@@WolfHreda makes sense to me. If I'm watching a show or movie and it suddenly turns back&white, I'm going to have a harder time noticing some details. Besides, darkvision being able to see perfectly in areas with literally no light whatsoever doesn't make a whole lot of sense unless it's magic, but several nocturnal non-magical animals have darkvision. So being able to see it pure darkness as lightly obscured seems totally logical. Im pretty sure it's entirely RAI and RAW.
@@noblesseoblige319 I think they were referring to Devil's Sight, not Darkvision. RAW, Devil's Sight ONLY works in complete darkness, and does nothing in dim light.
@@MumboJ Hm. Okay, that's fair. I still think it's fine, but I can get behind having an issue with devil's sight being able to see better the darker it gets.
@@WolfHreda Well, devils sight is a thing because it uses darkness instead of light. If you have less of what you use to see it gets harder to perceive.
My first thought when I saw this was grabbing fiendish vigor. 1d4+4 temporary hit points at will is pretty strong for tier 1 and you can switch out later
@@96LoganAlways filling your Arcane Ward in between fights by constantly using Armor of Shadows to cast Mage Armor over and over until the ward is full, yeah. And you don't even have to prepare mage armor, and can instead go for stuff like shield, absorb elements, and so on. Ultimate spellcasting tank. (at least, without multiclassing)
So I just played a one shot game with a few friends (I am very new to DnD). We came across a cult trying to summon a demon, so I (a tiefling warlock) made use of three spells/cantrips in succession: thaumaturgy, to cause tremors in the ground, silent image (through misty visions) to create the illusion of fire rising out of the ground and coalescing into a humanoid form, then into a lesser demon, and minor illusion to make the sound of it speaking 'Your prayers have been answered...' in infernal. I then proceeded to make it look around at the cult, then down at the sacrifice. A look of disgust crossed its face and it vanished back into the ground. The cult was really confused, believing that their ritual had worked, but that their use of a sacrifice had somehow disgusted a demon. (I feel that this would have worked regardless of whether the spells occured all at once or 6 seconds apart - since each takes an action to cast - because the order of events kind of made sense to have time between them: the ground starts shaking, *then* fire rises up out of the ground and a demon appears, *then* it speaks.)
There's also another really interesting use of Silent Image: cover. You can create a big wall in front of you and your group, with small holes around it. With it, it's considered three-fourths cover, similar to how archer sheets are in most dungeons, and they enemy would only lose this hinder if 1) you dismiss the image 2) it makes an Investigation check or 3) the spell is dispelled. With Major Image, I was able to close the path goblins were trying to pass by with a huge rock, moving around with sounds, giving the impression I was an Earth Bender. With a friend, you can do a similar thing with Minor Illusion and Silent Image. And hey, if everything goes wrong and you don't like the options presented, there's always Armor of Shadows. It's a free Mage Armor, giving you more space for casting spells. It's pretty good, especially in Tier 1 where spell slots are somewhat scarce.
@@alanschaub147 they can create cover. Kind of. The enemies act as if they are real. So if you create soemthing that they cannot see you then it might as well be cover cuz they aren’t going to shoot and can’t target you with spells. So while that is more like obscurement than cover, but still
If enemies were trying to hit you through narrow openings, the first shot that missed would pass through the illusory wall. If they didn't even bother to try, that's another story.
Step 1: be abjuration wizard Step 2: take armor of shadows Step 3: cast mage armor on yourself repeatedly to restore your arcane ward hp between combats Step 4: profit
This is what I would pick for my Variant Human Warlock. And since you are a Warlock you can choose the ones with Warlock as a pre request. Have your devil's sight or Agonizing blast at lvl 1. I actually find it difficult to not choose this with Devil's Sight on any human character. My only problem is I'm also the only one that will play a Warlock in my group.
I think this feat is most valuable to Warlocks. Invocations really are the backbone of the class, and most campains you'll play end before you get 4 spell slots. Those extra 1 per day casts and eldritch blast enhancers are a force multiplier. You really can't go wrong in whichever you choose.
if you're pact of the tome, you might as well get this lv4 so you can get Book of Ancient Secrets a level earlier and start finding rituals for it sooner. Strictly better than ritual caster, which is also a feat.
My favorite use of misty visions is making mission-impossible style camouflage walls that make your party invisible while moving, as long as you remain inside the cube.
Always-on Detect Magic is sneaky good. Everyone takes it as a Ritual which really puts the cramps on keeping it up, as a practical matter. But as you say, it points out a TON of useful info if always on. I also LOVE Mask of Many Faces... SO ELITE for the interaction phase. Tough to fit into a combat build, but of course not every build is combat-optimized. Silent Image at will is solid (I did a Deep Dive on Major Image on my own channel that covers a lot of the uses of Silent Image), especially, as you note, with Illusory Reality. But by the time you get it, you also have Permanent Illusion and Malleable Illusions so I can't really sanction keeping Misty Visions at that Level, as it's too redundant.
I love detect magic as well but on any character that I'd pick this, I'd make a drow and grab drow high magic for 1/day levitate and dispel magic as well
It isnt always on, its at will. Your character would need to recast it every 10 minutes for permanent detect magic then its range is still rather short and doesnt pierce through a lot of material. It's nice to have but more of an rp ability.
@@drawbyyourselve How is Detect Magic at will more of an rp ability? You get to see magical traps, hidden passage ways covered by illusions, magically disguised people, figure out if a fancy sword is magical or not immediately. You know everything magical in a 30 foot radius. 30 feet isn't short- what magical thing would need to be beyond 30 feet for it to be significant? Even if there was a magical trap ahead, not many traps trigger if you're 30 feet away. And if there's something hidden by illusion magic, 30 feet *radius* is enough to cover entire rooms. All that for 1 feat is insane. 1 action every 10 minutes (only when you want to) is minor. It's one of the best 1st level spells to cast at will, with spells like Charm Person, Magic Missile, sanctuary, or healing spells being better. It's especially powerful in high level gameplay where pretty much the only thing dangerous to your party is magic. The only scenarios where I don't see this as pretty powerful is in low magic worlds.
Are people just ignoring the fact that detect magic is concentration? Sure you could hypothetically keep casting it once duration ran out, but you wouldn't be able to concentrate on another spell. So no Guidance, Bless, Silent Image, Invisibility, etc for the possibility of seeing something magic. It's a really good invocation, but saying it's "always on" is like saying Guidance/Resistance is "always on"
this feat is EXTREMELY powerful for wizards, armor of shadows and misty visions work super well with abjuration wizard and illusion wizard respectfully, an abjurer no longer has to spend an hour ritual casting alarm to recharge the arcane ward this worked super well with my level 10 wizard who had shield proficiency making him hard to hit and even if he was if he didn't lose more than 25 hp in the fight he would get it back full in 1 minute, and as mentioned in the video illusion wizards will have massive use of their illusory reality ability since its only limited by the amount of illusion spells you can cast having unlimited illusions is so powerful.
Grat video, though 1 thing I do think you missed to talk about is that, yes, silent image at will is great for an illusionist, but abjuration wizards have the option of Armor of Shadows which gives at will mage armor, effectively allowing at will abjuration ward upkeep, which can come in quite handy, straight abjuration wizards can get lots of extra ward from it, and hex dipped ones still get to save having to take another warlock level to make sure their ward can stay relevant each combat.
I second this (and understand it being omitted for being a niche thing), but my tabaxi swashbuckler (1 level of warlock, Cat Lord Archfey patron) picked up this feat specifically for Armor of Shadows - that can has a Dex of 20, and mundane armor is significantly less useful to him than mage armor. Truly, for any class that can't use medium or heavy armor, there's no reason to wear light armor if mage armor is an option. You save on encumbrance *and* get better armor value. Not until a +2 studded leather (or otherwise interestingly enchanted light armor) does mage armor stop coming out ahead...
@@BrazenBard That's not at all what my argument was, I don't think mage armor is too often worth unless it's used for abjuration ward, besides, you could have just gone hexblade patron and been better off with medium armor and more feats for a long time with regular point buy
@@anarcnamedjustin3451 Ah, not a point buy campaign, but aside from that, mileage may vary. My tabaxi is a rogue with 20 dexterity. Medium armor is out of the question for all of the reasons; first it weighs a crapton (relative to mage armor), and with strength 10, you really want to cut all the excess weight you can. Second, medium armor allows max +2 AC from dexterity; even with the half plate, that's a maximum of AC 17, the same as is possible with a studded leather, for the added bonus of costing 705 gp more, weighing three times as much, and giving disadvantage on stealth... So for a *rogue*, Armor of Shadows is very much worth it until a +2 studded leather, or otherwise fancy enchanted light armor comes along. Plus, going Hexblade would actually diminish damage output for a dual-wielding rogue with, again, dex 20. :P Now, allow me to point out an important distinction in my statement - I said "when mage armor is an option". I did not say specifically "armor of shadows" - having a wizard or sorcerer in the party willing to cast mage armor on you, or a magic item that does the trick, is just as good. But when you're a dex-focused build, physical armor just ain't where it's at...
You should see what I did with illusionary reality and the 7th level mirage arcane spell. I basically built an entire city in 10 minutes, and renting out the spaces for people who wanted to live there getting thousands of gold leaving behind a simulacrum to recast the spell while I was away. If anyone fails to pay their rent they have 10 days to get the money or their houses will quite literally disappear of course churches and places of religion don't need to pay because that's just the decent thing to do along with a few other exempt parties.
@@jiminkpen9750 1 minute is a long time in combat. Imagine creating a small room with arrow slits for your ranger to shoot from. That's 10 rounds with 3/4 cover.
@@kirawillrise Sean was talking about using it with illusory reality to create a town. I don't see the connection as they are used at totally different times and purposes. Yes, it's great for what you mentioned.
@@jiminkpen9750 Illusory reality has no once per day limitation, and, as a bonus action you can use illusory reality to make a maintained illusion real for 1 minute. Mirage arcane lasts 10 days. if the dm rules that you can preempt Illusory reality running out this becomes entirely possible... for 20 days at 20th level. at which point you have to come back then Recast Simulacrum who will then use their 1 remaining 7th level spell slot to cast mirage arcane, then once that runs out using wish to cast it once moew Though you could argue that you don't need to use Illusory reality at all. Mirage arcane has a tactile element to it, you can physically interact with the illusion even if you can see through it.
A note on that last one: Never take this for Eldritch Mind. Warcaster gives the same benefit, but with additional bonuses. Now, there might be a time when you want to switch your invocation to Eldritch Mind for the short term, but since you'll never open up new invocation options, you should be able to just pick your favorite and stick with it the whole game. The only one you might start with then switch out is Fiendish Vigor, and it's only really useful for the early levels, so you'll switch it out pretty quick (and I'd argue Misty Visions is still more useful at low levels).
@@ballsdeepe1120 I don't think niche spells that most don't encounter in their games is a good reason for eldritch mind. War caster offers way more utility. It let's you cast somatic spells whilst holding things in your hands. So if your DM is keeping track of such things, which they likely are (anecdotal tho). It also let's you cast a spell as a reaction if someone leaves your melee reach. So you can booming blade them, fire bolt them, command them, etc. As long as that spell only affects 1 creature. These two things are way more likely to be encountered than one or two spells that few use that have a concentration bypass.
@@Lycaon1765 While I generally agree with you about War Caster being better, 2 spells aren't the only things which might happen to highlight the difference. The PHB points out that environmental conditions, even those which don't inflict HP damage, might also require concentration checks (I think waves on storm-tossed ship is the PHB example). Admittedly, this is also DM dependent, and rarely happens to most players. But...it can.
I can't think of a single character concept where I would take eldritch mind as a feat instead of taking war caster. Hell, depending on the build and concept I'm more likely to start with a single level in a class that gives proficiency in Con saves, multiclass into the main class for the character, and still take war caster so that every single attack of opportunity that comes up can be either a booming blade or green flame blade. The "but what about my con saves" bullet point is the least interesting third of war caster. The fact that armchair DMs and munchkins can talk about eldritch mind like it's an obvious upgrade from war caster is proof that munchkinry all to often have no basis in reality. The only reason to take eldritch mind as an invocation is when feats are banned and war caster is off the table.
The only time you'd want War Caster over Eldritch Adept is if you're playing a build that makes extensive use of WC's other features. Those builds are common, and that's totally fine, but if all you want is guarding concentration War Caster ain't it. This is specifically thanks to being able to change invocations every level. If you're in a situation where you get a feat at level 1 -- vhuman, house rule, OneD&D and a permissive DM -- this is what you take over War Caster. Staying alive is more important than protecting concentration, and Fiendish Vigor is a 100-23% increase to EHP from levels 1-4. Once you're in the levels subclass interactions become available -- or in levels where protecting concentration becomes important -- you switch from Fiendish Vigor to either Eldritch Mind, or an invocation that facilitates subclass interaction. Level 8 is the earliest level in which Resilient (Con) can provide a greater statistical bonus than advantage on concentration checks, atop the utility from more hit points and proficiency to all Constitution saves. If your character goes into level 8 with an odd Constitution score, you can take Resilient and stick with Eldritch Mind, or switch Eldritch Mind to an invocation with general or campaign-specific utility without weakening concentration checks. If not, you can max your character's primary spellcasting attribute and stay apace with bounded accuracy without weakening concentration checks. Then at any point later, if you have the free ASI, you can take War Caster and swap the invocation out for something with greater utility. But, it's hardly necessary. Let's be frank, there's a shockingly small band of levels in which concentration check bonuses make or break a character. Tier 1 concentration check DC's are largely static at 10, and you're in a comfortable position with Constitution bonus alone. You're more likely to lose concentration as a consequence of dropping to 0 hit points, than you are failing a concentration check. In tier 2 and higher play, you have control and defensive tools sufficient that if you're in a position to lose concentration, you likely misplayed and need to identify and solve for that root cause first. Hits at tier 3 and higher play cause concentration checks of such a high DC, you're unlikely to pass regardless -- assuming that hit didn't outright drop you to 0 hit points. At which point, you're likely to recoup utility from a different invocation than you will being locked into War Caster (and begging your DM to let you trade feats because it hasn't worked out as well as you thought it might). Let's put this together by way of example. I'm making a character for DiA right now. This character will be a scribe wizard, and I started him with 16 Con, 17 Int, and Eldritch Adept (Fiendish Vigor). My current game plan is to take +1 Con/Int at level 4, and swapping Fiendish Vigor for Eldritch Mind for guarding concentration. At level 8 I'll be taking Resilient (Con), and swapping Eldritch Mind for Devil's Sight. Zero net loss in guarding concentration when it matters, and I get two things that REALLY matter against tier 2/3 fiends: devilsight and Constitution save proficiency.
@@CitanulsPumpkin it's not armor of agathys we're looking for. It's armor of shadows invocation (i.e infinite mage armor) through the eldritch adept feat
My first thought with Mask of Many Faces was a Changeling Whispers Bard with Keen Mind, that can steal someone’s face and surface level memories by killing them, and effectively have a _permanent_ disguise of the one they slew. A true Changeling.
Considering that the feat has a perquisite that you have spells it may use your spell casting ability modifier. Especially since the entry for evocations themselves in the phb says it uses your spell casting ability modifier
This is my number two feat in my priority list for my cleric. I already have war caster, and I'm thinking either resilient con, martial adept (for tripping), or this. Keep up the awesome content
Your concentration is already covered with War caster so I advice not going for resilient con but I mean, its up to you. I would go Eldritch Adept, Fey touched or ASI but its up to you. Your the boss.
Just one quick note, war caster's concentration part works only for damage - not for weather effects or sleet storm. Eldritch mind works for anything. Great choice for pure, non-gish caster
@@roundrobin1912 That's why I usually prefer eldritch mind to war caster. If you're a pure caster, the ability to cast while holding a sword and shield is basically pointless, you definitely don't want to be in a position where you can make an opportunity attack, and you really want to protect yourself from stuff like sleet storm. The only reason to take war caster is if you'd rather pick an invocation like devil's sight. Because devil's sight and darkness is just... SO fucking good. ...Also, I know this is from six months ago, but you should always take fey touched. You get a one point ability increase, you learn misty step and can cast it once per day for free, and you learn a 1st level divination or enchantment spell from any class, which you can also cast once per day for free. Always take fey touched. Give your barbarian fey touched. Everyone gets fey touched. Use fey touched and only fey touched. Nothing but fey touched. Just fey touched. Just fey touched. Just. Fey touched.
@@snackcakesmcgee7729 fair points, but for mentioned pure caster darkness is not so great to take devils sight. If you cast it, it can be deteriorating for your party. It also consumes your concentration. If someone ever dares to cast it on you... You can walk out of it, dispel, counterspell it, have alert feat(you desperately need that initiative above else), cast anything light producing lvl 2 or higher - and most aoe spells don't require you to see target. One thing I can see it used most effectively, when you need to capture teleporting mage, let's say, with forcecage. If need concealment or cover, you can cast illusions (even minor one might work) Oh, and beautiful thing of that feat - you can change it every level. At will mage armor for abjurer is great - change invocation after 18 to Eldritch Mind i.e.
A big issue with speaking with animals as a form of information gathering: They probably can not tell you what someone else saied. Cause they did not understand it, either. Cause they do not speak common. But they sure can tell you that the woman with the big colourful thing on the head has been with the shiny guy at the gate that keeps shooing away the rats and other humans an awful lot.
What about abjuration wizard’s ward - cast a leveled abjuration spell (Mage Armor aka armor of shadows)get wizard level + INT temp HP, which you can give to people. (Cure wounds temp, for free?)
@@jamescampbell2353 yeah, I haven’t abused it, and we’re just doing one shot stuff quests serial style, so no one knows about his power yet. Also, have a familiar, so have done it through touch lolol
My first thought on seeing Eldritch Adept was "Abjurer Wizard that takes the Mage Armour invocation and always has their Arcane Ward hit points", and my second thought was "High-level Diviner that takes the Arcane Eye invocation and therefore has effectively infinite 1st and 2nd level spell slots". My third thought was "Some dumbass is going to take Thief of Five Fates with this, I know it."
Div wizard with the arcane eye invocation would not get a slot back when they cast it that way. It says you get a spell slot back when you cast a div spell using a spell slot. Using arcane eye through the invocation does not use a spell slot therefore you would not regain a spell slot of lower level.
The Arcane Eye invocation has a level 15 prerequisite. That means you need 15 levels in warlock to get it. You're diviner is better off taking 3 levels of warlock, picking up pack of the chain, and both voice and investment of the chain master to buff your invisible familiar.
With Silent Imagine I would probably do stuff like when trying to get away from people just run and put up an illusion of a wall to hide behind that looks exactly like the walls around it when i've broken their line of sight.
I love Invocations during the short time I played a Fey Warlock. Having Shadow Armor was a lifesaver and I annoyed the shit out of my DM with it. Gotta say though, with my newest Druid I'm playing, I may pick this feat up once I max out Wis just for the "passive" items listed here, they're all 🥇!
I am playing a celestial warlock with an entertainer background and picked this feat just so i coul affort both disguise self and silent image at will by lv 3. My pc is loved by most of the kids in the towns we visit :3
This channel is perfect for me lol. I already watched and rewatched all of your videos and I enjoy it. I like your more analytical and statistical style of video. Continue doing the good work!
Funny thought occurred to me about the Silent image of a giant ape and a second caster memeing, I mean "aiding" with Minor Illusion. Silent Image caster animates the giant ape huffing and puffy as if about to let out a massive roar Minor Image is then cast to produce the sound, and as the giant ape goes to let out it's loud, thunderous and blood curdling roar, what is heard is... the tiny meow of a cat.
Major Image would be the better since it adds in the 5 senses with increased Cube ft range. But I like illusion spells for my Eldritch Knight. Even though, Illusion Spells are the hardest School of Magic to master, for both Players and DMs.
Remember that Misty Visions STILL follows by the rules of ‘Silent Image’ and that the Designers of both Silent image, AND Misty Visions confirm that you can only concentrate on ONE illusion at a time.
The thing with Eldritch Sight is that is says you can CAST it without using a spell slot. That means you'd have to recast it every 10 minutes, and it takes concentration. Definitely have it on when you are suspicious, but it WILL likely be noticed when you refresh it, at least if your DM is a stickler for casting spells being obvious.
I would say the text isn't in error. If it has a spell effect then the spell says you use your spell save dc which is determined when you have the spellcasting or pact magic feature. So it's unclear because its slightly buried but if you follow the rules for stuff it checks out IMO
I'm a newbie who hasn't really played wizard so my opinions may not be worth much, but in the PHB, no mention is made of the Abjuration spell consuming a spell slot, just that the abjuration must be 1st level or higher. Personally, I'd only use it to renew my ward out of battle, because in battle there are probably better spells to use to charge your ward and protect the party.
i love to take this as a vuman and then dunk on my other party members. oh wow you can see slightly better in darkness to a range of 60ft i can see completely unimpeded out to 120ft, what's that wood gnome you can can talk to small beasts and cast minor illusion imagine if could get a better version of either of those oh wait i can, hey changeling have fun with that identity crisis while i go pull off the heist of the century scott free and with perfect mental health
False Life and Mage Armor at will invocations are also great survival choices. False Life is pretty much free healing and Mage Armor = higher AC all the time.
Finaly someone who realises how good Beast Speech is. The talk with animals spell is killed by it's short 10 min duration, imo. This invocation removes that.
for me the eldricht adept and the invocations can be separated in two groups: -devil sight -casting certain spells at will devil sight is almost a requisite for all martial classes that can cast darkness (eldricht knight, arcane trickster, oathbreaker paladin, shadow monk, bladesinger, etc.)or that have acces to the inate spellcasting hability (drows, half-elfs drow heritage, tieflings) being able to see while your enemys are blinded is OP, they have disadvantage, you have advantage and they cannot cast spell or use habilties that requires them to see a target. its also good for races that dont have acces to darkvision, like humans or halflings -having a spell at will is also amazing false life is good for low tiers since it doubles your HP silent image is amazing for obvius reasons, and its even better for ilusion wizards, its like having the infinite stone of reality detect magic can be gamebreaking since you can have it active all the time if you are a martial class mask of many faces its literally like having hat of disguise self but even better eldricht mind is shit, just pick the feat of warcaster
Misty visions still has the issue of needing verbal and somatic components so it's obvious you are spellcasting. Still an amazing invocation though and one of my first picks.
I could be mistaken, but I'm pretty sure that since you already require the spellcasting feature in order to access this feat at all, it'd then just use your spellcasting modifier by default, right?
I would say it has to be Charisma, because that's the spell casting modifier for the Warlock, and these are Warlock class abilities. If you took Magic Initiate feat, then the spell modifier is that of the class whose spells you took. Artificer Initiate uses Int, which is the Artificer spell mod.
The only problem about lv4 and below Illusion Spells... ... ... If 1 arrow passes through the Illusion, then whoever shot that arrow will instantly see through it as an Illusion. But Illusions are fun... If you sacrifice DPR.
Subtle Spell and Portent are two of my favorite features. They could win every magic duel. Let’s say you roll high on one Portent, and low on another. At the start of combat, you apply your high Portent to Initiative so you go first. You cast Tasha’s Hideous Laughter using Subtle Spell, so it cannot be Counterspelled. You then use your low Portent roll to make sure the target’s Wisdom Save is below your Spell Save DC. Your opponent is now incapacitated, and the spell duel is over!
@@Bilbrons-and-Dragons the big clue is the number of times a session the DM reminds the players that their spell cast will be obvious and draw attention in social situations. The immunity to counter spell is just a bonus. A big bonus
@@Domina7ion Watch this video on Levitate! This is a good spell to use with Portent and Metamagic, as well. I love Divination Wizards because I hate wasting a spell or turn. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AbE45fVtpuA.html
at the moment I'm playing a V human artificer with this as his racial feat. I personally love it because its effectively a free infusions (equivalent to +1 studded leather) now I have room for my +1 sheild instead. its very fun to explain narratively: he is a weird cyborg like character with panels coating his skin. :D
? No. Illusory reality is a subclass feature of an illusionist wizard, not an evocation. He's showing it here to demonstrate how it combos with the misty visions evocation which allows at will casting of the Silent image illusion spell.
"I suggest you be annoying with this" Bud, I played a Drow with High Drow Magic, which grants you Detect Magic for free, and holy crap was I annoying. Every time we entered a room I even remotely thought was suspicious I told the DM I cast Detect Magic. He was glad when that character was retired. XD
Don't forget the spell components. Always-on Detect Magic? Sure, as long as you pause every 10 minutes to chant and wave your hand around for a few seconds in a blatantly obvious display of spellcasting. In a meeting with a nobleman? Suddenly his guards attack with readied actions in response to a potential threat. Talking with an NPC spellcaster? Counterspell. Roll for initiative. RAW, even spellcasters can't identify which spell is being cast without burning their reaction to make an Arcana check, so you're going to cause a lot of misunderstandings.
Since I'm not finding any comments pointing it out anytime in the last year: When you take this feat on dndbeyond it tells you that your casting ability for the feat is your choice of INT/WIS/CHA when you take the feat. So the DC is 8+PB+your class's casting ability modifier
But Kobold, pigeons aren't in 5e!! ... pretty sure you pointed that out in another video. Hilarious oversight on WotC, I'm just learning what I can. New player with DM aspirations, there is alot I don't know and these videos help
although it isnt anywhere near as busted as misty vision+illusionist. An abjuration wizard can replenish their ward in 0.5 to 2.3 minutes (depending on int mod and class level) for free if they pick armor of shadows.
I use eldritch adept to get armor of shadows for free mage armor on my eldritch knight/arcane trickster, so that I can never have my armor taken away and I can always summon my heavy crossbow to my hand with eldritch knight’s weapon bond. Once I get armor that I think is worth using, I’ll swap it out for devil’s sight, misty visions, or eldritch mind
I am yet to watch the video, hopefully Taking Devil's Eyes for a class that has access to Darkness, especially a melee one, such as Shadow Monk or Hexblade is at least mentioned here
Correct me if I'm wrong, but detect magic doesn't auto reveal invisible things. You still have to see the object to see the aura around it, this is why see invisibility is actually useful and not completely trash.
Hey man, I'm liking the content but you should listen to your video and literally any other video without touching your volume. Your videoc are MUCH quieter requiring me to adjust volume to hear your video and again to listen to someone else's comfortably. Little things like that can cause many users to drop content in such a content rich environment.
Beast speech and Druidism…people underestimate that stuff… imagine being in the Curse of Strahd setting and being able to talk to all the animals and ask them about what they’ve seen…same goes for speak with dead.
My current wizard build uses this feat. Armor of Shadows is a godsend on lower levels, and then you can change it to Eldritch Mind at later levels, when one 1st level slot a day ceases being a big cost.
Eldritch Might is dumb on a non warlock, due to needing the eldritch adept feat, you should have taken war caster from the start, also a feat, so no loss.
I mean, as a DM, if one of my players were so dissatisfied with Eldritch Adept that they switched it to Eldritch Mind, I’d just let them switch it for warcaster.
I also think it's fair to reflavor it as a sorcerers magical muscle, or a druids ability to interface with primal magic, that let's them do it. So on and so forth, don't be boring.
@@Razdasoldier True... But not all Invocations are locked behind the Warlock. Most are but not all. Silent Image and Mask of Many Faces are just the few.