that creeper mega volcano looks pretty easy to hold back with two cryons, those things are crazy powerful in choke points like that. I dont think going underground is actually necessary because of it
is there a way to have a chance of result? like acid + water = water has 40% chance of being smoke, and 60% chance to stay water while acid always becomes stone? Then you could have unbalanced reactions. a little water can reduce more acid but not unlimited.
I would have made the entry point to underground only a few pixels wide. You only need the smallest amount to get through and easier to defend if its narrower.
A few interesting game insights from the video - hiding in water or behind lava to avoid creeper. Perhaps they should have decent, but less perfect blocking? Maybe sand elevations, or altered flow rates? - collecting gems in unusual ways with the lava. Players love that sort of thing. - sprayers seem to always want to deploy anticreep. Might make sense to auto deploy if storage gets too high?
Long time fan of the game series. And of course I played the demo. Surprisingly fun. Took me a while to figure out I needed to draw shields. But another winner! Looking forward to buying this. The complexities of the interactions of different materials are a bit under explained in the demo but once you figure it out, it's nice. I find it hard to tell the different units apart. One not on the system specs, I only saw the system spec recommendations until after I finished it. But it actually runs fine on linux with Intel i5 and iris XE GPU and Steam. The specs suggested a dedicated GPU which it doesn't really seem to need. I also play creeper world 4 with this thing and it's very playable on that.
My idea it would be 1 Acid + 1 water = 1 diluted acid, neutralizing its corrosive effects. Diluted acid would do nothing, but since it also replaces water, it limits how much that acid can be neutralized, creating a saturation effect. If you wanted to take it further, I suppose you could make evaporation of it create vapor of both water and acid. Though it would be a little odd for one liquid to dissolve into the water without the volume of water increasing, going straight up to having 1 Acid + 1 Water = 2 diluted acid would be too far into the other extreme. And I figure chance-based conversion rates is not a supported thing.
*Di-hydrogen Mono-oxide is an Acid with a PH of 7!* That's a great pun prank to pull on your nerdy friends, you get to watch how long it takes them to realize you just called H2O1 an Acid with a Neutral PH of 7.
1:00 Given enough time modders are going to turn this game into something like The Powder Toy and we are going to see nuclear reactors simulations going critical.
My immediate thought for something to neutralise acid is to have wood burn to (basic) ash rather than smoke, and then have that ash neutralise with acid to water.
That's what I'm thinking. 1 acid + 1 water = 2 diluted or maybe 3 diluted. that way you could kill it with water but it would take quite a bit of water to do it. "The solution to pollution is dilution"
Custom units / scripting questions: Will it be possible for custom units to 'suck up' (in some way) pixels, and set some internal variable that tracks how much they dug up and stored? And then transform it (variable manipulation) and deploy it as something else? I.e. Could I make a custom factory unit that sucks up acid and ore, and then deposit metal and slag? Could I make units 'cost' special resources other than energy to summon?
Water and acid particles should just freely mix with each other, the exact concentration in any given area would shift over time, but this is essentially what "dilution" is, it is not a new element in a struct, it is just how things interact. As for an alkaline material maybe limestone? Have something like acid + limestone = water + sand(or some other crumbly byproduct)
Exactly this is how acid should behave in game. Just have water and acid pixels freely intermix but still stay water as well as acid. No need for a resulting product. Not sure if liquids are tiered in terms of buoyancy, if they can even have the same specific weight, but if they can that'd be awesome. Alkaline Material/Neutralizer+Acid should turn Acid into Water & Neutralizer into Sand
@@75Karsten75 I didn't even know there was an official Discord until this iteration of Creeper World started airing these Dev Updates, and I've been a fan of the series since the Creeper World 1 Flash Game was published on Kongregate.
7:00+12:15 The ships completely ingored the portals when pathing, yet at least supplies from the mothership used it. 8:25 Ah, that portal in the chamber was targetted by a spore. 20:00 That Cryon did not transit fully. Half of it got stuck in the sand. Might be better if the pixels are destroyed in such a case, so they can be rebuild?
Around 22 minutes, I see something interesting with the AC ships. how about building a mode where you can set the ship to fire its load in one of the cardinal and diagonal direction constantly instead of the rainy spread dump mode?