So this was actually my first attempt at doing a combo video and I'm absolutely no Kuwanger or TinyTorgue so if anything needs explaining let me know. Aside from that, I was thinking of making an in-depth mix-up guide with UI Goku since i've definitely learned a lot since he came out and I think it would help clear up some misconceptions about how they intended UI to play and break through the opponents defenses. I don't know if I'll make it all into one video because it really is a lot and I want to break it down from the very beginning! Let me know what you guys think if it should be in parts or one big video, I'm currently leaning towards an all-in-one vid.
do the solo tods still work? for some reason no matter what it always drops at j.236m for me on the first and the second doesn't deal enough damage to kill
I just tested both again and they do kill, remember that j.236m doesn't work because it isn't fast enough so i used j.236H for a faster confirm, more damage, and pretty much guarantees a level 1 or 3
I'd say a month but I also played around the time the game was new. It's still fun but yea there's a lot of sweats so really try to practice on your own first
How to do the level 1 to level 2 then level 3 supers of goku in one succession? I can do the super from level 1 to 2 but can't get level 3 to connect. Please help.
First you need 5 bars, and UI goku has to be in limit break meaning he's the last character on the team, when you do the level 2, you have to reverse the level 3 input in terms of the direction you use. In basic terms, whatever you use to input level 1, you use to input level 3 since it changes the sides ui is on.
are you manually pressing the buttons? Like pressing square triangle and circle for LMH? or maybe you're waiting too long to superdash after beaming? never heard that happen before
Hate the change to 6s they just made his combo routes more difficult while doing the same if not less damage? Makes no sense. Ui needs buffs, right now hes just pure high risk with less rewarding combos than most the cast without spending alot of bar or doing far more difficult and inconsistent routes.
He definitely needs speed buffs for flips, his dp back, less endlag on j.s, and more hitstun on 2S. 6s should be reverted and 214L needs its medium starter scaling back
Damn sorry man it's hard getting used to it, try searching up dbfz fighting game notation and you should be able to look at something that breaks it down for specifically fighterz that should be easier to understand