I would like to apologize for the blurriness in the video at 1:48. That was supposed to be a part of a different clip that I cut out but I clearly forgot to remove the filter. My mistake. I will do better going forward.
The real secret is that DRG has _two_ gameplay loops. You have the mining phase, where you enter a cave, identify what's in it, and harvest it; and the combat phase, where you assess your opponents, target important enemies or fodder or whatever your class and loadout needs for the team, and then kill the stragglers. The game swaps between these constantly and often outright meshes them together, mostly in theme but sometimes in gameplay (the kursite grinder machine event or the huuli hoarder are great examples of this), but the merged gameplay tends to come emergently. You enter a cave, you light it up, and there's both minerals and bugs. Some things you can and perhaps should mine first, some enemies need to die first, you've got to identify and prioritize all of it. That, alongside the challenges thrown in by main objectives, mission modifiers, randomly encountered events, the terrain generation, the regional hazards, and your build and team, enemy composition, enemy positioning, ammo management, shields management, perk cooldown and use management, light management - all of that working together (and did you spot that some of those are just combinations of others?) is why this game can be so simple at its core but have endless gameplay potential. Even with thousands of hours, certain spawnsets or modifier combinations or just cave formations can STILL feel like completely new experiences. The combinations are limitless.
As someone who has 300 hours in DRG I suggest you play all four of the classes. this way you can learn how they work and if needed, switch to those classes
dont worry, the coalition of drillers will be on call to help this scout main... learn his place in the world and encourage him to reconsider his class selection :)))
as someone with almost 700 at this point I 100% second this, I'm definitely an engineer main and put a lot more time I to that class but I recently started focusing the others to get the all gold promotions achievement and it's made me appreciate them more than I already did and in turn be able to make better requests of my teammates
@@comradesoupbeans4437 its also gives you an idea on what kind of dynamic and strengths a particular team is leaning towards, (if you wanna get real nerdy abt it) you can look at the weapons of everyone and at a glance account and negate any weaknesses in your team
I unlocked special powder as my first overclock. I didn’t think much of it and used double barrel for a while. Once I tried special powder I couldn’t let go of it
- we complete missions and mine gold to earn credits - we complete assignments and deep dives, mine various minerals, and do optional challenges, to buy equipment upgrades and perks - we mine nitra to shoot bugs who don't like us mining gold and minerals and completing missions - we gather herbs to make beer that gives us bonuses - we spend leftover credits, minerals, and fashionite (sorry, _phazyonite_ my bad), complete some more optional challenges on the season pass, and just find lost packs and cargo crates in caves, to buy MEGA DRIP and look cool while shooting bugs I think this is the full loop? MEGA DRIP is all that drives the endgame
Not sure if you've unlocked it yet, but rj250 compound on the engi's grenade launcher is nearly as fun as special powder. Could be a good motivation to try out the class
Another big part of why the game loop is very good, are dwarf abilities. Everyone can do anything, and there's no job that can't be done by anyone. But, different classes have tools to make each job easier for the whole team. Need nitra? Sure, you search the surrounding walls for nitra, but without scout's flares you'll get barely enough to survive. With a scout that does its job, you don't even need to think about total reserve, resuplies are basically endless. Also, I love enemy design a lot. Even common grunt, has some strategy to deal with it. The combat feels a lot like Doom Eternal with Tf2 gunplay
I played Scout almost exclusively for my first 150 hours. Then I realized the other classes are actually pretty fun too once you get into them. Branch out, bro!
Ive played DRG for 5 years (67 in game days of playtime). All the classes are perfectly balanced. Each one has a niche it fills and that niche only improves the more of that class you have on a mission. Having all 4 makes you the most well rounded. But all of them train you to excel as the others. Scout trains movement and mineral collection. Engee trains positioning and defense. Driller trains problem solving and independent spelunking. Gunner trains team support and crowd control. You can take what you learn from your main class (when you start) and apply what youve learned to that class. Some builds even let classes mimic the capabilities of other classes so it all ties together. Finally, if youre not playing your main and someone else is, you can proactively help that class by doing things you know would be helpful (platforms for scout as engineer, drill ramps through steep inclines for gunner, light up portions of cave that youre not exploring but your teammates are as scout, throwing shields when teammates are resupplying in a swarm as gunner, etc) Eventually you'll get to a point where you see all the classes as "Dwarf". But each has different loadouts. But are all more or less the exact same in terms of capability, they just use different tools.
You made a really interesting point about the nitra gameplay loop. It thus makes me wonder what we'll get in DRG: Rogue Core, as unless my memory is mistaken, the devs mentioned once somewhere that Nitra wasn't planned to be a collecting resource, as mining in general wasn't planned to be nearly as focused on in Rogue Core, instead things like supply crates or magazine drops may be present to resupply ammo. I could be mistaken about some of that, and they could very well choose to fully change that thought process as they continue developing Rogue Core.
115h? laughts in 1714h playtime (in a match that is).... 😖 I don't need help, I need molly to deposit so I can mine more nitra. Welcome to the team mate o/ Rock and Stone
Still hoping Helldivers and DRG do a cross over at some point. Whether Helldivers mistakenly land on Hoxxes IV or the Dwarves are sent as off-site backup for mercenary work.
As a scout with the luck to have the special powder you have to get the bunny hopping bind mod it’s approved so you can use it in normal missions and the bunny bopping is crazy fun
LOL that class selection screen is too real. My engi and driller have no levels whatsoever, my gunner has something between 10 and 20 levels but no promotion, and my scout just got a silver promotion. Also I keep not getting the overclocks for my scout ;-; still holding out for that special powder
Oh look. Another small youtuber prasing DRG! I only watched like 38 of those xd *This is not hate, I'm just happy you're happy :) Also, did you really get Special Powder under 100 hours? It took me like 500 -_- Scout 4 lyfe, R&S!
Drg's gameplay loop only fails when that one scout decides it's a good idea to repair doretta when they're being targeted by the core stone's aoe blast on haz 5 and we lose after spending 40 minutes on the mission.
Your unupgraded drills are not that slow. I 100 always take the damage up on them cuz I use it for damage sometimes to proc vampire. The unupgraded cooling is very bad tho.
I personally equipped Barbed Drill for the damage, especially when you're using Cryo Cannon with Vampire. Also, Hardened Drill Tips is using more fuel, and the faster drill imo isn't worth except Rich Atmosphere. Driller used to be my last choice, but recently i found it fun to making Toasted Glyphid 😅
1900 hours and climbing: What helps make DRG a perfect coop shooter is that cooperation is rewarded, rather than lack of cooperation being penalized, DRG's design is purely coop in that everything is shared equally and voice comms are completely unnecessary, just use the laser pointer and a single Salute. If you get downed you can be revived as many times as needed, it's for the most part not frowned on like HD2 where you use a finite supply of reinforcements. There is also no gatekeeping beyond that first promotion, like difficulty requirements for rare/super samples that pull players out of their comfort zones because they "need" to play higher difficulties to collect improvements, only to be a burden on those playing higher difficulties. Edit: and within those 1900+ hours I have been kicked from a game less than 5 times. That is doing something "right" to build a game community.
YOU PLAYED 14 HOURS A DAY OF DRG WTF DUDE?!(If any, this is the perfect game to do so). Also while skilllful players can do wonders with drag they can obliterate everything with m1k. I wouldn't lie if it was a choice. M1K is superior. Maybe without the overclocks hipster and hover clock the other weapons are comparable, with those, not a chance. Also I'm just sorry. I feel bad for you. I feel for you. I hope soon, you'll recover from deep pockets addiction. Good luck and godspeed with that, miner.
the thing you didnt mention about "upgrade" stuff, every combination of each modifications + overclock, will result of different playstyle of said weapon, despite being the same weapon one "upgrade" changed, its different playstyle all together that is just 1 weapon, theres like 32 upgrade-able "tools" here (24 weapons + 8 support tools), if we ignore armor's upgrades, since its pretty monoton 3:09 almost all weapons hv this many upgrades, and some tools has half of them, imagine the amount of theorycrafting + playstyles you can get - for you commenter who came from "F2P" games, yes, theres no premium weapons or premium upgrades, you buy the base game, you get everything, everything dont want to grind? cheat it, devs even allowed it if you want, but if you get caught by grey beards, you might get shamed, or you get caught to be greenbeards skills level with high blue level from cheats? you get shamed too as leaf lover 😏
Theres quite a few flaws with the game imo. Its unique mechanic of having light be a resource is something you can easily ignore, the artstyle and cosmetics can be a bit all over the place, the UI makes it feel like a F2P game, theres not a lot of unique ways to mine in a mission, the shout system is very limited. The game is really good though, and all those issues against it im a greybeard with almost a thousand hours in the game. I love it and I hope it has a good future ahead of it
You know what could have made this explanation better? An actual visualization of the loop! Just a suggestion Btw, even though your final explanation of the loop is on the point an initial definition you gave about 30 sec. IMO misleading