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Creeper World 4 Dev: GDR 

knucracker
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Creeper World 4 alpha video.
Steam Wishlist: store.steampow...
Discord discussion: / discord

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3 окт 2024

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Комментарии : 287   
@Arzeus100
@Arzeus100 5 лет назад
I seriously love the amount of effort you are putting into this game. Just the amount of stuff that makes the game better in even a simple way that you are adding really shows how much you care for the game, and the people waiting to play the game. Cannot wait to buy it when it comes out. Love these dev videos.
@KnuxSD
@KnuxSD 5 лет назад
^ this guy waits
@Toothbrush099
@Toothbrush099 5 лет назад
Can I just say that I really love the fact that ghost buildings ascend from killed buildings XD
@c.u.001
@c.u.001 5 лет назад
Lovely feature don't you think? I can imagine it being useful. You hear something blow up, you panic and go "what the hell!?" and pause and look to see the silhouette of the destroyed building and you know what got removed there... Good for keeping tabs I guess.. Plus, makes me feel good for thinking those buildings are going to heaven, yaay.
@htomerif
@htomerif 5 лет назад
@@c.u.001 ukip? is that you?
@erikamariacardosocastro1094
@erikamariacardosocastro1094 4 года назад
All buildings go to Heaven.
@teigynoake4633
@teigynoake4633 4 года назад
Maybe all goo goes to heaven
@mattrocde
@mattrocde 5 лет назад
That music is gonna creep into my brain if I'm not careful. Sounding really good
@Bluepikmin64
@Bluepikmin64 5 лет назад
I think the music is currently just copyright free music
@BlueNEXUSGaming
@BlueNEXUSGaming 5 лет назад
@@Bluepikmin64 Still really good
@Xtrem532
@Xtrem532 5 лет назад
"creep" I see what you did there :D
@tylerphuoc2653
@tylerphuoc2653 5 лет назад
It's royalty free music made by Red Means Recording here on RU-vid: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4dzXQ2iZlpc.html At least, the first track was.
@PieterSlabbert
@PieterSlabbert 5 лет назад
You should have the replays uploaded to the leader boards, this lets people learn easily from others and prevents cheating
@petalbacon235
@petalbacon235 5 лет назад
I was thinking the same thing. It would not only deter cheating, but you could learn a lot by watching people better at the game the yourself.
@halvorskalid
@halvorskalid 5 лет назад
i think that should be optional for the person uploading the score, but it would be cool
@TehDanny
@TehDanny 5 лет назад
@@halvorskalid It wouldn't help cheat prevention that way though.
@TheZaror
@TheZaror 5 лет назад
i think nuclear throne had an option like this for verification
@AsmageddonPrince
@AsmageddonPrince 5 лет назад
@@TehDanny Actually, if you uploaded the datapoints of what happens thorough the game, the server *could* verify it. Might be computation-intensive though.
@RandumStuffRandumnes
@RandumStuffRandumnes 5 лет назад
Oh boy, this game is looking way better with every upload. You my good sir have gone above and beyond my expectations.
@CaptainMug
@CaptainMug 5 лет назад
Feel like I wont use half of the functions that are in this game when it comes out. That being said, it's always nice to have them IF you want to use them.
@stoirmslw7195
@stoirmslw7195 5 лет назад
well as the saying goes better to have something and not need it than to not have that something when you need it
@DonnieDoodles
@DonnieDoodles 5 лет назад
I feel like that's the key thing to variety in games like this. Making sure there are plenty of choices, but none of them are forced. Take Gemcraft for example, in that game, the 9 gems in chasing shadows only differ in special abilities. But you can combine them to have more damage at the cost of reduced special powers. Like, a good DPS gem can be made with a pure critical hit gem, but you may be inclined to try combining it with other gems. But you don't necessarily have to. For an example of a game with variety done less well, take Plants VS Zombies 2 (to an extent, the original as well,) which has certain plants being all but required for certain levels. Wanna beat Frostbite Caves? Better take Hot Potato and Pepper-Pult or you're S.O.L. Wanna beat The Dark Ages? Don't take twin sunflower without having a cheaper sun plant.
@caylarabdk8389
@caylarabdk8389 5 лет назад
Your games are simple and fun. More fun than games from multibilion companies.
@ruben7420
@ruben7420 5 лет назад
The fact that this is alpha and it's more fleshed out than some full release games makes me even more excited for the full release!
@JoshuaCPerkins
@JoshuaCPerkins 5 лет назад
Looking Good! Edit: The Replays! OMG!
@ghin780
@ghin780 5 лет назад
In another video I remember you talking about a small forest and how the collectors would destroy it. I think it would be really cool if instead of destroying the vegetation, they grew up vegetation around them, like you're restoring the world from the creeper destruction.
@Nikagor
@Nikagor 5 лет назад
Nah, it should be destroying the forest, CW was always dealing with the creeper with limited ressources, having to save the forest and not harvesting it for energy obviously makes the map hard, having an energy collector somehow improve the vegetation makes little sense. Maybe a secondary building wasting energy to protect the vegetation, mae an archievment of it, improve the command score if you leave the vegetation untouched or even grow it.
@ExEBoss
@ExEBoss 5 лет назад
*@**28:35* The skybox skews weirdly when rotating in top‑down view mode.
@sebbes333
@sebbes333 5 лет назад
*@knucracker* 0:26 Hi, I noticed a lot of clicking for placing all those collectors, could you make it possible to click-&-drag diagonally from a collector to have it make a grid of collectors automatically? It's ok if it don't build if there is an obstacle in the way, but it would also be nice if it re-tried to place it like 1 or 2 squares away too. Or add it as a base upgrade after some levels?
@GreenHero4ever
@GreenHero4ever 5 лет назад
It has been implemented for some time you can see it in use at 0:34. If I understood correctly what you were talking about my English is not that great.
@FlyingDominion
@FlyingDominion 5 лет назад
@@GreenHero4ever that was a 1-dimensional line. He was asking about a 2-dimensional area. I don't think that'll be practical to implement since you can drag a diagonal line of them.
@mattrocde
@mattrocde 5 лет назад
That is implemented, he just does it individually a lot for some reason.
@FlyingDominion
@FlyingDominion 5 лет назад
@@mattrocde I didn't know that. Can you link to the video where he shows it?
@mattrocde
@mattrocde 5 лет назад
@@FlyingDominion Oh I'm sorry I misunderstood the original comment, asking about a grid instead of a line. My bad. However, I don't think a grid would really help all that much, nor be that useful, considering the randomly obtuse nature of the landscape. Could still be nice though.
@MrGnugfur
@MrGnugfur 5 лет назад
I love how it says "release date : When Done" on steam. :)
@misspurdy27288
@misspurdy27288 5 лет назад
Everyone else: when will it be done? Me: when can I play a demo?
@daan3898
@daan3898 5 лет назад
I will wait for the full release, i am sure it will be Awesome! @knu Great job so far, really enjoyed the previous versions already!!
@greg8433
@greg8433 5 лет назад
This is probably one of my most anticipated games, I can't wait to play!
@puke1523
@puke1523 5 лет назад
Absolutely love your work, this game is already amazing, and it's not even out yet!!
@Thraxxon
@Thraxxon 5 лет назад
I am absolutely thrilled to play this. Dying to. So glad to see the hard work you’re putting into this and watching it develop along the way!
@JoshReserMusic
@JoshReserMusic 5 лет назад
i can imagine in the future, you making a creeper world in the future where the maps are circular or other other 3d objects rather than a flat plane with heights. Perhaps with a simulation of solar systems and asteroids. I really like the replay feature! Great work so far, thanks for the uploads!
@skye6184
@skye6184 5 лет назад
I can't wait for the release of this game i hope it Will do great on steam
@elgurkus6885
@elgurkus6885 5 лет назад
I just love, that you are so open with your development. Don't rush it, I know that making a game takes time and effort.
@6Twisted
@6Twisted 5 лет назад
I'm digging the soundtrack.
@OldManGaming
@OldManGaming 5 лет назад
Hi! Great work! Looks fine! It's on my wishlist on Steam and i can't wait to play it! Thumbs up! :-)
@hallofo8107
@hallofo8107 5 лет назад
This is an awesome look into the game and it's development process. Thank you for taking the time to show us not just the game, but the "how" and "why" behind it!
@Dosudro
@Dosudro 5 лет назад
I'm just gonna say, you've come such a long way since the Newgrounds game I found so long ago. Thank you.
@entropic-decay
@entropic-decay 4 года назад
I love how for the last totem you basically nuked the creeper from orbit
@ahmetsalihsavas7745
@ahmetsalihsavas7745 4 года назад
Me: Wait how is the creepers doing? Knucracker: BIGGER and there is MORE of them
@BlueNEXUSGaming
@BlueNEXUSGaming 5 лет назад
Interesting as always! I'm looking forward to playing it! I've been a fan since it came out as Creeper World 1 on Kongregate, and I even vaguely remember the Plot, as well as the Mechanical aspects of Anti-Creep (essentially it is nullified Creep that introduces Apoptosis to the Creep, however for efficiency it is triggered by contact with the Creep, so it takes an equal amount of Anti-Creep to kill the Creep) I used to absolutely flood every Map in Creeper World with Anti-Creep once I unlocked it, ensuring that the Creep couldn't return or escape :P
@linktheheroofhyrule2498
@linktheheroofhyrule2498 5 лет назад
Loved CW3, can't wait for the sequel
@Fireballl14
@Fireballl14 5 лет назад
Game feels more polished now. Good job. One bit of feadback, could you add visible area representation where resources spawn? Would be nice to see where we can build safely.
@ZacCrawforth
@ZacCrawforth 5 лет назад
Thanks for continuing to show us the progress - it's both inspiring and informative! Looking forward to this purchase!
@Vampiric_Kai
@Vampiric_Kai 5 лет назад
I'm looking so foward to this game! I've even thought about buying the previous ones to play during the wait. :]
@skootz24
@skootz24 5 лет назад
hmm, I'd bet that you could make some neat self-revealing artwork with that replay mode.
@merikmalhads1676
@merikmalhads1676 5 лет назад
Man you've given so many different angles for the player to work with. While I expect you're working on creeper's anti-air defence, might I also suggest giving the creeper a chance to attack and disrupt the orbital battle station. The theme of the game is a star ship moving from planet to planet scrubbing creeper so maybe they can damage and disrupt the ship directly. Perhaps if the player doesn't set up orbital defences the creeper could take over orbital control and even start dropping attacks from space. After all, what is a hero without a powerful enemy. I'm not suggesting that you give this to every creeper colony but it might make a good boss mission or two or make it restricted to sleeper missions if you're still planning on designing sleeper units. PS great work man, definitely not something I could do
@erikr2812
@erikr2812 5 лет назад
Have you considered adding the ability to rotate the airfield structures? I know most objects are usually squares and therefore rotating them doesn't accomplish anything other than aesthetics, but having the ability to go lengthwise or height-wise for the airfield sounds extremely useful.
@75Karsten75
@75Karsten75 5 лет назад
Yes, considered and implemented. Any non-square object can rotate.
@Omnifarious0
@Omnifarious0 5 лет назад
This looks really amazing, even more than last time. I really hope it shows up on Linux. :-)
@greenerion
@greenerion 5 лет назад
can't wait to play it, so hyped for this
@prexot2341
@prexot2341 5 лет назад
I really like all the options available to us. I have to ask, though, will we ever get multiple command bases? One of my favorite things to do in CW3 was, in a stage where I'm supposed to set up a remote base using Guppies, I would forgo aircraft entirely and just send one of my Command Bases and like 30 weapons directly into enemy territory.
@emmettraymond8058
@emmettraymond8058 5 лет назад
That orbital combo was... HOT. Like, I just wanted to keep watching the waves fight.
@zadakz
@zadakz 5 лет назад
Woah boy, I played the first one yeeaaarssss ago when I was in High-school. LOVED IT. The sequel was okay, but I preferred the top-down view. Now this; I'm gonne buy this game so hard, man. This is legit. I wanna be a champion at this. Looking reeeaal good, man. You've come far. Really looking forward to this. Didn't even know it was on it's way and now I just can't wait.
@Argonwolfproject
@Argonwolfproject 5 лет назад
Looking great as always, Virgil. Will the scripting language include an interface for defining network behavior? Such as the ability to connect to certain objects at longer distances than others, like pylons? Also, can we have a way to add power to our grid, the way the reactor does, but within a script? Or remove it without requesting packets? I just remember those being two difficult things to work around in CW3 when trying to implement custom units, although i know that language was the first iteration and designed more for simple interactive objects and environmental effects than programming in new units. I didn't say this before, but I'm VERY glad you've added the functionality to add custom units to the build menu at the top left. That's one of my favorite things so far.
@FrogOnAHorse
@FrogOnAHorse 5 лет назад
Dude, this Is awesome! Keep up the great work!
@bungus_bongus
@bungus_bongus 5 лет назад
Man its like watching Bob Ross develop a game. Love your work, can't wait to play it.
@AzaIndustries
@AzaIndustries 5 лет назад
Are you self taught or did you got to uni/college? How did you get into game dev? Also don't you just love when a relay network reaches the other and and all the packets start spreading out into the new area? Always satisfying watching it grow by a factor each row.
@Lacksi12
@Lacksi12 5 лет назад
aww yeeeeee. new video
@theaureliasys6362
@theaureliasys6362 5 лет назад
Will there be seperate leaderboards for mission time and commander score?
@vaelophisnyx9873
@vaelophisnyx9873 5 лет назад
also some way to weed out cheaters on those leaderboards would be nice kinda demoralizing to see 0.01s wins on 40 minute - 5 hour maps
@jamesgaming7198
@jamesgaming7198 5 лет назад
@@vaelophisnyx9873 A good way to deter cheating would be to have the replays uploaded to the leaderboards so you can see if someone cheated and report it.
@666Tomato666
@666Tomato666 5 лет назад
@@jamesgaming7198 or run the game on server and verify server-side, especially for the fastest times, not necessarily all of the uploads
@666Tomato666
@666Tomato666 5 лет назад
@@kajacx "4RPL"?? also, making the code deterministic is actually something you want to do if you want to be able to write test coverage for it
@TheGokki
@TheGokki 5 лет назад
I can't wait to have massive campaign maps that take hours to clear. My Ryzen multicore monster is just salivating at saturating the cores to handle it!
@theaureliasys6362
@theaureliasys6362 5 лет назад
Important question: can this game multithread?
@TheGokki
@TheGokki 5 лет назад
Cerugona it should, there are no single threaded machines.
@SHeo-t3t
@SHeo-t3t 5 лет назад
Gosh I just can't wait for this
@mdbgamer556
@mdbgamer556 5 лет назад
OK! YOU'RE KIDDING!! WHILE I'M OUTTA TOUCH WITH REALITY, YOU MAKE A 4TH?!?! DAMN!!!!
@steveh3532
@steveh3532 5 лет назад
Love these videos. Still not bored of CW3 after hundreds and hundreds of hours but still can't wait to buy this when it's ready!
@flyindanskmen7317
@flyindanskmen7317 5 лет назад
Looks amazing. Keep up the good work, can't wait to see more and buy the game!
@Schmidtstone
@Schmidtstone 5 лет назад
Record mode is awesome! Please make charts as many as possible! I love graphs
@vexphoenix
@vexphoenix 5 лет назад
Just found out about CW4 today, soooooooo pumped!!! It looks incredible!
@mvp9091
@mvp9091 5 лет назад
Este juego hizo mi maldita infancia, encontré una hoja con todos los juegos flash que me gustaban de niño y encontré este y veo que hay el 4 y es súper epico y me encanta, si lees esto te aprecio mucho
@ScorpFOZ
@ScorpFOZ 5 лет назад
The nullifying animation hurts my eyes.
@DonnieDoodles
@DonnieDoodles 5 лет назад
Me: Gemcraft is the best tower defense game ever. CW4 Alpha: Hold my Creeper.
@ShadowDragon7015
@ShadowDragon7015 5 лет назад
excited for the large map sizes
@celestialtree8602
@celestialtree8602 5 лет назад
A bit of feedback, I haven't played CW in a while so take this with a grain of salt: Wait, terrain height doesn't effect collector equivalents in CW4? Not sure whether I like this development or not, on the one hand it makes things more convenient but on the other it eliminates the need for considering terrain height when placing them. I do like the ability to build lines of stuff easily. That should be kept. Ooh, it's interesting how only the lines connected to power-drawing stuff turns red with lack of energy. It does seem to make it a bit harder to tell when you're overbuilding, as in CW3 the entire network would turn red making it very obvious, but also this new system highlights the power-drawing areas. I also like how the bombers tilt as they turn, that adds a little extra bit of detail. Also the runways and nullifiers really make me question what time period this takes place in, as even CW1 had vertical takeoff but nullifiers were invented in CW2. Perhaps this is a non-human civilization, and as such either discovered nullifiers before vertical takeoff or took the tech from humans without taking vertical takeoff as well? The nullifiers do seem to be a prototype, so this is likely pre-CW2, but I'm still confused about the runways. I like the usage of units of all shapes and sizes in this game, instead of nearly everything being 3x3. It's certainly interesting. The runway mechanics seem interesting, nice how it staggers the launches out a little too. Oh top down mode is nice, great that there's the option. I'll probably use it on occasion, or maybe almost all of the time. Wait, the totem system is back, and it requires resources? Maybe this takes place before CW1, which would explain the rockets, runways, totems, and said totems requiring materials instead of energy, though it doesn't explain the nullifiers. Maybe the proto-nullifiers are a technology lost to time, or something?
@tamwin5
@tamwin5 5 лет назад
In regards to collectors and terrain, iirc they work over slight terrain differences (+/-1 level) but greater still stops it.
@FlyingDominion
@FlyingDominion 5 лет назад
I see you keep track of pause time. Would custom map makers have access to that value for things like events?
@75Karsten75
@75Karsten75 5 лет назад
Yes
@Gunth0r
@Gunth0r 5 лет назад
At some point, you're gonna have to publish though :D Let it gooooooo! (and make the client updateable)
@InfernoVor
@InfernoVor 5 лет назад
I really love how the game looks compared to past releases, not that they looked bad but this just looks amazing
@benrex7775
@benrex7775 5 лет назад
This recorder took me by surprise. Nice one. Will we be able to convert it into a 3D version at some point?
@SimpleAmadeus
@SimpleAmadeus 5 лет назад
I really love this series but my main concern is still that once you get your energy levels high enough to balance out the incoming Creeper, you're basically guaranteed to win. Having score systems to encourage players to work faster is a step in the right direction, but I think overall I'd prefer a type of balancing where the game gets harder and harder as time goes on, to the point where the Creeper will simply become unstoppable if you don't take the offensive fast enough. Maybe this could be a hard mode, to prevent chasing away more casual players, but I do think it would be a vital improvement to the game's formula to have some actual pressure to keep playing your best to avoid getting flooded. Rather than being urged to play extremely safe and slow once you've stabilized.
@todomachii
@todomachii 5 лет назад
It looks really fantastic and that's why I'd love to try it early. Maybe in an early access? Please? ;)
@James4038-gaming
@James4038-gaming 5 лет назад
Cant wait to play, but I'm happy to wait until you feel its ready for release. Keep up the good work.
@timtrotman6779
@timtrotman6779 5 лет назад
Is there any possiblity of the singularity weapon having some kind of timer? It would help a lot with your strat you used
@hanyanglee9018
@hanyanglee9018 5 лет назад
I think it's cool to have infinite map and some mechanism to kill the spawn point forever and take over the place. I played factorio for 2years, I think its a cool idea to add ore and smelting and crafting system. Not straightforward battle as games before.
@dtoad48
@dtoad48 5 лет назад
So is this recorder going to be for those first place time runs so you can see how it was done?
@AmplifiedGamerEXTRA
@AmplifiedGamerEXTRA 4 года назад
yes
@Vessarian
@Vessarian 5 лет назад
Mate for future reference it's X and Y not X and Z. The vertical one is always Y. Z would be diagonal (usually used in 3D space coordinates)
@75Karsten75
@75Karsten75 5 лет назад
@Ne0n As much as we would have mathematical coordinates, for some reason 3D games do not adhere to that system. We'd have to remap all of Unity3D's APIs to make it conform. Here are some references for you to peruse: www.3dgep.com/3d-math-primer-for-game-programmers/ and www.aclockworkberry.com/uv-coordinate-systems-3ds-max-unity-unreal-engine/
@ApofisRaxionNecros
@ApofisRaxionNecros 5 лет назад
Virgil: "It's over Creeper, I have the high ground!"
@Donolohe
@Donolohe 5 лет назад
Won't gonna lie, this looks so, so good. I'd never expected Creeper World to translate so well into 3D, wow!
@Mike-Michalson
@Mike-Michalson 5 лет назад
same here
@KnuxSD
@KnuxSD 5 лет назад
I just thought of an Idea, what if you implemented a pvp mode, like, players would need to spread their own color "creeper" and can only build there, and then it would play like the normal thing, take down their base or something. I dont know if it's possible to implement that and if you even ever planned to, but I thought that might be cool
@RenkoUsami
@RenkoUsami 5 лет назад
I think the only thing that sometimes also was a problem in CW3 is that you can't see how tall the creeper is without hovering. Being 3D, this is much less of a problem here, but I'd like small numbers in the pool of creep, one per region of height that just says "30" or so, so you don't have to hover constantly to judge. Much like it is done in maps
@lordandmasterpatrick
@lordandmasterpatrick 5 лет назад
This is the only game where "feature creep" is fitting. Keep up the amazing work! Can't/will wait for this to come out!
@scifywriter9768
@scifywriter9768 5 лет назад
This game is looking kooler with each video. Keep up the awesome work. Can't wait to see it hit the store.
@gristly_knuckle
@gristly_knuckle 5 лет назад
I insist the tiefling is basically a flumph.
@TAiiNE
@TAiiNE 5 лет назад
For those of us who are use to the CW3 view I like that theres a set top down view on this. I just pray you don't have any timed missions in story mode... .............to this day.... to this day.. never... beaten.... x.x
@jongarrat2417
@jongarrat2417 4 года назад
FARBOUR!!! I freaking HATE Farbour, had to use a cheat to get past it so I could finish the game, always hated games with timed levels, stuff time limits, I want to do it my way, in my own time, it was the only sour note in an otherwise great game, and so out of place, hated it.
@user-is2zv4sc6y
@user-is2zv4sc6y 5 лет назад
Music is sounding great. Always a good selection.
@phoephoe795
@phoephoe795 5 лет назад
You need a scoreboard/challenge mode for no/minimal pausing. Certainly no placing/selecting/configuring units ect when paused.
@Nikagor
@Nikagor 5 лет назад
It seems to me you could easily bind it to the command score, more units, tons of pause time results in bad scores
@zackiz
@zackiz 5 лет назад
Amagud!! Take my money naow!!
@lewmasfain5017
@lewmasfain5017 5 лет назад
Came down here to say the same thing.
@maqma_2118
@maqma_2118 5 лет назад
Change the color of anti creep, it’s hard to see Edit: Becuase of my last comment about a active threat that gets more powerful the further you go on, so you can't just take a foothold and win, how about a rain mechanic? Rainclouds would generate at towers (similar to spore towers) draining creeper (similar to those explodey-things that would stack up from last episode, forget what they were called) and once filled up a raincloud would spawn. It would move in 1 fixed direction dropping an amplified number of creep from what it drained below it. It would last until it's charge ends (depending on how much it sucked up, configurable) and then it would evaporate, causing the next cloud to charge up. This would be an interesting take on moving emitters!
@tylerborntraeger9447
@tylerborntraeger9447 5 лет назад
Yeah I miss the white color or at least make the opaque version like a toggleable option
@maqma_2118
@maqma_2118 5 лет назад
@@tylerborntraeger9447 I actually liked the light blue version from Creeper World 3, but an interesting idea is a green anti-creep?
@RAVE_ZERO
@RAVE_ZERO 5 лет назад
I really like the new grid preview when you place buildings and the top down view mode is also very very welcome, thanks for showing your progress, don't rush it, we don't need bad critics about a rushed game, which will negatively affect your income thus neglecting your work.
@kirosun
@kirosun 5 лет назад
13:10 a strider explodes and spawns a spike of creeper that stays for the rest of the game. 23:31
@lewmasfain5017
@lewmasfain5017 5 лет назад
It was on a tiny piece of land, so evaporation was too slow to make a difference.
@LiarraSniffles_X3
@LiarraSniffles_X3 5 лет назад
Have you thought about adding a setting to the planes that auto-targets them to the deepest creep on the map each payload? I feel like having to re-target them constantly was one of the biggest reasons I didn't like using them in CW3 and it looks like they work pretty much the same in this one so far. Or maybe have a setting where you drag out a large "target circle" and they will attack creep in the area, letting you just say "I want this whole island bombed until there is no creeper left."
@CalabusDabus
@CalabusDabus 5 лет назад
The only thing I don't like so far from the previews is that you can't straight up destroy the enemy, you can only contain them with nullifiers. If it were me I would want nullifiers to be a really quick setup and the something like a destroyer that takes longer to build and charge.
@Drecon84
@Drecon84 5 лет назад
A command score? Oh dear, that's going to be so low for me. I have this thing where I feel compelled to fill the entire map with collectors before ending it. That's not going to be helping my score a lot.
@LeafMaltieze
@LeafMaltieze 5 лет назад
The creeper seems to be able to move more quickly at an angle of 45°, 135°, 225°, and 315° than at 0°, 90°, 180°, and 270. I think this is what causes the tidal waves from huge build ups to create spikes at the angles that it can move slightly faster along. That's just what I've gathered from observing the videos, I could be wrong.
@lc9604
@lc9604 5 лет назад
I saw the interview you did a while back (via a steam link). I'm sorry to hear that these games keep getting harder to make, but I think I speak for many people when I say that they always come out fantastic. Don't worry about making it too different: if they get tooo different, it won't be creeper world. It has its own unique flavour of strategy that I can't get hold of anywhere else. As long as they keep getting made, I'll keep buying. Keep up the great work, you are a one-man fluid-apocalypse simulating machine. And I love everything you've made.
@xehala5228
@xehala5228 5 лет назад
CAN WE PLAY IT YET ??? plz ;-;
@z0ck3r
@z0ck3r 5 лет назад
i dont know wether the game isn't getting too complicated. CW3 was a game where i could hop in for a quick round and just shut off, but there are more and more things you have to think about while playing (production, more complex weapons etc). will still give it a try tho :P
@MaxVulpes
@MaxVulpes 5 лет назад
Really like the game, havent tried creeper world 3 but are very excited for CW 4, most likely going to try the game when it comes out. BTW are you going to make a multiplayer mode ?, though i guess if you are going to make a multplayer mode, you will maybe want to finish it first, and then maybe make a dlc later, or make a creeper world 5 with multplayer, because it would be really cool to play with friends, and try to survive together, or try to do a a very complicated misson, though no pressure. I am a big fan of single player games, so even if you are not planning to do mutplayer i will buy it anyways, and are really excited for the game.
@anonymousmokona8541
@anonymousmokona8541 4 года назад
Looking at how long it takes to place those towers, don't you think having a quick-placement option would be a good idea? Say you hold the mouse button while placing and it would allow you to place them in a rectangular area with a regular interval (Sorta like Planetary Annihilation allows you to mass-build mass extractors)
@MrChonkers
@MrChonkers 5 лет назад
I would love if you just made a let's play series of your game.
@litlclutch
@litlclutch 4 года назад
DUDE! ... love the data recorders look ... it could be playable looking like that even, like a retro style or something. Love the progress you've been making. Keep up the good work.
@helliant2369
@helliant2369 5 лет назад
I am ecstatic! I have been playing these games since many years ago on Kongregate and there is no game today that can match these games. They are so unique and fun, and I am extremely happy to see you working on another one. Cannot believe how cool it looks already. You have yourself a permanent subscriber and a definite customer when this game becomes purchasable. Well done sir! Can't wait to get to play it.
@DisKorruptd
@DisKorruptd 5 лет назад
just some ideas here 1. could the maps have an option in the map maker to toggle the void to be able to allow islands to spill fluid into it (option changable per map) 2. would it be possible to have fluid in the void toggle to either pile up like an ocean to flood across the map, or have it decay so a map could allow the creeper to not pile up too high once it hits the borders of the island 3. could maps have an option to have the void TERPS-able in a few different ways, first, is the creating land on top of void (settings: Yes, No, and contiguous which of course needs a first bit of land to extend out from) and digging down to void, essentially allowing players to create drain pipes on maps that have no void access but have void drain turned on (settings: yes or no)
@EyeTry203
@EyeTry203 5 лет назад
Do you think it's possible to add an "auto energy harvester builder" function? Like, you drag a box around an area and the game just places the optimum amount of energy harvester in the space available?
@destrucktoid7569
@destrucktoid7569 5 лет назад
Suggestion, how about a multiplayer PVP mode? could be fun, interactions between players as they send creep at each other and micro their cannons to get their way to victory, idk, just a weird thought that could be fun
@amateurishauthor2202
@amateurishauthor2202 5 лет назад
I'm always happy to see a video from knucracker
@ETG168
@ETG168 5 лет назад
Ive got an idea for an unit: Missile Launcher. Its basically a bertha, but it has a limited range, but easier to produce. Its main use would be to keep creeper levels in check on nearby-yet-unreachable areas
@uiomancannot7931
@uiomancannot7931 5 лет назад
Would it be possible to have buildings cause waves in the creeper? You've probably experimented with it quite a bit but it could be interesting since you have a nifty building explosion animation.
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