Fun map to fight (though if you are going to do a drop solution, you can do that much faster by focusing on it from the beginning). Since you have nearly unlimited energy, you just have to produce a metric ton of cannons and mortars - enough to destroy the wave as it comes in. Setting up a ton of berthas and spreading their shots all over the map works well to keep the post-wave creeper down. You can terp a line straight up the middle as you go and ignore the sides, or you can push up to the center of the hour-glass and then hold the line there. Eliminating the wave then lets all that AC fill in the back map, overflow your wall of cannon defense, and then push you forward as you drive your cannon/mortar lines forward.
This map isn't that hard. Let's play the map "chaotic plain" and you'll know the potential harm of AC. This is just an experiment, real map including such system would be considered an ultimate challenge.
Look closer at the nexus power plant he started with. The shadow is irregular, much too thick. It's several reactors stacked in one place. You can't build that, but you can make a map with it. EDIT: given that the middle Command Center has 173.4 energy and produces about 1.5, while a reactor on a nexus produces 4, That means there are 43 reactors in that nexus.