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Creating Unreal Engine Landscapes with Real World Height Data 

Ryan Z
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A brief instructional vieo on setting up a landscape in Unreal Engine using data pull from real world height information, courtesy of tangram heightmapper.

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29 июн 2024

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Комментарии : 76   
@3rdDim3nsn3D
@3rdDim3nsn3D 11 месяцев назад
2 years later still absolute gold dude! Awesome thx a lot!
@ryanz2814
@ryanz2814 11 месяцев назад
Hey thanks man glad it helped!
@hankhill8973
@hankhill8973 2 года назад
Great guide. No time wasted and really appreciated the tip about the fog near the end. Looks great. Thanks
@JerelyBrowne
@JerelyBrowne 2 года назад
You the man bro! I've tried six different applications over the period of a day and a half and this is the only method that works for my caribbean heighmap needs. Thanks a million!
@ryanz2814
@ryanz2814 2 года назад
Hey man glad it helped?
@40205aschneider
@40205aschneider 2 года назад
Thank you for finally making this action understandable!
@ryanz2814
@ryanz2814 2 года назад
Glad it helped!
@gopnikspace4795
@gopnikspace4795 2 года назад
Man this beats what ive been doing as a beginner haha ive been hand sculpting and painting everything. Took me 4 hours to make a 80% realistic landscape!
@draknordragor4778
@draknordragor4778 2 года назад
kinda hurt my soul in a way, to find out that what took me hours could have been accomplished in like a couple seconds XD
@lucasventer
@lucasventer Год назад
Thank you very much for this. Best guide on RU-vid.
@ryanz2814
@ryanz2814 Год назад
Hey thanks man! I record these for guys on discord or in our studio, and just started sharing on RU-vid. I've been getting the bug to do something else. Anything you want to learn?
@bkm1104
@bkm1104 3 года назад
This tutorial is very helpful thank you
@wco3095
@wco3095 2 года назад
I'd love to see you do a ue5 tutorial, your videos are easy to listen to
@amirierfan
@amirierfan 3 года назад
Very well explained. Thank you.
@ryanz2814
@ryanz2814 3 года назад
Thanks! I hope it helped!
@net4youchannel35
@net4youchannel35 Месяц назад
thump up for affinity user!!. Really nice explained
@ryanz2814
@ryanz2814 Месяц назад
Thanks! Glad to help
@avricci
@avricci Год назад
Love it ❤ Thanks buddy!
@ryanz2814
@ryanz2814 Год назад
Glad to help!
@kioly_ah
@kioly_ah Год назад
Subscribed, liked and commented!!! really great tut.
@ryanz2814
@ryanz2814 Год назад
Glad you like it!
@sicitydonmo3016
@sicitydonmo3016 2 года назад
very helpful. Thanks so much. Greetings from switzerland
@ryanz2814
@ryanz2814 2 года назад
Glad this helped!
@james_karst8825
@james_karst8825 2 года назад
you sir just saved my thesis thank you very much
@ryanz2814
@ryanz2814 2 года назад
Thanks hah I'm glad I could help!
@james_karst8825
@james_karst8825 2 года назад
@@ryanz2814 I know how to create landscapes from scratch but that was a liitle bit tricky for me , I wanted to include my village's height map of the area and I coulnt find informations that simple elsewere
@TheSun_TheMoon_TheStar
@TheSun_TheMoon_TheStar 3 года назад
Amazing Video, thank you so much!! Subscribed! :)
@ryanz2814
@ryanz2814 3 года назад
Thanks! I think the next one will be the workflow for creating trims, efficient game models, and killer texturing with said trims.
@TheSun_TheMoon_TheStar
@TheSun_TheMoon_TheStar 3 года назад
@@ryanz2814 Looking forward to it! :)
@user-pb5mq1qs6n
@user-pb5mq1qs6n 2 месяца назад
Now it's 2024, and this is still the most useful method in my opinion
@ryanz2814
@ryanz2814 Месяц назад
Thanks! Glad it still helps
@ZWOGs
@ZWOGs 3 года назад
I got really excited when he said "you're building a big neighborhood" because that is exactly what I need. But then it didn't happen lol. Any way you could continue this and show how to best manipulate the terrain to put houses and roads in? I can't find anyone who shows how to use spline roads, (especially Brushify), on top of height map created terrain. Would be a HUGE help! Good tutorial for sure though! Keep it up!
@MyStarPeopleExperiences
@MyStarPeopleExperiences 2 года назад
There's a plugin for Blender that does that quite well, sans materials. Just a lot of boxes for the houses. Decent roads and railways and waterways. Sorry, can't recall the name of it.
@Rhinoch8
@Rhinoch8 2 года назад
Sculpt tools and ramp tools in the Landscaping mode of UE4?
@alan112223
@alan112223 Год назад
Thanks Ryan!
@inkmoon0012
@inkmoon0012 3 года назад
great help, ty!
@keshav_p
@keshav_p 3 года назад
Thanks a million 😊
@mario-lz1nl
@mario-lz1nl 3 года назад
Thanks bro for this easiest method ♥️
@ryanz2814
@ryanz2814 3 года назад
Glad it helps!
@mikelittlenz
@mikelittlenz Год назад
Hey thanks heaps for this, very helpful :)
@ryanz2814
@ryanz2814 Год назад
Hey man glad to have helped!
@JerelyBrowne
@JerelyBrowne 2 года назад
Ps. I must note that method resulted in my map having a sharp edge pattern along the entire landscape upon its import into UE4. My solution was to smooth out the heighmap data inside of TerreSculptor before the importing into UE. Worked perfectly. Also the real world scale was off in my case. I needed to upscale it by 221% in the XYZ.
@hdzhuang7193
@hdzhuang7193 3 года назад
hello, where to download the brushs that you introduced in the video 12:27 ?
@mrwang420
@mrwang420 2 года назад
Honestly. I wish Unreal had a completely separate program for making maps. That you can save then drag into unreal engine editor.
@leihejun844
@leihejun844 2 года назад
Gaea
@bhampton1969
@bhampton1969 3 года назад
Didn't you loose a lot of your hill(mountain height) when you changed the exposer? you also made the valleys and so on wider. I would like to see the comparison between the original exposer vs the reduced exposer one.
@ryanz2814
@ryanz2814 3 года назад
When you don't change the exposure, you end up will a landscape of spikes. Too much of that data carries a ton of height info to be useful before the exposure change.
@foshizzlfizzl
@foshizzlfizzl 3 года назад
I don't know, but the hightmapper doesn't work for me at all. Resoution is very very bad and doesn't update.
@leihejun844
@leihejun844 2 года назад
Holy awesome
@ryanz2814
@ryanz2814 2 года назад
Haha glad you enjoy!
@TrueFictionFilm
@TrueFictionFilm Год назад
I'm looking to get several pieces of tangram heightmap data into unreal (i.e. I'm trying to create an environment though just one 127x127 level isn't enough). how would you recommend doing this? I tried piecing bits of heightmap together via the level system in unreal though it wasn't too precise.. p.s. great video!
@v8matey
@v8matey Год назад
I set the grid system in 3ds max to unreal grid settings. its just cm instead of inches. And scaled it by eye based on the building an average car size block as reference. its not perfect. but I was able to round it off to a certain percentage that it connects an snaps together in unreal. I think the real size scalling in games looks smaller, or maybe we are so used to seeing worlds more expanded. For example in GTA building doors are nearly 3 meters tall and 1.5 meters wide.
@arturnilin359
@arturnilin359 2 года назад
Oh, man!! U re god!! Thank U!!
@biinerfiiner
@biinerfiiner 10 месяцев назад
What does someone do if they're heightmap is 16 bit grayscale but the terrain still looks voxelized?
@Jackgriffithsss
@Jackgriffithsss Месяц назад
any reason Tangram goes white when zooming in?
@pierobejarano3191
@pierobejarano3191 3 года назад
One question, when I create the landscape regardless of the resolution I put on it, the geometry always appears to me as if it had not been smoothed, that is, the straight and pointed pixels are seen; the alphas of the brushes do not generate any shape when applied, I do not know what else to do, I have tried a thousand ways to correct it, some solution please
@ryanz2814
@ryanz2814 3 года назад
You could either do some touch up with the smooth brush, or play with the exposure values on your height map until you get it right
@TherealRTZ973
@TherealRTZ973 9 месяцев назад
How do I download a full world map with the max detail, without stitching together?
@Inquirro
@Inquirro 2 года назад
And how do you know where and which roads will pass? Where will the settlements be located? In addition to this, I also apply the texture of google map in Photoshop, and then create material with it in unreal engine. This is a very painstaking work.😅
@SomDudRmania
@SomDudRmania 2 года назад
The black and white is so strange and creepy to me Is freaking me out
@TinShackVideos
@TinShackVideos Год назад
How do you open a bil file?
@ryanz2814
@ryanz2814 Год назад
As far as I know, you need a dedicated GIS software, like arcgis to do this. The other option would be to convert it to a .png or other color file. This can help. kanae.net/secondlife/bil2bmp.html
@NikiPlayGame
@NikiPlayGame 2 года назад
Hi. how can i contact with you? i need help with landscape. i need too make a landscape with a 400 squere km. can you explain how too make it with height maps?
@ryanz2814
@ryanz2814 2 года назад
Maybe, but you couldn't do a map like this all at once, you will need to use world composition and level streaming to achieve. Honestly the real world height maps for this are great because they look a little more believable. You would need to stitch together a massive resolution height map, at least 8k, double that would be better. Why such a big world? How on earth will you populate it? GTA V is like 10% that size.
@diemnguyen2719
@diemnguyen2719 Год назад
How can I find Brush08
@ryanz2814
@ryanz2814 Год назад
I honestly don't remember where I got those alphas at all, but shoot me an email and I will dig around for some for you on my hard drive
@damion5874
@damion5874 Год назад
Audio is a little low
@amnhaclyrics2010
@amnhaclyrics2010 3 года назад
photoshop name?
@ryanz2814
@ryanz2814 3 года назад
I use Affinity Photo
@Jcknight7996
@Jcknight7996 2 года назад
It just opens to a white page anyone else having this issue?
@fdnotwatermelon2120
@fdnotwatermelon2120 2 года назад
i believe its down? ive been having the same issue
@ceresta1732
@ceresta1732 2 года назад
same. I've been trying to get high resolution hightmap data for literally years, every time I try something new it's either way too much of a pain to be a viable method or it just outright doesn't work at all
@albertorosado6583
@albertorosado6583 2 года назад
its back up
@VitorCaldeira1980
@VitorCaldeira1980 2 года назад
my landscape looks like s**** !!! to jagged and low res
@ryanz2814
@ryanz2814 2 года назад
Make sure you wait plenty of time for the height map to update on the site fully before capturing. Once you have the mesh made in unreal, you can always use a big soft smooth brush to "take the edge off"
@VitorCaldeira1980
@VitorCaldeira1980 2 года назад
@@ryanz2814 iam using alpha brushes for landascape now. Great result! But Thank you
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