12 months on I'm still not very good at driving through empty deserts, crash compilation #2: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dALt_mpsg2M.html
Dakar Desert Rally = Midnight Club of off-roading games. The game is hard AF. Where the heck are we supposed to go with confusing compasses? The AI is even more brutal than those in DiRT Rally or even Midnight Club.
It's a lot better than it was at launch but I think it's a small team working on this so I can forgive them for taking a while with the updates. At launch the AI were really bad, they wouldn't brake for the dunes so would send themselves into orbit everywhere and were really aggressive around the player, it's a load better now but as you said I'm sure they're still dialing them in.
I can't play Beam because it's PC only but it does look good, the gameplay I've seen of the new trophy truck makes it look like it's bouncing too much compared to the real thing and can't get its power down.( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QCOI0Mhdrts.html ) but I guess that's something which can be tuned out with setups. The driving physics on the Dakar game are definitely less realistic so its a bit too easy but it does the non-driving stuff well, if you just want to drive it will mean nothing but if you're a fan of the actual rally having so many of the cars, bikes, drivers, etc licenced from the actual event is really cool. It seems to simulate the roadbook well too which you don't get in any other game. I hope BeamNG does come to console at some point and is modable because I'd definitely buy it day one.
You can't do this type of racing with this good quality in Beam NG. Sure the cars would flip more naturally and damage more realistic. But the racing part is not there.
I'm fairly certain the co-driver in the original game actually hated the player and wanted them to fail 😂For all its faults I did really like that original game though, it tried to do something different to all other rally games.
Wow even GTA seems to be better at reacting to what happens to the vehicle and that game is i dont know how many years old. Ill not even bother with this game then. Wonderfull funny video tho, are those AI clones or online racers aka real peoples?
I'm not sure, there were a few problems at launch but the updates have made it a lot better (at one stage it stuttered badly every time you went through a waypoint, that was the only game-breaking problem I've seen on PS5).I don't pay too much attention to ratings now, it's too easy for review bombs to drag the score all the way down, like Gran Turismo is not a 2/10 game.
It does but I've never tried it, this is from the FAQ: Q: Is there multiplayer? A: Yes, Dakar Desert Rally supports up to four-player multiplayer via custom invites or quick-play on a peer-to-peer network. www.dakarthegame.com/en/#faq
It's the test track, to open it you have to press the options button when you're looking at a vehicle in the catalogue, doesn't matter if you own it or not.
I'm not sure, on Playstation it seems to run fine since the last update, the Xbox got a patch last week too so I presume that is running okay too now. Looking on the Discord there is a link to this for PC, not sure if any of that is useful: support.saber.games/hc/en-us/articles/10358724454033-Dakar-Desert-Rally-Crashes
the physics reminds me of insane 2 by targem games even though insane 1 published by codemaster the original from 2000s has better physics than this and insane 2
Most of these clips are from sport mode which is more like Motorstorm (mass starts, big yellow beacons for waypoints, pretty much all flat out driving), professional and simulation are more realistic with proper roadbook navigation, speed limits, individual starts, etc. The driving physics are definitely more arcadey than some other rally games though.
@@Profitocracy- Great game, hopefully they use that as the base for the WRC game now they have the licence instead of dumbing it down. I just worry about DLC with Codemasters, I can see them trying to resell the same classic cars again after launch like they did with DR2.0