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CS2's New Anubis Analysed 

3kliksphilip
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Anubis, analysed. And there's some CS:S in there as well some how. And 2 holidays. Don't ask
0:00 - Anubis VS Ancient
1:19 - Bigger skybox
2:40 - Fade between world and skybox
4:14 - Flat sun theory
4:48 - New map lighting and colours
6:22 - Weird global illumination segment
7:42 - Breakable glass
8:08 - anal water
9:38 - Playing the unplayable area
10:16 - Red things
10:39 - Music
11:03 - Water comparisons

Игры

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8 июн 2024

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Комментарии : 731   
@LeDerpLegend
@LeDerpLegend 10 месяцев назад
3kliksphilip sacrificing himself on a vacation so that we can get a bigger CS update. Thank you again.
@Randarrradara
@Randarrradara 10 месяцев назад
Philip on a cross
@KingofUshankas
@KingofUshankas 10 месяцев назад
He really did sacrifice himself the moment he booked a Ryanair ticket
@electricindigoball1244
@electricindigoball1244 10 месяцев назад
Maybe Philip should try pretending he's going on vacation in the future so that Valve releases another update. lol
@offspringfan89
@offspringfan89 10 месяцев назад
At this point it must be intentional from Valve 😂
@bitronic6706
@bitronic6706 10 месяцев назад
he's gonna get himself stranded on a remote island in the middle of the pacific just to guarantee the release of cs2
@TheInfamousCloaker
@TheInfamousCloaker 10 месяцев назад
Philip goes on vacation, CS updates Warowl makes a video on a specific map, CS removes the map from competitive
@plasma5545
@plasma5545 10 месяцев назад
many such cases
@KryzysX
@KryzysX 10 месяцев назад
lmao ikr!!
@Sped55
@Sped55 10 месяцев назад
at this rate Half-life 3 will be announced on the day he quits youtube
@beenguy5887
@beenguy5887 10 месяцев назад
I pray warowl makes a video on mirage soon 🙏🙏
@SnareGG
@SnareGG 10 месяцев назад
the prophecy will always be true. maybe we should pay philip to go on vacation more
@fredspipa
@fredspipa 10 месяцев назад
7:54 The glass breaking into bigger pieces is due to it not being tempered, which makes sense for the panes shown here. In an office, you want tempered glass that "explodes" into tiny pieces for safety or they'd be death traps if you tripped into them. Working with glass safety testing for a couple of years, I'm impressed by how they paid attention to this as so many games gets it wrong. The door should be tempered glass, though, but I'm willing to excuse that with a head canon that they're old panes that were installed decades ago.
@ASqdrnDA
@ASqdrnDA 10 месяцев назад
Valve has actual architects working on maps.
@readmore8974
@readmore8974 10 месяцев назад
Bro is head canoning cs maps, respect
@ok-mx1mi
@ok-mx1mi 10 месяцев назад
this is so cool
@nullvoid2560
@nullvoid2560 10 месяцев назад
​@@readmore8974nah its just real
@ctyoung0271
@ctyoung0271 10 месяцев назад
I had the exact same thought! The other glass is safety glass, w a pane of plastic in the middle so it isn't too dangerous when it breaks. The glass on Anubis is just regular glass and it would break in larger pieces like it does in CS2.
@IzzyHoP_
@IzzyHoP_ 10 месяцев назад
Thank you for allowing this new update philip
@KryzysX
@KryzysX 10 месяцев назад
XD
@fart.mp420
@fart.mp420 10 месяцев назад
I can imagine philip entering an *ancient* ceremonial room on his holiday and saying "How many cubemaps could this area have?"
@RedlineA2Y145
@RedlineA2Y145 10 месяцев назад
And also “There’s enough room here to fart on women”
@itdobelikedattho8112
@itdobelikedattho8112 10 месяцев назад
@@RedlineA2Y145 nah you crazy
@RedlineA2Y145
@RedlineA2Y145 10 месяцев назад
@@itdobelikedattho8112 He Is into that shit man 🤣 He’s got a second channel on here where he does fart fetish shit 🤣🤣 Philip is on some degenerate shit
@KitsumiTheFox
@KitsumiTheFox 10 месяцев назад
It's amazing just how much lighting alone will have such a drastic impact on the overall perceived quality of the image.
10 месяцев назад
Not only lighting, also textures are new too.
@lorenzodhernandes
@lorenzodhernandes 10 месяцев назад
Lighting is the most important attribute of any image. It's how we perceive things
@beenguy5887
@beenguy5887 10 месяцев назад
Well yeah lighting is the sole reason we can see anything at all
@VEVOPalsu
@VEVOPalsu 10 месяцев назад
Even in real life, lighting is also the most important part of photography.
@ChrisBrown-ir6sf
@ChrisBrown-ir6sf 10 месяцев назад
But its take away the Atmosphere and Realism a lot. Clean surfaces and bright sunny lighting aren't always a great thing. The old ancient were overcast and Moist. The walls were unclean mossy darkish green and it looked it was build Hundreds of years ago, The new ancient looks like its made few years ago cause its too clean. Doesn't fit well with the name " Ancient" Same goes to Anubis. The surface are way too clean and it looks like its waiting for opening inauguration not something which was made thousands of years ago
@Dragonfruet
@Dragonfruet 10 месяцев назад
Philip subtly outing his wife made me laugh so hard
@BobtheEvilWizzard
@BobtheEvilWizzard 10 месяцев назад
My gf does this too - no idea why they have this compulsion. I lived in the same room for 10 years with no major changes to it. It’s been redone 3 times now in the span of 2 years.
@nickjimbob2776
@nickjimbob2776 10 месяцев назад
@@BobtheEvilWizzard Just say no
@patigelstarberry4302
@patigelstarberry4302 10 месяцев назад
Cancelled
@kierans2827
@kierans2827 10 месяцев назад
tbf his living room looks like shit
@awsomebot1
@awsomebot1 10 месяцев назад
wtf he has a wife?
@existentialselkath1264
@existentialselkath1264 10 месяцев назад
The weird pixelated fadeout, though hard to tell through compression, looks like dithered transparency. This is actually a great way to avoid alpha sorting issues, but works best with TAA to smooth it.
@CasepbX
@CasepbX 10 месяцев назад
UE4 games have this dithering and I've always hated it so much.
@existentialselkath1264
@existentialselkath1264 10 месяцев назад
@@CasepbX I know what you mean, I don't like TAA at all, but if it's already being used it's a no brainer. Alpha sorting is still a massive problem with transparencies in videogames. This is basically the perfect way to handle transparencies... If you can hide the dithering.
@dykam
@dykam 10 месяцев назад
It's really good in combination with increasing pixel densities/resolutions. Tho I guess in case of CS some players use a potato as screen so it might be more noticaeble for them.
@existentialselkath1264
@existentialselkath1264 10 месяцев назад
@@dykam hey, I'll take no hate for 1080p screens around here. They're more than dense enough for decent quality photographs, so if videogame visuals don't look right on 'em, that's on them. (I'm a hypocrite with a 1440p monitor)
@beenguy5887
@beenguy5887 10 месяцев назад
​​@@existentialselkath1264"potato" by cs players standards would be like 360p or 480p
@PunishedTerry
@PunishedTerry 10 месяцев назад
HOLY SHIT, I just realized how GOOD lookin community maps will be, I remember when they added Season to CSGO and I thought it was the best cs could look (mind you this was before the remakes like dust, nuke, train cache)
@veeeen
@veeeen 10 месяцев назад
insertion 3 would be incredible
@QuintessentialWalrus
@QuintessentialWalrus 10 месяцев назад
One of the main things I'm looking forward to from community maps is seeing what CS2 (and thus Source 2) can look like without having the brightness and saturation turned to the max. The official maps all seem like they've been run through an old Instagram filter.
@cheesypoohalo
@cheesypoohalo 10 месяцев назад
Man I miss Season, I hope Valve start regularly featuring community maps again, new maps are always my favourite part of playing CS
@CanularRadio
@CanularRadio 9 месяцев назад
Me2
@sheridanrathbun
@sheridanrathbun 10 месяцев назад
The "water disintegrating into pixels" thing is called dithering, and it's farrrr cheaper for your GPU to draw than real shading, which is actually hella expensive. Now think about this: for a very distant and not easily noticed problem like the transition between two water surfaces, would you rather use the super cheap and flexible option to smooth it out, or would you rather make that batch of distant water pixels slower to draw than everything else in view?
@Cyliandre441
@Cyliandre441 10 месяцев назад
It also sidesteps all the depth fuckery that comes with using actual transparency. Although that's probably not a big issue anymore, because they aren't using transparent particles for the smoke grenades anymore.
@Calinou
@Calinou 10 месяцев назад
The stray pixels that extend in the skybox in the distance are likely caused by a lack of cutoff for the dithering. To prevent this, dithering shouldn't be used if alpha is below a very low value (such as 0.001). It's an issue I noticed when implementing interleaved gradient noise in Godot for 3D materials :)
@theRPGmaster
@theRPGmaster 9 месяцев назад
@@Calinou That 3D material noise sounds interesting, care to share some more info on that? I'm developing a renderer in Vulkan, always looking for new techniques to integrate.
@CanularRadio
@CanularRadio 9 месяцев назад
​@@Calinoujme souviens de ton pseudo punaise
@Calinou
@Calinou 9 месяцев назад
@@CanularRadio :)
@abloke9182
@abloke9182 10 месяцев назад
Unsure if Philip missing the "C" in "Canal water" in the description timestamps is intentional or not XD
@fitmotheyap
@fitmotheyap 10 месяцев назад
Definitely not intentional! Great mistake tho
@Macarite
@Macarite 9 месяцев назад
i reckon it is lmfao
@itsfatty_3156
@itsfatty_3156 9 месяцев назад
Thought i was the only one who realized that
@Nishaa
@Nishaa 9 месяцев назад
Who doesnt like some anal water 😊
@Aelfraed26
@Aelfraed26 10 месяцев назад
Dear god, it looks so sunny and bright. It takes me back to how maps looked in CS:S and that makes me very happy. I understand now why I dropped CS:GO so early.
@sebastiangonzales46
@sebastiangonzales46 10 месяцев назад
CSGO looks depressing compared to CS:S
@Aelfraed26
@Aelfraed26 10 месяцев назад
indeed it does@@sebastiangonzales46
@jorge69696
@jorge69696 10 месяцев назад
CS:GO does look drab as hell and it's weird how Valve never really fixed it. Half Life 2 has better art direction despite the more outdated engine.
@protocetid
@protocetid 10 месяцев назад
@@jorge69696 CS:GO used to look even more gritty and closer to military shooters on launch. I actually prefer that look but I don't play CS so my opinion doesn't really matter.
@protocetid
@protocetid 10 месяцев назад
they should've called it Counter Strike: Source 2 heh
@TheBorous
@TheBorous 10 месяцев назад
One small detail in the water I do still miss in CS2 is how it doesn't have the rushing effect against the shore line as seen on 11:21
@Felix-nz7lq
@Felix-nz7lq 10 месяцев назад
While I’ve seen pretty graphics before, these new levels are some of the first rendered images to illicit the same sort of emotional response I have seeing these places in real life. Seeing the wall paintings and such just makes me imagine standing there in real life taking in the atmosphere and the whole breadth of sensory inputs. If we were to create a second Earth in VR we’re rapidly approaching the point where graphics aren’t a factor holding us back anymore. Living in the borderline arctic I wonder how long until we’re capable of convincingly simulating summertime beaches in the midst of winter lol
@jorge69696
@jorge69696 10 месяцев назад
It's the baked ray traced lighting bouncing off the walls and surfaces. It's so pretty.
@VEVOPalsu
@VEVOPalsu 10 месяцев назад
I think this kinda explains it for me, why Source 2 looks so natural compared to UE. Even though UE is technically a more advanced engine.
@Interference22
@Interference22 10 месяцев назад
The lighting on those plants near the start of the video are of particular note: they're translucent, ie. you can see the light pass through the thin leaves, giving the lower side a warm, yellow glow. It's rather nice. That fixed pixel transparency thing is called "hashed transparency", at least in Blender. It's a type of transparency that bypasses the issues with proper alpha blended materials, specifically problems it has with depth sorting (rendering in front of things, or with a weird fringing around it when you see another alpha material through it). For the more technically minded, alpha transparency normally has to be done in a separate pass, whereas hashed transparency can be done in the main one, so it integrates with lighting and depth more cleanly. It's just, y'know, a bit grainy looking. TAA and / or supersampling tends to smooth it out a bit, though.
@Ekajje
@Ekajje 10 месяцев назад
Reading this made me feel smart and stupid at the same time. Would read more.
@theRPGmaster
@theRPGmaster 9 месяцев назад
@@epoch151 Yes, but multiple renderpasses and some depth sorting is still necessary in forward renderers.
@red-hot
@red-hot 10 месяцев назад
11:19 Wow. This scene in particular sticks out to me instantly as being photorealistic.
@TheRadioSquare
@TheRadioSquare 10 месяцев назад
Man, your videos are always so fun to watch, from editing and delivery to sense of humor. Thank you for making me appreciate something as small as an even less playable area that I'd never even see in all likelihood.
@StiekemeHenk
@StiekemeHenk 10 месяцев назад
The "annoying" pixel water is a sort of dithering. Its way more performant than using actual transparancy, which can be suprisingly heavy to render correctly. It might also be that it just didn't render properly as transparancy can have some funky render issues due to the depth, color mixing and all that jazz. I am no expert however, I aknowledge the holes in my explanation looking at other water and windows in the game. So feel free to correct me but this is what I've experienced in my little VR development experience.
@GuddyBuddy
@GuddyBuddy 10 месяцев назад
Valve please give me that tasty inferno
@xju303
@xju303 10 месяцев назад
tasty inferno 💀
@csongorkovacs4696
@csongorkovacs4696 10 месяцев назад
You will get it in November
@beenguy5887
@beenguy5887 10 месяцев назад
new phallic description dropped
@PunishedTerry
@PunishedTerry 10 месяцев назад
Hoe many times a year do you vacation Phil? always seems like ur somewhere. Valve is going to publicly drop CS2 and Phil will be in Vietnam, Mexico or something
@sirjoey3137
@sirjoey3137 10 месяцев назад
I would love to see you remake that Island Domination map in CS2. And wow Jordan looks beautiful.
@blank6184
@blank6184 10 месяцев назад
I love that the trims and bricks are no longer disgustingly different color from the walls. They actually blend into the walls now and it feels like they're actually a part of them.
@thedoomhunter6643
@thedoomhunter6643 10 месяцев назад
Thanks Phillip for giving us this new update via your vacation schedule. Please keep us posted on your next holiday.
@XanderNiles
@XanderNiles 10 месяцев назад
Philip taking a trip and making comparisons of actual irl places to the game's one still amaze me. That's what I call dedication and appreciation of details.
@TheScarnak
@TheScarnak 10 месяцев назад
Ooh the Scirocco jokes are getting very subtle! Glad I didn't miss that one, love it! 2:52
@AtPlume
@AtPlume 10 месяцев назад
So, just a random thing that I want to point out: 2:30 - That AWP model is gorgeous. I don't know what it is, but there's something about it. I especially love the little details of paint on the black parts. Oh and also, that "scoping" sound is great.
@ShonkV
@ShonkV 10 месяцев назад
switch between game and then your real life vacation videos is always refreshing and always look good
@aeronautisch
@aeronautisch 9 месяцев назад
I always find myself rewinding sections of your videos because they're so fun, like 10:39 . Thank you for the hard work!
@bozyel8851
@bozyel8851 10 месяцев назад
It will be inferno for sure.
@Spookoffi
@Spookoffi 10 месяцев назад
"Yet." You blind and illiterate fuck
@Matikz007
@Matikz007 10 месяцев назад
Oh, the irony.@@Spookoffi
@ruzgar1372
@ruzgar1372 10 месяцев назад
crazy that it's been almost 7 years since the first Inferno remake tbh. The new one looks immaculate compared to the "old" one and even the first inferno remake looked mindblowing compared to other non-remade maps.
10 месяцев назад
Nah, it will be community maps for sure. Valve maps still priority optimization, they are downgraded many aspects in term of graphics to make it runs better on low-end PCs.
@ventu7907
@ventu7907 10 месяцев назад
I am not sure. The new inferno doesn’t look like an actual real place unlike the CSGO version
@Killbayne
@Killbayne 10 месяцев назад
4:04 i like how philip just inserts a link into the subtitles lol
@hazzardgaming405
@hazzardgaming405 10 месяцев назад
Only you Phillip could compare the mountains of Petra to the jagged source 1 engine, I love how you exist for this purpose
@slurrygeyser8133
@slurrygeyser8133 10 месяцев назад
these videos are consistantly wonderful. i love the passion for detailed graphics and the weird humour and how thorough they are. i will drop everything to watch these videos when they come out. i've never played cs and probably never will
@kykeso
@kykeso 10 месяцев назад
11:19 Wow that CS2 water, just mind blown.
@TheScarnak
@TheScarnak 10 месяцев назад
Fantastic video, love the topics you chose to focus on, the visuals were very satisfying and your delivery of the lines is just perfect. Keep it up 3klik!
@DrQuestern
@DrQuestern 10 месяцев назад
I'm utterly impressed how valve can make this much from so little. The art direction is absolutely genius.
@4UDIOTAPE
@4UDIOTAPE 9 месяцев назад
Absolutely gorgeous. Getting so hyped to try mapping for CS again :O
@simonnordon8421
@simonnordon8421 8 месяцев назад
blue noise dithering was used for the fade out effect, extremely common technique used for 30+ years because it's fairly cheap for GPUs to do.
@igeeitglob3741
@igeeitglob3741 10 месяцев назад
I don't know why it's so nice to watch these videos. There's something almost soothing about them.
@KauanTheBread
@KauanTheBread 10 месяцев назад
phillip's videos are just so entertaining for some reason
@FlyingAce1016
@FlyingAce1016 9 месяцев назад
Cant wait to see your thoughts on italy!
@kkanden
@kkanden 10 месяцев назад
i don't know what i like more in these update videos - seeing the big graphics improvements and wonderful lighting or philip's pure awe, wonder and excitment when describing it (it's the latter)
@dominikborowski
@dominikborowski 10 месяцев назад
It was fun seeing you in Cologne. I was looking forward to this video
@paulonapa
@paulonapa 10 месяцев назад
I listened to this episode on my home theater and maxed out the subwoofer level, your voice is so bassy that my bed is vibrating, love u Phillip
@InHUM44n
@InHUM44n 10 месяцев назад
Great Video! Loved the Sirocco easter egg, almost missed it
@Deffinnition
@Deffinnition 9 месяцев назад
I love these videos, thank you mr phillip!
@UrielJager
@UrielJager 10 месяцев назад
I don't think you should worry about getting sidetracked, It's why I watch you and what makes your content interesting. (=
@thesteambreaker9449
@thesteambreaker9449 10 месяцев назад
My guy Your uploads make me excited Your videos make me laugh The nostalgia is basically forced in every video I love it Thank you
@son12509
@son12509 10 месяцев назад
I love all the new lighting and materials in cs2. You scrubs just aren't used to looking at true pbr things in the context of cs. It's amazing. I can't get enough
@kachelstacktus
@kachelstacktus 10 месяцев назад
6:47 :O 6:57 "Here bullet decal fade-out length is measured in centuries" Banger line 7:41 Genius transition 9:27 Love it
@AidanIsEvil
@AidanIsEvil 10 месяцев назад
I love your content so much!
@bronwaith
@bronwaith 10 месяцев назад
That Operation flash point music in the beginning!! Memories of my childhood 💖💖💖
@freeman9586
@freeman9586 10 месяцев назад
Such a good video, astonishing
@CS2_Guru
@CS2_Guru 9 месяцев назад
I like the skybox on the new Anubis. Nice video 3kliksphilip :D
@AtomicSpeedFT
@AtomicSpeedFT 9 месяцев назад
Love how the vines look. I never found it possible to make long ones that wouldn’t obnoxiously clip AND be noticeable.
@SnareGG
@SnareGG 10 месяцев назад
on that first cs-cs2 comparison wipe i out loud said "gawd dayum" i havent even played cs in a few years and im genuinely excited to play cs2 once its fully ready, i already have access to the beta but im holding off until they say its done
@veteran_dino
@veteran_dino 10 месяцев назад
Hi 3kliks, this is one of your best videos in my opinion! It has a perfect mix of counter-strike news, game mechanics, other games and real life traveling.
@willtn
@willtn 10 месяцев назад
0:59 LMAO i didn't know this was a universally experienced frustration
@formerlymax
@formerlymax 10 месяцев назад
absolutely beautiful map, skybox and water especially.
@Tri2p
@Tri2p 10 месяцев назад
idk what it is with this video but it feels a little better than the other ones.
@m3morizes
@m3morizes 10 месяцев назад
Man, the phrase "what a time to be alive!" encapsulates so perfectly the gratitude and joy I feel for having the opportunity to witness such amazing things. Hold on to your papers, indeed.
@Fixaah
@Fixaah 10 месяцев назад
Loved every second of this video
@StefanH
@StefanH 10 месяцев назад
We're forever grateful for your vacation services!
@bane9951
@bane9951 10 месяцев назад
I wonder if we can find more correlations with 3kliksphilip going on vacation and Valve releasing more updates. Such as: -distance traveled -time spent on vacation -time spent traveled -money spent And if all of those variables are, more = bigger update, we could in theory force 3kliksphilip to go on a long expensive vacation on the other side of the globe, and in theory Valve would release cs2 on the same day
@DR20005
@DR20005 10 месяцев назад
I love the Two Minute Papers reference :D
@anxstxsia9184
@anxstxsia9184 10 месяцев назад
what a time to be alive!
@Knorrkator
@Knorrkator 10 месяцев назад
The reason why even your 4090 chokes looking at the waterfall is because of overdraw. All these splashes are alpha textures so semitransparent. Overlaying these causes the gpu to need to shade each pixel multiple times which hammers performance.
@robinrai4973
@robinrai4973 10 месяцев назад
man that is a seriously pretty map honestly might make wallpapers from screenshots when CS2 comes out publicly
@Sarsour_
@Sarsour_ 10 месяцев назад
Your reactions are hilarious xD
@danagoyette7932
@danagoyette7932 2 месяца назад
That pixelated fade: "ow, my video compression!"
@friendofp.24
@friendofp.24 10 месяцев назад
Lol, 15 minutes after your tweet CS drops an update! The timing is fucking impeccable
@BRoRN.
@BRoRN. 10 месяцев назад
7:32 most 3kliksphillip dialogue ever
@Fiirow1
@Fiirow1 10 месяцев назад
That glass breaking is really good looking, and I'm talking from experience. (all legal dw^^) Would be really cool if they made it settle below and make cracking noises as you walk over it, making it a mechanic to prevent being snuck up on. Kinda like the water on cobble used to do, but something players could control the state of... They could even make it disappear if a grenade went off near it, since that pulverizes glass quite a bit. (trust me)
@uwunora
@uwunora 10 месяцев назад
what is this man up to
@Bie2013
@Bie2013 10 месяцев назад
Thanks for the new upload philip-san haha
@IbisOffgridLiving
@IbisOffgridLiving 10 месяцев назад
I barely play csgo anymore but I love watching your random breakdowns 😂
@whatsappgaming920
@whatsappgaming920 10 месяцев назад
I always look forward to your videos they're so good but they can be better I'm a little biased towards your brother kliksphilip lol... Thanks for making a video on my birthday:D
@toffeechoccy
@toffeechoccy 10 месяцев назад
I have never played a single game of Counter Strike, and yet I can't stop watching these videos.
@gamerfreakUK
@gamerfreakUK 10 месяцев назад
Mr Lip, I hope you look into what the hieroglyphics on the best looking CS2 map translate to. Could be another interesting video.
@CharlieKell
@CharlieKell 9 месяцев назад
the flashpoint theme at the start made me physically pog
@Augusha
@Augusha 10 месяцев назад
i just realized that broken glass could make noises when you step on it, that would be a really cool feature
@landoishisname
@landoishisname 9 месяцев назад
that "have fun" at the end sounded more like a command
@ADreamingTraveler
@ADreamingTraveler 10 месяцев назад
Anubis is actually gorgeous in Source 2. Especially the water effects
@keppycs
@keppycs 10 месяцев назад
I'm absolutely loving the humour in this one
@blenderalien
@blenderalien 10 месяцев назад
I like how these videos are perfect for people only interested in CS2 Graphics because they want to play it, and those interested in Source 2 and what Valve does with it
@Ocer.
@Ocer. 10 месяцев назад
I love 3kliksphilips videos. Not to be parasocial but he seems like a great guy, from all of which I've gathered from over the years. And the music, the editing, all of the effort put into things most would never notice, I appreciate all of it a lot
@edwardown
@edwardown 10 месяцев назад
Your videos are really cool!!!!!11!!
@YoSuey
@YoSuey 6 месяцев назад
I've played almost exclusively office, dust and workshop maps for years, so i tried Anubis on CS2 and was blown away by the graphics. Felt like a tech demo map.
@kotofyt
@kotofyt 10 месяцев назад
That band from overpass moves to Anubis with its new song 🔥🔥🔥
@simpson6700
@simpson6700 10 месяцев назад
This lighting is so beautiful, i almost want to go back to mapping.
@stevethepocket
@stevethepocket 10 месяцев назад
"Almost" indeed, since we're well into the era where in order to make something that looks as nice as the stock maps, you need an army of texture and model artists at your disposal as well. And unlike TF2, there is no repository of ready-made custom assets to pull from. Or like, any mapping community of any sort. Just insanely talented people who conveniently already know each other from somewhere else.
@olzhas1one755
@olzhas1one755 10 месяцев назад
​@@stevethepocketI'm not gonna claim I am an expert, but out of curiosity I watched a few Source 2 Hammer tutorials, and the mapping process is completely different from Source 1 Hammer. Someone even showed that you can make a "good looking map" using dev textures (they made a like a sci-fi arena with them). I assume that with it's more "modelling" like approach you'd need less unique models. At least I would hope.
@Srage006
@Srage006 9 месяцев назад
Anubis already looks beautiful to me and more vibrant than most maps in CS:GO, so I'm quite surprised at how much CS2 improves on it.
@rory2365
@rory2365 10 месяцев назад
I can't believe you managed to make a fourth video about your trip to Jordan
@PMARC14
@PMARC14 8 месяцев назад
I hope they update the pyramids from the standard smooth style, to some of the more funky destroyed ones. Not a huge thing but a fun detail as smooth pyramids are much rarer. Maybe when a valve employee goes on vacation in egypt.
@gusfork
@gusfork 10 месяцев назад
philip cs2 videos my beloved
@user-fe2oh8oj2u
@user-fe2oh8oj2u 10 месяцев назад
I would love if broken glass stays on the floor. And when someone walks through, they make a sound. Would be another great sound cue to play around.
@richardsubtil
@richardsubtil 9 месяцев назад
about the bangers in cs 1.6 maps like Italy; in Brazil we had the cs_rio custom map, wich had within some walls a RAP song about police and thieves, and the name of the song is Rap dos Terceiro; and in the same map, at another location, in a bar, a radio playing a Samba classic called A Semente... That was THE golden age for my childhood 🥲🥲🥲
@channel11121
@channel11121 10 месяцев назад
Never stop getting distracted, it's why I watch!
@ethanbear360
@ethanbear360 10 месяцев назад
"Hey boss, the CS2 update is ready!" "When is 3kliksphilip next going on a trip?"
@san6788
@san6788 10 месяцев назад
thank you for video I really like them
@rodnizzle
@rodnizzle 10 месяцев назад
CC going crazy on the first couple seconds
@myztklk3v
@myztklk3v 10 месяцев назад
they probably removed the boat because it doesn't move when people are on it/in the water around it, since it's not actually floating.
@geronimo5515
@geronimo5515 10 месяцев назад
9:34 @3kliksphilip I've noticed this "bug" in almost every game, no matter the engine. I wonder why this software issue has not been resolved across all these years. (in any engine for that matter) Particles close the camera cause incredible lag for some reason. It's a very noticable lag issue in some games
@chocolate_maned_wolf
@chocolate_maned_wolf 10 месяцев назад
I wonder if it’s because the transparent particle texture is making the entire scene be shaded by it (like glass) behind it, AND is changing every frame
@edwardevans1498
@edwardevans1498 10 месяцев назад
Isn't it because there is suddenly a lot of objects that cover a big part of the screen each? If they would appear further it wouldn't be that much of a problem because they would be smaller which means, there would be less to calculate.
@vibaj16
@vibaj16 10 месяцев назад
In this case, I wonder if it's due to the water maybe using some sort of parallax occlusion effect for the 3D looking ripples, which is slowing things down when it's happening with most of the pixels of the entire screen
@sjb8178
@sjb8178 10 месяцев назад
it's not a bug
@TheScarnak
@TheScarnak 10 месяцев назад
The painted on sun in an otherwise fairly photorealistic game is hilarious! 4:14
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