Building upon the previous AI, I added long range attacks.
To make this work with the chasing after the enemy I created different modes.
The 3 modes are:
Standard Mode
Aggressive Mode
Long Range Mode
Standard Mode
- Standard AI
- Sometimes shoots Ki Blasts when enemy is in 300-600px range
Aggressive Mode
- Chases after enemy if distance between is greater than ~150px
Long Range Mode
- Shoots Ki Blasts more often and when enemy is in 200-700px range
- Shoots Kamehameha if enemy distance is greater than 350px
- If enemy is 80-300px will jump and dash back to get into long distance range
I want to create much better AI in DBZ LF2 so I am starting a new project where I develop the AI of Ultimate Gohan slowly in steps till he's strong enough to take on Vegito and then eventually be challenging enough for human players.
I didn't know what to call it so I made up some silly name:
Artificial Intelligence Destroys Potara Fusion
Jinko Chino Hakai Potara Gattai
🤷
CRAZY! Difficulty
Vegito (DBZ LF2 v0.2.8 AI)
Gohan (Basic LF2 AI + Basic dodging of basic attacks + chasing enemy + close combat + long range)
Download the game here: dbzlf2.com/dow...
Download the latest release here: dbzlf2.blogspot....
Find the move list here: dbzlf2.com/cha...
Join the community on discord! / discord
27 сен 2024