4 months later, I have given this video's (English) subtitles a facelift! They should look fabulous, now. A lot of people liked them in my latest video, so it makes sense to implement them here too! This took about 2 days to sort out, and even then, it's a LONG VIDEO, so please let me know if you spot any typos or big timing issues in the subtitles.
It's really nice! A lot better than RU-vid's default captions in my opinion with how they pop out more than bland white text on a translucent grey box. My only complaint is the use of more saturated colors occasionally as the highlighting bit, though It's a minor grievance that can be overlooked for the quality of life this provides.
9:45 for those who dont know, this is a condition known as hitchikers thumb which allows your thumb to bend further back than normal, as someone who has hitchhikers thumb it was fun to watch my classmates reaction to me bending my thumb back 90 degrees
If I had a nickle for every time a conter creator I follow was call out for having Hitchikers thumbs I would have 2 nickles. Which isn't much, but it's weird it happen twice.
@@anonymousaccordionist3326 “Normal” vs. “not normal” isn’t really a great way to describe it; it’s not rare but it’s strictly speaking a slight minority. For example in the US roughly 24-36% of the population have hitchhiker’s thumb.
This isn't even adding the whole spaghetti wonky coconut load bearing .png code that is the game that is tf2. Stuff like hitboxes and tick damages or tick resets really play into how you make it or break it. Ex: engy main here Ive attacked people with the gunslinger melee for the lulz. Im able to sometimes hug tank a heavy to bypass minigun hitbox and ironically 2 hit 1st getting close then 2nd hug final one will literally bypass him and crit the medic healing him lmao. Then when you get a little back the bullets register and you take damage again. Or Short circuit launching (though valve patched i believe take no self damage awhile back but then new shenanigans ensue). Even when the entire source code leaks were released people were still finding tons of exploits bugs and fixes. Everytime a new halloween cosmetic or reskin of a weapon Hoooooo boooooyyyyy
I feel like the subtitles are under appreciated, they are very clear. for someone who has a hard time processing what people say, the visual information is REALLY helpful.
It's great to see your progress, Solar. I remember back in 2015 when you uploaded silly mlg montages as lochknight, and were quite small back then. I joined a demoknight only server and gushed at your skill, haha. You even commented on my profile! It's still there. Basically, I doubt you'll see this, but I'm proud of you. You've earned it.
Demo bringing a knife to a gun fight, well, rather a comically large knife and a shield and demolishing essentially everything. Demoknight probably makes for the most consistent source of junpscares in this game.
1:11:43 this little clip was my favorite of this whole video, showing all the charge paths through the air at the same time like that. Wish you shared it in more places, it looks beautiful ~
1:11:22 feels like a hilarious reward from SL, for making it to the end of his video. Makes me want to see you make a "When Trimping Goes Wrong" compilation! 😂
god seeing flying demoman featured a bit in this video takes me... WAYYYY back. he was the entire reason i adopted "cannonknight" back in the day when i was younger. and just. wow. its been so long. thanks for bringing back a few memories from his small feature!
All this just makes me wonder what could have been If Heavy won the Update: Perhaps we would have ended up with a Heavy with a whole new Subclass and more advanced tech.
I mean Pyro didn't get that much depth in the jungle inferno so idk if heavy would have... Sure, the dragon's fury is an incredible game changer and I really like the way it changes the class, but I wouldn't call it a new subclass or advanced tech sadly
a whole melee revamp for heavy which turns him into a reverse demoknight, instead of going for picks and ambushing he sits in the middle of the battlefield absorbing damage and turning it into bonus damage and speed, jumping around saxton hale style or just buff the steak...
A very underrated loadout is loose cannon, charge n charge and caber. It sounds insane but it is genuinely my favourite demo loadout. Admitedly there is a steep learning curve and having to change your standard demo play style but when it's mastered you turn what sounds like a meme into a legitimately viable loadout that turns whole teams into quivering pools of raspberry jam. You focus on perfecting your cannon usage, always going for double donks against 1 to 2 targets at a time, typically staying a safe distance away but when there is three or more? That's when you cannon jump behind them, do 180 degrees and destroy them. An example of one of my favourite times on two fort was when I was playing keep away with a pyro on the bridge, taking advantage of the fact he couldn't air blast my bombs back. I knocked him back and saw two heavies, a soldier and a medic coming from the top. I then ran back to the end of the bridge, cannon jumped over the bridge and charged behind them to delete the 5 of them before running back to spawn on 50 health. It's hard to explain how much joy I felt in that moment and the best way to describe it is how I imagine a charged creeper feels like when it sneaks up behind you to succesfully blow you and your house sky high.
Ah, just what I was looking for today, a 1 hour and 11 minute video explaining every single intricate detail about the Demoman from the war-themed hat simulator TF2's large assortment of shield-based secondary weapons. Excellent.
The charge turning section was so useful. I'm on a low end system, and I've always struggled with demoknight as a result. I never understood why I couldn't turn as much as other people. Thank you for putting this out there in such an easily digestible and easily findable manner, very helpful
@@nuclearjasper9523 Nah, I tried the mouse filter change that was recommended and it took me from about 60 degrees at maximum to about 210 degrees at maximum. It's obviously not the 270 degrees solar can get but it's close enough. Feels miles better.
Tbh I think that heavy has one of the most underrated weapon selections. For example; Brass Beast, Panic Attack, KGB. The rapid Panic Attack switch speed makes it convenient to swap to the KGB to finish enemies off for easy crits. The Brass Beast naturally synergizes great with any shotgun because it dramatically off sets the downsides of the Brass Beast, due to improved repositioning and mobility.
I used to use that loadout until i vrafted my KGB into A GRU and then into a holdiay punch! But i instead used the family business (the family business is marginally better than the panic attack except for pyros, demos and soldiers in damage and it is much better at range because of the panic attacks more wonky spread.
Was cool to learn about how demoknight movement tech works. My favorite quirk was charging up very steep slopes without shield bashing. Some points for the stuff that's related to rocket jump technicalities (one short and one long): 39:44 It's just hardcoded 30 u/s for all classes, no percentage. Unless you're charging I guess. 25:22 It is in idea 20%, but the problem is that it scales your whole velocity down to 120% of walking speed. You might think that your velocity is purely horizontal whenever you jump off flat ground, but TF2 applies gravity at the start of the tick no matter if you're grounded or not (6 u/s of downwards velocity). You don't see this with cl_showpos while standing still because at the end of the tick it removes all vertical velocity if you're grounded. The result of the gravity is that your speed (velocity magnitude) becomes a tiny big higher than your initial speed that was purely horizontal. As a consequence, every component of the velocity gets scaled down a bit more than intended, slightly hurting the final horizontal speed. The full calculation goes like this: new hspeed := 1.2 * maxspeed / sqrt(hspeed^2 + (-grav)^2) * hspeed. Manipulating the terms shows that your real horizontal bunnyhop speed is off by a factor of 1/sqrt(1 + (grav/hspeed)^2). The lower your horizontal speed is (still above walking speed), the greater the difference will be. The factor is always above 0.99 though, so it isn't really noticeable.
this video was honestly a blast to watch. even though most of my playtime is spent with medic, it's still really fun learning about everything this game has to offer with it's other characters. kinda makes me appreciate all the things i know about my class and my love for all the little details and mechanics that make this game really fun to me, which is what matters at the end of the day. wonderful video!
Hey Solar, you don't remember me, but back a few years ago I found you in a Halloween server and dueled you out of the blue. You accepted, and ripped me a new one. It was a fantastic time either way and is one of my highlights of my TF2 career. I've had TF2 uninstalled for quite a while now and in the middle of my burnout you uploaded this guide. So, even though I'm a Demo main, I've always wanted to get into Demoknighting but every time I do I end up getting like 2 kills and 20 deaths. Watching this video and using some of these tips (the jump charge one especially) just improved my gameplay tenfold. I was able to jump on an Uncletopia server and rack up to 10 heads each round consistently, it gave me such a rush that I haven't felt in years. To make a long story short, thank you so much for getting me back into one of my favorite games ever!
I dont know if this is strange but i just feel the need to praise this video for how absolutely perfect it is in my mind, in a youtube environment where shorts and slop are so prevelent videos like this stick out, the video is so fun and engaging to listen to, even tho ive never played a minute of TF2 in my life its so encapsulating to learn about all these different techs, and to see them in action and how cool they look. Often times when im working on small personal projects of my own it can be very tedious and boring, and videos like these that i can turn on and listen to in the background help a absolute bunch with keeping the boredom at bay, i love this video so much that i feel as if im obligated to give you a small tip of money for your work, thank you and please keep making projects like these, because they are incredibly entertaining
I got curious about all the various steam names he used in this video, so I decided to write them all down(including joke names in demonstration clips). SolarLight truly is man of many names. What you do with this information is up to you: 0:14 DEMON KNIGHT!!!!!!!!!!!!!!!!!! 0:33 stickybomb gaming 1:03 ok 1:06 chad cart pusher 1:51 real solitaire 2:05 demonknight2010 2:21 demo who screams at resupply 2:34 i am the one who right clicks 2:39 sun luminescence tf2 gaming 2:43 swordking23874563829378 4:46 +left +right 5:10 cannon these balls 6:19 boomstick 6:24 blademaster2009 6:29 going in the head compilation 7:12 chad ammo box enjoyer 7:27 g 7:48 if i get healed i will die 8:05 wow real solarlight (not fake) 9:57 sun lamp idk i dont play tf2 10:43 deman wednesday 12:06 lime 12:54 kritz the demoknight 8) 13:16 imagine spending $100 on a pan 14:01 +==[::::::::::::::> 14:43 Samurai Robot In Real Life 15:01 not an alias 15:54 sword man 16:21 late knight gaming 17:14 SolarLight 17:41 death 19:00 math sucks!!!!!!!!!! 19:51 NotnHeavy 23:40 Samurai Robot MvM 25:30 The Headless Horseless Horseman 25:42 caber gaming 27:17 demo shark 30:48 deknigh 31:12 i am the one who feeds charge 32:21 ammo is overrated 32:52 shield bah 33:07 new pc gaming 33:15 i am the one who mmmph mmmph 37:12 D.E.M.O.M.A.N. 37:18 samurai robot gaming 37:39 rip shiel bah 38:33 is this genji overwatch 39:21 knight who charges gay people 44:44 i like rake 49:31 tf2 50:02 the spy 50:09 i must kill 58:14 playing on 1 drifting joy con 58:44 sharp stick enjoyer 1:01:20 engineer 1:01:24 caber 1:02:35 Sakamoto Ryoma 1:04:26 will pocket demoknights 1:06:21 real olofmeister 1:07:11 democopter The timestamps refer to clips where an unique name was seen, or one used multiple times appeared for the first time. They are also not exact timestamps, but typically second or two before the name appears in killfeed, or otherwise. Please correct me if I made a mistake somewhere
53:63 I was stuck to using the tide turner before learning about turning controls with charges. Now I went from making pencil charges and hugging walls to turning so much that I feel like I’m out of control! Only thing now is to get used to it and I can start fragging! Thanks Solar!
>be me >love demoknight >favourite demoknight youtuber uploads >enjoy watching it over the day >"I actually like playing pyro" >that's not so bad >"with the phlog" it's over
MAD respect with these subtitles, most would see a 1h vid and not bother. Not enough youtubers pay attention to these things. I don't NEED subtitles, but sometimes I'm really tired and it makes things easier!!!! >:[
50:14 thank you Solarlight for teaching me mafs as i have been struggling with this topic for over 5 years now after watching your video on the tf2 demoman's sub-class demoknight charge mechanic video that is over 1 hour and 14 minutes and 32 seconds and for only that 3.19% of that video time frame i can finally pass my mafs i just want to thank you Solarlight for teaching me the wonders of mafs and i can finally pass mafs
This is such a great video, like it's both deep but accessible and at the same entertaining with the montage and your sense of humor Congrats to you and all the people that took part in this project
9:46 Don't worry Solar, I too have a thumb thing people often freak out about. I have what's called a "double joint" at the base of my thumbs. Where my thumbs meet my palms, I have an extra joint I can slightly bend outwards in my palms' direction. Every time somebody's seen me do it for the first time, they freak out cause they think my thumbs are broken, and then I have to explain to them that it's just something I can do.
@@trbz_8745 They didn't when I was a kid pal, not to mention the fact that the reason I went out of my way to explain cause there's multiple types of double joints. Maybe think about that next time before you rush in to be all "lol bro" about it.
That end of the video really made me feel proud of the way I play heavy. There's a reason "Fat Scouts" are usually funny and insane to watch. Being a Heavy who utilizes the little movement he has to it's full potential to fend off against rockets, stickies and flying scouts and beating them all with stupid ass shotguns, while letting go of your main class tool, the minigun, along the beloved lunchbox items. Is it practical? No. Is it reliable? No. It might be better in very specific situations, but overall, a much worse standard Heavy will often do better than you being a god Fat Scout. But BOY IS IT FUN, specially when it fucking works. I'll never forget that time when a Soldier showed up as I was fleeing at 7 health with my shotgun and managed to somehow dodge the blast of 4 rockets and beat him down with 5 shots, like the truest form of Fat SCOUT. These are the reasons people plays niche "subclasses", not because they're good or reliable, but because they're fun. Being the underdog and winning is and will always be a morale boost, along with being a fucking ton of fun. Hell, even movies got that right I may not learn how to become a godlike Demoknight, but I can now understand those who do a lot much better
The effort put into this video is wonderful, and I especially love the opening card of the Shield Bash segment. The tiny detail of the screen shake actually made me very happy. Keep up the good work.
Yeah, this is the stuff I like to learn. Something I'll never use, but Solarlight is just so entertaining. I actually still appreciate Solar for making that controller video. I kinda main controller cuz I grew up with it since I was 5 years of age. So when I hopped on, and people took notice I was using one, it was actually great to see people be nice to me for once. Normally when I use controller on PC, people say a lot of mean things, but the TF2 community has been pretty accepting of it ever since Solar's vid. Forever thankful for that.
As someone who's mained demoknight for about 900 hours, this video is 100% one of my favorites. Thank you solar light for inspiring me to be a better at the silly subclass
I used to think that it looked bad that my pyro hours were 3 times that of every other class but after seeing your hours I feel better about having way more hours than anything else.
I'm sorry, I didn't really catch all of this; my smooth brain was too busy picking up on *_all of the games_* you took tracks from for this video. Like, there were 5 Sonic games, Simpsons Hit & Run, Crash 2 Remake, even the intro had a track from the fangame Sonic Robo Blast 2, and that's just the games I could accurately guess; I'm pretty sure I heard some Mario Kart and even F-Zero into the mix as well, like *_holy jesus_* man.
Nice to see stuff like strafing explained in depth. I've got maybe 400 hours of tide turner gameplay and have figured most of these things out from trial and error over time, but I think I'll be able to up my gameplay now. Thanks again for another great video!
I can’t believe you called medic lame when as the medic you pretty much witness absolute hell and chaos that you’re trying your best to control while almost making sure you don’t get sniped, backstabbed, meatshoted, crocketed, and or abandoned.
@@Thatonpersonyeah it's a pretty weird story. Medic repaired Demos eye 8ish times but each halloween it gets cursed and turns into Monocolus (The eye boss)
The demoknight is amazing not by his upsides but by his counters Its amazing how a whole loadout can get fucked by a click of a button or a level 1 sentry
As someone who's first language is not English, these subtitles helps me A LOT And seeing them with different colors is always kinda unusual, but cool asf Cheers from a random brazilian
Demoman is my second-most-played class because of demoknight and while I've done jumpcharges before I never knew how _effective_ they could be. My brain was always trying to get trimping right (which I still suck at but it's still fun).
I have never played TF2, I have never seen someone play it, but boy oh boy, have I enjoyed the memes. And I still can't fathom why I decided to spend and hour of my life learning all the nuances of demoknight. I can't even say it was waste because it was as entertaining as Demo's accent. So good job Solar, you made a fantastic video!
I watched it again. And I have now installed and played TF2, haven't put much time into it yet (40 hours) but one day I shall attempt a trimp. Maybe after I try demoman