Dear Phil, many thanks for your video and for all your support. We are finishing work on Mossie in the coming weeks and will dedicate some horse power to the Anton and other WWII bugs thereafter. Apologies for the delays. Many thanks again and kind regards Nick
Thanks Nick. Glad to hear the other issues are getting some attention. DCS WW2 is still the best thing out there in my opinion. The continued polishing and bug fixing helps keep our server admin team happy and interested.
Fantastic video. This video portrays really well the feeling of being present in the cockpit and the intensity in the fights, really well done! Very much because of your videos I have bought three warbids and the Channel + Normandy maps. I used to fly IL2 but the fidelity of the planes and the landscape is so much better here. It doesn't feel as 'generic' as it is in IL2. If only Ugra would fix the Normandy map a bit with some of those ugly textures :)
Imo... VR never seems to look as well as video shot with TrackIR. With that said, this is one of the better VR shot videos I've seen. VR really seems to translate every little twitch on head movement compared to TrackIR and that makes things seem a bit more bumpy at times to me. Thanks for making and posting it. You videos have inspired me to buy the bf109 and P-51 and to get into the WW2 scene. Now to just learn how to fly these tail dragging beasts. Hope you get the seat height issue resolved so we can see things better. Keep up the great work on both the videos and SoW. Much appreciated.
The occulus mirror has a smoothing function for that, not sure if the others have caught on to that yet. That said while TrackIR is smoother the motion is quite unnatural.
In real life we move our head more than we think, but as our eyes remain fixed on a point, we don't feel it. In VR its the same, only when other people watch, they see just all the head movement. Its not easy making a video of VR without too much movement for the viewer, but Phil has done a great job of it.
@@andyc3408 I agree entirely and why I said it was one of the better videos using VR. For some reason TrackIR looks smoother in most videos. Perhaps it is the smoothing setting in TrackIR that knocks down the micro movements VR tends to show. Massive props for making the video look as good as it did for sure.
Great video AS ALWAYS! Unfortunately due to a lot of work I can’t fly as much as I would/did on SoW but thanks to that work I’m gonna give myself a G2 as well😅
Excellent vid! What I found interesting was using the trackIR after a prolonged use of VR. All I need now is a small nuclear reactor in the garden, the new 10080ti card and a 5th gen headset and a very forgiving wife and just maybe it will be where we all would like it to be.
Well Phil, this might have been something very interesting and exciting for you but personally, I think that we all enjoyed your previous encounters much more - yes, the camera is too low and that kills almost all of the excitement. Undoubtedly VR is something else for you and your flying experience yet it fell quite "short" for us if you don't mind me saying :D
Yeah not really enjoyable to watch, though of course I appreciate all of the effort phil puts into creating his content. Too twitchy for me to spectate enjoyably.
@@simpedros4766 Good 4U - "us" was meant for all those people who didn't enjoy "live with Phil from his rudder pedal point of view". What gave you the impression that I am, or would speak for you? You give yourself too much credit...
That was totally amazing, sound and vision so much better than any of the other videos from a viewers point of view. I would love to do this but on a Linux laptop it doesn't seem likely as nothing runs well.
Cool vid dude....i have tried a few recordings in VR but just doesn't come out the same visually for me! Plus I find the head movement very hard to contend with....not smooth enough! Good job nonetheless! Liked and subbed bro!
One thing I truly love about DCS is that the mission editor is fairly intuitive and easy to use. The IL2 GB editor loses me. Seems like I gotta place about seven things just to setup a simple sortie, and link em all. I'm too old for all that
Went from 2 screen setup to Vr (rented VR gear). Can't go back... now setting up a bit of a pitsim/vr combination and the will get really into DCS. Finding keys with VR is a challenge 🤔
Hey Phil thanks for another great vid. Glad to see you're embracing VR. I've been flying in SoW VR for a few months now with G2 and still find spotting a/c very hard. Your h/w spec seems similar to mine would you mind sharing your WMR and DCS VR settings, in case I've missed a trick.
Identification is VERY hard for me... I don't think it's going to get better until we have 4000 series GPUs to be honest. I am still only just learning to get my settings tuned. What I see when I am flying, and what you see in this video are totally different things. This video is recorded from the reply, on a 2D screen, not VR
Intrigued to know Phil's settings too. Considering the info says he's on a 2080ti the on-screen looks superb. I have to run Normandy on basically complete minimum through a 2070super, it looks nothing like this. Do you manage to play in this quality or do you up the settings for the trackfile playback and recording?
Hey Phil, nice content, as always! So you really had no problems setting up the G2 with an AMD cpu and a x570 MB? I could not make it run on my PC and had to send the G2 back to the seller. I could just not find any solution…:(
VR is great and I fly exclusively with it. The only real issue I find is the narrow field of view is problematic when checking your six, as you have to really wrench your neck to get a proper look. I've had to take a break from SOW recently, and warbirds in general because of neck ache. Hopefully it won't be to long before we have full human eye resolution and fov 🤞
It is the reason hat views should be enabled as well. Check out hitechcreations Aces High for the best implementation of VR in a ww2 flight sim going these days IMO.
Pimax might be for you with its wide POV. I personally use a swivel gaming chair and swing my hips left or right and lean forward and then look back to try and get a good look.
Ralt,+RShift+8,4,6,2. Number pad, +,-. Moves you’re head alinement in cockpit, I also noticed a bit of forward angle, you don’t have you’re head set on correctly, make sure you’re back crest if you’re crown head is in the hole of the back strap and the hood is centered and Angled straight fov centered of you’re eyes. See an eye doctor to get you’re IPD, mines 68 also prescription eye inserts even is you don’t need them get the inserts seems to help sharpen-the view more. Ralt number pad 0 saves position. I also would set the reset fov on the stick to keep the drifting updated.
VR in DCS is a valid reason for icons IMO. Too bad the headset view is not anywhere near the resolution of this recording. As beautiful and challenging as this game is it has remained unplayable due to its lack of spotting..vr or not for me and many others.
@@ACG_Jaydog Agreed. Those contacts that were over Beuzeville which I engaged in this fight were visible to me from Isigny - that's 20+km range. Around the maximum distance you'd see a single engine aircraft in real life under the best conditions. What is harder in VR, IMO is IDENTIFICATION, not spotting. ID occurs at ranges of 500m to 1000m in VR. In TrackIR I can make an ID at 2000m or so. But I am using PD of 1.0. the G2 can go to double that resolution )PD 2.0) - however we are limited right now by other hardware and the heavy nature of rendering DCS. I tried at 1.5 and found it pretty similar to playing on a 1440p monitor in terms of clarity, but it was around 5 FPS. . .. Given time I expect those things to improve. I'd hope that this time next year I can happily run at a PD of around 1.5, with 1.6 or 1.7 at a real push.
@@philstyle absolutely 💯 correct. I usually can't ID the bandit type until I'm about 1km out, which can sometimes be problematic. I treat everyone hostile until I know for sure what I'm dealing with lol
I have many problems with the Spitfire myself, not the least of which is the seating position, but mine is always too high. Still haven't figured out how to remedy it. The most annoying problem is that the plane always wants to climb and I can't trim it out.
1. there is an option under your controls for "cockpit camera up" and "cockpit camera down". Bind keys for those, then you can fix your view. 2. If you have a force feedback stick, that could be the cause of your inability to trim the elevator. Other people elsewhere have discussed this issue at length. I suggest a google search for that.
The force feedback WAS enabled in the settings, though I don't know how or why. That fixed the whole thing and she is a true joy to fly now. Thanks again Phil
How is your neck doing? Lol. Its a great work out eh. Great work as usual. It's It's bugger to spot anything against the ground clutter. I had to adjust the pilots head position as well. I have it as high as possible and bring the retical on to the top of the glass. Not that I can hit a barn door from 5 yards like .
Actually it helped my neck. Woke up the next day with more flexibility than usual. VR seems to provide mobility to muscle groups that don't get used with TiR.
Out of curiosity, why the gunsight set to 65ft@350Y? If I remember correctly in the mustang's case the guns are set at 1000ft, and the 190 has a wingspan of 34ft, and 109 at 32ft?
I am not sure if this will work, but one thing that might fix the low camera position is Rctrl+Rshift+Num8. That should move the camera up. (Rctrl+Rshift+Num5 to reset).
Hi Phil, do you think that you will convert to VR full time or not? I bought a Rift S quite some time ago and persevered with it for a while but eventually it went back into its box and stayed there. It's just too hard coming from a crisp screen even though the emersion Is far better in VR. cheers, Ibis
My position right now is that I have the VR headset, and DCS at around 50% or less of the resolution and graphical settings they are capable of. So, provided the other hardware keeps updating (CPU + GPU) and provided that ED keep looking for performance improvements, then what I have now is just the baseline. It's far from perfect and yes, quite lacking in visual clarity, but there is sooooo much headroom available in terms of resolution if only the rest of the systems catch up. I see this as only getting better from here, and the Reverb 2 headset itself has a long way to go before it is outdated I expect.
@@philstyle Thanks Phil I remember you once saying that you would wait until VR had matured further and wondered if you concluded that now was that time. With the cost of having a good enough rig and the cost of a headset I will wait for the improvements you mention to arrive. Nice vid by the way. cheers
spotting at long range.. no real difference, possibly easier due to lower res. spotting at closer range.. about the same. Identification at all ranges, significantly harder.
The longest continuous section of this video is 6 minutes long. So how can you know what was happening for the whole flight? In any case, as you can see at 7:07, even in combat my boost pressure is only +10, and I keep my speed up to keep air cooling. There's about a minute or so when I push it to +16, when I am chasing that departing 109, and we are S&L with good airspeed at that point. Low airspeed and high boost is the killer, not high RPM.