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Deferred Lights - Pixel Renderer Devlog #1 

aarthificial
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15 окт 2024

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Комментарии : 316   
@EmiWi
@EmiWi Год назад
This is absolutely my favourite devlog series on RU-vid
@Reeemonster2000
@Reeemonster2000 Год назад
Any other recommendations?
@iclickbuttons7296
@iclickbuttons7296 Год назад
@@Reeemonster2000 “cleanup on goblin isle” i believe is the name of another pretty good devlog
@emperor_putenskiy
@emperor_putenskiy Год назад
@@Reeemonster2000 lumbermill, project feline
@thatepicbanana7499
@thatepicbanana7499 Год назад
Agreeed. Nothing else even comes close
@Szystedt
@Szystedt Год назад
Yeah, it’s great - I mean, who else would literally make an entirely new software to simply make the devlogs themselves lmao, it’s insane and I love it!
@eboatwright_
@eboatwright_ Год назад
This is definitely the most technically impressive devlog series on YT. Right up there with Retronator's Pixel Art Academy. Amazing work!
@dot32
@dot32 Год назад
omg you're everywhere
@eboatwright_
@eboatwright_ Год назад
@@dot32 we are everywhere. we are all. w e k n o w a l l
@dot32
@dot32 Год назад
@@eboatwright_ we transcend time and space
@eboatwright_
@eboatwright_ Год назад
@@dot32 we scour the galaxy looking for the best game dev youtube channel
@dot32
@dot32 Год назад
@@eboatwright_ lmao yes
@mattshnoop
@mattshnoop Год назад
There is no simpler way to say it, this man is literally a genius. The amount of topics he covers in this series is quickly outpacing the amount of topics I've covered in my entire computer science degree. I am consistently blown away.
@arseniix
@arseniix Год назад
But CS is a more general thing, you probably didn't have CG courses or they were also general enough to not diving deep into these techniques
@NICK-a
@NICK-a Год назад
you and both your editing and progamming skills are amazing! keep up the amazing work
@early2000skid
@early2000skid Год назад
I've not seen any other devlogger that goes into as much depth as you do when it comes to how we as developers can customise aspects of Unity for our benefit. Changing parts of your engine to give you better tools for your project is not something most Unity devs would think about I imagine, because we don't build our own game engine, but it's so cool seeing it here because it's super useful. You're making awesome stuff aarth, keep it up :)
@Ozzianman
@Ozzianman Год назад
That is something a lot of Unity developers eventually have to do if the project requires it because the tools are either lacking in features, the tools just ain't there or something is in this infinite beta phase where something is just too buggy to use and you either fix it yourself, work around the issue or create your own solution from scratch. To be fair though, he is going for a very specific art style that the general purpose renderer can't cover by itself. Unity would not exist anymore if it was not so customizable. Godot and Unreal is looking sexier by the day.
@aeonic
@aeonic Год назад
I have gained more knowledge of rendering concepts from watching this man than any of my university courses keep it up baby
@nanodotgif
@nanodotgif Год назад
Fantastic stuff, the visuals are phenomenal as usual :)
@imjvn
@imjvn Год назад
Sorry mom, I can’t attend grandmas funeral. New aarthificial vid just dropped
@ivymuncher
@ivymuncher Год назад
Grandma would forgive you
@ThijsFilms
@ThijsFilms Год назад
@@ivymuncher grandma would rise from the grave to watch it too.
@luke7503
@luke7503 Год назад
😂😂😂
@Unpug
@Unpug Год назад
💀
@t.k7729
@t.k7729 Год назад
it hurts how much I want to understand what is going on but I don't this is insanely good
@monsoonsheep
@monsoonsheep Год назад
Fascinating process. After some reading on deferred shading in OpenGL I can see it being used for a layered pixelart scene. Also these videos are super well-made! Excellent content as usual
@cineblazer
@cineblazer Год назад
So I just discovered this devlog series today and after watching all 29 videos in one session, I have subscribed, activated notifications for future uploads, and am strongly considering joining the Patreon. To call your work underrated would be the understatement of the century!
@fishercawkey
@fishercawkey Год назад
You're a fantastic teacher. And furthermore, your video animations are great. I asked "wow, wonder what tools he used for that." Looked at the video description and found Motion Canvas. Went to the Motion Canvas page and saw this very video used as an example 🙂
@fishercawkey
@fishercawkey Год назад
And after watching your video on Motion Canvas, I know why... hahahah
@ggbg6789
@ggbg6789 Год назад
This is truely impressive, you are clearly an inspiration
@Temac000
@Temac000 Год назад
Once again incredible devlog. I started doing my first huge solo project last week and I’m astonished by how understandably you explain all these hard topics
@tylerferren8513
@tylerferren8513 Год назад
This was ridiculous good, from concept and execution to presentation and delivery. You made shader/rendering passes not only understandable but interesting at the same time! Please keep up the killer work!
@t3ssel8r
@t3ssel8r Год назад
that increment decrement trick for 2d shadows is pretty nifty
@aarthificial
@aarthificial Год назад
Thanks! I actually got this idea last minute when making the video. It's much more limited compared to what they do in the 2D Renderer but much simpler and just about good enough for my needs
@haphazard1342
@haphazard1342 Год назад
@@aarthificial Someone else suggested that you could combo this with shadow falloff (store a grayscale value in the stencil corresponding to the distance from the source), but here's another one: compute the shadow count multiplier based on the parallax layer offset. Now you can solve the problem of shadows crossing multiple layers, and add another visual cue for depth. Or you could store a multiplier for depth within a parallax layer, if crossing parallax layer boundaries isn't helpful in your rendering context.
@ZetkoCZ60
@ZetkoCZ60 Год назад
these animations are crazy, it's very pleasing to watch
@beat0s
@beat0s Год назад
No beating around the bush, just good editing, a nice voice and magic coding words
@cheesymcnuggets
@cheesymcnuggets Год назад
This is a level of problem-solving skills that I don’t think I will ever live up to. I never realised how much work goes into light renderers, it’s very impressive but I think I might just stick to things that won’t drain the life out of me.
@Teflora
@Teflora Год назад
Great work and great presentation! I coded a deferred shader our game as well, it's pixelart but 3D and implemented lights as well! Something cool I added was a slight hue shift coupled to the intensity with also a value shift towards white. That makes that a red bright lights turn white in the middle, orange at the middle point and red at the outer edge, which makes it much more interesting to look at
@gaminggaming7658
@gaminggaming7658 Год назад
Your presentations are the cleanest I've ever seen, the animations, colors and composition make them so nice to watch
@FilledStacks
@FilledStacks Год назад
What a great video! Love the clarity + the illustrations. Can't wait for the rest of the series.
@taguulima6279
@taguulima6279 Год назад
we're witnessing the creation of something truly special here boys
@HappyJackington
@HappyJackington Год назад
You continue to make amazing and informative videos. I really appreciate you taking the time to explain everything in such detail and making the examples relatively easy to follow. I am just floored every time and I look forward to when Astortion comes out. Thank you for your hard work!
@AlfaEcho
@AlfaEcho Год назад
The Astortion Devlog: A devlog so good, it got a spinoff devlog
@StewartMcGinnis
@StewartMcGinnis Год назад
All of this is so cool and so nicely explained! Glad this showed up on my recommended.
@svendpai
@svendpai Год назад
I'm always impressed by your work, very beautiful illustrations too !
@Symo6164
@Symo6164 Год назад
I am a student in a game and graphics course right now and this is probably one of the most informative and straight to the point videos on these topics I have ever seen, Keep up the good work!!
@aleks3449
@aleks3449 Год назад
Amazing! You are what keeps me interested in game dev and coding!! I’m 15 and your content although confusing at times (just me not knowing stuff don’t worry) it gives me a lot of inspiration for my future studies! Keep it up man, please don’t stop making these .
@doctorbronze1595
@doctorbronze1595 Год назад
Holy shit the way that you calculated the like directions of the shadows blew my mind. Like seriously I've dealt with calculating custom shadows before and never thought of doing it the way you did. Seriously blew me away.
@lebasson
@lebasson Год назад
EXECELLENTLY explained. This taught me so much. I've been encountering different lighting methods and shallowly reading what they represent for years but this explanation really made it click in my mind. Well structured and fantastically explained, thank you!
@tobyash
@tobyash Год назад
Kompletnie niezwiązane z tematem filmu, ale dowiedziałem się o twoim kanale jakieś 15 minut temu i jestem pod tak wielkim wrażeniem, jako WIELKI fan serii Portal Astortion jest zdecydowanie grą, którą muszę spróbować, gdy zostanie wydana!
@KingTaltia
@KingTaltia Год назад
Man, you just have THE most interesting ideas I've seen in my almost 30 years of playing games, And being someone who's just starting to learn how to make them too, I can't wait to find out what I'll learn from you!
@dayronalfaro9461
@dayronalfaro9461 Месяц назад
Normally this is complex to understand, but man, you do it simple so anyone can understand it thx man
@bishan_8617
@bishan_8617 Год назад
These devlogs make me feel like when I started coding without the 3 hours debugging a NullPointerException, amazing work :)
@XoIoRouge
@XoIoRouge 5 месяцев назад
Finally. Great video. Took me forever to find someone who was actually topical.
@ironbuilderstudios1587
@ironbuilderstudios1587 Год назад
Dude... Every time I come back to your channel, I'm blown away!
@tutus3dall-starsmultiversa646
I swear this series feels like a step-by-step guide on how to make your own homemade and DIY Celeste 2
@el2746
@el2746 Год назад
Wow, a really clear explanation of the Unity 2D Renderer, i didn't know shadows were made that way
@aetherialKilix
@aetherialKilix Год назад
I love your videos so much, you present a relatively complex topics in an easy-to-understand way and pair it with pretty graphics. Thank you so much for the ammount of effort
@AntoniGawlikowski
@AntoniGawlikowski Год назад
This is such an amazing devlog! It's great on all counts - everything is clearly explained and all the ideas are fascinating and very inspiring. Thank you! If I might suggest a small improvement: the intro music is a bit too loud IMO and makes it harder to focus on what you're saying. Other than that it was perfect! :)
@IgnatRemizov
@IgnatRemizov Год назад
Insane!! Very, very well done devlog!
@UnofficialFoneE
@UnofficialFoneE Год назад
Definitely one of the most eloquent videos on this subject.
@afutik
@afutik Год назад
Thank you so much, you explained so well I couldn't figure out how this works until I saw this video
@cupidzsnakes6865
@cupidzsnakes6865 Год назад
I hope you make an isometric game in the future I would love to see you devblog about a pseudo 3d world
@aarthificial
@aarthificial Год назад
Thanks! You should definitely check out t3ssel8r's stuff if you haven't already
@mxcop
@mxcop Год назад
Amazing visuals and a great explanation, keep up the great work !
@ArmancKeser
@ArmancKeser Год назад
The number of subscribers and the number of views in this video should be a crime. I don't know how you keep doing it, but an incredible video again
@romangreene5615
@romangreene5615 Год назад
this is beautiful!! keep up the amazing work aarth! (I can call you that right)
@Orzech05
@Orzech05 Год назад
I have no idea how you did the animation, but it's beautiful. Also a really good devlog, you explained everything clearly.
@iceberg_os
@iceberg_os Год назад
This was so interesting to watch! Also your voice is so satisfying!
@pikolopikolic5567
@pikolopikolic5567 Год назад
you are a magician. thank you so much for making content. your devlogs stand out far from the rest!
@williamist
@williamist Год назад
yay new devlog :D always love the cool technical stuff you make.
@radezzientertainment501
@radezzientertainment501 Год назад
lovely work, excited to follow and add motion to my projects!
@Skeffles
@Skeffles Год назад
Fascinating to see your approach to lighting like this! Great video.
@codebuildlearn
@codebuildlearn Год назад
Wanted to drop a comment saying that I intend to use your devlog in my game development journey. I have sampled 4 or 5 videos at this point and the quality of your devlog compared to the rest of the community is top notch. You absolutely have one of the best devlogs on RU-vid. You should be very proud of what you have done here as well as a gorgeous looking game that I intend on purchasing. I would buy it just to pay you back for the value you have already provided in the few minutes I have watched so far, but it also looks fun for what little I have seen of it so I'm sold. Count me in.
@MelonSiggi
@MelonSiggi Год назад
I am disappointed in myself for not having subscribed sooner. your videos are great! i get to know more about game development AND learn more about everyday things! :D
@Gashdal
@Gashdal Год назад
at this point i'm convinced you're an actual, bonafide genius. it's the only way i can reconcile all the different insanely cool shit you've built for your game.
@4pocop
@4pocop Год назад
I can't believe I discovered your channel yesterday and am already out of content to binge.... this is amazing
@r4z0rbl4de
@r4z0rbl4de Год назад
It makes me happy to know that there are people much more inteligent than me :)
@frankN326
@frankN326 Год назад
Fantastic presentation! The visuals helped tremendously in making it easy to understand the whole process
@STARmod
@STARmod Год назад
My man always doing innovative things, love this series so much.
@AlexPBenton
@AlexPBenton Год назад
Maybe you should have a couple scrolling noise textures multiplied by the light volume, so that the lights look more like they’re actually passing through smoke or steam.
@artywolve
@artywolve Год назад
Utterly mind blowing as always XD I am truly never disappointed when I come to this channel ^^ thanks again for sharing your work.
@WeslomPo
@WeslomPo Год назад
Super interesting! Very simple and very clear explanation of light concepts. Waiting for next video eagerly!
@SquidGodDev
@SquidGodDev Год назад
I drop everything for a new aarthificial video. Are you still working on the motion canvas release? I'm obsessed with your animations and was really looking forward to using it myself.
@aarthificial
@aarthificial Год назад
Yes, hopefully the next video will be about its release!
@SquidGodDev
@SquidGodDev Год назад
@@aarthificial LET'S GOOOOOOOO
@EmiWi
@EmiWi Год назад
@@aarthificial Will you make a video showcasing how to use it as well?
@stacklysm
@stacklysm Год назад
This is shaping up to be an awesome devlog series. Keep up the good work!
@AstonishedByTheLackOfCake
@AstonishedByTheLackOfCake Год назад
once again I'm blessed with seeing another aarthificial video, really cool stuff, can't wait for the follow up
@gusonian8637
@gusonian8637 Год назад
Really excited how this game will turn out! Remember to include control and accessibility settings, if you need some inspiration you can check out Game Maker’s Toolkit’s ‘This Year in Accessibility’ videos. Really well done video
@riisezz0
@riisezz0 Год назад
Concise and amazingly informative and clever as always. Keep up the superb work.
@SeanStClair-cr9jl
@SeanStClair-cr9jl Год назад
This is awesome, thanks for sharing!
@DjCtavia
@DjCtavia Год назад
Impressive work for making a video on it, very well made!
@MondayHopscotch
@MondayHopscotch Год назад
Kudos to presenting this in a very digestible format. Visuals are excellent, too. I've been working on making some dynamic lighting support in a project and have run into some issues with how to get the right data to the right buffer within the limitations of the framework (haxe flixel). I may try to use some of what you said to make that happen. I'll definitely be watching more of your videos.
@carlosmspk
@carlosmspk Год назад
That was insanely easy to follow, props to you, my man!
@naruto-4990
@naruto-4990 9 месяцев назад
Holy shit, this was the best lighting in games explanation I've ever seen, wow
@CaptainNomae
@CaptainNomae Год назад
It's kinda crazy seeing techniques used for 3d rendering being moved to 2d rendering. I'm surprised not many people have tried this before because it looks so good.
@JamesTDG
@JamesTDG Год назад
Time to take notes. I'm definitely not going to implement this into my current project, but the bigger one I have saved will definitely improve with it
@hiiambarney4489
@hiiambarney4489 Месяц назад
Whenever I think I am getting a hang on programming, I come to this channel to peg me down a notch. ...Or a whole yard. No seriously, this video might as well have been in traditional Chinese for all I understood.
@pikolopikolic5567
@pikolopikolic5567 Год назад
This is incredible. Very original and amazing information.
@nicolasmartinez4136
@nicolasmartinez4136 Год назад
The quality of your videos is amazing:o
@luizinniziul2976
@luizinniziul2976 Год назад
it is so good to be alive to see a video like this!
@CrossCoderDev
@CrossCoderDev Год назад
I had almost no clue what was happening but I loved every single bit of it. Amazing video dude!
@roxferesr
@roxferesr 2 месяца назад
Awesome content! ❤️ this Is my favourite video on the Chanel
@blackboxpup
@blackboxpup Год назад
OH MY GOD THATS IT! finally, a PERFECT method for genetating pixel-perfect shadow casters
@anzhel3268
@anzhel3268 Год назад
gg bro, adding performance timings in the video will be even cooler
@bo7177
@bo7177 Год назад
You are a genius. I wouldn't even know where to start.
@snesmocha
@snesmocha Год назад
i love this series, no bullshit jokes, just to the point
@mak993
@mak993 Год назад
This man does some mad things. This is so cool
@monsieuralexandergulbu3678
@monsieuralexandergulbu3678 Год назад
A great video, as usual. Thanks 💕
@niuage
@niuage Год назад
The wealth of info in this one is amazing. Exceptionally well explained 👍
@zkassai.audio.2
@zkassai.audio.2 Год назад
I'm gonna add my voice to it: this is my FAVORITE DEVLOG on YT or everywhere else. aarthificial, idk if you read comments, but one of these days I'm gonna reach inspiration singularity and finally get into game development, and it's gonna be largely thanks to you.
@imagiromusic
@imagiromusic Год назад
fantastic, the best devlog series on youtube by far.
@hawkinberry
@hawkinberry Год назад
Your visual explanations are top notch.
@bjvx
@bjvx Год назад
Wow, those animations must have taken hours or even days to make! Great explanation too, can't wait for the next video.
@felixmueller7341
@felixmueller7341 Год назад
really cool, cant wait for devlog 2
@thomasmeerpohl2438
@thomasmeerpohl2438 Год назад
Very cool explanatory animations!
@mogaming163
@mogaming163 Год назад
I remember doing something similar for my pixel art ray tracer but I never through of adding normal to a 2D object! (I usually use 3D models) Are the normals in this case, predetermined? I'm wondering how it's decided and stored.
@TECHN01200
@TECHN01200 Год назад
I always find myself wowed as to how you find creative ways of using color channels. That may be because I haven't done much of, if any graphics programming, but same with the sprites which use another image as a lookup table.
@Rubbish_
@Rubbish_ Год назад
It’s late, I’m nearly asleep, and I didn’t understand a single word you just said. Great video I’ll be back for more :D
@marcushoppen2176
@marcushoppen2176 Год назад
Cara, que canal legal o seu. Não conhecia antes, e vi que tem ensinamento incrível sobre pixelart. Mais um inscrito! Parabéns pelo trabalho.
@Derpmind
@Derpmind Год назад
Casually showing off in the outro. Nice.
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