S rank does one thing that makes keeping S rank easier - enemies respawn much faster. There are places in the game where you can make a little circuit pendling between 3 screens (keeping some of them alive on the middle screen every time) and effectively keep it up as long as your hands can work the controller/mouse/keyboard. I think there's one more change at S-rank, but I always forget what it is shortly after re-learning what it is.
Fluff me, I have been playing since the game still updates its demo on gamejolt. But because I usually abadon and replay it,I have to look through these tips videos ;(
it's also really good for getting higher rarity items in end-game and post-game with the area boosters. Made me collect all the gems for post-game items so much faster.
One major mechanic you missed is break conditions. Most enemies have some sort of condition that puts them into a Break status, which stuns them and drastically lowers their defense. It varies from enemy to enemy, usually it's attacking them while they're doing a specific attack or with a specific element, but figuring out their break condition and taking advantage of that will be a lot more effective than trying to just chip away at their HP.
Yeah, that's a good point. I felt like if I addressed that or other combat-specific tips I should basically go all in on combat tips so I'm saving that for a later video (maybe).
The one thing I wish I would have known starting out: There's no double jump. There's never going to be a jump upgrade. There's some sections that require elemental powers to reach but for the most part if it's possible to get to a given ledge AT ALL you can get there RIGHT NOW, you just have to find the way. I missed some equipment early in the game because I just assumed that I wasn't meant to get to certain chests till later.
Before anything else, know that you shouldn't feel pressured to play the game in any way. The game is easy enough that you can progress normally with the gear you get throughout your journey, but it comes with enough depth that fights will still be rewarding enough if you apply your game knowledge appropriately. THERE IS NO ONE CORRECT WAY TO PLAY THE GAME! So just have fun with whatever you feel like doing. Achievements are ONLY useful regarding New Game +, where you would want to play on a harder difficulty, otherwise don't feel like you need to do them even though you might be so close to 100% completion.
I just remembered the NPC who never upgraded his gear but still got to the end game after your gear tip and I am laughing my ass off because of how true it is.
After getting some special attacks, spent the first few CP on the regeneration passive. That's a massive help during long bossfights or combos. Without that base regen even small hits will chip away at your health and force you to eat (which in some situations is very risky) or end the combat eventually.
Started the game today and yes, that is exactly what I experience quite a lot right now. Especially when being not that experienced in this game yet, you get blind sided a lot...
Tip: to my knowledge, there are only 3 missable things in this game: the achievement from defeating Emille in all dungeon races, the achievement from never losing a single turn against Apollo, (you need to defeat him 5-0 on all battles) and possibly a chest during the "stealth section" of chapter 7. (Which is pretty hard to miss. It might be worth trying to get the 10 chests from the first part of chapter 7 before moving on as well since they become harder to acquire later on) All other chests/quests can be completed at any time, and the game has no real point-of-no-return. About the dungeon races, there are two dungeons with an external "break room" that your party members reach halfway through. (More specifically, the 2nd and 5th dungeon races) For those two dungeons, ONLY THE 2ND HALF OF THE DUNGEON (after your characters meet) counts towards the timer (so don't bother trying to speedrun the first half of the dungeon) The time limits are really punishing if you don't know the solution to the puzzles, but are quite lenient if you already learned the puzzle solutions and enemy patterns. So I advise you to just take your time in your first run, and try to beat Emille on a 2nd run. (Whether you do that right after you clear the dungeon or wait until New Game + is up to you, but I personally found it surprisingly fun to do them again right away rushing through the rooms that were previously giving me trouble.)
@@SimonMooreChannel Well... The more achievements you have, the bonuses you can unlock when starting a new game +. But otherwise, if you don't care about achievements, then you don't have to worry about any missable stuff in this game except for some lines of dialogue. ^_^
@@joaomarcoscosta4647 Oh shit, my bad... That's actually pretty cool! Thanks for your detailed guide then ^^ Will save what you wrote for future reference :)
I'm a little late tot he game, but I did find one thing. If you press "start" While your equipment screen is up you can scroll around and see what the definitions mean for the different modifiers. I'm playing on PC with an Xbox controller. Default for PC is the "B" key. Hope this helps anyone who needs it!
Thank you so much for this video! I just started playing CrossCode on Switch, and I am absolutely loving it. However, there have definitely been times when I could've used this advice. So yeah--thanks!
Also you can jump + attack + dash to jump further. It was OP at first and they nerfed it a little. But they still kept the bug. So usually you can "cut" corners with this trick.
finished the main story and can only give praise for the pleasant experience. just study every single part of a puzzle and it should work for most people. combat 9/10 puzzles 7/10 story 8/10. hot tip: the first defensive ability is very powerful even in late game and dash got a tiny cooldown so avoid using it more than thrice at once.
Dude, you opened my eyes with the double dash tip. I was wondering why I keep getting hit all the time, even though I think I shouldn't, and I read in the tutorials that I'm supposed to have I-frames when dashing, but I think that's also stat-related, but then you made me realize that double dashing is really effective and the combo rank system is lenient enough that I don't have to worry too much about closing the distance.
Honestly gear stats matter up to a point. I found out that i would rather tank the enemies with high HP regen gear than trying to defeat them with high stats. High stats are good for normal enemies, but for tricky ones (that have immunity phases) regen gear is the way to go
Another tip, AVOID MAKING MULTIPLE SAVE FILES. It will crash your games start up indefinitely and possibly corrupt your save data on the Switch. Currently waiting for a patch for this.
I realised marking the map was important when I was in gaia's garden trying to collect all chest I did not mark the ones that were done so had to go trough all 66 locations to check them all was pretty fucking long
Lachsen also made an RPG maker game back then, this is how it was canceled (look at the animation): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Q-dxSkVOG0I.html
Alternate title for this video, 8 Tips for Non Gamers. I can still feel like I don't know everything when it comes to CrossCode, so when I saw this vid in my recommendations, figured that I'd check it out. But not a single one of these were for me. As in, I knew all of these.
You knew you had to destroy plants to upgrade your weapons and that each plant has a different drop rate? And that equipment is more important than level?
@@monoespacial Well, that IS usually the case with rpgs and jrpgs with the plant(item) thing. And also, at least certain ones, equipments will have stats and bonuses. Have the right gear on, and you can kick butt at a low level
Man I was excited to play until you told me you gotta destroy plants to have enough material to buy shit. I thought this game would be a nice break from the open world grind fests. Sigh.
It's really not a grind fest though. As I said, it's more about finding the secrets. Early on you also get a hat that ties plant drops to combat ranks, so you can just be efficient about it. I don't think that mechanic is bad enough that it becomes neither necessary to really grind like in other games. It's still very much worth playing. There's less grind than what you seem to be thinking about.
It's really not as frustrating as you make it sound like, though. In fact, I find grinding plants in Crosscode very satisfying, especially with the sound effects.