I think it is worth mentioning that boomstick shockwave damage was changed to radial damage type, so now it deals damage to the armor but has falloff as other radial damage does. That means boomstick can do only half the damage depending on the distance to the target.
It's true that it now damages armor, but it's not true that it has damage falloff. Boomstick blastwave does the exact same damage at the very edge of its hitbox as it does at point blank. ex: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EyI-CbojGdA.html That demonstration is with double barrel vs an oppressor because it's more clear that way, but I have also tested this without DB and vs other enemy types(not that you'd expect it to make a difference). I've seen multiple people make this assumption, so take this as an example of the value of testing your assumptions.
Thank you for confirming that this is not true. I thought so but didn't reflect that in my comment. Should have said in the comment that I didn't test this. I saw several people on discord claim this is true, so wanted to mention it under your video so people can see and now the truth. Can't say where they got this idea in the first place. Will edit my comment to reflect how things actually are.@@LazyMaybe Edit: Okay I guess I can't edit the original message because it is pinned(protection against malicious intent I suppose). But looking at the amount of likes on comments I think people who are interested will see the truth.
@@bonshfffIt's not abandoned. They have plans up to Season 6, and have started regularly scheduled maintenance updates which started last November. Season 5 is only delayed, not cancelled. DRG is quite far from being abandoned. While I get you and a lot of people are upset at Season 5 being delayed, and it is reasonable to be disappointed by that, it is outright wrong to say DRG has been abandoned or that it's dead.
If you are looking for video ideas, would love to see some Helldivers content! Examing enemy HPs and weakpoints, breakpoints for various weapons, how enemy scaling works, etc. No idea if that information is available or able to be gathered at this time since the game is so new though
1:00 For some reason, it was already possible to one-shot stingtails before the update. (Without aiming for the weakspot) 3:50 That makes a lot of sense. It felt like after the update the average damage of hyperprop with homebrew went down, but it not rolling anything between 80% and 100% explains that 10% variance.
Something to note about Hyperprop. With fire now working correctly, it is best to take the Armour Break, as the projectile speed gives it too much speed and can cause it to skip through bugs, not hitting them.
Ive been going game to game telling everyone about new Fragile since it was so easily overlooked with all the other changes. Base cryo being able to give grunt clear(even if its risky without having cold radiance) is nice for people who don't want to run only Ice Storm all the time
Love the quality and thoroughness of your videos as always. Just a shame I feel my desire to play the game decrease as the game's unfortunately stagnated. Can't blame GSC, they're doing what they want, but the game just has so much potential and systems that may never be properly updated.
Always love the videos. Just curious, are you thinking of doing some about Helldivers? It would probably be extremely difficult/impossible to test things given the nature of the game and of the anticheat, but there's basically no real reliable info about the game out there right now, so your style of content would be a huge boon to the community I'm sure. Hope you're well!
Love drg but it's nice to have helldivers to enjoy while I wait for the next season. Strangely enough I have a friend that loves helldivers but can't stand drg and I'm still not sure what he doesn't like about drg because to me it still has more variety in map generation, builds and moment to moment gameplay.
Thank you for breakdown of those, especially for mentioning old stuff. You are the best, my dude. Off-topic question: what's the mod for grenade counter you using?
these videos are always as appreciated as the updates themselves 😊 btw whats your opinion on the helldiver 2s nProtect GG? i am really eager to check it out but this is the only part thats holding me back right now...
What damage numbers mod are you using? Good video, I had an argument about the armor breaking mod on the warthog with a friend, and wish to check that its still really bad compared to the damage mod
I've seen very little fanfare for this update. I was honestly not even sure you'd come through yourself, Lazy. Most people have cooled off hard on DRG, especially on yt.
Thanks so much for the update breakdown sir - are there overclocks you feel "fragile" is now worth taking with now or is it still generally inferior to cold radiance?
Prior to this patch, i was very specifically told that i SHOULD NOT use the armor-break talent on the T4 line of the warthog shotgun. Is this still true?
I actually liked the fragile cryo leaving enemies at 1 hp, worked amazingly with vampire and drills to get a lot of hp back, and it's not like it was hard to kill them at range since you could just hold down the fire button a tad longer and they'd die.
I think Bullet Hell has it place in Hazard 5 too if treat it right. It pretty much just playing around with Aggressive Venting while Bullet Hell shoot not just nearby bugs but also from a distance elsewhere while you're building AV heat. There should be least some Spitters, Naedocytes, or Mactera to shoot at some point. I know that waste did mention that it might be because he played in modded, that's why it seem good, but I myself play Haz 5 with Bullet Hell a lot, and I also find it pretty decent and consistent with AV.
Also very good in mactera plague, they pretty much just become a shooting gallery. And very good at keeping your team safe in general, especially with randoms so you don't have to babysit your entire team with shields every 5s
hey I know this is completely unrelated but since you mentioned it would you recommend Helldivers 2 to someone that really enjoys Deep Rock Galactic? I've seen some reviews but I can't make up my mind, especially for that price tag.
3:27 Man fatboy sucks so much, it's so overrated, that shit takes away all your ammo and you gotta spend half of what you have or even more to kill ONE shellback, when you can often three-shot that shit with breach cutter, they REALLY need to give the grenade launcher some love, there's literally no argument for something with such crippling downsides to be so underwhelming.
Fatboy is a crowd kill and area denial weapon, not a single target damage OC. Learn your tools, play on haz5+/modded and come back when your beard lose that green tint.
Great, Hyperprop is a useless piece of shit now. 2 shots for a haz5 4p prethorian with a secondary with 11 shots total? Seriously? Thanks devs. I'd better just get the big papa laser now for much more dps, ammo efficiency, total damage and reliability. Oh, and it still can be used on cannon fodder enemies in a pinch. I'm gonna test it on haz5 4p Sabotage on both robots and caretaker w/ and w/o firemod but I definitely gonna be dissapointed anyway.
Not gonna lie, I’m disappointed with this update. Killing the interaction between Hyper Prop and incendiary, even if it was a bug, is a terrible change and I hope it doesn’t set a precedent for "intended behavior" over fun.
It was absurdly overpowered. To an unhealthy degree. You basically one-shot so many things you shouldn’t. Being disappointed is valid I’m not trying to say it’s not, but it’s a health of the game fix. If hyper ends up too weak it’d be better for them to buff it than rely on a bug
@@Skullhawk13 With the possible exception of patrol bots, I fail to see how it was even remotely OP. Instantly igniting normal enemies doesn’t matter all that much when you’re already smoking them with 445 disintegration damage.
@@Skullhawk13 Well, mainly because this bug wasn’t hurting anyone's experience. Nobody asked for this fix. Plus, igniting enemies just felt good. Power isn’t everything, you know?
Lackluster maintenance update. Not even one weapon balance or overclock update. You can defend the developers all you want but this update was really lazy. Maybe the content creators can't say this but everyone knows that DRG is in the back burner. Enjoy your cosmetics and almost zero gameplay changes. Such a wasted opportunity with the overclocks like adding 1-2 each new season but we only get cosmetics now.
Yea, that dev response about armor break is asinine. Whether it's bugged or intended is irrelevant, the expectation upon taking an armor break mod is that you break armor. If the weapon is radial, it should break all armor within the radius as the player would naturally expect. It's beyond ridiculous that dropping a literal nuke on a bug only scratches a few of the plates.
honestly if they really wanted to limit how many armor plates aoe breaks, just make it a small radius. You're already sacrificing strong wave clear from fire, only breaking a bit of armor is hella lame in comparison.
I'm more in the camp that if there's a hard limit to how many pieces of armor can be stripped in a single shot, then it should be a visible stat on weapons, and armor break mods should have the extra effect of upping that limit.
Damn they ruined my favorite weapon combo. Being able to set stuff on fire and do high single target damage was like half the utility of taking hyperprop pgl with the smart rifle
technically fire hyperprop is a bit worse as it's no longer free damage on top of annihilating robots. but for general use, yeah armor break is now a valid option.
Can’t say I like the hyperprop changes. Fire straight up lost damage and home brew effectively does nothing now with it because the variance is so small. Armour break is *nice* but not nearly equivalent to what we lost
What mod(s) gives you the pretty colored damage numbers and nicer enemy heat meters??? :0 Edit: I managed to find them on my own, and out of courtesy, I'll share the names: "Damage Numbers" *not* 'Damage Text', and "Temperature Number"
So excited you posted! You're my only source for Deep Rock patches. With how in depth you go, and your accuracy. Plus your dry sense of humor is the chef's kiss on top of this whole package.
Glad to see Bullet Hell get recognized, I feel like a lot of people in the optimization community write it off as just being worse than Burning Hell, but while Burning Hell does kill things faster and is more flexible, the safety of Bullet Hell with the stun mod is vastly underrated from what I've seen.
oh wow lol. I don't use stubby but I've more then a few Engie's screaming about how the Stubby isn't triggering the turrets with the electric proc properly and people kept telling them they're crazy!
bullet hell has the value of dealing with swarm missions and hordes in twisty tunnels, where obstructed view is a problem. i use it in mining expeditions frequently, even haz 5. the overclock is not without its own uses.
Hello mate, do you think you could do a breakdown video on the sludge pump.. ? it's a very specific weapon and kinda hard to really know what it's good or not on multiple siutations