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Deodorizer Madness! - Oxygen Not Included 

GreezyHammer
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2 окт 2024

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Комментарии : 32   
@tetrikitty1686
@tetrikitty1686 3 года назад
You can build a layer of mesh tiles on a layer of airflow tiles, put the deodorizers on the mesh tiles, and fill the mesh tiles with water to make sure no polluted oxygen backflows downwards. This does not require spaces between the deodorizers, so it also means you can cut down the width of the design by almost half. This also means you can have a single high-pressure oxygen room with both deodorizers and pumps. I like your diagonal bypass pump setup for keeping the bottom area low pressure. It's an elegant solution that I'll probably try out next time I build one of these setups.
@ToM_zZz
@ToM_zZz 3 года назад
I was about to post same thing about the mesh tiles and water ,,lock,, under deodorisers ;)
@tetrikitty1686
@tetrikitty1686 3 года назад
@@Mysterious_Old_Geek Deodorizers have the same detection range as absorption range - it's pumps that have them different. The range of a deodorizer is a diamond centered on it, which reaches 2 tiles up, down, left and right. This allows it to pull polluted oxygen through a tile of liquid, such as a visco-gel liquid lock or the setup I described.
@greezyhammer764
@greezyhammer764 3 года назад
Yes, this turned out to work much better, thanks! Just found it in a Steam post by Kharnath. Adding bypass pumps to the mesh tile design speeds-up the offgassing.
@Luma_plays
@Luma_plays 3 года назад
Hey GreezyHammer. To your question about the door release mechanism It should work fine with one or two more doors and a couple of atmosensors. I have that on a stacked electolyzer setup with no pumps but doors as a release. The trade off here is: no popped ears means bad and slow airflow. So the placement in the base can be essential when it is the only oxygen source. Great design as always by the way!
@greezyhammer764
@greezyhammer764 3 года назад
Thank you! The testing continues.
@G.r.e.g.g.l.e.s
@G.r.e.g.g.l.e.s 3 года назад
In the 1st design, what is the liquid being dropped in the bead valve pumps for O2 output? I see the naptha under it, but is it pumping PH2O? Petroleum? Where does that 1 g of liquid go and how does it get pumped back up? My instincts tell me it should over-pressurize at the liquid vent or fall onto the waterlogged deodorizers, but I know that's not correct.
@greezyhammer764
@greezyhammer764 3 года назад
In this one, drip uses 100mg PH2O. At 100mg, the game deletes the drop shortly after it materializes.
@G.r.e.g.g.l.e.s
@G.r.e.g.g.l.e.s 3 года назад
@@greezyhammer764 Wow. Didn't even know that. I only knew about gases at a few micrograms being deleted.
@G.r.e.g.g.l.e.s
@G.r.e.g.g.l.e.s 3 года назад
So you get the drip valve pump effect and instantly get vacuum again, then gas again, and don't lose any of the gas in the process. Beautiful.
@packediceisthebestminecraf9007
@packediceisthebestminecraf9007 3 года назад
To get the sand (if you don't want to rely on regolith) you could probably make a wild pip farm with arbor trees. Pips produce dirt, which can be turned into sand by heating it.
@tetrikitty1686
@tetrikitty1686 3 года назад
You can also use an ethanol distiller to convert the lumber from trees into polluted dirt, and then feed the polluted dirt to pokeshells to get sand. Another option is to use the rock crusher to smash up rocks, which is not renewable but might as well be with how common rocks are.
@packediceisthebestminecraf9007
@packediceisthebestminecraf9007 3 года назад
@@tetrikitty1686 He said he was crushing igneous rock from his regolith melter to feed it, but it requires duplicant interaction, while you can sustain a massive pip population without using any dupes at all.
@tetrikitty1686
@tetrikitty1686 3 года назад
@@packediceisthebestminecraf9007 That's true.
@АртёмМакаров-к3д
@АртёмМакаров-к3д 3 года назад
An idea for bottling water: room with 2 doors: one one-way for exit and one controlled by pressure plate. Mark one pipe segment for emptying under the pressure plate inside the room. Then plumber create enough bottles pressure plate lock the door. Then plumber goes to sleep he can exit room through one-way door and can return to emptying only when excess water on the pressure plate evaporate .
@greezyhammer764
@greezyhammer764 3 года назад
Going to test!
@Britzzio
@Britzzio 3 года назад
I wanted a clay manufacturing plant for my latest base, I guess you really posted at the right time! Your builds are always extremely ingenious, thanks for sharing them
@greezyhammer764
@greezyhammer764 3 года назад
Awesome! Thank you!
@aymanrojas9356
@aymanrojas9356 3 года назад
I love your designs, though, can you tell me how do you get the naphtha out (or liquid used for the pump) between the polluted oxygen chambers?
@greezyhammer764
@greezyhammer764 3 года назад
Start with a vacuum chamber, build drip vents, bring a pipe of naphtha or oil, valve at 300g. Feed 1 vent at a time, then remove oil pipe. Then build the rest.
@jensjensen7504
@jensjensen7504 3 года назад
Think you should get into the ups/downs, of producing oxygen this way contra using clean water?
@greezyhammer764
@greezyhammer764 3 года назад
Will do!
@fractalgem
@fractalgem 2 года назад
I personally consider this and other pwater offgas setups more a way to produce clay at an opportunity cost of hydrogen than a way to produce oxygen; The main exception to this is the early game if you are trying to stretch out your water+algae supply with algae farms. Obviously, the big con for this one is it requires a TON of setup with some things that can go wrong. The pro is it requires-or required-a bit less power to run, and produces a tiny bit more oxygen per input amount of water than electrolyzers, which might be important if you're trying to shave that last few percent more o2 out of some map. The next obvious con is that you don't really get any hydrogen, so power you shave off for this setup over electrolyzers is probably more than lost by the amount of hydrogen you're missing out on.
@commonsense-og1gz
@commonsense-og1gz 3 года назад
since hatches can eat 140kg of clay per cycle, is there a way this could be used to continue running hatches? stone hatches are good, but the resources are limited.
@greezyhammer764
@greezyhammer764 3 года назад
Regolith Melter. Will be no shortage of igneous rock for Stone Hatches.
@commonsense-og1gz
@commonsense-og1gz 3 года назад
@@greezyhammer764 this is true of the base game, but there is no asteroid impacts to keep delivering a continuous supply of regolith.
@greezyhammer764
@greezyhammer764 3 года назад
@@commonsense-og1gz Good point. Next best thing is volcanoes & turbines with piped magma setup to extract cool igneous rock.
@commonsense-og1gz
@commonsense-og1gz 3 года назад
@@greezyhammer764 for the stone hatches perhaps. i do like alternatives for others as well. i am always searching for ways to use other forms of critters. i have used polluted dirt from ethanol distillers to feed sage hatches and feed them fertilizer from synths. the standard hatches, however, could be a near free energy resource if they could be fed clay from deodorizers.
@nolan4339
@nolan4339 3 года назад
Great to see some expanded versions of the claymaker.
@greezyhammer764
@greezyhammer764 3 года назад
Thank you!
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