Love your Energy Mo! Thought provoking commentary, - heaps of experience after such a short time too :) On no initiative: Found that it works amazingly well for mature groups that can respect each others space and chance to speak at the table. Much more chaotic to lose initiative with younger ones or if there are a couple of players that get excited and keep bouncing off each other leaving everyone else to sit there.
Your not wrong but I found guiding the group to different players who haven't acted teaches the players to learn to share the spotlight which is a wonderful skill to learn. My youngest group is a group of 11 year Olds and honestly they are more mature than some of my 20 year Olds 😆
Hey if you want to improve your audio I would recommend moving some of your dividing boards just out of frame to act as sound baffling boards. Great commentary, I look forward to seeing more.
Appreciate the feedback. I believe I improved my audio in my newer videos. Let me know if it is still not great. That was the first time I tried shooting a video. 😅
I love how creative both the players and the GM can be in this system. The update with the ability for the GM to not take a fear but create a consequence is one of my favourite things that I’ve seen in a role play system. It feels so refreshing to have a natural consequence rather than a monster just attack you again. I remember the first time Mo used this mechanic we were fighting the giant crocodile and someone attacked its tonsils, so Mo created a consequence of the creature throwing up acid all over the party and the pure joy I felt in that moment was wild. Definitely my favourite system and am loving the games so far! Also side note, the way you explain things; in games and in this video, you explain things so beautifully and clearly. Keep it up and am looking forward to future games in this system.
Hey, I got a rule question for you. How would you rule if a beastbound ranger wanted to have a companion beetle that he carries around inside his clothes, would the beetle always be within melee range of the ranger and not take any action to move since it's being carried by the ranger? Or what if a halfling beastbound ranger wants to ride a tiger companion, could it just use his own movement to move the companion (or move riding) instead of using the action to command the companion so they could use the action to attack instead?
I have dealt with both situations already and they are both mechanically sound. Because an area of effect can damage your Beatle so that is one way the gm can damage your creature but ultimately it is cool to benefit from that mechanic and get extra evasion. Your getting an entire domain card Just for the evasion increase. Secondly my level 10 Had a Griffin for a companion and basically did all their attacks from the companion and mechanically.It worked fine because all the actions rolled were from the companion and so everything was fit.Did not break the game at all.I basically treated it like a pokemon trainer😂
Forgot to add the last part, movement is fine from the companion, as the game usually gives you the ability to move as part of an attack, and if your companion can move far range instead of close i dont see that as a massive problem and you are mechanically taking advantage of your character and that should be encouraged. i am a minmaxer at heart so i love all creative uses of abilities etc.