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CS GO's FOV - Your resolution matters 

3kliksphilip
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CS:GO is locked to a FOV of 90. But this is only true at 4:3! Your vertical FOV is always 74, but your horizontal FOV- rather understandably- is based on your resolution's aspect ratio. Which FOV have you actually been playing at?
0:00 - Aspect WHATios?
1:20 - Aspect ratios, one by one.
3:33 - Problems with ultra-wide aspect ratios
I was wrong in 2016 when I assumed that fov 90 was 90 for 16:9, rather than 4:3. I began to question whether 16:9 being 90 degrees was true or fov- and now have finally had time to approach it from the Right Angle.
See the cock-up here! • CS GO Ultra-Widescreen...
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● Website: 3kliksphilip.com
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● PC Specs: Ryzen 1800X, 32 GB RAM, Geforce 1080

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11 июн 2024

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Комментарии : 1 тыс.   
@aurel202
@aurel202 5 лет назад
1:26 leaked image of Counter Strike:Global Offensive Mobile
@HumanGrunt
@HumanGrunt 5 лет назад
the card game
@TheTheRay
@TheTheRay 5 лет назад
Where the fuck do I preorder that?!
@Triumph263
@Triumph263 5 лет назад
@@TheTheRay Sorry, it's an Epic exclusive. Valve is mad at Valve right now so it's not that surprising.
@mikasa1641
@mikasa1641 5 лет назад
"You don't have mobile phones?"
@k3rt244
@k3rt244 5 лет назад
ItS NoT a MoBiLe U sIcK fUcK waiting to get wooshed
@thomasgreenhill2482
@thomasgreenhill2482 5 лет назад
Thank you for your resolution of this issue Philip.
@IKTeam
@IKTeam 5 лет назад
300 likes no comments?
@thomasgreenhill2482
@thomasgreenhill2482 5 лет назад
@@IKTeam 300 likes two comments now I guess
@zsoltkovacs827
@zsoltkovacs827 5 лет назад
0:19 rare footage of 3kliksphilip T posing to assert his dominance.
@lostandalive8981
@lostandalive8981 5 лет назад
4:39 Watch the mag as he is reloading. Your whole life is a lie.
@SemperFine
@SemperFine 4 года назад
Lol he literally catches it and puts it back in
@3Runner95
@3Runner95 4 года назад
Ruined the game for me
@Krisztian08
@Krisztian08 4 года назад
HL2 and TF2 probably do it as well.
@tato1271
@tato1271 4 года назад
They did the same with the cs 1.6 autosniper
@bluemilk2733
@bluemilk2733 4 года назад
They do that in every game
@TheCatOfWarCSGO
@TheCatOfWarCSGO 5 лет назад
Right, so how many monitors do I need for 360° vision in competitive play?
@notplayallday2056
@notplayallday2056 5 лет назад
How quick are you?!
@TheBonusBlake
@TheBonusBlake 5 лет назад
How tf did you comment before the video game out
@jiinkC
@jiinkC 5 лет назад
strlen.com/gfxengine/fisheyequake/compare.html
@hawkshot1025
@hawkshot1025 5 лет назад
probably caught it right on upload and then it was set to private and then set to public again an hour later
@xbgoshylas
@xbgoshylas 5 лет назад
@@TheBonusBlake Quickest hand in west
@byte6428
@byte6428 5 лет назад
Quake pro is the best fov
@TheGuy-kb5mh
@TheGuy-kb5mh 5 лет назад
Where is Destruction Darius 2?
@mlalbaitero
@mlalbaitero 5 лет назад
Minecraft reference?
@nopepsi2day
@nopepsi2day 5 лет назад
* yawn *
@GigglebunsUV
@GigglebunsUV 5 лет назад
@Shallex but also a minecraft reference because the highest fov in minecraft is called that
@byte6428
@byte6428 5 лет назад
UnknownVengeance u right
@winfriedvoncoelln9173
@winfriedvoncoelln9173 5 лет назад
4:13 What the hell is laying there on the left side next to the bottle?!?!?!?
@skafatar4418
@skafatar4418 5 лет назад
0:59 that hall looks trippy af
@wheathley357
@wheathley357 5 лет назад
Damnit, the flashback music didn’t lead to a story!
@TheGuy-kb5mh
@TheGuy-kb5mh 5 лет назад
Where is Destruction Darius 2?
@jackmeoff6745
@jackmeoff6745 5 лет назад
@@TheGuy-kb5mh there is ... ask for a third part
@TheGuy-kb5mh
@TheGuy-kb5mh 5 лет назад
@@jackmeoff6745 nah dude he stopped developement at some point cause, well we dont know why
@jackmeoff6745
@jackmeoff6745 5 лет назад
@@TheGuy-kb5mh yet he released it , and as i remember with like campign and map edit? might be wrong thow.
@TheGuy-kb5mh
@TheGuy-kb5mh 5 лет назад
@@jackmeoff6745 No trust me I made sure, no DD2 for us, tho he got very far with developement
@chicken1443
@chicken1443 5 лет назад
"Human,provided they haven't fought the Mountain,have 90 degree of vision"
@MeepFaceJohn
@MeepFaceJohn 5 лет назад
Dj Roberts It is a reference to Game of Thrones, the HBO television series. The Mountain is a character whom in a couple of instances puts his fingers over someones eyes and pushes them into their skull, removing their ability to have 90° vision.
@finnyuk4906
@finnyuk4906 5 лет назад
fitzij fjernsyn I like how u state it removes there vision to see 90degrees and not there ability to live lol
@Lyr0WaR
@Lyr0WaR 5 лет назад
@@finnyuk4906 well that didn't kill the hound so
@Tiguiso
@Tiguiso 5 лет назад
Imagine not covering 21:9 This post was made by the ultrawide gang
@skelly33333
@skelly33333 5 лет назад
2560x1080 for life
@GaiaGoddessOfTheEarth
@GaiaGoddessOfTheEarth 5 лет назад
Well I'm still gonna watch the video just in disappointment. I was looking forward to 21:9.
@FeatureCreation
@FeatureCreation 5 лет назад
@@skelly33333 2560x1440 !
@Bj0ris
@Bj0ris 5 лет назад
Thank you brother
@4sstylz
@4sstylz 5 лет назад
Actually I am in 32/9 on CS:GO
@fret1
@fret1 5 лет назад
0:22 never thought I’d see the day where Philip would assert dominance by T posing
@samueljackson3512
@samueljackson3512 5 лет назад
"Breaks the models" Me a tf2 player: wait arms ARENT supposed to be unconnected from the body?
@rachelslur8729
@rachelslur8729 4 года назад
There's a unofficial community patch that may fix viewmodels at higher viewmodel_fov gamebanana🔴com/skins/124706
@rachelslur8729
@rachelslur8729 4 года назад
*tf_use_min_viewmodels 1* helps to hide the glitches on higher viewmodel_fov
@therandomguy6297
@therandomguy6297 4 года назад
0:06 is about what i see when i go from stretched 1280x1024 to 1920x1080.
@Yertle
@Yertle 5 лет назад
An fov slider or at least the ability to change it in the console (without sv_cheats) would be a game changer, literally
@rubenh.3074
@rubenh.3074 5 лет назад
I think it isn't necesarry in CS:GO, because getting a higher FOV wouldn't be as benefitial as in other games f.e. Quake.
@Yertle
@Yertle 5 лет назад
it doesn't have to be beneficial, I much prefer a higher fov and as there is already such a degree of customisation with crosshairs and viewmodels (even to the point where you can change the hand the gun is held) I see no reason why fov changes aren't allowed
@roboactive
@roboactive 5 лет назад
@@Yertle Use Chrashs viewmodel generator.
@Gunnr_
@Gunnr_ 5 лет назад
​@@roboactive fov and viewmodel are different things
@lukiewookipookie9264
@lukiewookipookie9264 5 лет назад
The 4:3 is often paired with stretched, which does make the player models bigger
@Benny9117
@Benny9117 5 лет назад
It only makes the player model LOOK wider, which can help visually with aiming (specifically for headshots) It doesn't actually make a difference to the hit box of the player model or anything.
@TheTauntaunCardtrick
@TheTauntaunCardtrick 5 лет назад
@@Benny9117 Sure it doesn't make the hitbox larger, but you're essentially zoomed in to the region of most interest. Just imagine the opposite, such high resolution that you can actually see 180°. Now try to hit the head of an enemy. Basically, playing at stretched 4:3 means that you see your enemies larger compared to the surrounding and in most cases, if you are aiming at the right places, the fact that you don't see the edges of the screen doesn't make a difference.
@chasamo3328
@chasamo3328 5 лет назад
It also probably makes them look like they move faster horizontally
@lukiewookipookie9264
@lukiewookipookie9264 5 лет назад
@@Benny9117 you know what I meant
@CatfishBradley
@CatfishBradley 4 года назад
@@Benny9117 yes and no, while it doesn't make the hitbox gain literal x,y size, it does make the box wider because the model is wider (and shorter) the hitbox on the head, neck, chest etc... IS actually wider (by perspective) and shorter. making tap firing for the head more effective, and giving you less space to work with for spraying (as an example) because if you aim for the head and pull down too far, you'll quickly start hitting the lower torso or legs.
@MidnightBloomDev
@MidnightBloomDev 5 лет назад
Should be studying for my exam in 7 hours yet here I'm, studying fov in csgo with my love 3kliksphilip
@RolandTechnicalDesigner
@RolandTechnicalDesigner 5 лет назад
ikr
@user-wq9mw2xz3j
@user-wq9mw2xz3j 5 лет назад
who cares man. your exam will come and go. this tho, will stay in your heart
@RolandTechnicalDesigner
@RolandTechnicalDesigner 5 лет назад
@@user-wq9mw2xz3j yeah who needs exam, employers mainly look at experiwnce innit, mcdonalds gives good experience :)
@TheGuy-kb5mh
@TheGuy-kb5mh 5 лет назад
Where is Destruction Darius 2?
@devilmanscott
@devilmanscott 5 лет назад
@@RolandTechnicalDesigner There's some truth to that, I got my paper work, university and so on, and kept getting told I lack experience, well duh, hence I am trying to get some :P
@noobhacker101
@noobhacker101 5 лет назад
It's locked so you cant lower you FOV to "zoom" in on an enemy. Say equip a deagle bind you right mouse key to change FOV between say 40degrees(zoomed) and 110 degrees(wide angle fow) and boom you have a mini AWP.
@Nikita_Turbo
@Nikita_Turbo 3 года назад
Which is why he said there should be an upper and lower boundary for competitive play, 80-105
@Qwertworks
@Qwertworks 2 года назад
@@Nikita_Turbo or even easier: add a little fade transition so the switch isn't instant and I doubt anyone would use it that way
@dseth5238
@dseth5238 5 лет назад
0:46 adding in some lovely lens flare effects for absolutely no reason... i love it
@sliceofbread2611
@sliceofbread2611 5 лет назад
1:20 this is the man we fell in love with
@osamaanees8406
@osamaanees8406 5 лет назад
Just started my fast and after the prayers I usually go to sleep but I saw your notification and watched it. I enjoyed it.
@Isaax
@Isaax 5 лет назад
1:23 I knew we would see this picture return
@LeafMaltieze
@LeafMaltieze 5 лет назад
I use an ultra-wide, and when I die I can sometimes see things on the edge that my teammates will miss. This has caused me to help teammates clutch on a few rare occasions when I saw an enemy that they didn't, because they were just at the edge of my screen. Usually though, if they don't see the enemy themselves, my call out will be too slow to save them before the enemy shoots them.
@RC-vp7iq
@RC-vp7iq 5 лет назад
3kliksphilip always producing the best content - been viewing since early source days thanks for everything
@X23FROSTY
@X23FROSTY 3 года назад
3:31 I can't be the only one that gets tripped out with it feeling like a small area
@henrym5908
@henrym5908 5 лет назад
One benefit of 4:3 stretch is more consistent perceived aim sensitivity. i.e. a 106 degree FOV with a rectilinear projection as is used in FPSs, the sides of the screen appear stretched and distorted, unless your eye (singular. monocular vision) is close enough to the screen. for a 24" 16:9 display, this is very close... about 200mm/8" from the screen. with a 90 degree FOV 4:3 stretch to 16:9 24", the viewpoint goes up to a more realistic 265mm/10.5". plus the horizontal stretch means a bit of magnification for long range targets yet no loss of vertical FOV.
@BACATCHER
@BACATCHER 5 лет назад
Just use black bars if this is an issue for you lmao
@Ovegrow120
@Ovegrow120 5 лет назад
You didnt understand at all what he wrote, better laughing your ass off than crying your eyes out huh. Oh wait i forgot to write something dumb like lolol omfg stupid ahhhrgh haha...
@DaedricNZ
@DaedricNZ 5 лет назад
I used to always set my FOV sliders to max in FPS games for the benefit of having more peripheral vision (I played on 130 in Quake 3). Now though I prefer to strike a sweet spot between peripheral visibility and focus. Having a higher FOV tends to make objects look smaller and increase the "visual noise", potentially making things slightly harder to distinguish and/or focus on. For me I find the extra peripheral is less helpful than having consistently better clarity around my central point of vision, especially when it comes to long range engagements. I feel like this is part of the reason some people prefer 4:3 in CS:GO (aside from just being used to it of course). Personally I'd consider anywhere from 90 to 110 FOV (x-axis) to be the optimal range for most FPS games assuming a standard 16:9 monitor setup. In terms of CSGO: 4:3 for better target focus, 16:9 for better peripheral visibility.
@kiwimagic9857
@kiwimagic9857 4 года назад
3:34 A fix for that and the in game GUI is to enable Triple-Monitor mode, which will place the menu and other things such as the map closer to the middle (2/3 of the screen)
@ReeZey
@ReeZey 5 лет назад
3:44 i thought he would go into some weird throwback memory. with LonleyPhilip
@worm6820
@worm6820 5 лет назад
oh my god that intro is gonna make me throw up stop. 1:23 damn that image gives me flashbacks how many references there are to older stuff about your videos in general is awesome.
@anzo7
@anzo7 5 лет назад
3kliks asserting dominance with that meaty T-pose
@TheGuy-kb5mh
@TheGuy-kb5mh 5 лет назад
Where is Destruction Darius 2?
@Luuklin
@Luuklin 5 лет назад
Turns out I've been playing with 20° less peripheral vision for years. Wonder how many things I've missed because of my monitor.
@linel2130
@linel2130 5 лет назад
I've never heard FOV being pronounced like you did at the end, but at least we finally have an answer to as why the title had a instead of an on the other video
@0sac
@0sac 5 лет назад
Bind mouse3 "fov_cs_debug 60" Bind mouse4 "fov_cs_debug 100" now you have a scope for all weapons (if they implemented the slider)
@L0n3w0lf-YT
@L0n3w0lf-YT 4 года назад
Hahahah
@timeslowingdown
@timeslowingdown 4 года назад
I guess riot liked this idea so they put it in valorant
@mryellow6918
@mryellow6918 4 года назад
the scopes in cs do other things other than aiming in. you can do this now by sitting closer to your screen
@evila9076
@evila9076 3 года назад
limiting it to 80-110 fixes this
@0sac
@0sac 3 года назад
@@evila9076 this reduces its effeciveness but the way to completely fix it would be to only apply the FOV change on death
@noclipsize5978
@noclipsize5978 5 лет назад
I just change my resolution to 1x1 and i see everything at once
@lakeland6798
@lakeland6798 5 лет назад
You can move the entire HUD closer to center screen with safezonex/safezoney convars if playing on ultrawide displays
@PistolShrimpPimp
@PistolShrimpPimp 5 лет назад
I really wish they did Aspect Ratio changes while retaining native resolution like Rainbow 6. It allows you to change your Aspect Ratio without degrading the picture because it's changing it within the game. I made a post on Reddit about it but only people who had no clue on what I was talking about came in an argued it with me without testing anything. In Rainbow 6, because you can change it within the engine, not only does it not degrade the image just by being outside of your native aspect ratio, it's also retaining image quality because it's not using your GPU to stretch out a square image and it's being processed by the Engine. It's fantastic, and I think you should show comparisons because although 4:3 does the same calculations that you would use in order to use your native height (like 1080 or 1440) it's got almost 0 loss to quality. The reason I run 4:3 is not what you said, but it's because it's easier to see players from further away, minus how terrible the image quality is because of how poorly this game processes lower resolutions without allowing sharpening or better filtering.
@IKTeam
@IKTeam 5 лет назад
After this video I understood. All this time I had 5:4, not 4:3, even when all the games I played said me it is 4:3
@BBpoltergiest
@BBpoltergiest 5 лет назад
jokes on you, i use 4:3 because i have a 4:3 monitor ;;'(
@NeenJaxd
@NeenJaxd 5 лет назад
In wide setups you actually can adjust hud to be displayed closer to the centre
@yosoy1loco
@yosoy1loco 4 года назад
This video helped me out A LOT to understand the relation between aspect ratio, resolution and FoV. It means, that there is actually an "effective FoV" in certain games in relation to the resolution and aspect ratio you use, as well as how the game is supposed to be rendered. Quake Live's natural is rendering occures in 4:3 aspect ratio, but that doesnt mean The picture is stretched when playing on a monitor with native resolution of 1920*1080 in 16:9 aspect ratio. It simply means that in contrast to pictures, where the picture is cropped to the actual size, it is increased in games. This however has an impact on the actual Field of View. If you play quake like in that said settings with 90° FoV, you actually have 106°. If you would play OW with those settings and 103° FoV, it actually stays 103°, since it's naturally rendered in 16:9. Before this video I always thought aspect ratios belong to certain resolutions, while the ingame- FoV-settings actually set the FoV, which is both not correct. Thanks!
@saggre
@saggre 5 лет назад
Woah kliksphilip. I would quit if I could no longer use 4:3
@iceypumpkinhead
@iceypumpkinhead 5 лет назад
Me: *notices something at the edge of my eye* My neck: *_Z O O P_*
@xponen
@xponen 5 лет назад
lol break a neck
@CampGareth
@CampGareth 3 года назад
I've just picked up a 32:9 display and found a console command, something like xsafezone related to that HUD position slider in the config. 0.4 was a good fit for me and better than the 0.33 you get with 'triple monitor mode' enabled. Everything's still visible but it isn't crowded in and it only affects the in-game HUD so the main menu doesn't get all squished in the middle.
@Ben-uy4es
@Ben-uy4es 5 лет назад
What a good video, honestly i've been wondering about this.
@praaasm
@praaasm 5 лет назад
You get wider player models when 4x3 is stretched to 16x9, not when it's left with black borders.
@lubo0
@lubo0 5 лет назад
But doing this your aim will move faster horizontally than vertically.
@daenny6895
@daenny6895 5 лет назад
@@lubo0 u can just adjust ur sensitivity, but i dont advice switching from blackbars to stretched if ur already used to blackbars
@niter43
@niter43 5 лет назад
@@daenny6895 but what's the point of having them stretched? If you can set horizontal sensitivity independent of horizontal, then just lower it and it would be as easy to aim as in stretched.
@telekisamualmasterrace
@telekisamualmasterrace 5 лет назад
@@niter43 U really dont get it do you?
@niter43
@niter43 5 лет назад
@@telekisamualmasterrace >but what's the point of having them stretched How did you know?
@glxytoni
@glxytoni 5 лет назад
after years i still love my 21:9 screen... holding 2 angles so far from each other normal 16:9 peasants cant see both at the same time is so much fun when they cant see shit and you just kill someone like you have radar hacks
@Josh_Thompson
@Josh_Thompson 3 года назад
I have one too, you can hold a bombsite without having to look around at all.
@MountImprobable
@MountImprobable 5 лет назад
I wiped out CTs while holding my arms out. Thanks for the guide.
@JackTol
@JackTol 4 года назад
by the way you mentioned that when using super ultra wide monitors in csgo the HUD is so far on the sides that you have to twist your neck to see it. well there is a console command that can move the HUD closer to the center of the screen. it is safezonex & safezoney respectively. Both these commands range from 0.2 and 1.0. safezonex is used to change the horizontal positioning, while safezoney changes the vertical. Sorry for rambling on for so long about that, just thought I would let you know. Love this video though. All the best, Jack
@aspielm759
@aspielm759 4 года назад
I love how valve is constantly listening to the community to improve Cs:Go. The 3 monitor feature has been added about 1-3 months after he made his video about it.
@mryellow6918
@mryellow6918 4 года назад
still haven't done fuck all about the cheaters
@jeanspommes7608
@jeanspommes7608 5 лет назад
4:12 what is that thing on the table ? xd
@Wakeze796
@Wakeze796 3 года назад
Yes I am also asking
@XxverhAUTxX
@XxverhAUTxX 3 года назад
guess he put it there on purpose just to drive everyone nuts.
@XxverhAUTxX
@XxverhAUTxX 3 года назад
or to get ppl commenting, thus increasing the likelihood of the video beeing watched throught algorithm trickery? tho I dont see him as that kind of person.
@XxverhAUTxX
@XxverhAUTxX 3 года назад
if tho, well done @3kliksphilip
@jeanspommes7608
@jeanspommes7608 3 года назад
@@XxverhAUTxX big brain
@_fat450
@_fat450 5 лет назад
Valve removed this option on purpose. Hence the command "fov_cs_debug", in the past it was "default_fov", there is even support on earliest versions of csgo. The reason to see more was the motivation to fix this. It was a try to force players on their thinking of "how players should see when what". Like, you need a 360° setup to see 360°, but you still wont see more than 180.
@precumming
@precumming 3 года назад
For triple monitor setups for CS:GO enable “triple monitor mode” w/e so the UI is correctly displayed.
@irishRocker1
@irishRocker1 5 лет назад
0:10 human fov provided they haven't fought the mountain 😂😂😳🤩😝😵🧐
@Pendji
@Pendji 5 лет назад
Did he just T-pose on us?
@halo3rat_709
@halo3rat_709 5 лет назад
Yes
@goblinphreak2132
@goblinphreak2132 5 лет назад
wider player models come from 4:3 but stretching to 16:9 makes them wide, but also throws off how the mouse feels
@user-yt9xl7dy2m
@user-yt9xl7dy2m 5 лет назад
Always enjoying your videos!! can you make another knife comparison since new knives came out? or are they fixed to 1 sec to pull them out?
@d0mpe
@d0mpe 5 лет назад
I thought that I was playing on 4:3, but 3kliksphilip opened my eyes that I play at 5:4, thank you
@MrRezoner
@MrRezoner 5 лет назад
Same lol
@Feelrightathome
@Feelrightathome 5 лет назад
I like to play with 16:10 too becuse 16:9 looks so weird and 16:10 is like 4.3 but better it just looks normal
@kipchickensout
@kipchickensout 5 лет назад
@tropical i play 4:3 stretched to 16:8 on a 16:10 monitor
@plepper
@plepper 5 лет назад
Yeah i find the fov of 16:10 stretched more natural to the real world
@MiekuahProductions
@MiekuahProductions 5 лет назад
Ok how about the viemodel fov. Does the default viewmodel fov value accurately representate gun size in world model?
@trailersic
@trailersic 2 года назад
Surely this isn't about how wide your monitor is so much as it it how much your monitor is bent. as if the monitor is not bent and you raise the fov will the perspective not still look weird?
@Robwo.
@Robwo. 5 лет назад
Actually humans can only see 120°-140°, Philip!
@hach1koko
@hach1koko 5 лет назад
our binocular vision (using two eyes at once) can only cover 120 degrees, yes, but our peripheral vision goes further than that (as 3kliks said, you can see your arms if you T-pose).
@shatterdpixel
@shatterdpixel 5 лет назад
Neiva yes it means you’re a pigeon
@roboactive
@roboactive 5 лет назад
@@shatterdpixel or owl
@virgule9901
@virgule9901 5 лет назад
1:51 I do play in 1:1 at 750x750, i've started playing with this res over a year ago (and i really like it), am i strange ?
@ratchy1231
@ratchy1231 5 лет назад
I also have been playing on 1:1 for a long time, maps look a lot wider and FPS is slightly better
@virgule9901
@virgule9901 5 лет назад
@@ratchy1231 another one ! personally i don't care about fps while i am up to 144, i just like ugly things 🙃
@1dylancs
@1dylancs 5 лет назад
If you’re any good, then it can’t be a bad res. I personally play 1280x1024 stretched.
@lapinus
@lapinus 5 лет назад
From when you explained 4:3 I switched to 16:9. I also started caring more about the graphics. Graphics don't make a game but improve it. As always you have a high production quality and a good amount of knowledge.
@TheCabIe
@TheCabIe 5 лет назад
Honestly, the pros use it because they're so accustomed to it, not because it's better. If it helps with FPS, then sure, but otherwise it's a strict disadvantage to use lower resolution. And the best example to showcase how stubborn pros can be is the AUG, no one used it at the top level for YEARS with exactly same stats and once valve decreased the price by 200$ they tried it and since price reversal back to 3350$ AUG is bought way more. Goes to show that old guard dont necessarily know better and can be stubborn.
@nousquest
@nousquest 4 года назад
@@TheCabIe it makes the player models bigger thus easier to hit they do it for a reason
@TheCabIe
@TheCabIe 4 года назад
@@nousquest Well, the models become "bigger" same way they'd be bigger if you were using a larger monitor. So if you think having a, let's say, 30 inch monitor instead of 24 inch monitor is advantageous because player models are "bigger" then sure. But the ratio on the screen is the same regardless. Some pro players like Ropz uses 1920x1080 and is still considered of the best aimers in the pro scene.
@nousquest
@nousquest 4 года назад
@@TheCabIe the models are bigger in proportion to the rest of the screen in my testing
@nousquest
@nousquest 4 года назад
@@TheCabIe ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-H8wT22GIZd8.html
@aa898246
@aa898246 4 года назад
made me chuckle at the protractor
@filipolofsson
@filipolofsson 5 лет назад
4:3 is the best res 1440x1080
@hollywoodmeow
@hollywoodmeow 5 лет назад
people who play at 4:3 stretched dont understand math. CSGOs input engine scales via focal length. if your X axis appears stretched, then your mouses X axis will ~appear~ to move faster than the Y axis; in reality they are always equal. the target "looks" wider...but it ISNT. to aim, your mouse still requires exactly the same fine motor control per pixel! the same proportionally equivalent ignorance perpetuated the low resolution fad in earlier CS, decades ago. rendering the game at a lower pixel density doesnt change the size or location of hitboxes in relation to the environment, whose parameters are constantly calculated independent of your graphics cards current pixel density of rendered output.
@willisdagrillis
@willisdagrillis 5 лет назад
hollywoodmeow it’s like saying that a bigger screen makes people easier to hit
@sleepingdrones
@sleepingdrones 5 лет назад
It does make players easier to spot though and gives a better idea if your crosshair is a fraction off where it should be.
@disres1337
@disres1337 5 лет назад
hollywoodmeow thats not why i play 4:3 stretched though
@hollywoodmeow
@hollywoodmeow 5 лет назад
if youd like greater visibility then you need to get a larger monitor instead of kneecapping yourself with no periphery.
@telekisamualmasterrace
@telekisamualmasterrace 5 лет назад
U can change horizontal sensitivity
@Veptis
@Veptis 5 лет назад
You can move the HUD - you can calculate diagonal HUD. In HLAE you get fov as well. A 3 monitor setup does look awful because you are still rendering from one eye - which shouldn't be and is properly done in driving or flying games. The 90fov is chosen because it is most natural to the fov a normal monitor takes. So you look through a window in first person. This messes up when you get closer to the monitor or use streched pixels. I am currently thinking a lot about getting a new monitor and also how to use a VGA resolution camera best with anamorphic lenses.
@Joeyratatouille
@Joeyratatouille 5 лет назад
The thing for 4:3 and the reason I use it is because although the models aren't wider, they appear wider. 4:3 noticeably allows me to improve aim, especially when I am awping. It's the same reason that using a scope on the Aug or SG553 improves aim aside from the recoil reduction. It basically makes everything appear bigger without actually making it bigger, at the cost of some peripheral vision. It also makes movements on the screen appear to happen faster, since your perspective is more zoomed in. I sometimes switch back to 16:9 or 10, when I am feeling the game is too fast, but I always go back to 4:3 for the comfort I feel from the more zoomed in feel. This is all assuming you're using stretched and not BB as I am. With BB I see no reason to use it other than it feels like the monitors of the past.
@voltage1418
@voltage1418 5 лет назад
0:09 Thank you for the Game of Thrones reference; I truly appreciate it. Please tell Matthew to watch game of thrones because he wont listen to me.
@_modnar_
@_modnar_ 5 лет назад
I was just looking for this comment! Thak you!
@xSchiism
@xSchiism 5 лет назад
So if you knew that the y-axis never changed, why did you continue to show the player perspective on the protractor map with the one vertical protractor? Wouldn't it have been easier to convey the angle increase if you showed the perspective from 90 degrees to the left? Showing the angle marks on the protractor the whole way around you in an arc?
@imi23
@imi23 5 лет назад
I completely agree with you to give the players the choice of the FOV. A slider won't be that much work and on the other hand a big benefit for the players.
@mandalaelk488
@mandalaelk488 5 лет назад
There's a fov bug when you use AUG. If I remember it correctly, I set the fov_cs_debug to 100, but when you equip the AUG, it stay at 90 fov (I use 4:3), but when I zoom in or ADS, the fov change back to what I set.
@AnthonyWabo
@AnthonyWabo 5 лет назад
1:24 is now my wallpaper, thank you
@Jocke155
@Jocke155 5 лет назад
Flashback to when my eyes hurt in that fov too far video
@ondebonde
@ondebonde 5 лет назад
I would love a more detaild video of all the resolutions, pros and cons!
@MeeTonToE
@MeeTonToE 5 лет назад
Oh man, that link to the video of Blinky Quake at the end of the video. I highly suggest people to check that out. There's some really interesting fov projections to experiment with in there.
@TheGuy-kb5mh
@TheGuy-kb5mh 5 лет назад
Where is Destruction Darius 2?
@pfannkuchengesicht42
@pfannkuchengesicht42 5 лет назад
CSGO had a FoV slider years ago, but they disabled it to counter issues regarding camera clipping. You could look through walls with super widescreens and high fov.
@IWillMakeUMyBitch
@IWillMakeUMyBitch 5 лет назад
I think the most advantage you get out of stretched resolutions is when you are sniping/AUGing. When you scope in with a stretched resolution, you don't have any less horizontal FOV than normal widescreen, but you have a bit less black area around your AWP scope, or less blurred area around your AUG or SG, all the enemies are wider on your screen and move a bit faster, and you get to utilize more of your monitor and not having less FOV. A 17:20 resolution would completely remove black area around the AWP's scope.
@yaboinous4446
@yaboinous4446 5 лет назад
4:3 stretched has a lower fov as the 16:9 but is stretched to the same size so you can see enemys better on 4:3
@danke_boi
@danke_boi 4 года назад
ok
@c0r5e
@c0r5e 4 года назад
2:25 The top left resolutions. 16:9 supports other resolutions too such as 1366x768 and especially and obviously 1600x900
@thatcherfreeman
@thatcherfreeman 5 лет назад
Playing at 4:3 stretched to 16:9 definitely makes the models wider, but unless you lower your horizontal mouse sensitivity accordingly, (with the m_yaw command) they're not actually easier to hit. Maybe easier to see, but the precision you need with your hands is the same if you don't change your mouse sensitivity at all.
@PapaSmurff660
@PapaSmurff660 5 лет назад
There's also the stuff in between, for example I play with an aspect ratio of 1.81818181... Also you don't need a bigger monitor to increase fov, just need to keep changing the aspect ratio
@TheFrogChannel
@TheFrogChannel 5 лет назад
The viewmodels need to be fixed for ultrawide screens. IIRC on some guns, while you reload, parts of your left arm would stick out onscreen for a few seconds (even on the closest viewmodel FOV).
@ZenithRaiden
@ZenithRaiden 5 лет назад
... that is the question. Whether tis nobler in the mind to suffer the slings and arrows of misfortune or to take up arms against a see if troubles and by opposing end them.
@gabriell04032
@gabriell04032 3 года назад
3:57 Pavlov VR is pretty much exactly like csgo would be in vr
@MetalAllDayAllNight
@MetalAllDayAllNight 5 лет назад
Linus Tech did a triple 21:9 setup and used CSGO as the litmus test
@Happy-Mint
@Happy-Mint 5 лет назад
You missed a quite important ratio, 21:9 which was finally supported in the panorama update. I'm using it right now, and rarely, I do spot players that whoever I'm spectating do not notice, so it is a slight advantage. I'd guess the fov is at 120.
@AliYassinToma
@AliYassinToma 5 лет назад
Ok ... can i use nvidia control panel with a custom res on a 16:9 to get higher fov???????????
@runtav_guz8564
@runtav_guz8564 3 года назад
What's that image at 1:20 I don't understand, people in the comments are saying it's a reference to his older videos
@BjornWithABoard
@BjornWithABoard 5 лет назад
I use 4:3 because of the fov change. Things that are a long distance away are easier to spot and aim at because they seem closer
@INeedAttentionEXE
@INeedAttentionEXE 5 лет назад
Ahhh cleganebowl, the mountain pokes Sandor's eyes out
@mastershooter64
@mastershooter64 5 лет назад
Why does everything het further away in higher fov? Like 156 degreez fov seems so weird but irl we have 180 degreez fov but it seems so normal is it because counter strike man onlu has 1 camera or is it because our brains processing that information from our eyes?
@Catnugget76
@Catnugget76 4 года назад
If you notice the eye focus of a top tier pro or a really good player , youll notice that the player only focus on the actual crosshair all the time, occasionally temporarily focus in the hud/minimap at times. Having 4:3 ratio helps the focus while bringing the hud closer to the crosshair. A good player usually predict and have the crosshair where the enemies are going to appear so a wide monitor is just distracting. Maybe its just that most pros grew up with a boxy ratio though.
@zachb1706
@zachb1706 4 года назад
But then pros use stretched shooting your theory out of the window
@angusreynolds7273
@angusreynolds7273 5 лет назад
I remember having a 3 monitor setup in cs:source and the FOV got so big you could through walls if you strafed up to them.
@RylnX
@RylnX Год назад
really helpful video thanks
@thinkublu
@thinkublu 5 лет назад
It'd be nice if CS:GO was like TF2, where you can get custom HUDs, the one I use has health and ammo fairly centered and it's so much better for getting crucial information quickly, though that game is more fast-paced, being able to see your ammo quickly and how much damage you've taken would be quite useful in CS:GO
@darkpheonix69008
@darkpheonix69008 5 лет назад
i play on a 34" curved 21:9 with 1920x1080 stretched and find it very comfortable having both the wider models to hit and the field of view of 16:9
@zenssa6686
@zenssa6686 5 лет назад
Ah Philip,spoil me with your informative videos
@JanIzIvalo
@JanIzIvalo 4 года назад
CS:GO does support 21:9 resolutions such as 3440x1440 and 2560x1080 flawlessly in my experience haven't had any hud cutoffs or something else since panorama update.
@Shov3ly
@Shov3ly 4 года назад
I would argue it is easier to track something with your eyes that appear bigger(broader) on the screen, aiming motions are very horizontal most of the time in cs.
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