thanks so much for this guide my friend. I needed help understanding the turn by turn on destroy I didn't really have the good cards for the archetype and I couldn't understand if I should use Bucky or not or use hulkbuster or not and you explained it very nice so now I can experiment with it better. this was so helpful
As someone who won infinite conquest with destroy twice. I gotta say there is a fvck ton of reason you never put deadpool on the board on turn 1, especially because turn 2 is armor turn. But sometimes its also a play to let deadpool get armored then just destroy wolverine or something if you doesnt have anything better in hand. Even if you have carnage in hand at turn 2 you probably wont get prio at turn 2 if the enemy also play 1 drop which usually has 2 power. Or even if you manage tu destroy deadpool on turn 2 you probably will ran out of card to play if your draw isnt the best draw like knull or death early draw.
Seems like Deadpool is pretty much essential these days, which is the last key destroy card I don't have. But it's fine though, I feel like destroy is like 90% of my opponents.
Taskmaster is definitely one of the best flex cards for this deck that you didn't mention. Being able to copy a big venom or do deadpool+task on turn 6 are too good to pass up for me personally. Respect the Deathstrike tho.
72hours of retreating and being a punching bag to all other players, ah fun times. every location or every draw i get hosed. not sure why they do this in this game to people who get higher mmr, it usually wears off after a few days but just wow. my litmus test to whether i should play or not is usually a few hands of destroy, if i am getting hosed for the first ten minutes with garbage rng and draws and have to retreat over and over i just put it away, too bad, game is pretty fun without all that scripting in there to "balance things out", wish there was more skill base vs "ok it's they others guys time to win".