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Deep Rock Galactic: The craziest engineer playstyle 

Knaif32
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29 сен 2024

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Комментарии : 390   
@BobOrKlaus
@BobOrKlaus Год назад
That moment when you get to the nitra on the ceiling faster than your scout does
@Baphelon
@Baphelon Год назад
It always makes me sad to see that people seem to stop their use of platforms at reaching minerals and breaking falls. You are the only class with the ability to ADD terrain. I SAY AGAIN, ADD TERRAIN. The possibilities are nigh endless
@arubatorion_
@arubatorion_ Год назад
not just an engineer but an architect too
@tarael86
@tarael86 Год назад
Unlike your ammo.
@orkboyzguru7233
@orkboyzguru7233 Год назад
I have just about 200 hours as Engineer, and I have found that the best team build is definitely bouncy nukes, turret ark, and max speed to become the new Scout 2.0 electric Boogaloo
@knaif32
@knaif32 Год назад
Exactly that, theres a certain point at which an engi literally becomes a far stronger scout Bouncy nukes are insane, max. 6.6 effect radius but it took me a while not to blow up teammates with it
@Ironface53
@Ironface53 Год назад
Sounds like a great way to get kicked because you killed everyone by accident lol
@knaif32
@knaif32 Год назад
@@Ironface53 I get teamkilled by drillers c4 more often than I teamkill with the nuke. Because if you aim right, it's a long range miracle
@Ironface53
@Ironface53 Год назад
@@knaif32 "bouncy nuke" seems like a recepie for disaster to me
@knaif32
@knaif32 Год назад
@@Ironface53 it sounds more like a thunder impacted but in a cave! Jokes aside im not gonna lie i also rlly like it just because it looks cool🤫
@remouladenbaron4903
@remouladenbaron4903 Год назад
Regarding the RJ250: You can also shot a second grenade just before landing to reduce the imminent fall damage.
@chastermief839
@chastermief839 Год назад
just make sure you have the inertia inhibitor upgrade for this to work consistently
@strawpie4199
@strawpie4199 Год назад
this mans editing made DRG explain who karl is
@Nebulolsis
@Nebulolsis Год назад
BUT BRUUUH THIS CHANNEL IS SO GOOD, such a small channel with such high quality editing, plus on-point humor, 10/10 would subscribe again
@phos445
@phos445 Год назад
Apart from the slight seizures of Maxor like editing, this is the bible for engineers, learned so much of platforming with it (I was just doing the elevation and closing holes).
@profbrunch
@profbrunch Год назад
just getting into this game the last month and honestly? this is making me even more excited to get some more of the engi overclocks ive seen
@arsonist1337
@arsonist1337 Год назад
i haven't even watched the entire video yet but you've already earned a like and a subscription based on the editing style alone
@stratacastor4720
@stratacastor4720 Год назад
Funny, literally last night I was engie in an on-site refining with no driller in the team and extreme verticals in the cave and i used my platforms the same way you mentioned and made a pipeline that bridged over some big gaps using crystals as anchors and spiraled up a wall. And now you've given me even more ideas!
@JadeEyeland
@JadeEyeland Год назад
excellent editing and music dude, you just earned a sub and im going to try this game now
@jamesgonzalez3296
@jamesgonzalez3296 Год назад
Bro….. your editing skills surpass RU-vidrs with millions of viewers 😂 literally keep it up this is amazing
@austinquisition
@austinquisition Год назад
needs to work on keeping sound levels similar throughout the video though lol
@easysteezy58
@easysteezy58 Год назад
personally I have to click off because of the editing..
@Majima_Nowhere
@Majima_Nowhere Год назад
Driller can make rediculous tunnels to shortcut a pipe to a morkite geyser, only makes sense that engineer can do the opposite and make the pipes float their way over obstacles.
@lonejohnwolf
@lonejohnwolf Год назад
You take "deep" rock galactic to another level. Deep stuff man...
@del7o
@del7o Год назад
this is the best drg video I've seen, I love your unique editing style. keep it up man
@lucashagen4240
@lucashagen4240 Год назад
Engie and Driller have so much creative combat potential. Unconventional builds are still quite effective when you master their utility
@Craftal
@Craftal Год назад
This editing is absolutely psychotic.
@Duck-Gaming115
@Duck-Gaming115 Год назад
to fight the caretaker as engi, the best is when theres a driller (there should ALWAYS BE a driller in sabotage mission) youi make a staircase up to it, then he can drop 2 c4 to pass the phases under 10 sec everytime
@GuyFruity
@GuyFruity Год назад
your editing deserves more views
@axtheaxe7633
@axtheaxe7633 Год назад
Just a quick heads up: When using Hyper Propellant, the armor break mod in T3 is bugged and doesn't work properly. The damage conversion to heat mod that is also in T3 is bugged as well, but works better than intended. Since HP converts all damage into Incinerate damage some weird interaction between the two actually gives HP a straight up damage buff.
@thehongkongbong
@thehongkongbong Год назад
feels like a sadworld side-gaming channel, lovely
@themarlboromandalorian
@themarlboromandalorian Год назад
Lok-1 with neuro lasso and breach cutter with spinning death. Put the enemies into a choke point, lock on to cause slow, and put the purple blender in the middle.
@knaif32
@knaif32 Год назад
Damn that sounds amazing, definitely gonna try to get that OC and try it out and maybe put it in a part 2 :D
@literatemax
@literatemax Год назад
Armor break is bugged on Grenade Launcher and does nothing. The fire upgrade does not result in a damage loss when used with Hyper Propellant.
@psonecgaming1499
@psonecgaming1499 Год назад
I mean for killing the caretaker, as engineer, you can just take fatboy pgl and platform up to shoot the top of the caretaker and the fatboy will just hit all four shields and chunking it for more than 50% of the hp of each shield on haz 4, and 30-50% on haz 5. No need to make the fight longer by running around in a circle trying to kill them all one at a time and wasting a ton more ammo than need be.
@iwilluseupall50ofthecharac32
I’m glad I found this masterpiece
@ohturtle2297
@ohturtle2297 Год назад
Builds seen in video SMG + Shard build Voltaic SMG 23122 EM Refire OC Shard Diffractor 31221 Overcharge Booster OC Boss Killer LOK-1 OR Warthog shotgun 12221 12322 Executioner OC Magnetic Pellet alignment OC DEEPCORE GL 21212 Hyper Propellant OC Bomber Build LOK-1 22111 Explosive Chemical rounds OC DEEPCORE GL 11222 Fat Boy OC
@Zenek7274
@Zenek7274 Год назад
RJ250 is so fun but it makes me more prone to death than a level four scout
@therealjanczareq4355
@therealjanczareq4355 Год назад
Great video man, i like how creatively you used the greenscreen effect. But i don't like how there's no breathing room to catch a break from all the whacky stuff going on screen and from the constant stream of information. I could barely make out what you said because it's hard to focus on what's going on. Hope you appreciate constructive criticism of a viewer! ^^
@knaif32
@knaif32 Год назад
I definitely appreciate feedback, I strive to outdo myself with every project so I don't mind it all No breathing room is a common one, even IRL friends said something about it and is my main point of improvement for part 2 (which is ~20% done by the way :D) The greenscreen effects are something I wish I'd learnt earlier in Premiere, I absolutely love doing stuff with it and it's way smoother than all those flashy/hectic transitions I made in the past
@undeniablySomeGuy
@undeniablySomeGuy Год назад
4:37 lol as someone who’s played way too much, it’s hard for me to imagine not just knowing intuitively how high the rj250 sends you, both straight up and at different angles
@bob178-fo8qn
@bob178-fo8qn 4 месяца назад
If you can snyc it up right 2 od boosters with electric bonuses can murder an arbalest
@arubatorion_
@arubatorion_ Год назад
scouts? who needs them amirite?
@VoxAstra-qk4jz
@VoxAstra-qk4jz 8 дней назад
4:05 Not only does RJ250 still do damage, it actually still kills grunts in one shot with the fire mod.
@lastwymsi
@lastwymsi Год назад
Did Did you call it a "War Thog" instead of "Wart Hog" shotgun?
@THISfookindude
@THISfookindude Год назад
Fire makes rj250 do less damage to you and teammates (provided you don’t shoot it at your feet like 3x in a row) while also making it better at swarm clear
@mrsauceman6825
@mrsauceman6825 8 месяцев назад
Least schizophrenic engineer in training for haz 5
@synka5922
@synka5922 Год назад
so just default engineer but spamming platforms... I got ~150 hours with all classes + 200 with scout Also there is 0 risk in using rj250, in fact its amazing to use to get out of difficult spots & 1 shot the billion grunts on your ass I dont think I ever died to rj250... and I often replace a scout Using platforms to fight is a waste unless you have to stay in the same cave very long and got no other things to do. you already kill everything in seconds and can get out of any danger with rj250 or dash. The only value I can see in doing this is confusing dread pathing For fortifications I have 1 tip to give: during industrial sabotage; 1. call a supply somewhere around the caretaker 2. stack 5 platforms a bit offset to the supply beacon, towards the caretaker. so that the supply just slightly clips it 3. after supply landed, free the slots so you can easily grab ammo without breaking the pillars outer wall 4. put down your turret on top of the supply 5. put a few platforms on top of the strucure, in a T shape. 6. dig below the turret so you can refill ammo from below - now you have a spot in which the caretakers tentacles cannot hit you, snipers will almost never get you and it still remains open enough to avoid phase bombs/shredders. you can build multiple of them, just make sure to fix holes poked by the tentacles. that way your entire team has a safe retreat from combat where they can also restock on ammo. Note on the primary choices: LOK-1 has almost always just equal DPS to the warthog, similar range but A LOT less ammo. Its a fun gimmick weapon but loses out in almost all regards to the magnetic shotgun Dont use smart targeting with explosive rounds too, you want 3 locks as often as possible but the mod can prevent that on low health enemies Also: max radius hyper prop nuke is the most effective in my experience P.S.: engineer is the best class objectively. he has the highest possible damage output, best versatility and crowd control and the lowest skill cap. Even gunner is harder to use, as your limited mobility requires better positioning on haz 5
@synka5922
@synka5922 Год назад
upvoting the vid for the cool editing though
@MaximumNewbage
@MaximumNewbage Год назад
Your 2nd row pick for the lock-1 rifle + explosive chemical round in the bomber build is objectively incorrect, according to the stated purpose of the build. You should have picked the left mod which narrows the angle, not the center mod that widens the angle. If the goal is to get 3 lock-ons on a single enemy to proc the explosion, then you want to NARROW the lock on angle, NOT WIDEN it. This will allow you to more easily focus the locks on the single target in a crowd to get 3 locks on it faster, without accidentally throwing 1 or 2 locks on too many other targets and wasting both time and bullets. Also, the shotgun is not pronounced Warth-og. It's pronounced Wart-Hog. It's literally a type of African wild pig that a bunch of weapons and vehicles both IRL and in fiction is named after
@moudura2448
@moudura2448 Год назад
That thumbnail feels like an AI generated image
@johnproctor1675
@johnproctor1675 Год назад
This video gave me permanent brain damage. So many effects lol
@knaif32
@knaif32 Год назад
Trust me same goes for making it, almost done making a part 2 in which I focused more on visually pleasing/smooth transitions rather than as a friend put it: "vomiting on the screen" 0_0
@diejom8232
@diejom8232 Год назад
Do the classes realy have different speeds?
@holocene9953
@holocene9953 Год назад
demonic video brother
@daveinthemicrowave
@daveinthemicrowave Год назад
Ahh a fellow cheese surfer.
@lrobin-is8dg
@lrobin-is8dg 3 месяца назад
Engineer gaming
@theonlycatonice
@theonlycatonice Год назад
This is an example of how deep fried videos should look like 🤌 absolutely incredible
@RingoRoad
@RingoRoad Год назад
wurthawg shotgun
@lostzwolf7269
@lostzwolf7269 Год назад
HEY BOIS easyest OP setup for engineer is turret clap with shotgun perk, its insane have like 3 engineers and its chaos, doom music starts playing.. heheheh
@YourBoiChipsAhoy
@YourBoiChipsAhoy Год назад
Bro this game has such a gold mine of underrated RU-vidrs I rly wish youtubers like you go t more attention
@trippymartian8847
@trippymartian8847 Год назад
Fr!
@calebnewell5032
@calebnewell5032 Год назад
8:28 the audacity to pronounce it “war thog” Truly a madman
@zakkymiftahurrahman1665
@zakkymiftahurrahman1665 Год назад
I used to pronounce it as "War Dog" instead of "Wart Hog" and I think the former makes more sense for a (military) weapon
@Alex-xk1cl
@Alex-xk1cl Год назад
@@zakkymiftahurrahman1665 "War Dog" sounds like a name for a badass overclock.
@BleakNote
@BleakNote Год назад
War-thog, it fucking killed me hearing that. 😂😂 I felt a part of my soul detach and drift away into the ether.
@EvonixTheGreatest
@EvonixTheGreatest 2 месяца назад
It could be worse, he could have said "War-thong"
@sagehanson190
@sagehanson190 Год назад
This editing makes me feel like I'm in a dream, and elevates the content from mildly interesting to immensely fascinating. Keep at it man.
@hornet3758
@hornet3758 Год назад
Elevates it to a painful slog
@existant1
@existant1 Год назад
​@@hornet3758 not really
@jbthekeeper2509
@jbthekeeper2509 Год назад
Ever heard of Maxor? His editing style makes you feel like your on speed, literally. It’s super fast and near psychedelic
@fostereaston2827
@fostereaston2827 Год назад
I now see my foolish ways as a gunner main myself I had a simple mind shoot bug mine shiny rock but now I see the engi is a much more complex character. I also realized that they aren't just there for scouts as I though before they can adept change and impact the game like you said for example the spirals or rings. Thank you for making this video keep up the good work and godlike editing can't wait for part 2.
@aarepelaa1142
@aarepelaa1142 Год назад
To be fair gunner has a lot of tech with b-hopping while firing his primary guns and overall ziplines are very useful in many situations, like they're better than platforms to get yourself off the floor while scanning the platform during the omen machine events.
@fostereaston2827
@fostereaston2827 Год назад
@@aarepelaa1142 Fair point I wasn't trying to undermine gunner or his many skills and mobility options I just didn't know engi could be that creative thanks for pointing that out tho
@leichtgesalzener-kabeljaurogge
never forget where we came from. shoot bug mine shiny rock is how we build this empire and therefore every build should elevate your shhot bug mine shiny rock- game not replace it.
@restlessfrager
@restlessfrager Год назад
If you get the upgrade on the grenade launcher that transfers your momentum to the grenade, you can fire it downwards to break your fall much more reliably.
@01eksii
@01eksii Год назад
same goes for plats, tho in other situations feels really weird
@Drummerx04
@Drummerx04 Год назад
@@01eksii you can control your momentum well enough in midair that play momentum doesn't feel necessary or helpful to me anyway.
@LegoGoblin
@LegoGoblin Год назад
yea, that used to be my build, but I then realized i was going a lot shorter distance than i was without the momentum affecting the rocket. If you learn how to break your fall without the momentum amplifier, you can go much farther and higher with each blast.
@Failzz8
@Failzz8 Год назад
Sounds logical but I've had the opposite experience personally, without the upgrade I'll hit it 19/20 times
@SimpingForCheryl
@SimpingForCheryl Год назад
Or just use proximity mine no fall damage trick
@ElevenRats
@ElevenRats Год назад
The editing makes this feel like a dream
@knaif32
@knaif32 Год назад
I just learned from the comments that the hyperpropellant deepcore PGL setup is better with incendiary and theyre right! Armor breaking is bugged for some reason, I tested it yesterday. Alot less damage than incendiary due to it just being hella bugged. (edit) I will discuss every bit of criticism in this comment section in a part 2! Stay tuned, I knew before posting this that weapon builds are a touchy subject and I will try to get it right =) (edit #2) It's not just hyperprop, armor breaking is.. well broken for the PGL almost entirely no matter what OC
@moonlitegram
@moonlitegram Год назад
Yup. Also as I mentioned in separate comments, the smart lock with the chem rounds is a bad recommendation to be giving out as it works against the OC. Also the T2 and T4 recommendations on the Shard seems super questionable to me. Repeating myself here since I imagine more people will read your comment then mine. Anyway you have some good info in here about plat strategy with engineer that I don't always see covered on other channels so def a useful video overall. But I def think you should update the info you got wrong here in your follow up video and this one's description.
@TooFewSecrets
@TooFewSecrets Год назад
All explosive damage doesn't apply armor break at all. Explosive (well, radial, explosive is a damage type and the type itself doesn't cause the bug, the AoE does) weapons with a direct damage component apply armor break with only the direct damage part, but they still don't get the intended other effect of armor break mods where the shot that breaks armor does full base damage to the enemy. Hyperpropellant doesn't get any benefit because the 400 base damage will break any armor anyway and it doesn't get the carryover bonus, same as every other aoe damage source. This also matters for shard diffractor by the way. Other significantly impacted weapons are the Autocannon and Hurricane. Fire is bugged with hyperpropellant because the game tells the fire mod to halve explosion type damage but hyperpropellant turns explosion type damage to disintegrate type damage (to make it decent against bosses and to give a cool disintegration effect on kill) so there's nothing to halve and the fire effect is just free. The EPC Burning Nightmare mod and the BC Inferno overclock have similar bugs with type conversion but theirs just ends up with them doing slightly over 100% of the listed damage.
@knaif32
@knaif32 Год назад
@@TooFewSecrets Yes I pinned this in the comments, I saw that armor break is bugged on hyperprop. When I compared the damage it was a lot more with incendiary, like double the damage I often make mistakes toward the end of making a video. Will adress this in a part 2 :)
@TooFewSecrets
@TooFewSecrets Год назад
@@knaif32 I know! Just explaining why it happens.
@Woogsie
@Woogsie Год назад
Yeah I don't take armor breaking on any PGL setup until it gets fixed. And personally the homebrew powder isn't consistent enough to pay off on high hazard missions.
@TooFewSecrets
@TooFewSecrets Год назад
Feedback from a Plat 3 engineer: Platforms eat up to 75 fall damage, though I'm not sure if this is a straight-up buffer or just a large percentage with a cap. RJ250 always wants fire to kill grunts in a way bigger area and halve blast jump damage (this matters a lot on hazard 5 where team/self damage jumps from 40% to 70%, so you aren't blasting like 30 red health off yourself every time). With perfect timing you can cancel fall damage better than a platform. EM Discharge with electrical chance and ammo is way better (but higher effort) than any other engineer primary for swarm clear especially with esoteric spiral platform strats. You basically get like 300 electric PGL shots. Also lets you blow up caretaker pretty fast by building both turrets on its head and spamming the explosions. Electric bonus damage on bots is only 30%, which does actually bump shard diffractor's 33% bonus to a little over 40% (elemental combo bonuses apply the bonus damage as that element type) but it's not very significant - the real money is in the 100% cryo and corrosive weaknesses but only driller can use those. EM refire's 2 electric damage going to 2.66 and shock going from 36 to 45 is basically nothing. Anyway, you really want bonus heat (3x is huge) instead of armor break because you should be trying to hit weakpoints instead of armor, especially on bots who instantly die from burning. Don't underestimate VIR for crowd control and ET for general "minigun lite" use. Also, ancient Engi secret: reload-canceling the Diffractor (tapping RMB for pickaxe) will skip the entire recharge delay, so there's no reason to take recharge speed except on the two magdump overclocks, though you were using one in this video to be fair. And publicizing this in a video would probably get it patched... Weakpoint bonus only applies to red health on bosses, so ironically you want to use your Exe or MPA on that and use hyperpropellant on the armor. If your team's half decent you'll hit the damage cap on dreads before the timer runs out anyway (and caretaker has no timer, just damage caps). Also, double single target weapons are a risky idea unless you trust your driller a lot, even if turret whip gives you leeway with MPA or Cycle Overload. Double ammo on fat boy is really important because you get 50% more ammo back from resupplies (2->3). Anything an aoe or damage upgrade can do for you a third nuke can do much better. 11111 Executioner + Ammo Inferno is the best way to run breach cutter except on elimination because of dread elemental resist. You'll suffer from the low ammo unless you're playing solo though.
@invurret9533
@invurret9533 11 месяцев назад
What are some of your favorite loadouts? I play engineer the most but I'm still pretty green with only 1 promotion so I'd like to know.
@TooFewSecrets
@TooFewSecrets 11 месяцев назад
@@invurret9533 Single target primaries and crowd clear secondaries, descending order of usefulness: 11111 Executioner Loki or 21321 Cycle Overload Warthog and 21123 Inferno Breach Cutter or 31113 VIR Shard Diffractor or 21122 RJ250 PGL. Crowd control primaries and single target secondaries, again descending usefulness: 22221 Turret EM Discharge Stubby or 21111 Explosive Chemical Rounds Loki and 31111 Efficiency Tweaks Shard Diffractor or 21122 Hyperpropellant PGL. Turret should always be 1221 for maximum usability and damage output. Platform gun should always be 212 as other upgrades in the same tier are irrelevant. SSG is best in slot for grenades for most players, Lures are better if you know how to use them. Proxies are more useful for meme instant kill of Dreadnought than for actual defense. Plasma Busters got made redundant by SSG. Armor and pickaxe are personal preference. Resupplier/Born Ready/Vampire/Dash/Iron Will for perks as on every other class. (Sweet Tooth for builds that can't use Born Ready, and Field Medic over Dash for Scout, but neither of these apply to Engineer.)
@invurret9533
@invurret9533 11 месяцев назад
@TooFewSecrets thanks, this is really useful. I'll be sure to update my upgrades and whatever overclocks I need.
@TooFewSecrets
@TooFewSecrets 11 месяцев назад
@@invurret9533 Overview of each weapon just for the sake of more information. Exe Loki: Highest overall single-target damage for Engineer other than Hyperprop, which can't sustain for very long, or Breach Cutter spam, which is overpowered in general. For very big targets, light them up with your secondary if applicable (RJ250 can't realistically do that) because you can get the damage bonus for shock and fire separately. For dreads, switch to 11312 because you can't light them on fire anyway. Same for robots. Using this with Inferno BC is the best overall Engi setup, though if your Driller is asleep at the wheel swarmers will be very expensive to deal with. Don't use Loki for single-target without Executioner, it just doesn't really work. CO Warthog: Entirely for dumping damage into close-range targets, small or big. Your secondary is definitely more for large groups of targets with this gun, and turret whip can help with those too. Whip is more efficient than a normal shotgun blast as long as the explosion hits at least two enemies, so against groups you should generally be doing that and saving magdumps for big enemies. This upgrade set will work with any other OC except Mini Shells. If you want a meme autoshotgun build focused entirely on the shotgun and not on turret whip, 12322 Mini Shells is probably the most practical but it's not actually that good. Inferno BC: Any build of BC is overpowered and kills whatever you point it at pretty fast. The shown damage reduction is a lie, you actually do more overall damage with Inferno against targets that don't resist fire (but most of those resist electricity anyway so it's not much of a loss). Technically not exclusively crowd control, you can cook praetorians and even oppressors, but using it like that is going to leave you low on ammo in most public games. Tier 5 B is preferred by some players just to fry swarmers. Lightweight Cases and Stronger Plasma Current also work with the same build. The other OCs are kind of memes anyway. VIR SD: Best overall for Shard Diffractor. You can use like five ammo to fry a lot of grunts. Get a feel for how fast the game lets you flick your aim and still leave a solid trail of lava. Two lines will do it for swarms, or sporadic fire directly underneath a big target can light it up and do decent damage at long range for cheap, which is good if you're stuck with a shotgun. Can also do decent damage directly fired at a crit spot on most enemies, but if you're exclusively doing that you want Efficiency Tweaks instead so you're gaining 75 ammo instead of losing 50. 3111X is generally the best setup, 3121X for ABC and OB. RJ250 PGL: Self explanatory. Shoot it at grunts or swarmers to kill a lot of them. Shoot it at your feet to flex on the scout. I don't actually use this very much but it's the best way to run PGL as an AOE weapon. If you're getting annoyingly close to lighting up grunts but can't properly set large groups of them on fire take one of the damage upgrades instead to make it basically guaranteed. Essentially you never want to shoot this thing at big targets, that's the main downside over other secondaries. This exact upgrade set is optimal for every single PGL overclock, except Fat Boy which wants velocity instead of fire in tier 3. EM Discharge Stubby: Place a turret down, build it, shoot it a couple times, instantly kill a dozen grunts. Tap fire at single targets to slow them down and deal damage with high efficiency even without the turret burst. This also works to "paint" targets for bonus damage with Shard Diffractor. At close range even against single targets the EM burst is stronger though. With this thing your turrets themselves are the area denial, not their firing arcs, so prioritize that. Self damage is literally 2 points for each burst thanks to several different reduction multipliers stacking, even on Haz 5, so just ignore the inevitable voicelines. By far the best in slot for crowd control. Stubby honestly sucks with any other overclock. EM Refire is best with 11221 IIRC, but it's stuck not having good single target or crowd clear. ECR Loki: Three round burst will kill a grunt and do good damage to anything near it. Bigger targets will be slowed by the shock effect so they can be easily killed by your secondary. The issue with this gun is that it's annoying actually landing exactly 3 rounds on targets, and any more is a waste of ammo. Obviously any less than 3 is also a waste of ammo because you lose the shock and the explosion entirely, and the actual bullets with ECR suck. Still very effective if you get good with it. Outside of ECR and Exe the Loki is kind of underwhelming at high difficulties, the other OCs don't add much combat ability. ET SD: Zap targets with your primary, then blast them with this. Aim for crit spots whenever you can, obviously, and swap back to primary whenever your target isn't currently shocked (assuming they're able to be shocked), because 33% is a big multiplier. Kills just about anything pretty well, but dreads are unfortunately both shock and fire immune so this isn't an ideal setup for them. Might have too much ammo, consider taking direct damage in tier 1 if that's the case. It's best to go no OC (or VIR) for this purpose than any of the other gimmicky magdump-based OCs. Hyperprop PGL: Delete anything in the game. You only get a couple shots with this, but each one will cripple any big target it hits. Don't ever shoot this at something smaller than a praetorian. The fire damage reduction is glitchy with Hyperprop and ultimately does not actually reduce direct damage at all, so it just lights things on fire for free. Also, make sure you're hitting crits with each shot; when you only have 11 of them you need all the bonus damage you can get. Kind of a meme option just from sheer lack of flexibility compared to Breach Cutter, though people treat it more seriously than Fat Boy.
@samssa7813
@samssa7813 Год назад
one thing about hyperpropellant is that the incindiary upgrade is currently bugged and doesn't remove damage on it, anything you shoot will be on fire
@wolfMetall
@wolfMetall Год назад
While not a fan of the deep fried editing style I like this video. Good job. Also if you need a fun build for the breach cutter, just go with spinning death OC, LUREs or just the Neuro Lasso for the LOK-1 smart rifle. Magnetic pellets also work for compensating the lack or range on the spiny beam.
@moonlitegram
@moonlitegram Год назад
Yea the deep fried shit is headache inducing.
@trippymartian8847
@trippymartian8847 Год назад
What are you both talking about? The editing is obviously pure genius
@saitamaonepunchman8176
@saitamaonepunchman8176 Год назад
this editing is like if I had Lloyd mix blackout and mactera together and add some detonator syrup and I am totally here for it
@sentienttaco9134
@sentienttaco9134 Год назад
What a unique editing style. It's like transition shots for a modern engineering documentary.
@deaglan6641
@deaglan6641 Год назад
This channel is really cool. I like your experimental editing style even if its arguably a bit hit or miss at times. I also greatly appreciate your music choices, especially some of the songs from c418. You can tell im a fan lol.
@wehrwolff6447
@wehrwolff6447 Год назад
VERY IMPORTANT!!! For the Grenade Launcher and basically all AoE weapons armor break is bugged. Aka so not worth using, also the velocitymod for Hyper Propellant specifically is bugged. Also the fire damage for Hyper Propellant is also bugged in a good way, it does not reduce the damage as intended. Aka its free 50% fire damage.
@knaif32
@knaif32 Год назад
Yup you're 100% right. I tested all my PGL builds and armor breaking is completely useless in every one of them. Gonna highlight this in part 2
@angelnavarro553
@angelnavarro553 Год назад
i used to be a driller main, then turned gunner, then scout, and now on an engi time, each class can be the funnest one to play! keep up the great work, rock and stone!
@genericname1999
@genericname1999 Год назад
a good build for breach cutter is to use spinning death and lok-i neuro lasso :)
@BabaYaga779
@BabaYaga779 Год назад
Tips from someone who uses rj250 a LOT, the distance and power of jumps is determined by how close the dwarf is to the explosion center. So if you want to go maximum distance or height try to shoot the gun right after jumping. Additionally after you jump with it on the landing instead of shooting a platform to land, I usually use another rj250 shot to catch myself (this may take some practice but it very rewarding as depending on the height of the jump it may result in less damage taken). One final note is that you can use the shots to help out teammates who otherwise would not be able to make a jump, you manage the shot angle and timing with when they jump (and may take a few shots) but is a good niche mobility support That is my rant thank you if read this far and always remember, ROCK AND STONE
@seesamucaek
@seesamucaek Год назад
one thing: pgl armor break is not very good, so for hyperprop take incindiary (it's bugged, you don't lose damage) and on fat boy take projectile speed
@doog2621
@doog2621 Год назад
Very creative and incredible edits. One of the most entertaining I've seen in a while, Rock and Stone!
@explorianguy
@explorianguy Год назад
this is what it's like to watch a video when wasted, not even exaggerating
@Woogsie
@Woogsie 8 месяцев назад
Great video sir. Just a few notes from a, honestly earned non modded, lvl 400 prestige player. If you wait to plug the hole until after the event or swarm starts. You can trap bugs in the tunnels made from resupplies, hacking pods, ect. Making them take the long way around or negating them completely depending on if there is another exit on the map or not. Also, when it comes to Breech Cutter overclocks. Don't sleep on the super clean Light-Weight Cases. The weapon itself is already OP and gaining an additional 6 shots for it feels soooo nice. Taking 21 rounds into a mission feels almost unfair for the bugs, almost.. Rock and Stone!
@fernando47180
@fernando47180 Год назад
Engi is the class I have played the least, and I've been trying to get more into it. If you do a follow-up video, I would love to hear about how you fit your turrets, and also your grenades, even, into this style of play, since this wasn't mentioned at all in this video. I have yet to find my balance when playing Engi, and the turrets are by far the tools I am the least proficient with. Sometimes I run out of ammo too fast, other times I barely remember to deploy the turrets, and I swear enemies always seem to spawn more wherever my turret's firing angle isn't covering. Anyway, thanks for the video, can't eait for the next one, should there be one
@ThatOneClutz
@ThatOneClutz Год назад
Hi Knaif32, first-time viewer here. I enjoyed the premise of this video and am highly impressed with the amount of effort you must have put into editing it. However, I'm 3 minutes in and I am dizzy from the sheer volume of cuts, jarring camera movements, and strobing effects. I enjoyed many of these effects individually and you clearly have a focused sense of humor! I just wished they were each given a moment to breathe. I can barely focus on what you're saying due to how distractedly my eyes were darting back-and-forth across the screen. I just wanted to leave this comment because again, I was impressed by the effort clearly on display and I think your work shows great potential.
@knaif32
@knaif32 Год назад
Yeah this is a problem with how I edit. Its way too fast paced. Should learn to just make it longer if it needs to be
@magnemattix
@magnemattix Год назад
Engineer main myself and I didn't know how well to utilize his overclocks and upgrades or even his platform gun before, I'll have to utilize him more effectively now.
@DerpyCow56
@DerpyCow56 Год назад
I didn't realize Max0r played DRG 😲 All jokes aside, crazy good editing, and useful information! Great video 👍
@undeniablySomeGuy
@undeniablySomeGuy Год назад
I would say the reason why the more strange platform setups you show (spiral, ring) don’t get used is because they have a weird niche in their usage. They are very high ammo cost for marginal benefit against the bugs. If you get sweaty enough, most swarms are not a big deal, or they actually get worse with these. you can still be pelted by mactera from all angles and you have given yourself less room to maneuver. I would recommend taking Fire instead of Homebrew on the Hyperpropellant because it’s bugged so that you get the full damage with fire added on instead of replacing damage. That is unless you are playing with a cryo driller.
@MajorMilk_
@MajorMilk_ Год назад
>Haz4 No wonder you're too busy making CoD montages instead of getting good
@choty7066
@choty7066 7 месяцев назад
Run born ready with rj250. The amount of times i forget to reload my platform gun and then die of fall dmg...
@TheNameCannotBeFound
@TheNameCannotBeFound Год назад
I was about 20hours into DRG when I ran into an Engineer that created a ceiling over our defense point and had all the glyphs walk to the sides while we decimated them with extreme prejudice. It opened my eyes to the truth of the Universe. I picked up Engi after that game and it has been my main since then. The platform gun changed my life. I have the power to terraform any location I want into a fortress of relentless destruction for any enemies dumb enough to walk into distance of my Swiss Army Knife of unmitigated ass whooping. Every mission is my playground and I am God. I have the power of creation in the palm of my hand, I'm a walking Starcraft Terran Turtle strat come to life, the backbone of any team's defenses. My success rate on Haz-5 went from decent to nearly 100%. I only fail when I choose to fail. I am the Team. I am the DRG's secret weapon. I am the Engineer. I can't go back.
@invurret9533
@invurret9533 11 месяцев назад
Please teach me, an aspiring engineer, how to use the platform gun as such. I need to know the secrets of solving practical problems.
@willgegg8601
@willgegg8601 Год назад
Yessssss. You have become him. You have unlocked your potential. Bless you engineer brother, may your pancake gun never run dry.
@croutons_arenice
@croutons_arenice Год назад
Please make a part 2!!
@ker0356
@ker0356 Год назад
this is the exact moment uncle dane became uncle insane
@sbraypaynt
@sbraypaynt 7 месяцев назад
First video of yours I’ve found. The quality of editing, quality script writing and pacing and shear taste in aesthetics, music and comedy is worthy of a channel with several hundreds times more subscribers than you currently have. This shit is art and you have a brand that feels like coming home but also is incredibly distinct. Just really fantastic content, subbed.
@knaif32
@knaif32 7 месяцев назад
Thanks man, that's one of the best compliments I've ever gotten :) I'm glad to see people can still appreciate hard work on RU-vid, the current trend of cranking out as much brain-rotting "content" as possible makes it hard to get anywhere with quality over quantity. But comments like these give me optimism
@kukumbarglicko8082
@kukumbarglicko8082 Год назад
becauseo f so much edits i cant figure out antyhing cuz im new XD ill rewatch this in a year i guess ty.
@tysonmccartney
@tysonmccartney Год назад
If you, with the rocket jump oc, shoot one grenade straight up and then shoot one at your feet at the same time the first grenade lands, you get a lot of height.
@rockyourhead9614
@rockyourhead9614 Год назад
Almost like sync jump in TF2
@bluedistortions
@bluedistortions 7 месяцев назад
Sounds very practical
@glemanjomango8485
@glemanjomango8485 Год назад
PSYCHOSIS PSYCHOSIS YES YES ENGINEER PSYCHOSIS HELP ME CONSTRUCTING THE RIDDLING FIZZLING BRAIN OF PSYCHOSIS
@SouveraineMiaa
@SouveraineMiaa Год назад
Honestly it would have been cool to be able to rocket jump with the grenade launcher and then use the platform gun to land anywhere you want
@knaif32
@knaif32 Год назад
You can do that, but only to a certain extent yeah. If you jump too high/fast your platform landing will reduce fall damage but still make you lose HP :(
@arbor_
@arbor_ Год назад
What an amazing video, I just recently got the game with some friends and its amazing. I also play mainly the engineer I hope you make more of these :)
@josh___something
@josh___something Год назад
Remember that your pointer is also a ruler. If I'm planning to go straight up, usually, I can reach 12-14m (depending on how nice the mantling wants to be).
@knaif32
@knaif32 Год назад
I also learned from a vet that I've been playing with in the past week that not being a host makes pogo-jumping easier and you don't really need to shoot behind you. He's right, dunno how but it probably has something to do with lag
@ImFateHI
@ImFateHI Год назад
I'm going to use that spiral into my missions.. I should add multiple wall connectors to be safe from crumbling. I always had extra platform ammo on me... Ever since I played scout, I learned engis don't need to give platforms to scout unless needed, but it is much appreciated if platform is there before/without pinging it.
@knaif32
@knaif32 Год назад
Multiple connections are risky but definitely fun Also, yeah its a good habit to just spam on every high-up nitra you see and/or go to it yourself by climbing. I always keep the ammo steady when theres lately teammates that way
@aarepelaa1142
@aarepelaa1142 Год назад
Wall connections are bad because they will allow bugs to cross, reinforce the bottom area instead, and it's quite rare for it to crumble anyways even with exploders as they leave small stripes behind. Im wondering if you can actually make a filter of sorts based off the gaps the bugs can cross, bigger ones can cross larger gaps, so maybe you can make only stuff like oppressors and pretorians able to get on the bridge somehow, most likely by just making the opposing route a lot longer so small bugs go there and bigger ones take the shorter route. Also maybe you could turn the top of one of the platforms into slag and run it across to the oppressors side to make it even more likely for the oppressor's to circuit around if they somehow end up spawning near the other entrance.
@sunggareachan7540
@sunggareachan7540 Год назад
Rock and stone! The Hyper Propellant build looks nuts! Gonna have to try it, just never really tried anything else cause I love my Fatboy.
@magma_fire_bagwan
@magma_fire_bagwan Год назад
Understandable. It is a literal nuclear bomb, what's there NOT to love
@trippymartian8847
@trippymartian8847 Год назад
This mad genius type editing. You deserve more subs
@chrimbuloscron
@chrimbuloscron Год назад
I learned heaps. Thanks! Super creative editing and animation. Nice work! I've got 400 hours on engineer (main) and you've inspired me to be more innovative with my builds and play style. Thanks! Please make the next video you mentioned, I can't wait to see it!
@reverendnon5959
@reverendnon5959 Год назад
Breach cutter denier? *eyebrow*
@ShinziiArt
@ShinziiArt Год назад
So what you're saying is that I was already on my way to being this type of engineer?
@knaif32
@knaif32 Год назад
Yes. Don't stop going down this path, it only gets better from here :)
@ethanbaer65
@ethanbaer65 6 месяцев назад
No, this is not an insane engineer. This is an *enlightened* engineer.
@thismightbeconnor6493
@thismightbeconnor6493 5 месяцев назад
Those are the same thing A truly enlightened engineer does not care about being sane, and as such is often insane The engineer capable of MAXIMUM
@UserNamedTenonto
@UserNamedTenonto 5 месяцев назад
Some could say this is the same thing, insanity is the key to enlightenment
@Mikocchiuwu
@Mikocchiuwu Год назад
I love your editing man, keep it up!
@MrChickenD
@MrChickenD Год назад
I have only promoted the engineer 1 time in 350+ hours of play time, because it is the class I like the least and after watching this video a lot of ideas and strategies came to my head so I will play engineer more often
@aarepelaa1142
@aarepelaa1142 Год назад
I play engineer probably the most, but i got 3 gold star promotions on everyone so it's not really a big of a difference if at all.
@AchanCham_
@AchanCham_ Год назад
DID I HEAR A ROCK AND STONE!? Those edits were crazy! Great video, I hope you continue to make more. My favorite part was the paper sketch of the platform fort. Very nice.
@knaif32
@knaif32 Год назад
I made that sketch when I was moving from the middle of nowhere to a city. I didn't have access to my pc or internet for like 5 days so I thought why not :) I am making more by the way! Currently close to releasing a part 2, it will most likely be done by next thursday
@MatteoZappa
@MatteoZappa Год назад
Your editing skills are impressive!!
@MeepChangeling
@MeepChangeling Год назад
Seems simmilar to the beauty that is the Monster Gunner. TLDR; Bullet Hell overclock is your friend. 850+ kills on Hazard 3 is achievable (if your teammates suck ass and make you solo it...)
@isolatedegg3234
@isolatedegg3234 3 месяца назад
Taking RJ250 and all ammo upgrades for making schizophrenic platforms is my favorite engineer playstyle. Making people think "why the hell is there a platfofm there????" Is entertaining
@umbaupause
@umbaupause 5 месяцев назад
So that's nice, but where is the "infinite foam" overclock so I can reproduce this stuff?
@crimson_nord2028
@crimson_nord2028 Год назад
Engi mains for the win. I love the electro shard deflector build. There’s two mad man things I’d like to add. Wave Manipulation: using platforms to purposely redirect pathing (commonly with roofing over obj. points or using the repellant) and mines to take out waves of small-medium bugs without using weapon ammo. (Engi has some of the highest defensive capability) Doom Arenas: (or zombie training) in particularly tight or odd/unleveled terrain areas, using platforms to create multiple ‘run routes’ around the area to avoid getting cornered and optimize speed advantage over the bugs so you can focus on crowd control. Also side note: if you’re running the RJ250 compound build, I’d also recommend hover boots during training. Thanks for representing the Engineers with such precision! ROCK AND STONE!
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