Тёмный
No video :(

Designing Suspension Kinematics in 3D with No Solids in Fusion 360  

Learn Everything About Design
Подписаться 45 тыс.
Просмотров 3,1 тыс.
50% 1

In this video we are going to learn how Fusion 360 can create mechanical motion without having to model anything! Because Fusion 360 uses Components, which contain their own coordinate systems, we can plan out suspension geometry using sketch points and As-Built Joints to create advanced motion quickly without modeling all the parts needed in the real world.
We will look at a dual A-arm suspension including steering link to take a look at suspension travel and bump steer without modeling a chassis or suspension arms.
Rotiform Wheel can be downloaded here but is not needed. a360.co/3qKqNUw

Опубликовано:

 

29 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 15   
@hendrixlp1970
@hendrixlp1970 8 месяцев назад
This is amazing. I've watched so many videos for years, bought courses, and read books that havent taught me what you did in 25 minutes. Thank you
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 8 месяцев назад
Great to hear! I did a few videos in this series based on a user request. While Fusion isn't the strongest at this sort of thing while other programs like Inventor and Solidworks have sketch blocks and lean more toward kinematic design, it is possible with Fusion :) We do have a site where we are selling courses. www.LearnEverythingAboutDesign.com Right now its mostly intro/beginner content but there will be more advanced topics going up now that the intro content is out of the way.
@hendrixlp1970
@hendrixlp1970 8 месяцев назад
@@LearnEverythingAboutDesign I can design just about any part including a chassis and incorporate a mesh car body along with "dummy" models of engine packages and drivetrain. Where I get stuck is figuring out how to create my own proper geometry based upon specs like track width and upright mounting points. Do you use wyzant? I would love a tutoring session. Thanks
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 8 месяцев назад
I do not use Wyzant, but my site LearnEverythingAboutDesign.com does have coaching options available. At the moment my time is a bit thin but free free to drop me an email about what you are looking for. support@caducator.com
@marioferrari9913
@marioferrari9913 2 года назад
Excellent representation of the Bump Steer, I am thinking about how to cancel this negative effect on the dynamics of the car. thanks for your tutorials that always teach me something new
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 года назад
Thanks Mario. In the video I just uploaded I added steering and also made an angled upper arm pivot to show how it is done. Dynamically things get really tricky once we start adding too much. Near the end I show how you can right click on a joint and temporarily lock it. So if you want to turn the steering 10deg, lock it and see what the suspension does you can. Motion studies are ok but honestly they haven't changed in 5+ years. I wish they would get some attention.
@777MAV
@777MAV 2 года назад
Wow, this is much simplier than my own experiments with this topic. :))) And my models didn't work 🤣
2 года назад
Looking torward to seeing how to integrate machanical parts with forms ... Thanks for this one, very, very usefull and clear as always 🙂
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 года назад
Glad it was helpful!
@phillipthomas4489
@phillipthomas4489 2 года назад
What shortcut do you use to grab the wheel in the confines of the As-Built joints? 10/10 tutorial, up to speed on what I need for a project.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 года назад
Hey Phillip, not sure exactly what you mean on shortcut. Moving specific joints can be tricky but you can right click on a joint you can use "Drive Joint" to move just that one joint. It will let you see what happens when you rotate just a single joint. I don't use any shortcuts for that(don't know if there are any). If you mean when applying an as built joint. After you apply a joint you can use the Right-click marking menu in the 12 o'clock position to repeat the last command. I don't use it but J is the shortcut for Joint and Shift+J for as-built. You can also use the S key to open a search box.
@racecarengineer6200
@racecarengineer6200 Год назад
Great Video. I love your channel! is there any way to plot and measure the amount of bump steer? Or in general measure, plot and ideally export measuring results to Excel? in theory we could 3D scan a real car to get the pickup points and then simulate it in Fusion. Would be great, you could add a video with such a real world example.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Год назад
Thanks! So sadly no not easily. Software like Solidworks has the ability to plot points on screen and on a table. With Fusion the best you can do is Drive one of the joints and measure from a reference point. Basically you would measure the angle of the wheel relative to the midplane after driving something like the shock compression. I will see what i can put together. Its a "brute force" kind of solution and no automation to put it into a spreadsheet sadly.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Год назад
Hey RaceCarEngineer, I recorded a video this morning showing how to measure and plot bump steer. Should go up in the next 30mins. Its a "Brute Force" way but hopefully it helps. Great suggestion!
@racecarengineer6200
@racecarengineer6200 Год назад
@@LearnEverythingAboutDesign thank you. Great work.
Далее
Build Your Own Off Road Suspension - Spindles
30:50
Просмотров 17 тыс.
How To Model A Working Mechanical Iris in Fusion
29:56
Просмотров 4,3 тыс.
Custom Threads for 3D Printing in Fusion 360
5:20
Просмотров 35 тыс.