How to create and use a Tween that interpolates to and from values using a curve - thus allowing you to create any easing you want. This also allows overshooting, undershooting, returning to your start value and meandering through points. This is a powerful tool that has made standard tweens redundant in my personal game development.
All the code is avaliable on my Github here:
github.com/bramreth/godot_tut...
Timestamps:
what are easings: 1:00
The CurveTween: 2:40
Using CurveTweens: 7:01
Examples: 8:54
Social links:
Twitter: / bramreth
Instagram: / bramreth
My games: bramreth.itch.io/
10 июн 2020