Snowrunner and Modrunner are just like GTA 4 and GTA 5. GTA 4 has excellent physics and realism of car damage and a depressing atmosphere (just like in Modrunner), while GTA 5 has clumsy physics and realism of car damage and a good color atmosphere (just like in Snowrunner)
The thing that bothers me about SR is the lack of gear control, its so annoying when the game drops you all the way down to 1st gear just because you start loosing traction.
In Spintires the physics felt so much more real and complex. How you drove the truck had a huge impact and could make the difference between making it or not. There was a real challenge in Spintires and at the same time it was super satisfying to steer those heave trucks through the terrain. In Snow runner everything feels so dumbed down, most of the complexity is gone and it is almost entirely down to the truck if you are gonna make it. While the game looks nice the boring physics made it boring to play for me and even though it hase way more content I spent way less time in Snow runner than Spintires.
3:23 in snow runner you can hear this sound in low gear on most trucks, or high gear on some other trucks and it seems to vary in intensity, IIRC the loudest truck is the 5600TS when in AWD+difflock in low+
Do the driving on the road physics. Snowrunner you hit 30 the rear tires skid to the side and you spin out. From memory MR never did that. I found spots to go fast and hit a sign because I hit the breaks to late. Never spun out. Got stuck but never spun out.
After just recently getting back into both SR and MR, still like them both, I still think I prefer MR. In SR using the original pickup truck you get even with mud tires, It still seems like it will sink into the mud and slowly trudge through no matter what I try. In MR I could get myself stuck deep in the mud, but if I’m careful with the throttle and steering, most of the trucks I tried were able to climb out and move through the muddy sections. It just seemed more satisfying to me.
Yes... although crawling out of mud might not be realistic but it does give satisfaction and I think this mechanism is better in terms of gameplay perspective.
Spintires/Mudrunner was a passion project and it showed. Snowrunner is fun and good but it lost all the details that passionate devs will put into their game.
After watching this video I boot up Mudrunner and Spintires (after years) and digging through the mud felt sooooo satisfying, you cant compare with SR. SR felt really disappointing after it in terms of physics. Also engine sounds are truly a different level in the older games, you can hear if its a big engine or not, in SR it sounds really "boring" compared to them. Only visuals are really odd in the 2 older games, this is where SR can shine.
That's one thing that's always made me kinda mad is that alot of the tippy trucks in snow runner have ladder frames that allow the cab and body to flex in different directions for stability irl but it's not in game
@@jeancharles4289 fr when I first played it and saw my truck cab in the air on a straight road because of a rock I thought it was a bug with truck physics
If that flame was flexing the same irl, half the trucks would broke right away.... Physics allways "finds where to relief its tension", so if you go on bumps like that, most of the time, you rather slide of rather than the chassis being flexed. Its nonsense, I believe Snowrunner is more realistic....
@KEX CZ have you driven an actual off road truck? The frames are meant to flex to keep them in good shape if it's always fixed it'll break easier and have less stability almost every cargo or off road vocational truck civilian or military have a flex frame to keep stability off road
That's for sure. When I was a child, my grandfather worked in a tractor repair shop. I have seen many different tractors, including the K-700. Even though I've never been inside a K-700, I remember what it sounds like. That high whistle of the turbine, I heard almost every day. It's practically the sound of my childhood. When I went to school, I did not live in the countryside, and I never saw so many tractors again. And almost 20 years later, when I fired up MudRunner for the first time and found out that there was a K-700 there, I felt such a sense of nostalgia, when I heard this turbine whistle.
To be fair the Snowrunner K700 is an earlier model that had a V12 NA instead of a V8 turbo. So it makes sense it doesn't have the whistlin noise of the Mudrunner K700.
MR is in the same category as BeamNGDrive, it's not just a game, is asmr for the eyes (and ears too), the way the vehicles behave is borderline hypnotic, I could be all day watching MR suspensions bounce up and down
Except SR and MR don’t have anywhere near the peripheral or FFB support that BeamNG has. That’s the main thing holding it back for me. I’d love to get full use out of my high end FFB wheel and pedals but it only recognizes my wheel, so I just use an Xbox controller instead.
Longtime no play, I can't remember how to activate it. But I remember there is a button on top of the shifting stick, if it's pressed, it's cruise control. Lock throttle actually .
@@pqhkr2002 it was just holding down the shifter button for a like a second or two I think once you selected the gear but I remember the first time I played snowrunner and tried to activate cruise control I was kinda upset they didn’t add that feature because it gets boring and hurts my finger to just hold down the drive button for 30+ minutes
@@brennan9432 Me 2. 😛 And seems SR wears keyboard. Now I'm typing on the 3rd keyboard of my Dell laptop. Now I stop playing SR, all games actually, but 80% of time is SR. The keyboard no longer broken. 😛
I thought it was just me thinking these things lol. I find on snowrunner that you either have traction or you don't. In mudrunner though on controller you could feel your traction in the mud. You could apply a small amount of acceleration to gain traction and go through the mud, too much and you lose grip, where as snowrunner it's just not there. It feels like any amount of gas will pull you out. Or you're stuck
yes I point I forgot that tires in MR have low pressure in them not only visually but they justify it with physics as well by providing adequate traction
Personally if I was stuck or making slow progress in my favorite truck (c260) I'd use +1 gear to get out of it. The tires and the engine would rip their way through any terrain.
@@jtucehokim all for mudding but yeah they went big in snowrunner everyroad is just bounty hole central and most in game trucks struggle bad to get through most of it.
SnowRunner is not succsessor to Mudranner and Mudranner is not successor to SDpintires They arte totaly different games and i love them akll. Would me mice if they were developed independenly.
@@СашаразноеYeah, they are successors of each other. Spintires is original, MudRunner is a more modern console version of Spintires, and Snowrunner is a sequel to those.
I remember driving along at speed in SR (I think in the Western Star Twinsteer) and having a collision with some piece of scenery which you should just be able to roll on over. It was a twig or small branch laying in the dirt road. Of course the truck bounces backward in hilarious fashion. I believe it was on the same map where we first find the Twinsteer.
I have that sooooo many times. A little tree branch hits the cab and slams the truck into space. This has happened with some of the heaviest trucks like the Kolob's. It annoys me to no end that a truck, the size of those, cannot just snap it.
Дорожные ограждения! которые стоят перед большими ямами и обрывами - багуют, ломают грузовики, физика льдин это вообще запределная - льдина може под колесом неожиданно выпрыгнуть и твой грузовик может улететь в реку или озеро, как минимимум сломать подвеску и колесо...
The thing i don't like in both the games is that it often feels lonely. Like there is no one around, just us and some wild animals' sounds in the backgrounds. If it had like bunch if npc walking around, a radio, Or even one or two vehicles circling randomly would have made it nice.
personally i kinda like that. it does sometimes make the world feel inert but idk especially in the prettier maps like michigan it affords the game a sense of lonely beauty
2:50 Mudrunner nailed the sound of the K-700 way better. That turbo whistle is beautiful! Here is a startup from a real one if you want to compare it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GjT48qf3l9g.html 3:50 actually the sounds in Mudrunner came from the older soundesign of Spintires. A few years ago you could hear simmilar ones in Spintires but then they recieved the current audio. For me the only bad thing in Mudrunner is thoes horrendous grills on many truck to avoid copyright. Like the worst one is the B-66(Gaz 66) which has a Kamaz grill edited on the front. Luckly a mod solves this issue.
I only touched MudRunner for a short period of time and I'm totally blown away with this video comparison! You made me want to try and finish MudRunner Also I think the decision to move over to a new game engine to make SnowRunner was a mistake (imo). Think it'd be better to keep the MudRunner's game engine and just develop SnowRunner on it.
I hope they try something like this with the next game, use the old game ,but make it better, add all the missing features. (maybe even have some level of soft body physics) that's probably a bit far fetched.
Thanks for reminding me just how much better of an all around game Mudrunner really is over Snowrunner....You really need to make more videos like this.
I remember you. I tried your mods in MR back in days...you were good at it.... I have some doubts though, some poeple are saying that frame and suspension in MR are little too flexible compared to real life, Is is true? I've seen your offroading in real life too, So you might be a good person to answer this.
@@SD1ONE I dont think so as far as the stock vehicles go I think they feel great, Some mods can be a little exaggerated ofcourse but thats to be expected.
i think its the other way around. mudrunner is better in some aspects that leave me confused as to why they were made worse in snowrunner, but snowrunner is overall a way more complete and fleshed out game
First point is hit or miss to be honest,yes irl there are chassis designs that allow a big amount of angle difference between halfs usually and in the K-700 case in particular that is the case but it always was dumb how in MR even trucks which are supposed to have a solid and sturdy chassis had a gummy one, SR solved that but at the same time i ado admit in SR some of the vehicles that ARE supposed to have the flexing chassis types like again the K-700 counterpart in SR or other such vehicles are indeed way way too rigid. So basically in MR all trucks were way too flexible to the point of being just unrealistic and stupid while in SR they're too rigid. This also goes for suspension,in MR they were unrealistically flexible while in SR sadly they're way way too rigid which is why i love mods because most mods do have the "crawler" suspension type which is soft and while there is no crawling to be had in this game imo the crawler suspension option usually should be imo in the game on all vehicles as the "Off-road" suspension because the one we have now is not an off-road suspension is just a rigid lifting kit. So TLDR yes SR has way too rigid yet realistic chassis and unrealistically rigid suspensions at least when it comes to the off-road ones BUT to call the suspensions and chassis in MR realistic is the biggest fattest lie ever. Were they fun to play with HELL YEAH but not realistic by any stretch of the imagination. Also you don't hear the RPMs going up and down my friend,you hear the turbocharger spool up. The RPMs literally work the same as in SR in the sense that when you don't accelerate they go down almost instantly but the turbo was indeed a bit more realistic because yes those things to take time to spool up to speed and slow down plus in SR the turbos are not as loud which admitedly they were way way too loud in MR. Imo the mud in SR and the physics in general are way way better over MR and MR's were better than the OG ST except the crashing physics which indeed suck ass in SR. Other than those i agree with everything else,you can still hear the transmission sound in SR but only in low gear at max acceleration if i'm not wrong and also in high gear also max accel but other than that never,all the other points about the small details missing and such i completely agree.
yeah, the frame flex is insane in MR, but about the suspension, i saw this video of this canadian bloke that has this volvo offroad van thing, ex military vehicle. and he said, for crawling atleast, it's suspension was way too stiff. wouldn't be surprised, you need rigid suspension to carry heavy shit and they're probably not really meant for crawling, just for mud and that. for that kinda thing strong suspension makes sense as ground clearance is important for having less resistance in deep mud with a heavy load, so your chassis isn't also having to be dragged through it.
They tried flexing chassis on P512 pf, and overall looks alright but it seems to have strange bug of generating tree branches under rear axles on certain conditions so perhaps it was part of the reason they dropped this feature during development of most trucks, to cut corners instead of fixing it.
Hit the nail on the head. MR was unrealistically soft SR is unrealistically stiff. Never played MR but I did play spintires, and I gotta disagree on the physics point. SRs mud physics suck ass. The other 2 games did it better. SR punishes you for using momentum at all, dead opposite to how it works in the real world.
0:41 Aren't the SnowRunner/MudRunner signs swapped? I think tires are more rigid, for ex. if you steer, tires on outside should slip under car, while tires on inside balloon out I think SnowRunner is using more rigid stuff cause it is easier to simulate than flexible frames
The trucks that have whining transmission sounds as far as I know: Western Star 6900 TwinSteer International Paystar 5600TS Derry Longhorn 4520 Tayga 6436 Freightliner M916A1 I missed some trucks, maybe And also the damage part in mudrunner was absolutely awesome. The vehicles were far more capable too because the terrain was harder.
The biggest issue, seems to be the Focus. Mud runner, there were no missions. No quests. No goals. The maps had a logging point. And a point to drop wood off at. But you didn't have to actually do them. It was much more of a 'Physics' playground, with high details physics of mud, and high detailed physics of trucks. The logging is just a reason to experience those physics. But it was mostly just driving and enjoying the realistic physics. Snowrunner, however, decided that was too hard. They gave up on physics. They gave up on Realism. They gave up on the core fandom and why people loved spintires and mudrunner. They decided to focus on Missions. And Only missions. They gave you more Objectives to do, but in focusing on that, they spent less time on actual physics for the game, and on crafting well made realistic trucks. Instead focusing on... Farming? Crafting? Special Trailers? wtf? Why can't we just get cool ass physics with cool ass realistic trucks, AND the cool ass missions. It couldn't have been THAT hard to port over the physics for the environments and the Trucks, right? Or did they become too lazy? It is such a shame. I never done any of the Snowrunner DLCs yet, even tho I own them all, up to this date, and from the other video about everything Snowrunner does wrong, I do not look forward to playing those DLCs. Cause they sound boring. Tedious. Unfun. And Fundamentally goes against the core concept of the "Mudrunner/Spintires" focus. Namely, the physics of the Trucks, and Mud/water. Which is such a Shame.
I think snowrunner was supposed to be an euro truck but more foccused on the countryside, thats why in every map we have to fix up the infrastructure, the industry and stuff like that
The biggest issue with snowrunner for me is controls. Mudrunner had much better controller support. H-pattern, clutch, progressive throttle input. With mastering of using them all you could easily put yourself out from really tricky situations. In Snowrunner throttle seems like on/off switch with some kind of weird traction control always on. H-pattern? Ha, no.
I think they dumbed it down for PC players to make it more console, cross play friendly. I play with a wheel, 8 speed shifter and a joystick for crane use and around 15 MODS, all of my trucks are MODS so I cannot do Cross Play, well I can but I don't want to. I want capable trucks, not over powered and definitely not incapable like the game provides. I have gone off roading with incapable vehicles irl and it is not fun. On our first run my friend and I made it to Imandra with no MODS, it was MODS from there on. If there is another game in the works I hope they separate the PC game from console. I am currently mainly into American Truck Simulator, I know each game uses an entirely different engine (to say the least) but how awesome would it be to use an offroad truck to drop a loaded trailer of logs, mining material, off at a yard near the highway, then get to use a highway truck to cross the country. Have ATS as the base game and modular sub games that could be added like Snowrunner, a cross country off road trail for recreational vehicles, places to fish/hunt, build cabins/homes/garages, the ability to fly a plane/helicopter. Way off track and way too ambitious to ever happen but it would be awesome.
Man, Snowrunner looks like a cheap imitation and not a sequel: 1. No chassis flex 2. Worse suspension mechanics 3. No tire compression (you can really see that at 3:23 vs 3:30) 4. Worse sound (cant really hear the engine RPM, no turbo sound, no transmission sound and the engines sounds like they have the displacement of grocery getter) 5. Terrain that feels and looks like its made out of Playdoh 6. It feels like the trucks have no weight and bounce around like crazy. Wth have the devs been doing?! And the new "Mudrunner" doesnt seem to be much better either...
The worst thing that really ruined the game for me in snowrunner was the abysmal engine simulation. No torque/power curve simulation at all and an abstracted generic gearbox with made up physics. Btw I have no idea is mudrunner was better fromthis point of view.
the game doesnt need a sequel it needs fixes, i also play warthunder and i am noticing a similarity between how saber and gaijin manage their game, and most russian/slavik game devs in general, they make a game with lots of content but mostly disregard QoL aspects of the game
This puts into words a lot of stuff that built into frustration for me with snowrunner... it's depressing how much of a step backwards it was in physics when the whole premise of the game is about the physics of driving...showrunner took 2 steps forward in gameplay options and visuals, but a huge leap back in the actual immersion and enjoyment for me... the stiff physics and unpredictable terrain behaviour frustrate me to death.
When I play Mudrunner for the first time, I didn't even need to modified in game files to had better experience since the trucks in MudRunner is already perfect. In SnowRunner, not so much. It's either too OP or too bad which make me has to modified in game files to make most of the truck had better performance on SnowRunner terrain.
I had to adjust the grip values of the tires. In particular, I increased the asphalt adhesion of off-road tires a little. Because no matter if it is a full terrain tire, a tire that is crushed under 5 tons of axle pressure does not slide like soap on clean asphalt.
@@sevdamustafaokat Yeah me too. Something is wrong with SnowRunner terrain setting. However the worst of them all is DLC vehicle. Back in MudRunner, all DLC has at least better performance than vanilla vehicles, especially on American Wild DLC where most of the Scout is great. In SnowRunner, they're mostly worst and not even worth to buy unless it's season upgrade with new maps. I used to own Jeep CJ, and CJ in SnowRunner just blatantly worst. Not even close to it's performance in real life so I had to modified the in game files to improve it's performance.
@@davs2628 I'm using Snowrunner XML editor. It's so easy and simple. I'm increasing wheel frictions by 0.5 - 1 (While Default 1.7 I'm making it between 2.2 - 2.7. This is not making it OP, while Tatarin's default substance friction is 8, a friction level of 2.7 is not making the truck overpower :) It's still challenging but not frustrating). Also I'm increasing fuel capacities too for realism. I'm playing for chill not challenge. So, increased fuel tanks (In a logic of course. I'm not increasing ANK 38's fuel tank to a capacity of 1000 liters but the gigantic fuel tanks of Western Star 57x shouldn't have a capacity of 290 liters) for my pleasure. I'm enjoying more like this.
Pretty big problem of Mudrunner in terms of physics is not working trunnion suspension for most trucks (it works properly only on E-series). But this type of suspension is common for all Soviet 6x6 or 6x4 trucks, but this feature has no realisation in game, so truck have decreased axles articulation on game. I saw real Kamaz 4310 driving in rocks and it's rear axles articulation very impressed me. Overall, Mudrunner physics is much more pleasant than the SR's one. Flexible frames, soft suspension and a lot of small other physics things makes truck feels pretty realistic and kind of "live machine") Also, MR looks much better from trucks visuals. All trucks had real prototypes, they were pretty unique (and had their own wheels). In SR trucks are looking pretty familiar each other because of universal parts (even wheels are common for all trucks, except of special vehicles) . And after painting truck in bright colour trucks in SR looks more like cheap kid toy than a real and heavy machine.
Totally agree with you on truck look in SR. Modular system of add ons destroys the mood and character of many vehicles in SR. MR had unique set of add ons for each truck which fit them perfectly, in SR you just put random stuff onto the frame of your truck.
Didn't have time to compare the games side by side like you did right here, but my theory about money grab from Snowrunner is more than confirmed after watching the video. You can clearly see that team that produced MR had passion for what they were developing, where as SR team is not competent of fixing bugs that are in the game for 9 seasons and they rather release new DLC, than address them. Such a shame to see this masterpiece go down the money way.
Snowrunner does have the trailer air lines modeled, and animated. The problem is they only added them to ONE truck, that I know of; the CAT CT680. However, they only appear with certain trailers. Can't remember which ones. I know they appear with the flat deck semi-trailer.
I checked, what you say is true. In fact, after purchasing the CAT CT680, adding the fifth wheel and connecting the platform to the semi-trailer, cables appeared along with all the equipment. It's nice to see the laziness of Snowrunner's creators, or the lack of time to introduce this detail to all trucks and semi-trailers.
@@deathtrvcker666pl2 Honestly wouldn't be surprised if the 680 only has it because CAT required them to model it. They were extremely strict on modifications and paint, so them nit-picking about the cables seems to fit.
Snowrunner did a lot of things right like being able to swap tires, the entire garage UI, different loads for different destinations (main reason I burned out from mudrunner), being able to swap trailers and loads in multiplayer. But they completely lost it on the reason people play mudrunner. I still don't understand why you cannot turn auto-reverse OFF... I have alt-f4'd a few times because I just flew off a cliff because out of nowhere pedal to the metal reverse.
I can't understand why so many comments are describing Snowrunner as a crap. Of course details like cables are missing and trucks aren't as flexible as in Mudrunner, but don't forget that even basic SR is much bigger than MR with every DLC, paid and free. In SR we have truck customization like we never even dreamed while playing MR. Amount of combinations and cosmetic addons is really big and every single vehicle can be transformed in their own unique way. Game also feels much more "alive" due to descriptions of levels and quests, changeable parts of infrastructure like rocks, bridges, buildings and simulation of progress by gaining money and transfering your trucks to other maps in same condition without being forced to fit in balance points and need to unlock them again and again or restore garage first (except Ontario and Maine, but it have a sense and you need to rebuild it). Trucks interiors now finally true and made 1:1 as in real life vehicles. Variety of cargoes with different size, weight and center of gravity is the thing that we wanted couple of years ago when we got bored by doing logging and only logging. YES, Snowrunner still have some bugs or missing features and developers get a little lazy when updating it when they released Dakar Desert Rally, but please, don't be so rough to this game - it's still pretty awesome
All those changes you mentioned are expecte from a sequel but if you ignore those bells and whistles and just compare the physics aspect of both games, you'll see what we lost but again In no way I am saying MR is better than SR...I mean SR added so many things that it's just hard to ignore all that.
Потому что это действительно так? SR стал настоящей компьютерной игрой, но потерял любимую нами часть. Какой смысл в игре про огромные грузовики, если твоя машина не чувствуется реальной? Кроме того сама игра крайне не идеальна и требует полировки (баги которые не чинятся уже 3 года например), но разработчикам на это плевать. Больше dlc богу денег!
@@SD1ONE I am very sceptic about possible sequel and I think community don't need it - the DLC's, functions and fixes should be enough. Of course, there is couple of things that should be corrected and all of them you showed here, but except that, what you expect from Snowrunner 2? Bigger maps? More trucks? More features? Every single of it can be achieved by polishing and extending Snowrunner. If you doubt it, just check Euro Truck Simulator 2 and compare it with first versions. You will see colossal amount of changes and expansions leading to making one-another-cheap-trucksim the best truck simulator in current times (tied with ATS). Sometimes you don't need new game, especially if it's not a jump for money (like FIFA or NFS) or there is no story in game at all. Sometimes you need to make your product perfect. SCS Software did it, so I hope that Saber Interactive gonna do the same thing
@@EdyAlbertoMSGT3 Oh, you are right. I'm sorry, but english is not my native language and from time to time I can misunderstand something. But, except this one, I am not cancelling other of my words and I still think that Snowrunner is very good game that's only need to be polished and properly fixed
Actually you have it exactly backwards. These trucks aren't rock crawlers they are heavy haulers. Soft flexible suspension is absolutely terrible in a vehicle made to bear weight. The suspension must be stiff to handle rough terrain when carrying heavy loads. So the lack of flex is actually far more realistic. Real life heavy trucks are not soft and flimsy like in mud runner. Drive a passenger car over rough terrain, then drive a heavy duty pickup truck over the same terrain. You will quickly understand the difference.
I think whatever offroad game in the series we get next will be the ultimate combo of scale and detail. I love Mudrunner, but I love how I can play SnowRunner and almost never be finished. Always something to do
Well, each to their own. I like Snowrunner in terms of graphics quality and in term of gameplay in multiplayer. I had a lot of fun playing with my friends. Also, I like Snowrunner because they have some trucks that I like that are not available in Mudrunner. Wish Snowrunner could have that Mudrunner realism to it but we can only hope.
also, for the players who uses a wheel setup, mudrunner did a great job in supporting shifters as well. unlike in snowrunner which you are obliged to find the missing upgrades just to unlock the manual tranny of a truck with a cross patterned shifter that looked and felt stupid. mudrunner also offers the best feeling of actually 'feeling' the weight of the truck in terrain unlike in snowrunner
hmm, so that's why when i see gameplay of snow runner the trucks look like toys, they look like they don't have any weight to them, this is kinda sad, huge step down. i was considering buying snow runner but not anymore
I think the flex in MR is a bit crazy, SR trucks flex when they are loaded, with no load they doesn't flex so much, I don't know how much those vehicles flex but I know that trucks and even some pickups works better when they are loaded because suspension is made for work with cargo. The stumps is real life are really hard to take off the ground even with heavy vehicles so I think SR ones are closer to reality, I just wish we had a chainsaw... And terrain, reality always surpasses fiction, in real world terrain can be so much harder than the Snowrunner terrain. About the sounds I don't have idea, but I will look for some videos of the real vehicles to hear the engines. The wires detail is really cool, i don't know why they didn't add it to Snowrunner. And the realistic crash I think it should be in a middle point between Mudrunner and Snowrunner.
@@bazokas_5 yeah, of course, but it's not the same to flex 30 cm like in MR or flex 3 like It could be in SR. A vehicle made for heavy loads will have a little flex without load, if not the frame would flex too much and break under heavy loads.
@@pilot_xoan . The combination of a flexible frame and good suspensión creates that perspective, in fact we are talking about a 30 tons vehicles, if you dont make the frame elastical It Will be fissure for everywhere
Snow Runner is a downgrade on driveability especially with a wheel setup. In mudrunner you could use a manual gearbox and select each gear i.e. 1,2,3,4,5 but in Snowrunner you have this default auto box. Second the rev range. Mud runner has realistic rev range which worked like real world trucks. Whereas in Snowrunner you have a wierd default rev range for all trucks. All these things remove the sense of challenge from the game. Not to mention the almost useless wheel and pedal support. If you have same manufacturer equipment then you are okay. But if you have different brand equipment you are screwed.
Tbh another thing I miss is having the trees be a little more bendy. I could have a twinsteer with the heaviest cargo, but only pulls a small birch tree a couple inches
I haven't played either yet, but after seeing this comparison I think I am going to go pick up Mudrunner despite it not being the latest and greatest. It seems to have more of what I value in a game like this.
One thing I noticed playing snow runner and mud runner is that mud runner was a more entertaining game it was easy to sink in 2-3 hours completing a map but snow runner doesn’t feel right. All I’m doing is holding the throttle down since the terrain physics are basically stuck or not unlike mud runner where traction felt variable and thick mud didn’t mean you needed a winch to get out all the time. The poor suspension physics that make snow runner vehicles so bouncy also makes snow runner feel off and boring as opposed to watching the suspension adapt to the environment in mud runner. The biggest issue in snow runner is how the engine and gearbox don’t feel real. Like the gears just feel like a torque or speed multiplier and not like a gearbox in beamng and the engines just make a monotone noise with no variation. Im also confused as to why they removed the H pattern from mud runner.
I’m kinda jealous of you with the crashing thing. I just barely tap a rock, and my suspension is destroyed. For the frame flexing, I think in mudrunner it was exaggerated, and in snowrunner it isn’t enough. I think I’ve also noticed in snowrunner some trucks flex a lot more than others, but maybe I’m wrong.
I think snowrunner was rushed a little bit imo, its nice having all these new tasks and things to do in snowrunner but they forgot to perfect the main aspecr of the game which is that actual physics.
Snowrunner is really lacking in many areas but because it is a newer game it has more success. Also It feels to me the snowrunner developers missed so many opporunities which the game offers, but they dont care.
What bugs me the most is that SR seems to have been recreated entirely from scratch (inspired), instead of improving from what was already built in MR by the devs. They could have just imported all vehicles into SR, and focus all resources on terrain physics, adding new vehicles, new maps and missions, and improve graphics. Instead, SR just look like a knockoff version if MR.
@@alexanchannel there was a lot of legal issues with the guy who made SpinTires and contributed to MudRunner. I wouldn't be surprised at all if they rebuilt the bulk of the game in SR to work around those legal issues.
I do enjoy Snowrunner alot, but have played alottt of mudrunner in the past, and I do have to say i’ve loved both games and still do, but this video does a great job giving the comparison and experience between both games by simply showing how the mechanics and sandbox elements play a role and how they work. Great video 👌🏼
When i digged into game and tried to make manual gearbox, i figured out that in snowrunner there are no such thing as RPM, it just doesn't exist in the game. It just calculates rotation speed of wheels and multiplies torque applied depending on how close this rotation speed is to ideal rpm. RPM gauge in cabin just shows fuel consumption if you check, its not even close to show real rpm because it doesn't exist. Because of that if you select H gear, engine stall made just by using timer, there's no engine simulation in any way. For me i just found low gear multiplier, its 0.45 for low gear and 1 for normal gear. You can find it using cheat engine. I just made it so my program changes its value so for any speed it just linearly decrease it so i have ideal gear for any speed aka cvt... When did so truck now just have constant acceleration with no decrease with any speed wich confirms that this game dont even simulate power. Its just constant torque applied to wheels in simplest way possible
@@SD1ONE i dont know, i did it only for SR. but when i played MR with shifter + cluch, engine stall was made using same timer and there was no acceleration if you dont press gas while releasing clutch. so looks like it works the same.
Yeah there is no torque, power, rpm or gearbox simulation at all. It feels very fake for a simulation game. I do no need to have the perfect power curve for each engine but at least they could have a bunch of diesel/gas-turbo/aspirated parametric templates with max power/rpm parameters. Of course this means you also have to setup gearboxes for each vehicle correctly.
Spintires and Mudrunner were just better to play on a wheel. Real manual gearbox and really good force feedback. MR even simulates the hydraulic steering of the K700, which is crazy. I got to drive a wheel loader with similar steering and it was really similar. Also i hate that in SR you can't even disable auto-reverse, very annoying with a wheel.
I couldn't believe Peterbilt denied the use of their trucks in this game, heard they turned down well over 100,000 dollars to be featured. Like WHY, it's publicity you get PAID FOR. 😠
The overall takeaway from this video should be that Mudrunner deserves a sequel worthy of succeeding the Spintyres game series. Not a cash-grab game with dumbed down mechanics and a heavy focus on fast monetizability.
Pretty upsetting such a unique series is dragged down by modern gaming industry standards. Better graphics. Worse everything else, And endless monetization.
I think Snowrunner does actually have frame flex but only for trailers funnily enough, not sure why it's not the case for trucks. At least I could swear I've seen my trailers flex and bend when they get stuck between trees and stuff. Once I even had a trailer bug out and fly around the map and it was permanently deformed afterwards.
All trailers and trucks have flex. Try taking a tayga 6463 with the utility box addon and park in a ditch or anywhere with very obvious terrain height differences.
Snowrunner almost feels lazy and incomplete because of this video. More DLCs doesn't make gameplay better!!! Bring back Mudrunner physics and dynamics!
Sr has the best semi lineup for standard vehicles. I love how they made you really feel trapped and frustrated and really made you think about the truck choices on your long trips.
Are you not frustrated by the unavoidable super glue pits on literally every single pathway in snow runner? I find myself unable to pick almost any truck or tire other than mud boggers because what is the point of being slightly faster everywhere else just to spend 20 minutes stuck in a super glue pit you cannot drive around?
@@ZealothPLyeah on one of the Michigan maps i drive down a big slope onto a dam but before i get onto the dam the road is coverd in a bit of dirt and i immidiatly lose my speed
Maybe the reason for no frame flex is that most trucks are not meant to bend like that too much flex can result in the bolts or welds to brake or it stays bent like that
The most important problem of the Snowrunner is the contact between the wheel and the ground. Visually, there is a mismatch between the wheel and the ground. Sometimes the wheel stays a few inches above the ground. In addition, there are great deficiencies in the grip of the tire to the ground. Tires feel like they are made of stone rather than rubber. When we add the reasons such as no bending of the chassis, no mud and asphalt sounds, I can't get the feeling of driving a real truck in Snowrunner. My 1/16 WPL truck has a more realistic feel.
Jesus at last one person who comments that, i think that it happens because the suspensión and tires are not able to read the ground propertly, the center of gravity of the trucks is not good either
All very good points. I think the plan to make SR bigger in content but with less details was taken before the development started. It was always about bigger size not better quality.
This can be good for some games, but for snowrunners community, I have a feeling a good chunk of the community really cared about having the details of mudrunner, but with more content and graphics.
Physics and engine wise mudrunner is night and day better than snowrunner. Sure it looks bleak but graphics are good and it will happily run on a potato. Snowrunner looks beautiful but dear god is the physics engine crap and made even worse but some terrible XML implementations that thankfully can be tweaked. To a point. That being said what mudrunner has in realism snowrunner makes up for in fidelity and playability. The fact that snowrunner actually seems easier to play on KB + M largely due to panic winching hints somewhat at its intentions. That and they have given most trucks a centre of gravity somewhere above the rear wheels makes no sense. 5070 and Twinsteer I'm looking at you!
2:48 MudRunner is more realistic because you can ear the "whistle" sound from the diesel engine ( +the turbo but this kind of whistle is specific to diesel engine )
No it's really not. Frames were actually designed to flex like that back in the day to maintain wheel contact with the road. You can see for yourself, there are many videos on RU-vid with these big trucks running obstacle courses.
It is not unrealistic. They were designed to flex as part of the suspension. Newer trucks don't as they have full independent suspension and use the properties of levers to make enough suspension travel. But old trucks didn't have that and so solved the issue by letting the frame twist
7:54 I think trailer detatchment, at least for larger trailers used to be a thing early in snow runner, i remember trying to bring the drilling equipment on the first playthorugh on the first map, that trailer just kept detaching at the slightest bump when i would try to squeeze that ultra large trailer through the map
Snowrunner has always felt flawed by the game developers to me. The game concept has so much potential, but the game has too many issues with the playing experience.
Thats quite a lot of side to side movement for a crash that you were going almost entirely straight for. Frame twisting in crashes can be noticable in SR as well
I hate the stock trucks where when you're turning fast and the wheels have this odd jiggle or wobble and the suspension just looks so awful so stiff its just dumb mudrunnee had the perfect suspension system.
It's hard to explain if you've only played Snowrunner, but everything feels much more substantial in both Spintires and Mudrunner. If you have the money I recommend spending a few hours toying around in Spintires. It doesn't have the missions and stuff, but make yourself busy by making your own challenges.
As someone who owns all three games, I gotta say Spintires is the best of the three games (aside from crash bugs), which is why Mudrunner is best in this video, it's the closest to the original. Spintires has/had a way better mod community, there is a much larger variety of trucks to download then Mudrunner or Snowrunner. It's just the best of the three as far as simulations go.
It's all fun to see the flex, But how realistic is it? In normal life things seem to have a limit at which they will flex and after that you'll have weels clearing the cround.
@Demonslayer20111 I understand some of them are very flexible. But I've seen truckweels clear the asphalt more than once. So both are realistic, in my opinion. It doesn't mean they should take shortcuts in designing games. If a truck in real life is flexible it should he resembled in game too I'd say.
As a veteran player of Spintires and Mudrunner I can confirn that Mudrunner is much better is phys then Snowrunner. I think that they put so much better graphic detail to Snowrunner and forgot about phys details.. If they did this to Mudrunner it could be much better looking game! But still till this day Mudrunner is the best in my opinion. I was even able to try to drive these truck and I can only confirm that Mudrunner is wining!
I think the suspension might be more realistic in snowrunner cus most trucks don't have like a meter of suspension travel and I also don't think that a frame flexes nearly as much irl as it does in mudrunner. It sure looks cool and drives well but I don't think it's that realistic, but I might be wrong.
same, I've tried to get into snowrunner multiple times but it just doesn't have that same feeling as the previous titles, honestly feels like im playing farming simulator compared to a traditional spintires game