The funny comes full circle when you realize that John Romero's sheer chill-ness and amazing sense of humor ended up making Yahtzee his bitch during the interview.
The funniest thing about daikatana I found was the fact that, despite how serious it was taking itself, it was essentially just called "big sword". It's like if dark souls was called "stabby slashy die time".
Also, it's a term that no Japanese person would ever use due to grammatical rules I'm too European to understand, so it's more appropriate to call it "sword big".
+ShootingStarNeo and it's not even correct japanese o.o the correct reading of these two characters is "daitô", another possibility, though extremely rare is "ôgatana" and both are just generic terms for a long sword.
Can we get more Jahtzee developer interviews please? I'd pay money to watch Ben awkwardly mention that he's written some ''slightly critical things'' for their games in their faces.
@@thomasboys7216 yahtzee has said that he's talked to peter a few times off camera, so I don't think that'd be too awkward, though the david cage one would be amazing
"Contempt is the industry standard" when I hear him say this now, I think of EA saying "Don't like it, don't buy it" and calling their customers uneducated, and of course blizzard and their garbage mobile diablo.
RU-vid immediately put this right after the John Romero Interview, then conveniently "froze" the page and auto-played it without my input. COINCIDENCE? I THINK NOT!
Holy shit this was SAVAGE from start to end. Had to pause multiple times to wipe the tears of laughter off my face. Aaaaaaand after seeing this Romero still did an interview with Yahtzee at E3. Honestly though the man has been a really good sport for the past 10 years at least. Pretty sure he learned something from the Daikatana incident and 20 years of growth as an adult. Noclip or someone did a documentary with him not too long ago.
Just gonna assume that you aren't aware of the website. Each episode goes up on The Escapist a week in advance then goes it goes up on RU-vid. The end credit jokes are still on the website. And if you are aware of it, well then i wasted some time. Sorry
Langerzard >giving the Escapist pageviews >using the Excapist's clunky, unusable video system Not for a shitty five second joke. Gratz, you made me use meem arrows on reddit.
Yeah, just searched it on RU-vid and could not find it, maybe I can somehow extract a soundfile and get a lucky cut to make it a ringtone, but first I need stuff to cut soundfile, oh boy
***** I saw that someone put one up in the comment section in the ET video somewhere. It should still be somewhat easy to find despite it being a couple weeks old. EDIT: found it! www.dropbox.com/s/51jcve7m4zd5rxa/Ringtones.zip
"See, that's the trouble with the cutting edge: it's hard to stay on 'cause it's very thin, and it keeps moving as it hacks at your balls." Yahtzee's analogies never get old
I not only bought this game day one, but I even bought a book called Masters of Doom which covers the history of id and this crap stain of a game. So many wasted hours lol. :(
@@walleras i just read it and while their story is amazing, the writer peters out towards the end. He paints a picture as if both Carmack and Romero are complete failures at the end of the day and that couldn’t be farther from the truth. What they accomplished was amazing and you get the sense by their actions that Romero/Carmack weren’t really taking the drama as seriously as even the author.
@@oscarsalesgirl296 Both are legends but I think both need each other. The truth is the Doom team is far more then the sum of its parts. It is a shame we will never see such a team light the whole world on fire again.
@@walleras Not necessarily. We’ll never get that exact same team back but there will be future teams who create amazing games. Games that can inspire and enthrall new gamers like Doom once did.
I just realized something. This series is about how the game industry never learns. But, in this case, isn't that exactly what happened? The industry learnt to never trust people with hope and dreams again, and instead safely produce the copy paste pig faeces we get today instead.
No, they didn't "learn that", they just found out how to not care about it. The lesson is about how it treats the customers. I mean, looking at No Man's and Anthem, yeah, they learned shit.
Learning only counts if the info gained is accurate. In this instance, the game industry saw Daikatana, misunderstood the problem, and made a fucking fist of everything. This is the notion of *misinfo*, the idea of inaccurate information having a negative impact. In this case, the game industry *mislearned* to coin a phrase and ending up making things worse.
Gustavo Wadas Lopes To give Hello Games credit, Sean Murray’s case was more of an issue of not understanding that having a contract with a AAA publisher means egregiously strict deadlines, even if the things you promised years ago (because you really did plan on adding them to the game) aren’t finished. And to further give those guys credit, they still never abandoned No Man’s Sky. They worked really hard on making it the product they promised without any of the bullshit PR moves that most companies would pull were they in HG’s shoes. I haven’t even bought NMS yet, but I do have to say I’m very proud of Sean and Hello Games for seriously putting work into their product. The launch didn’t fail because of Sean’s ego or because they were maliciously lying to sell a mediocre product. They failed because they had too much ambition with not enough time, and never thought to hire someone who actually knew how to speak in public.
@absolutely disgusting: I don’t believe he had knowledge and skills to do what he promised and to understand that the task is beyond his abilities and budget. They very obviously sold CG trailer full of empty promises and then doubled down on these promises. And if we go back to Daikatana, this is not actually the case. It failed because internal power struggles and shitheaded management caused many talented devs to quit Ion Storm, leaving Daikatana unfinished, and in the hands of much less capable ones. And with no extra budget and time to hire more.
@@devinodriscoll sean murray deserved jailtime for his fraudulent advertisement, another one for the "the industry learned the wrong lesson" since what they took away from it is lie as much as you can, take all the money and then vanish
There's definitely a sad tragedy here. You've got an ambitious game developer essentially handed the keys to the kingdom, setting his sights too high, and crashing and burning. It was painful to watch. But the bigger tragedy is that it had a bad impact on the industry. For a brief shining moment, game developers were seen as rock stars and creative types, akin to the big expensive talent of the movie industry. And then it all went south. Nowadays, the only time we know about a game developer's accomplishments is when they're mentioned in an article about how they've been to subjected to 100+ hours of crunch time. A shame.
It's better this way. We don't need another class of overpaid, overindulgent celebrities but we could all sure use a bit more consciousness about workers rights and workplace abuse. The other version would still have the abuse, it's just that the "rockstars" would be doing most of it and the whole industry would be swarming with people who see abuse of others as a perk of status. But you could probably kill many more prostitutes in video games.
What points do you have to back this it's a refreshing game the first fps I've enjoyed since borderlands one maybe but destiny is good and I doubt you've actually played it if you have such strong negative feelings from day 2
Yeah, because everything from the last minutes of the video describes Destiny. I hope they will never cover up their 500 million dollar marketing infested budget and learn something. But Generation Halo/CoD destroys my wishes every time/year, feeding the producers more money to create more bullshit.
i remember playing, or at least trying to play this game when ii came out. the thing that stuck with me the most was always dying then going down ladders, as if the character did not to understand the concept of gravity, and would suddenly jump off.
The depressing thing is that, seven years later, not a goddamn thing has changed. That "lessons nobody learned" speech is just as applicable today as in 2014. Maybe even moreso.
Everyone being surprised John Romero did an interview with Yahtzee even though he saw his criticism. People, I know this isn't very common anymore in this day and age but this is an aspect of "professionalism". Not taking things personally or falling into the infantile "100% for me or completely against me"-mindset.
Frank G I meant more in terms of the behind-the-scenes ego-trips and the flawed marketing gimmicks rather than the comic stories themselves. Concerning the actual stories I feel it depends where you look. I'm not too keen on the current stuff from the big two's main franchises, but a lot of the side stories and the more independent stuff have produced some cool things recently (Rat Queens and Sunstone are my current faves).
That opening jingle is actually really pleasant to the ears for some reason. It's like Yahtzee channeled all of his cynicism and gleeful contempt at the gaming industry and the failed hubris of Daikatana's dev that he inexplicably sounded melodiously cheerful for those brief seconds.
rushed? trying to beat and be better than Mario? a lot of bad choices were made? They gave it fake awards in hoping it would sale? (There could be a massive list, thats just all I know from past videos on other channels)
+weirdnwild91 the fact that you shouldn't release an unfinished game with little to no effort put in. The graphical design is so unfinished the game looks like an alpha build.
Interestingly enough Brenda Braithwaite, John Romero’s wife, headed the development of Wizardry 8, the final game of the beloved Wizardry series (inspiration for games like Dragon Quest, Dark Souls, and Etrian Odyssey) with a failing developer, a portion of their time and budget, and an infamously troubled development around the same time as Daikatana to critical praise and awards, going so far as to write the unusually hilarious game manual herself as well.
"One failure can prevent many future ones", that's the motto I go for. I thing that this video is way more relevan now than ever in that Daikatana managed to postpone (not completely avoid, I'll come to it in a bit) an auteur movement, where the developers of successful games go around using their credits to basically make a game they would ensure it's their _magnum opus_, and hype it to unrealistic levels. Why would that be a problem? It's simple, when Jon Romero was busy making his "art" he was completely oblivious on its problems and how bad it actually looked, he would refuse advice or criticism, so any minor or major problems the game had he was completely blind to it. Sadly, the Auteur movement is happening in Japan and it's spreading quickly. How do I know it's happening and is a bad thing? Keiji Inafune, the creator of MegaMan, is a visionary, but he is going down the same path: He kickstarted a Megaman-like project called Mighty No. 9, and everything went downhill from there, Inafune tried to use the same credit he thought he had to make a spin-off to MN9, this raised many eyebrows, then he announced a whole franchise around MN9 including sequels and an anime, all of that from a game we hadn't even played! Now here's the kicker, the demo failed to impress most people, then the game was delayed multiple times, each one losing a fraction the audience it was going for. Some people said they saw this trainwreck coming as Keiji has a bit of an attitude problem and is hard to work with. I think that Mighty No. 9 is going to have a significant impact on the Kickstarter community and the developers careers as a whole And now Hideo Kojima is heading down the same path, using his credit as the creator of Metal Gear Solid, he has a fanbase that firmly believes that anything he touches is gold and since he left Konami he has been acting a bit of a smug, by his interactions with people he used to work with and his opinions on movie and gaming.
The huge failure seemed to humble him a little, which is good because while he still knows he’s a rock star he still does stuff like make Sigil for free just to give his fans some more DOOM.
Yahtzee (And possibly everybody else): Could you maybe release the whole game and not leave out a whole bunch as paid DLC? EA (And possibly most companies): Could you remember our motto we said? Yahtzee: Player Firs... EA: to get squirted water in your face? OF COURSE! (proceeds to shoot water in Yahtzee's face) PLAYER FIRST!
I would say Cliffy B should have paid closer attention to the story. Big name from a studio that created popular franchise goes off to create his own studio. Declares his games will be awesome, releases a game and then has to close down the studio. Hell at least Ion Storm managed to produce some finished games before disappearing off the face of the earth to be absorbed into Edios/Square.
This was not the only case of Romero getting publically embarrassed after making a braggadocios claim. If I remember correctly, he defeated a female competitive Quake player named KillCreek in a deathmatch and then made a website making fun of her. This prompted her to demand a rematch, under the condition that he take down the website and replace it with one praising her skill instead, if she beat him. Sure enough she did, and to his credit, he kept his word. Wonder if the website is still around.
The best part is that it ended up coming out right after Half Life, the game that revolutionized the genre. That's like following up a Metallica performance with one guy drunkenly shouting into a mic while attempting to play a guitar that doesn't actually have any functioning strings.
After Jedi Knight, Half-life and System Shock 2, all 3 games I would play instead of Daikatana if nostalgia hits me, and before Deus ex and Anachronox which were actually excellent games from the same company.
Publishers insulting their audience is always a bad sign. Just look at Mighty No. 9's "Make the bad guys cry like an anime on prom night" and Ouya's "Sixty bucks for a game?" commercial.