A few interesting game insights from the video - hiding in water or behind lava to avoid creeper. Perhaps they should have decent, but less perfect blocking? Maybe sand elevations, or altered flow rates? - collecting gems in unusual ways with the lava. Players love that sort of thing. - sprayers seem to always want to deploy anticreep. Might make sense to auto deploy if storage gets too high?
Long time fan of the game series. And of course I played the demo. Surprisingly fun. Took me a while to figure out I needed to draw shields. But another winner! Looking forward to buying this. The complexities of the interactions of different materials are a bit under explained in the demo but once you figure it out, it's nice. I find it hard to tell the different units apart. One not on the system specs, I only saw the system spec recommendations until after I finished it. But it actually runs fine on linux with Intel i5 and iris XE GPU and Steam. The specs suggested a dedicated GPU which it doesn't really seem to need. I also play creeper world 4 with this thing and it's very playable on that.
that creeper mega volcano looks pretty easy to hold back with two cryons, those things are crazy powerful in choke points like that. I dont think going underground is actually necessary because of it
I would have made the entry point to underground only a few pixels wide. You only need the smallest amount to get through and easier to defend if its narrower.