Maybe Castlevania beats this overall. But the animation on this game is definitely the best I’ve seen. Nice to see some original level design and added mechanics also. I wasn’t expecting what we all saw here. The 2600 homebrew is more like the arcade and even more impressive in the graphical department.
@@Unoriginal_Fox There are three playable characters in this port. One can jump while holding a hammer, and one can climb ladders while holding a hammer. Or you can be Mario and play with the standard rules.
He wasn't playing as Mario. You can play from three characters: Mario Bruno and Tony. Bruno can climb ladders with hammers, Tony can jump with hammers but can't climb with them, and Mario is as he was in the arcade.
The author did a really nice job with this game. I do wish he had fixed the number floors so that there were 6 and 5 (IIRC), rather than the 5 and 3. I'm pretty sure the Intellivision has enough vertical resolution to pull it off.
Cool I finally got to see that board after the tipple elevators board, the best I have ever done is get past the triple elevators board but not that one you died on. You kicked ass on DK Arcade 2 but why did you die when you jumped across that gap? It looked like you cleared the gap and landed on the the other girder safely.
The Intellivision port of Donkey Kong could have looked something like this. Coleco made the port, and there was a rumor that Coleco intentionally made their DK ports for other consoles look awful so the Colecovision version would look superior in comparison.
+Carbonated Lithium whooaaah that’s incredible,no voice module needed,considering the stock psg soundchip limitations,but by mixing all soundchannels together and do some quick volume altering,a wave form can be shaped to allow 1bit pcm playback,this involves extra cpu power but since the intellevision has a 16bit proccesor,it should have no problem doing that without even pausing the game play,brilliant.
+Carbonated Lithium can you ask carl how to squeze NEAR 16bit graphics & sound out of the hardware?? I ask this because even the nes could do this despites being 8bit,while the intv has a 16bit cpu,also ,is there a way to add a graphical expansion chip to the intv to allow real 16bit graphics whilst contrilled by the cpu???
+johneygd It is impossible to 'squeeze' any more graphics from the hardware. The machine can redefine a maximum of 64 cards which includes the 8 moving objects. The sound chip, despite it being the same one in the Atari ST has less control over ADSR. Having an enhanced STIC chip would be cool and was planned for the unreleased Intellivision III, but no graphic enhancements have been done by hobbyists. We pretty much have to deal with what we have or just write for the NES or other system. There is no way to talk to the graphic chip. It is pretty much isolated from the programmer.
Yes, this works on a stock Intellivision and has digitized sounds. Shows what the system can really do. Unfortunately, D2K was never an official sequel, so people have been questioning the legitimacy of the game. We discontinued it but not before selling over 500 copies.