Man, *IXE* has _so many_ cool elements with the nuances of the pixel simualtions that make for such interesting variables. I absolutely cannot wait to play more of this! (My only feedback for the demo is that I wish there was more information about the different substances & surface types the way that there is for ships & enemy types).
The Bonus Fest Mission was quite tough in the Demo, but on my 6th try I completed it and kept B.O.B alive xD If future missions are like that then I'll need my game face on
It would be awesome if the main game was like sc2 terran campain. So you could choose different maps to unlock different ships/upgrades in a non-linear order. Maby make branches of missions that perma unlocks research points. Or have like lvl system on ships where individual ships can improve stats. Looking forward to this game alot
Looking forward to it. Any chance you could do a bit of a video on some of the technical 'under the hood' aspects, like do you use Entity Component System for the game coding (the editor looked a little that way to me with the properties) and do you use graphics card or cpu for the simulation updates? Id love to learn more.
i was so happy i found the creeper world games i love them all. thank you so much for making some of the best games i have played in a long time that i keep returning to.