In this video we are going to learn how Fusion 360 can create mechanical motion without having to model anything! Because Fusion 360 uses Components, which contain their own coordinate systems, we can plan out suspension geometry using sketch points and As-Built Joints to create advanced motion quickly without modeling all the parts needed in the real world.
We will look at a dual A-arm suspension including steering link to take a look at suspension travel and bump steer without modeling a chassis or suspension arms.
Rotiform Wheel can be downloaded here but is not needed. a360.co/3qKqNUw
29 авг 2024