learned. I ended up pursuing other things because my heart was just not in working for a big company, or wrestling with software and rendering for days on end... and I was more in love with hand drawn animation to boot. As far as tech goes, the new thing will be photogrammetry, and have done some myself for fun. I love it, and like others have said, artistic expression will always have an appeal to audiences. The most mind boggling thing to me are the people who were smart enough to write the programs and the algorithms to be used as tools by the industry. Writing code so to have a computer replicate light refractions and render it realistically inside of a glass surface cannot be easy.
@vejymonsta3006
@vejymonsta3006 6 лет назад
Theoretically, if you had computers that are powerful enough, you could create a virtual table of elements: tiny hexagonal polygons like atoms which are meant to stack on top of each other based on a certain set of rules similar to physics. You wouldn't have to make it the same "resolution" as real life atoms. Pretty soon it might actually be possible to render 3D objects based on a virtual table of elements. You could simulate chemical reactions based in virtual time and predict how those chemicals might react with other chemicals. What this means for video games is not that important, but for chemists this would be an immensely powerful tool. You would no longer need to worry about time in your experiments. Simply input the chemical parameters into the simulation and press the go button. 100000 simulated reactions occur in a few seconds. For the medical industry this would be incredible. Nanobots would become the next big thing.
@emilemerten6535
@emilemerten6535 6 месяцев назад
Merry Christmas
@acheyawachtel9409
@acheyawachtel9409 6 лет назад
The circle is made of squares The circle is made of squares The circle is made of squares The circle is made of squares
@SimonNitzsche
@SimonNitzsche 6 лет назад
**Triangles**
@yapdog
@yapdog 6 лет назад
Yep, triangles. If you're doing it right, it only takes 2 triangles; you'd use a shader to render the curvature.
@barrios5430
@barrios5430 6 лет назад
lol 😂 i can just imagine you absalutely paranoid*Circles are made with sqaures...*
@naughtyramen7773
@naughtyramen7773 6 лет назад
Let my elevator alone Let my elevator alone Let my elevator alone Let my elevator alone
@yashovampreston6916
@yashovampreston6916 6 лет назад
Simon Nitzsche Pollygons are rectangles sometimes. height maps and normal maps help draw circles on flat surfaces to : p
@laruku-fs2in
@laruku-fs2in 6 лет назад
Damn, you just made me love this beautiful art form even more. Very well done video.
@madmaster0015
@madmaster0015 6 лет назад
Polygons are cool but atoms are where its at.
@amireasy6419
@amireasy6419 Месяц назад
Raymarching can render perfect 3d object
@justinda1012
@justinda1012 6 лет назад
Is it just me or did I hear him say,"Videogams"?
@hexdiqoreprime7974
@hexdiqoreprime7974 6 лет назад
No’ît koxöza.
@pux0rb
@pux0rb 6 лет назад
He says it several times in the video. He even says "sam" at one point instead of "same". I have heard many different accents before but this is new to me.
@viceversa7339
@viceversa7339 6 лет назад
Lol. He said that.
@martinboylan1503
@martinboylan1503 6 лет назад
What would it take for a game to have a fully rendered and realized environment? Where you use a shovel and the dirt gets picked up seamlessly or you can take a bucket off water out of a bath and the water in the bath is lower. That will be amazing.
@blueberrybandit2388
@blueberrybandit2388 6 лет назад
Tim Sweeney believes we'll have true photorealism with 40 Tflops of GPU power. So in roughly 7-8 years. Realtime fluid physics at a large scale are further out as a standard in games, as it requires enormous amounts of processing. I wouldn't expect the oceans of an Assassin's Creed game, for example, to use realtime fluid physics that rivals real life for another 20 years.
@bulut6759
@bulut6759 6 лет назад
Well technicaly it could be done if the only thing youre doing in the "game" was taking water out off bath
@Opethianaut
@Opethianaut 6 лет назад
Right? lol!
@damienw4958
@damienw4958 6 лет назад
Martin Boylan at that point you may as well just live in real life
@martinboylan1503
@martinboylan1503 6 лет назад
But I can do all those weird things while in the comfort of my home, clean and spotless.
@JacobSmith-do5ly
@JacobSmith-do5ly 5 лет назад
I always wanted to make video games ever since I was a kid, and now I'm actually starting to make games with unreal engine 4 and cryengine, so this video helped me understand the science of make a video game. Thank you guys so much!
@Bill4LE
@Bill4LE 6 лет назад
You guys have some of the best videos on RU-vid....but this one...this one might be your best yet.
@c0r5e
@c0r5e 6 лет назад
Who thought from 2:02 this game was GTA San Andreas graphics before completely rendering to GTA V graphics?
@chadpollock2408
@chadpollock2408 6 лет назад
Great video, interesting stuff
@gameranxTV
@gameranxTV 6 лет назад
Thanks!
@chadpollock2408
@chadpollock2408 6 лет назад
gameranx Senpai has observed me. *commenting intensities*
@elihalfe145
@elihalfe145 6 лет назад
cocaine is better man
@lespetitesmorts2855
@lespetitesmorts2855 6 лет назад
I've been a level designer and 3d coder for more than a decade now and I must say your explanation is among the best I've ever seen. Simple, down to the point, true and informative.
@Tenchy
@Tenchy 6 лет назад
I do a lot of modelling, not for games but for my own personal animations. This video was great and really explained polygons in a way that a lot of people can understand so thanks for that c: In a way, 3d modelling and animating is just as fun as playing games because you get to challenge yourself, improve and when you reach the end goal, you feel a great deal of satisfaction and you feel proud that you've created something that was originally just in your head. It's great!
@elihalfe145
@elihalfe145 6 лет назад
polygon is the best pokemon
@Ari-M
@Ari-M 6 лет назад
I dunno if it's the best but it sure is cute, also i don't remember seeing him that much in the anime..
@elihalfe145
@elihalfe145 6 лет назад
the one from gen 1 is pretty cool
@TheKiroshi
@TheKiroshi 6 лет назад
+JormungandR - Porygon was never banned, *The* porygon episode was. He's appeared in other episodes of the show, but it's never been a popular Pokemon. It's like saying "Wow.. I don't remember seeing Belsprout in Pokemon.. must have been banned."
@RafidW9
@RafidW9 6 лет назад
next question: why does EA still exist?
@johnclemente4573
@johnclemente4573 5 лет назад
For sims
@fullfunk
@fullfunk 5 лет назад
its in the game
@aniketjelle4418
@aniketjelle4418 5 лет назад
To make shitty games like skate 99.99 for skateboard
@tadstrange1465
@tadstrange1465 5 лет назад
Because they're still making enough money to stay in business. It's pretty simple.
@whathappenswhen4767
@whathappenswhen4767 6 лет назад
dude your videos are so frikin well done and edited that is amazing. Thank you so much for this content gameranx :D
@nikolasclausen8038
@nikolasclausen8038 6 лет назад
this video is good for understanding polygons because its short,simple and informatinal to the point where it would be a good way to inform alot of people something a bit hard to understand in a simple way and it can also be used to understand polygons for math class for instance
@MikeRetroModz
@MikeRetroModz 6 лет назад
Maybe in the future we will find new ways of creating graphics! Amazing video btw ♥
@wowawewah
@wowawewah 6 лет назад
2:07 That's basically San Andreas
@mainkarakter5884
@mainkarakter5884 6 лет назад
You do know that's GTA V, and GTA V is based in San Andreas just like GTA San Andreas.
@wowawewah
@wowawewah 6 лет назад
Ron Da Bird you didn't know what I meant. I was talking about the graphics around 2:20
@mr.parabola5051
@mr.parabola5051 6 лет назад
He was saying that the graphics at that point in the video looked similar to the graphics in GTA San Andreas.
@JOAOVICTOR-jz5xt
@JOAOVICTOR-jz5xt 6 лет назад
Which video ?
@shaezbreizh86
@shaezbreizh86 5 лет назад
nop, san andreas was lower poly count and got worst texture ( except if you use mod ;P) and thatboi hops it's wrong, Gta V is based in southern San Andreas, 2/3 of san andreas map is missing ( San Fierro county and LV)
@irish7193
@irish7193 6 лет назад
Great video. Learned a lot. Thank you!
@TheCivildecay
@TheCivildecay 6 лет назад
these Video's are so much better than your other Video's on the channel!
@Shot4ShotPhoto
@Shot4ShotPhoto 6 лет назад
What about that company, Euclideon, I️ think? They claimed that they found a way to get rid of polygons and use molecules.
@Rbanh
@Rbanh 6 лет назад
years ago. There's a reason there's no news about that. There's no real-time application for it, as it's not actually feasible.
@SmoothKenny
@SmoothKenny 6 лет назад
Bearded Weirdo TV Thank you. There is an indie game thats out that uses it.
@Shot4ShotPhoto
@Shot4ShotPhoto 6 лет назад
DwayneW1987 Do you recall the name of the indie game?
@Daigon95
@Daigon95 6 лет назад
yea I remember watching tht 6 years ago, but we dont hav the tech yet for everyone, the general consumer, to hav a system tht can play those kind of games. (plus its still too expensive.)
@npexception
@npexception 6 лет назад
The company is still in good business, and they do use the technology. But they seem to have stopped following the plan to use it in games. www.euclideonholographics.com/ I guess at some point they came to some technical difficulties that they just can't overcome yet.
@RowanSteyn3D
@RowanSteyn3D 6 лет назад
3d modeling programs like blender use light beams to render images, say you were rendering something at a 100x100 resolution (i know this is very small) the program fires beams out of all those pixels that bounce off objects differently, it depends on what material you make it, then if the beam hits a light it will show up as that pixel on screen, in a complex scene in blender it will have to do this about 2500 times per pixel, thats why it takes sometimes weeks to render animations like this, and thats also why video games dont do this right now because they would proberly run at about 0.00001 fps.
@Architector_4
@Architector_4 6 лет назад
That is more of a lighting and shadows question though. Also with Blender, it doesn't do anything light related until you hit the switch on one of rendering engines it has, and even there: Blender Internal does only 1 calculation for 1 pixel for X lamps you have in the scene, either if it's lit by it or not(unless you use smoothing then 15 samples is enough). To be honest, games would run with Blender Internal at like 5FPS. Blender Game engine does stuff like a game engine and does more smoke and mirror stuff by predicting where the shadow would be. Cycles is I believe the one you were talking about with that. A lot of ray scattering and... even more of ray scattering. Eevee(coming in 2.8) is kinda like game engine, but it's a mix between raytracing and modern game engines, where it's 99% realtime, but if you look close enough you would still see it losing noise over time every time you stop moving the view around.
@ronindebeatrice
@ronindebeatrice 6 лет назад
QuickscopingFTW Didn't Carmack have a raytracing engine running in game in near real time 20 years ago?
@Architector_4
@Architector_4 6 лет назад
+ronindebeatrice Yeah, but that was like 320x1 raytracing with just 1 simple thing - see which part of the wall/object/whatever's texture it needs to render for that pixel, and the distance. Reason that the height resolution is 1 is beause it does only 1 check for a whole vertical line on the screen, and then draws that whole line based on 3 variables - what texture to use, what part of the texture, and how close it is(how big to draw it). It's maybe a bit more complicated than that(transparency, for example, drawing hand of an enemy and a wall at the same time), but still, same logic applies - non-realtime raytracing with a lot of calculations and Wolfenstein 3D's simple near-realtime raytracing aren't the same thing.
@ronindebeatrice
@ronindebeatrice 6 лет назад
Architector #4 I wasn't thinking Wolfenstein actually, but something much later.
@Architector_4
@Architector_4 6 лет назад
What is it then? Can't think up of any other raytracing thing Carmack did long time ago...
@itzyo_senpaii3676
@itzyo_senpaii3676 6 лет назад
Seriously u are awesome in explaining falcon am loving ur vids
@gamerdude8938
@gamerdude8938 6 лет назад
Isn't that's why we play videogames so we can do things we can't do in real life?
@Furo6448
@Furo6448 6 лет назад
Like dating sims for example
@HalkerVeil
@HalkerVeil 6 лет назад
I play them for research.
@spoofy0760
@spoofy0760 6 лет назад
Gamer dude89 and if you enjoy doing those things witch you can’t do in real life then the main purpose is for enjoyment
@HalkerVeil
@HalkerVeil 6 лет назад
Or used for training solders. While we pretend they have no effect on people because it's "just a game". *eats my cake*
@slemangerdy8407
@slemangerdy8407 4 года назад
I play gta v to go into the nightclub
@MutaharFarooq
@MutaharFarooq 5 лет назад
When I was younger, I thought games like GTA V were made PIXEL BY PIXEL.
@fcukugimmeausername
@fcukugimmeausername 6 лет назад
@1:53 Video gam
@TheButaMan
@TheButaMan 6 лет назад
I typed up a comment for this just now, looked to see if anyone else did already, and now I'm sad.
@fcukugimmeausername
@fcukugimmeausername 6 лет назад
Better luck next tim
@scarstreak9603
@scarstreak9603 6 лет назад
gta 5
@quitwoozy5224
@quitwoozy5224 6 лет назад
MISSION FAILED! we'll get em next time
@SmashCentralOfficial
@SmashCentralOfficial 6 лет назад
Alpha Morty I was wondering if anyone else has noticed this. In all these videos, most of the time when he says "game" on it's own it comes out as "Gam", but things like "video games" and "gameranx" always sound fine lmao
@delivrex
@delivrex 6 лет назад
It's MIND BLOWING how far video games have progressed and continue to do so visually.
@mcstrad10
@mcstrad10 5 лет назад
I appreciate your videos. I've always loved video games but your approach to the topic has made it much more interesting for me.
@DJLuckeyLu
@DJLuckeyLu 6 лет назад
Knack: 200,000 Knack 2: 500,000
@samrod4688
@samrod4688 6 лет назад
knack 1 and 2: still dog shit
@lozsurviver
@lozsurviver 6 лет назад
OH OOOHH DID SOMEONE SAY KNAAAAACKK!?!?!?!
@Tappettava
@Tappettava 5 лет назад
+Sam Rod You're uneducated Knack is the game of the year, every year.
@wesleygilbert2523
@wesleygilbert2523 5 лет назад
@RandomFinn you mean super Mario bros 2 baby
@RibeyeRyan
@RibeyeRyan 6 лет назад
video gam 1:50
@billybobbillerson9472
@billybobbillerson9472 6 лет назад
Vido gam
@yellowblanka6058
@yellowblanka6058 6 лет назад
Off-topic, but I can't be the only one who has the urge to punch the upside-down sunglasses douche in the face.
@noctuadiscipulum9715
@noctuadiscipulum9715 6 лет назад
That's just the movie Hangover
@helpme2401
@helpme2401 6 лет назад
OSHMKUFAHSA He's talking about the way falcon says "video game".
@kordru
@kordru 5 лет назад
vidyo gam
@binozia-old-2031
@binozia-old-2031 6 лет назад
I love it when falcon says a long word like philosophical or mathematical it’s just so,ENLIGHTENING
@leothelion2001
@leothelion2001 6 лет назад
I don't know what's more complex and more artistic , the way the developer throws polygons to transform into video game art or the way the video narrator throws his words on this video and make it sounds like poetry , very enjoyable video
@BlackWipeout
@BlackWipeout 6 лет назад
Very soon "Why do we need colors in video games?" "Why do we need sounds in video games?" "Why do we need stereo and more in video games?" "Why do we need keyboard and mouse in video games?" "Why do we need gamepad (for noobs on PC) in video games?" "Why do we need no more EA in video games?" etc. :D
@jarlfenrir
@jarlfenrir 6 лет назад
Whas it even actually explained why do we need those polygons? Have I missed it? He didin't even shown any alternative...
@MultiNine999
@MultiNine999 6 лет назад
Why do gamers nowadays cares more about game graphics, rather than gameplay?
@jarlfenrir
@jarlfenrir 6 лет назад
Because... there is ni gameplay nowadays?
@lumoneko299
@lumoneko299 6 лет назад
He did mention an alternative but that alternative is too expensive processing wise, which is rendering 3D models like a voxel image, with algorithms defining a shape.
@Soulsphere001
@Soulsphere001 6 лет назад
Jay Co I'm pretty sure that even voxels use polygons. Though I have no idea how you'd create a perfect sphere using a 3D application, but I suppose you'd do something similar to how you create a perfect circle in 2D. That would require an insane number of polygons though, so how does one create a 3D sphere, in a 3D environment, without polygons?
@TheGunmanChannel
@TheGunmanChannel 6 лет назад
Oh yeah, Falcon!! I always cringe clicking a Gameranx vid in case that other guy is hosting.
@doplop
@doplop 2 года назад
why is this 3 year old comment with 2 likes the top comment
@tenou213
@tenou213 6 лет назад
Whoa, informative content! Good going, guys.
@SiBennett
@SiBennett 6 лет назад
Great in-depth description for people outside of the industry (or beginners)
@thatoneguyfromtheinternet6174
@thatoneguyfromtheinternet6174 6 лет назад
A real question would be is there a such thing as an 10/10 game ?
@skylinegtr3454
@skylinegtr3454 6 лет назад
thatoneguy from the internet SMG
@mofstar8683
@mofstar8683 6 лет назад
thatoneguy from the internet 3 words: Super Mario Odyssey
@thatoneguyfromtheinternet6174
@thatoneguyfromtheinternet6174 6 лет назад
Raul Andres But would it still be if it has glitches in it ?
@johnlawful2272
@johnlawful2272 6 лет назад
Sir Galahad true so the last of us is 9 out of10 in that world
@overson7614
@overson7614 6 лет назад
Undertale. It got 10/10 on steam and IGN
@Berserkramo410
@Berserkramo410 6 лет назад
I don’t know about anyone else but after watching this video it made me appreciate the work of video game developers and how far we’ve come (I remember thinking Ocarina of Time as the pinnacle of graphics) to be able to experience this..........I’m baked. Great video as always!
@YuliansyahAgungPratama
@YuliansyahAgungPratama 6 лет назад
This is really an eye opener, at least for me, who enjoyed the video games for at least 20 years, (until forever i hope) - yet somewhat still taking its "magic show" for granted. Can you please make more video like this? I really into video games, and yet, this kind of information, is really a treasure. Thanks for collecting the information and presented in simple terms video like this. Thumbs up!
@fububoi
@fububoi 6 лет назад
this is super informational and entertaining to watch, I personally am not a tech savvy person but I am studying in graphic design degree and it's definitely interesting to learn atleast the simplified version of whats going behind the scene that we all love and enjoy in video games, hopefully I can finish my degree and contribute to a gaming company
@tylerdobson7868
@tylerdobson7868 6 лет назад
Whoa this guy just opened my eyes.
@DasEtwas
@DasEtwas 6 лет назад
Why Do We Need Atoms To Exist?
@G4M1N6
@G4M1N6 6 лет назад
"macintosh+ 420 starts playing"
@wooferjr169
@wooferjr169 6 лет назад
Funny how a sophisticated structure of atoms is asking why it needs atoms to exist.
@lieutenantdiamond5601
@lieutenantdiamond5601 6 лет назад
It isn't that we "need" them to per say, they just do. I won't say "simply" because there is nothing simple about them.
@almightykeys4734
@almightykeys4734 6 лет назад
WooferJr that's why I believe in God cause of how amazing we are perfectly structured. :) either that or believe in random lucky chance that we exist only to question our existence.
@wooferjr169
@wooferjr169 6 лет назад
Those atoms may be virtual and be nothing more than a simulation.
@starduck2
@starduck2 5 лет назад
This is a great video for learning the basics of 3d.
@monhoobatraa3967
@monhoobatraa3967 2 года назад
I am Indian game dev myself and I make my 3d models for my game art but I haven't think about why we use polygon before. But now I think it's the best way to make a 3-dimensional game for sure
@snaggiz
@snaggiz 6 лет назад
I'm a simple man. I see a Falcon video, I watch it.
@ProjectGamerYT
@ProjectGamerYT 6 лет назад
Games are becoming more and more graphically impressive, I wonder how long it'll take before the advances plateau. With that said VR will grow and grow over the next 20 years so it'll be exciting to see that really flourish as it has a long way to go at the moment.
@lordundeadrat
@lordundeadrat 6 лет назад
You could argue that it may have already hit it's first plateau. Ultimately the goal is to create a piece of art that is pleasing to look at and conveys the message of the story. Something you can get lost in and forget you're not part of that world. I'd say they hit that level a generation or two ago. It isn't a coincidence that so many games are coming out with less realistic ascetics. It isn't just because it's cheaper (Though I'm sure that helps). It's because the artistic direction has long since become more important than our ability to make something look believable. Mostly because realistic is something we can already do at any level we'd need to. There's a second plateau. One that strives for indistinguishable realism in games. That's an artistic goal all it's own. But if you ask me. Success like that is now just a goal for those pushing the limits for that wow factor. Not something every developer needs to, or even should, strive for. These days it's about what's good for the game. Not so much about what's going to show off the power of the system. Now to undermine myself a bit. I just got done with Evil within 2. Who animated the faces in that game? A Barbie doll sculptor?
@ProjectGamerYT
@ProjectGamerYT 6 лет назад
Frank Stapleton I never said whether they were good or bad but the technology is in its infancy, it has a long way to go before It hits what many see in sci fi movies
@ProjectGamerYT
@ProjectGamerYT 6 лет назад
Hardly surprisingly considering that was released 25 years ago. I mean it's pretty obvious VR is still in it's infancy, the technology has only just begun and has a lot of restrictions still despite some fun games.
@Xelluse
@Xelluse 6 лет назад
"Games are becoming more and more graphically impressive" - on screenshots, maybe (still, they are just copy-pasting "reality", not really impressive for alter/digital world), but in action they are becoming more and more annoying. Soon all games will look same, they already do... As for me, it is quite boring and monotonous, and really not Impressive (Well, maybe, only if for a person with complexes or with psychological problems, who do not live, but simply exists)
@metaltom2003
@metaltom2003 6 лет назад
Project Gamer If you're looking for a plateau, we've been in the 256 bit era for over two console generations. Even the Xbox One X and PS4 Pro are 256 bit consoles, as was the original Wii. Let that sink in for a moment. The only differences are processing speed, RAM, resolution, and a few other factors, but other than that we've essentially been using the same outdated tech for a while now.
@andreisabe
@andreisabe 6 лет назад
Great video. Liked and subscribed.
@sharikobe
@sharikobe 6 лет назад
This was a really great video. I love watching videos which show the inner workings of video games or the industry. I wish some of my gamer friends had the attention span to watch stuff like this. But all they wanna do is play games.
@Soulsphere001
@Soulsphere001 6 лет назад
Actually, the question is: How the heck would you create 3D computer graphics without polygons?
@Soulsphere001
@Soulsphere001 6 лет назад
Technically you're dealing with pixels regardless of how you render objects. But I'm assuming, though not certain, that you just bypass the vertex shading and go straight to pixel shading (or whatever method of drawing the pixel that's used). From what I understand, you need to use ray-tracing or ray-casting. I know a little about ray-tracing now, so I have a bit of an idea how it's all done now, but I'm still not sure.
@Soulsphere001
@Soulsphere001 6 лет назад
I'm guessing without polygons, you're using a center point and the width, depth, and height of a voxel (or just a width if you're using cubic voxels) to determine whether or not a ray (from camera position) strikes a specific voxel (through a pixel on the screen). Then you just draw the pixel based on the colour of the first voxel struck. I'm going to look into it in more detail someday (hopefully soon).
@DarkDrifter
@DarkDrifter 6 лет назад
You could use bezier curves, so that the mesh is infinitlely defined (kind of). check out this demo, not really pratical for rendering or modeling, but still show the point: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KYekhnLHGms.html
@Soulsphere001
@Soulsphere001 6 лет назад
Nacim DarkDrifter In other words, use one or more mathematical calculations to draw each pixel individually like you might do if you wanted to draw a circle in two dimensions.
@derekp10000
@derekp10000 6 лет назад
Nice question. I'd say make your 3D models with spheres, then cast a ray from each pixel on the screen to hit the sphere, and there it is. Another way is your models could be made of voxels each the size of a pixel, and do the raycast thing again to get the voxels nearest the screen. Another way is to make everything out of billboard points and draw an image to the screen at that point.
@askalotofquestions
@askalotofquestions 6 лет назад
“Polygon is also a 2D shape” my mind is blown
@darraghosullivan6049
@darraghosullivan6049 6 лет назад
Great video. Great channel. Subscribed
@docprofpatrickllama3863
@docprofpatrickllama3863 6 лет назад
This was honestly mind blowing
@MineNSleep
@MineNSleep 6 лет назад
Wow i have been subed to this channel since 2012
@ThatGuy-oc3mv
@ThatGuy-oc3mv 6 лет назад
Fusion Star nope
@marloscatos3001
@marloscatos3001 6 лет назад
*Channel was created in June 2016* 🤔
@harleyhellion2727
@harleyhellion2727 5 лет назад
im so proud of humans for making this.
@elisson357
@elisson357 5 лет назад
Thanks for sharing this.
@heinsdasein1523
@heinsdasein1523 Год назад
Fractal geometry has made such a profound impact on videogames and movies, great video.
@IRN-bm4xw
@IRN-bm4xw 6 лет назад
Because polygamy is the way to go. The more the better, right?
@JimMcnugget
@JimMcnugget 6 лет назад
I'm a strong independant woman and I don't need no polygons.
@yashovampreston6916
@yashovampreston6916 6 лет назад
JimMcnugget pixels for the win
@AtotehZ
@AtotehZ 6 лет назад
Polygons on the screen are made of pixels.
@ANT-jm4qx
@ANT-jm4qx 6 лет назад
AtotehZ Pixels are sexist!
@mistakenmeme
@mistakenmeme 6 лет назад
I'm a triggered polygon!
@gjkfhjkgjhkfgjydhjdltfu3096
@gjkfhjkgjhkfgjydhjdltfu3096 6 лет назад
No matter what kind of woman you are, you're still a *minion* to the patriarchy *XDXDXDXDXDXD*
@me79999
@me79999 6 лет назад
That was beautiful. Didn't expect to feel moved by a polygons video.
@tiagocoimbra6321
@tiagocoimbra6321 6 лет назад
Hey Falcon, good vid man
@ArchHeretic1
@ArchHeretic1 6 лет назад
Linear Algebra
@myguy2656
@myguy2656 5 лет назад
☢️❎⚠️(Ive not watched the video all the way trough) BUT..... whats with the idea from Euclideon? They made the atom system nearly perfect so that it could even run on a laptop. You can download it right now its called Geoverse! oh and sry for my english
@MICKEYrenraw
@MICKEYrenraw 6 лет назад
What a great video, informative without being patronizing or forcing awkward jokes in :)
@Nikku4211
@Nikku4211 4 года назад
Keep in mind polygons aren't the only way to represent 3D models. Voxels are another famous example. There's even 2 DOS games from the 1990s that scaled and rotated ovals instead of polygons. They're the Ecstatica series, by the way.
@Razorsand12
@Razorsand12 6 лет назад
I know it sounds weird, but i cant get enough of your voice Falcon...
@delusionalnoodles
@delusionalnoodles 6 лет назад
Moon Knight so its apparently gay if he likes someone's voice? and also, what's wrong with being gay?
@Me1le
@Me1le 6 лет назад
Gameranx > Polygon
@prokrastnation6071
@prokrastnation6071 5 лет назад
What an outstanding video. Thanks for keeping it real guys-
@JosiahIsWrite
@JosiahIsWrite 6 лет назад
I very much like at the end when Falcon said, "It's a magic show." That sums it up for me. I used to produce animation, and even when we did 2D animation, it was all done in the computer, meaning, we were creating the illusion of traditional 2D animation with more advanced technology. Magic, sort of. Also, I'm not a particularly technical person, so I appreciate the simplified insight as well.
@ThatWarioGiant
@ThatWarioGiant 6 лет назад
2:54 hey that’s blender
@irocklalot
@irocklalot 6 лет назад
As a 3D artist, making models, making a decent model takes no less than 200k polygons. Video games are really behind in that aspect, just having around 15k each
@blueberrybandit2388
@blueberrybandit2388 6 лет назад
15k is quite low for AAA games. Most models are double that, with certain key models being 3-4x that amount.
@irocklalot
@irocklalot 6 лет назад
Blueberry Bandit pc or consoles?
@antonievandermeer34
@antonievandermeer34 6 лет назад
Polycount isn't that heavy that you are limited to 15k per model console and Pc games have models with 200k plus polys especially vehicles. (Lead 3D artist here)
@blueberrybandit2388
@blueberrybandit2388 6 лет назад
Diego Salazar Consoles, and specifically for characters. I've seen models with as high as 85k on console.
@Zed86zz
@Zed86zz 6 лет назад
for something like a gun, I usually stay under 10k verts
@martinpurrmann5063
@martinpurrmann5063 6 лет назад
I remember not beeing interested in this video and now i just used it for help in a school project nice
@olegkuvelas4438
@olegkuvelas4438 6 лет назад
Yo bro! Thankx very much, great video!)))
@kingthug6457
@kingthug6457 6 лет назад
What's the game at 1:09 - 1:21?? Really like the artstyle
@niketuck9687
@niketuck9687 6 лет назад
World of Warcraft
@ksubscriberswithoutanyvi-go6nl
FALCON FOR PRESIDENT 2020 AHHHH
@akshaykumar_r
@akshaykumar_r 6 лет назад
This made me appreciate video games a lot more!
@ViniSocramSaint
@ViniSocramSaint 6 лет назад
As someone that fiddles with 3D thingies and puts pixels together for a hobby, I would never be able to go on about my passion as basicaly and at the same time inspiring as you guys. As an amateur artist I never even considered the use of particles simulation to make "real things" other than fluids, grains or clusters of things, much less the possibility of using curves instead of faces to make actual meshes! This was one of these times when I think I'm gonna hear more of the same then someone totally baffles me by showing how much I don't know yet, even basic things. Kuddos for gameranx. The peeps that made me consider giving up on amateurism and the fear of math to learn what the computer actually does and fully commit to digital arts!
@MrOurai
@MrOurai 6 лет назад
Nice channel. I enjoy it alot. Another philosophical inshight: take it further... no finite process could simulate a real curve or store it through the steps. It always has to be stored as a list of points and a method of interpretation. I recommend Heidegger´s "Space and art".
@ezekiel1390
@ezekiel1390 6 лет назад
But can it run Crysis?
@cocozimme
@cocozimme 6 лет назад
Gameranx is by far the best video game content on youtube
@Falseid01
@Falseid01 5 лет назад
Beautiful videos
@joeycommet45
@joeycommet45 6 лет назад
1:53 Video gam 6:15 Te- technically
@Zhunter5000
@Zhunter5000 6 лет назад
Ikr? Why not cubes?
@ThatWarioGiant
@ThatWarioGiant 6 лет назад
FreePenguin5000 cubes are made of 6 polygons
@Zhunter5000
@Zhunter5000 6 лет назад
WarioGiant 😐
@ThatWarioGiant
@ThatWarioGiant 6 лет назад
FreePenguin5000 what?
@Zhunter5000
@Zhunter5000 6 лет назад
WarioGiant I didnt know that so I made a 😐 face
@ThatWarioGiant
@ThatWarioGiant 6 лет назад
FreePenguin5000 well think about it: polygons are just any 2D closed shape and cubes have six sides made of squares which are 2D and closed and therefore polygons
@swagnswift4281
@swagnswift4281 6 лет назад
This is a topic I have thought a lot about.
@214BIgl
@214BIgl 5 лет назад
Love the Xp Bliss photo in the intro!
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