I would imagine he blocks out what each character will say and does all of their lines before changing to the next character. Your version is much funnier though.
They're quintuplets, but their parents kept secrecy, so they had to pay only once for school and medical care. Their names are Jacob, Jecob, Jicob, Jocob and Mark.
RAW, weapons do have hit points. I believe the table is in the DMG, and it's based on object size and a rough generalization of material strength. I'd personally only inflict damage on them if they're specifically attacked or caught in an AoE while not being worn or carried
@@leonardorolingstella8554 I've been writing my own system for a while and in my game there is a Weapon's Quality mechanic, basically you can upgrade your WQ and when an ennemy crits you and you fail all saves you can sacrifice a level of WQ to save yourself at least from the Crit multiplier. As long as your WQ doesn't go down to "Destroyed" you can reupgrade your weapon back, and of course, upgrading your WQ gives you slight bonuses
Role-playing so good you give an automatic natural 20 is actually a great DM move to incentivize thoughtful RP. I did it as a joke when a player literally wrote a poem between sessions as a Bard. Was a "whoops, the players now think if they RP super good their effort overrides rolling a d20. This is a good problem to have."
Because the player was using what's already in the game, I guess? If the player said straight-up Zonai Tablet homebrewed then the DM might've rejected it.
@@mslabo102s2 also not like in the og Skyrim video where a guy was treating the entire logic of the world like skyrim. this player is using actual physics and fun ideas with what he has, instead of convincing himself he can do things he cant
I was in a Star Wars game once and adapted James Bond as a rogue, sharpshooter type. My GM liked it so much he adapted M16 headquarters into Coruscant, had Q-Branch and everything!
@@Nero-ii2sb oh, it was! Something very satisfying about seeing Q Branch having access to Chyburd chrystals, and M16 training making you able to resist force mind effects... Miss that game!
people of hyrule: can't figure out how to put a wheel on a cart link: piloting a mech he made from a bunch of sleds, some wheels, a few logs, and a steering wheel.
Just as a heads up it would not be nearly as effective as it sounds. Gust Of Wind blasts from you and doesn't affect your own square, and it only pushes people 15 feet (vs a 60 foot fall). It could in theory be used to get allies from say one high roof to another, much shorter roof, but it's wicked inefficient.
@Chloe Cartwright yeah, but newtonian physics imply that gust could be used as a propulsion, provided the person is light enough. It's up to dm discretion, of course, but personally, I think it's awesome enough - without breaking the game - to work in my game
@@Kate-Tea yeah I have a "that's so cool you don't even have to roll" kind of DM, and also I'm married to him, so I have advantage on persuasion against him
next session he has a prosthetic limb replacing his burned arm, it's a special limb though it can cast fabricate as an action, but the things it creates disappears if he is ever more than 20 feet from it.
@@spiritmaster21 Nobody's gonna play the huge rock guy with a giant slab of a greatsword who can launch himself like an explosive cannonball? In that case, I'll make the sacrifice of playing him.
5:22 Critical situation, the DM says: That's an action, its the end of your turn The fighter with a serious face: ACTION SURGE! THAT WAS SO COOL OMG, this is LITERALLY one of the best feelings in a campaign
Ya, same. Honestly, those spell uses were awesome. Now I have ideas for whenever I get a chance to play my wizard I created (which will probably never happen)
@@theactorsdungeon3898 Same. I actually think the Legend of Zelda games look cool (I always played as Link in the Mario Kart games that you could play at stores) but I don't have a Nintendo so I've never had the chance.
I have the exact opposite situation where I have 140 hours in totk but do not play d&d there is a power that lets you swim directly through ceilings yeah. I swam directly through a big rock guy once
@@QuatarTarandir So what you want to do is to NOT install the yuzu emulator, REFRAIN FROM downloading a rom of the game online, and MOST DEFINITELY AVOID playing the game on PC.
My group just finished a Zelda-themed campaign. And three years later, I can't count how many times I've had to tell my friends that Ganondorf was not killed by a fishing pole, or that taking out a pictograph machine doesn't slow down time. But would I do it all over again? Without a doubt. Thank you for letting me experience that feeling again.
@@KamenRiderKyle why can i imagine a in-character aurgument about how the fishing pole can kill ganon? even if i don't play D&D and just listen to the horror stories, this facinates me
I mean if they do that give Ganon his smash moveset and just have him warlock punch and kick them to death. Maybe as a last resort have him do the side special Ganon suicide
4 years ago, we jumped off a sky island from several miles up. Naturally, our DM wasn't expecting us to do that, but once one of us did it, the rest followed suit without hesitation. Hastily improvised skydive combat was had, fun times for all.
This is creative and amazing! Lol. Love the idea of combining spells or using them in different ways to mimic video games. Cook weird shit to make random elixirs is definitely something I'll add now
That's not even a new thing really. I've lost count of my players being like "Hey can I instead do X with Y?" and it's some ridiculous combination of things that I'm like 🤔🤔 "Sure! Fucking try it! Roll the dice!"
@@happyninja42 true. Mostly meant how he went about it in the vid. Most of the people I play with try to just mimic to mimic not actually in the moment creativity or fun. It's maddening.
@@airdragon11studios your middle sentence was a little choppy but I think you meant to say that they just mimic things they see from other sources in D&D? This is true, but considering how often GM's straight up pull inspiration from other sources for their campaigns, and just file off the serial numbers, and give them a fantasy skin, I don't really have an issue with, for example, an Aeromancer just trying to copy Airbending from Avatar:the Last Airbender. It's fun, it's got them engaged and excited about playing, so I don't mind. I'm certainly not going to give them shit about it, when I'm currently running them through a campaign that is a hybrid of an episode of buffy the vampire slayer, and an obscure PS2 game that most people didn't play, but that I fell in love with 🤣 I just meant that the idea of trying out crazy shit with the average D&D party's grab bag of tricks, is pretty standard for the genre. It's one reason we love it so much. For those times when someone is like "Can I just like use X like this instead? It's really just changing the axis in a 3d space, nothing else." And the GM is just like "damn that's brilliant! yeah try it!"
@@happyninja42 agreed! I'm fine with inspired mimicry. I meant uninspired mimicy. Like being iron man and that's it. Not making it fit into the story or world. I play with a second group now thankfully. Old group would just pull anything from anywhere and force it to fit. Rather than using it as a starting point to make it their own.
@@airdragon11studios yeah I agree just copy pasting is not the best. but, i've come to accept that some of my friends are just not terribly good at improv and creativity, but they love playing D&D. their brains just don't wire that way to try and problem solve from weird angles. They're still fun to play with, just not a lot of creativity in their characters
I remember using the "you don't even have to roll because it's so cool!" line as a new DM. It totally had nothing to do with me over-tuning an encounter and not wanting to tpk my friends
at least 2 levels fighter for Action Surge. also a lot of Bard levels for the spells (sorry to say, Heat Metal isnt a wizard spell, so he'd need to be a bard to cast it alongside everything else here). 10 levels of bard to be exact, with Telekinesis and Passwall being the level 10 Magical Secrets, and Gust of Wind Meld into Earth being from Lore Bard's earlier Magical Secrets at level 6.
Most of those spells are wizard spells. 2 level dip into fighter minimum for action surge. He’d have to have multiclassed 3 levels into bard or druid for heat metal, or he just lied to the gm
I like how taking inspiration both causes lots of cool and creative solutions while also trying dead-end approaches which can’t do anything I think it captures the ups and downs of taking inspiration from something. It can encourage both lateral thinking but also silly learned rituals
i one time used a pregen character and fought a baby sea serpent under the control of a pirate lord guy. i was scrambling through my spells for multiple turns, when the DM said (through a successful insight check) that the control of the sea serpent was a frighten effect on it. i look at my spell list i was given from the module, and shot my fist in the air. i set my hand on its head and cast Heroism that was the most satisfying spell use i have ever had
"This is so cool you don't even need to roll" is DM translation for "I over-tuned this encounter and boosting your power while still making it feel cool so that I can hide my mistake."
This video is giving me ideas for ways to use spells Edit[mainly because I forgot to put it in] There's a lot of crazy shit you can do in Tears of the kingdom, and I'll probably applaud other players if they find a way to do the same things you can do in that game
For people wondering about rules as written stuff: Feather Fall + Gust Of Wind: This doesn't quite work the way he describes, though I like the idea. He's correct that you can use both spells in one turn, however, Gust Of Wind is a line of strong wind that blasts from the player casting it, not from some other location.. so you can't get pushed by your own gust. As for teamates, you'd think that so long as they jump infront of the first one on the same round then you could time it so they get pushed for at least the 60ft line of Gust Of Wind... and I think you can actually! In Xanathar's Guide To Everything it has an optional rule for falling on p.77 - which basically works by having you fall 500ft instantly, and if you are still in the air during your next turn(s) you decend 500ft again at the end of your turn(s). So, using this, I would say (though this may be a matter of opinion) that you can apply the same to featherfall, changing the 500ft to 60ft. Meaning, if you had two players falling with featherfall in the same round then they would be at the same height each round so that Gust Of Wind could be used. From what I heard in the skit, I don't think the players are in initiative and this makes things way easier then it would otherwise be (mostly cause of Feather Fall only targeting creatures that are already falling, and if they were taking turns they would be jumping at differnt times and have to do something to negate that). Anyway, trying to push a teamate with Gust Of Wind presents its own problem, that being it would require the player trying to be pushed to make a strength saving throw - since it doesn't say in Gust Of Wind that a creature may willingly fail it.. meaning nothing would happen if they succeeded. But if they failed, they could be pushed 15ft... at the start of their next turn. But hey, they would still maybe get pushed along! So, it sort of works, but not on yourself. Telekinesis + wooden board: Yeah, this is pretty sick. The only gripe someone could have could be that the board counts as being "worn or carried" since people are like on it or something... but I think that's a dumb way to look at it. I say, so long as the total mass of the board and the players on it doesn't exceed 1000lbs then its fine by me. Meld Into Stone + freedom of movent: Yeah, I agree with everything here. Passwall: Yep, that's passwall. Sovern Glue + heat metal: There's nothing in Sovern Glue's description that says it sets faster when heated, nor in Heat Metal's that says it makes the glue set faster, so Heat Metal wouldn't make it set instantly. Though, if I was DMing I'd be like.. sure why not, especially since he's taking damage AND using his action for it. Though, he still needs to make the CON save to hold onto the object and a CON save to maintain concentration. Also, as for not needing a roll because it's that cool, yeah I'm pretty sure that's in the rules - don't worry guys.. no need to check, take my word for it >.> I hope he saves the wizard! Overall, Nicely done!
On the last one, he actually doesn't use Heat Metal to make the Sovereign Glue work faster/more effectively! The idea he goes for is heating the metal enough to sorta weld/fuse it to the tooth. (Which... presents its own RAW conflicts, but still!)
i think the gust of wind is more a fun example of applying real life physics to a game if you're gently floating down, then a gust of wind shooting out from you would mean that action had an equal and opposite reaction; especially if it collides with the wall of the tower, thus pushing yourself away from it... how that would work with allies would probably require some literal handholding
... you could put your hands behind you to causing the gust of wind to travel behind you, or target the wind through you with your spellfocus it doesn't say "the direction you are facing" but I guess I'm confused on why you are trying to make creative spell usage not work
That was an awesome video, man. I loved how its great humor gradually built up to create a very interesting narrative in the end. I will definitely draw inspiration from you when creating my next adventures for my players.
As someone who doesn’t play a lot of dnd who wound up on your videos just because they’re funny, thanks for making something where I actually get the jokes
"That's so cool you don't have to roll" is basically exactly what one of my friends said once, because sometimes you just have to reward the party for being excessively creative
I love how every D&D channel I’ve found is also filled with Zelda nerds This is the first time I’m seeing the two intermingle, and I’m not going to lie if I were confident enough, I’d make an Elf that loves the colour green and has a sword. And the sword is good, but there would be things added so the DM doesn’t just say, “Oh god no” Or the DM would say, “Oh hell yeah” but still… Most of it is up to what the DM is okay with. I’m new to this, so I’m partially hoping they’ll be helping me a little on making my first character. The only thing that is 100% set in stone is green tunic wearing fighter. So, in short, Ocarina of Time Link but possibly a bit weaker. For my first game, I’ll probably just ask if there’s any already made characters, because I’m not ready to make my own yet.
Honestly, as a DM (of a different non-D&D roleplaying game), I'd be excited to help you make Elf Fighter With A Green Tunic And A Sword. I like it when my players get into the "role" part of roleplaying, so I'd love someone who already has a good idea what their character would do. I am not sure whether D&D lets non-magic classes have familiars, but if it did I'd even give you an annoying will-o-wisp companion...
Sometimes I imagine while I am playing Tears of the Kingdom the Nintendo Devs are just there nodding at the shenanigans I am attempting and being like "I'll allow it."
Jacob, that little exchange ending with the "Hyyeiight!" at 3:09 had me laughing so suddenly so much what a brilliant culmination of observing derivative D&D players that are then bound to be the ridiculous character they create hahaha and the other player essentially.. pushing his "sound button" in response to catering to his ridiculous choices and meta knowledge hahah and that.. locked-in look of resignation haha
"Our last line of defense will be a random bunch of murderhobos who barely know each other!" Edit: On a second thought "Our last line of defense will be Jacob" sounds way cooler.
idk how the rules work exactly but reactions can happen outside ur turn maybe also during ur turn idk but featherfall casting time is a reaction, not an action or bonus
The restriction is only on bonus action spells. If you cast a bonus action spell you can't cast another spell unless it's a 1 action cantrip. Feather Fall is a reaction to cast and Gust of Wind is an action to cast. There is nothing in the mechanics stopping Feather Fall and Gust of Wind being cast in the same turn. Just as there is nothing stopping you from casting Fireball and then Counterspell in response to another mage's Counterspell. But there is something in the mechanics stopping your from casting say... Shadow Blade and Haste or Shadow Blade and Counterspell.
I like how the DM isn't annoyed by the antics or doing everything in his power to stop it, he's just genuinely asking "is that how that works?" or pointing out when it doesnt to keep the coherence of the universe. Usually in videos like these the DM is just desperately trying to stop it, but TOTK is just so cool that these aren't annoying antics, they're just sick
oh lord this tickled my love for both of these games and perfectly encapsulated what I would do as a player if I could, but as a DM, I'm looking for ways to include aspects of what I've learned from TotK
Dud youbcould honestly make a compelling series with just a set collection of these characters. The Chad and the Zelda player for sure gotta be in the group.
While that's not how Gust of Wind works, it's now how I *want* it to work if I ever run a campaign. I'm imagining a Kenku just wildly blasting themselves in random directions with it. Or an Artificer trying to make a "Jetpack", but only manages to fling themselves into enemies and obstacles.