I feel like some of the old Beyond Light-era Stasis bandaid nerfs could he reverted as a starter. Stasis abilities taking longer to recharge by default etc.
The issue with whisper of fissures is that when you have the fragment equipped, instead of actually upping the damage from Crystal shatters, it just adds a second shatter. So you get two shatters, one that originates to the Bow, and one from the fragment. That’s why it’s so inconsistent, because if the shatter from the fragment gets the kill, you won’t get any stasis arrows. It’s super inconsistent and basically rng as to whether or not you get it to count as a shatter kill from the bow. Hopefully bungie will fix this but we’ll see
Interesting.. I’ve been playing Destiny since like day 1 back n 2014 or whatever it was, and I didn’t know that. Not that my experience n D1 would matter since stasis wasn’t around back then, but still. Lol. I swear, after almost a decade I still learn somethin new about this game like every other day.
damn I just left a comment explaining why this happens. Guess it might be a good idea to look at the comments before posting to see if anyone has already answered a question. hopefully yours blows up so people know why this is happening and the same problem gets solved for other fragments that effect subclass verb weapon perks.
Thanks. This would explain why glacier grenades don't always make orbs. If Bungie could somehow increase the base damage for only those using the stasis subclass and get rid of this fragment, I would be happier with behemoth.
@@jacks1678 They just have to make the secondary shatter damage count as the same type as the original damage, it sounds simple but in typical Destiny fashion the interaction if probably based on some load-bearing line of code that can't be changed without breaking the game
It's also because one of the shatters is considered gun damage and the other isn't. The way the crystals work is of the crystals made from a grenade count as grenade dmg, then melee like with howl ect.
I would be interested to see if we're at a point where some of the initial Stasis nerfs could be rolled back a bit. Shiver Strike would probably be a lot more fun to use if it had some of it's old speed back.
Yes please! I know PvP'ers would absolutely hate this, but I wish Cryoclasm was instant again as well. I never use that aspect anymore, but would definitely use it for shattering stasis walls all the time if the longer slide was instant.
@@SaltySpaghetti27 Yeah, I meant if the longer slide was instant I'd be using the aspect. I just don't think it's worth it now since at least for me it feels awkward to use with the delay.
@@Mrdood999ya it felt like more than just a nerf even when stasis was at its strongest. It changed the gameplay loop entirely. Stasis overall needs a retune for every class other than warlock
Shiver Strike could absolutely have at least some of its speed back, at the very least they could make it not feel so sluggish or lose altitude so quickly
Stasis just needs some playstyle updates, titan especially imo howl of the storm should be the default behemoth melee (with or without the slide is up for debate) and then make them a new aspect in its place
You're totally right about the playstyle update Howl should be made into a melee option The aspects that make shards should be made into fragments All 3 subclasses should get a second super/melee option and more aspects But that would take a lot of development energy
@@zackaryjulian730 the shard-creating aspects should be part of the subclass, while the benefits they give should be a fragment. I don't think howl needs to be an optional melee choice, aspects that give an alt melee still exist. I think we just need a new melee.
Yes what if they turned howl into a thunderclap style melee but instead of lightning it produces that wave of crystals. Could be linear as is or be more of a spread idc but thatd be cool.
There’s another HUGE problem with Stasis that I don’t see anyone talk about: the keywords. Let’s take Solar, for example. You have Scorch -> Ignite, Radiant, Cure, and Restoration. All of these keywords do different things in different situations. Some are buffs, some are effects, some are debuffs, some lead into one another. For a more recent example, look at Strand. There’s Unravel, Suspend, Sever, Woven Mail, Threadlings, and Tangles. Again, these all do different things to augment your playstyle. But what does Stasis have? Slow -> Freeze -> Shatter. That’s it. Only 3 keywords, all debuffs, and all are just extensions of one another. There’s no diversity in how you can use your subclass, there’s no buffs or special effects, it’s solely about locking down enemies, which some would argue Strand does a better job at. What if Stasis had a special overshield that slows you down while buffing your damage resistance massively? Or an effect where rapid Stasis kills creates a swirling slow effect around you? The subclass desperately needs more variety in how you can play.
The "glitch" with Whisper of Fissures not giving you a Hail Barrage arrow has to do with the way that "extra shatter damage" behaves. The extra shatter damage actually comes from an additional, non-stasis explosion. So when you use that fragment, shooting a crystal technically creates two explosions at the same time, one of which is not coded as an actual Stasis shatter, therefore any enemies killed by it will not give you the Hail Barrage arrow. Hopefully something is done about this as it does definitely handicap builds with this bow
The second explosion is coded as a stasis explision. Its just a seperate shatter instance from the original damage source which causes it to not count as a shatter from the bow.
Verglas is just so mid, legitimately worse than Raconteur with Tempo Headstone. Even if they fix the issue with that fragment, it still won't feel good.
It just seems kinda odd that all the light subclasses feel unique but both the darkness subclasses are control focused. At least for their most effective playstyles.
@@epicgamerzfail4575 Not even. Stasis, yes, that is centered around control, but Strand's whole gimmick is to relinquish control, to flow and ebb with the world around you, rather than trying to command it. Quite the opposite from Stasis and its focus on control and will
But the light classes don’t really all feel unique. All 3 classes are basically do a thing and then that thing will explode with things like ignitions, Jolt, and volitile.
The light classes are just damage abilities with different flavors. Same as strand and stasis with control abilities. I wouldn’t say any are more unique than others tbh
Hoarfrost makes Behemoth super tanky, able to spam grenades and use Howl of the Storm to spawn crystals constantly. But I think it just does what Berserker does but slower.
U have an overshield constantly, ur crowd control is one of the worst out of all subclasses and u deal 0 extra damage to enemies. When u play stasis titan it feels like you shoot more crystals than enemies. It’s currently just a bad version of the void subclass
Revisit this with a Disparity with Rapid Hit and Headstone, it feels so much better. Since it's a 4 burst pulse, one burst (if all crits) gets you a diamond lance. Additionally, I understand the logic of not taking the diamond lance aspect, but I suggest trying it with it. The amount of lances/crystals you make feels like having your super sometimes with how many crystals can be on the field between the abundance of diamond lances and headstone procs.
I too thought about running it with something else, but the sliding melee is negligible when you've got Diamond Lances almost on demand, not just when getting kills from behind a rally barricade, and the cryoclasm isn't a big deal when you run the fragment that lets some weapons shatter crystals with one shot. Honestly one-shotting crystals is almost necessary to really have a good feeling stasis build on Titan.
Cadmus (and Hoarfrost before it) really set the bar for where I wish titan exotics were. They're actually interesting and well designed, without being "just do everything better" like HoIL or "benefit from literally no effort" like Loreley. I really hope that season 21 exotic armor rebalancing brings some underpowered titan exotics up to the level of Cadmus and Hoarfrost. Eternal Warrior, Mask of the Quiet One, Severance Enclosure, and Feedback Fence come to mind immediately
@@Vodhka Severance Enclosure isn't really underpowered, it's just niche. Feedback fence is a pvp godsend. But eternal warrior and mask of the quiet one yes need a buff
The lost sector footage tells me everything I need to know. You are much better at the game than me and were clearing 1-2 minutes slower than I would have on strand or a light class.
Stasis has been completely shafted on titan w the removal of charged with light mods, although I do think the mid season patch causing you to gain armor charge from stasis shards will almost get it back to what it was previously
Someone explained in another video, but basically Fissures gives you an additional stasis explosion when you shatter crystals. The first explosion counts as stasis weapon damage because the crystal was generated with the bow, and kills with that explosion will give you back arrows. Meanwhile, kills with the second explosion from fissures count as stasis ability damage, and will not give you back arrows. This makes it very inconsistent depending on which explosion gets the kill. It's better not to use fissures with bow until Bungie hopefully fixes it
You could feasibly use the howl slide to create a close crystal, and then with the fragment that gives you damage resist, you can stick around it with your barricade and be a bit more tanky next to your barricade
6:34 Dunno if anyone else has said it or not but ill add just in case: The way stasis crystals work is they inherit their damage type and modifiers from what ever made them. Gun damage from headstone, grenade damage from grenades, and melee damage from the titan aspect. This is how those crystals can proc perk like verglas’ because they count as weapon damage kill. Whisper of fissures, however, creates a second stasis explosion when any crystal breaks that is unaspected in its damage type, its _only_ a stasis shatter. Because of this it creates a 50/50 for verglas’ crystals whether they proc its perk or not. Hope this helps anyone wondering!
I appreciate you taking the time to give it the old college try with the new helmet. I was skeptical looking at it and got it yesterday from lost sectors as a completionist thing. Haven't done much on the other classes with stasis this season but I did grab hoarfrost to rebuild the build you made last year and even there I do miss Elemental Shards. Would be happy to see your setup for warlock. I don't know that I have really smoothed out my mods there just yet and would be happy to see how you approached it.
I think the best way to use this is to add the in diamond lance fragment. Which makes your exotic just give lance a crystal. Combine that with the bow and everything you do creates crystals. Then you can add Rime on it and make yourself a healing titan. They definitely need to fix the fissures bug though, that could really help this out a lot
I've been enjoying hoarfrost with winterbite a ton this season. You can pretty much chain barricade and grenade, so it's generally pretty easy to stay alive between the extra DR and the overshields you get from rime. Also, the playstyle works very well with glaive as a melee option.
How I would do it 1. Secondary supers for stasis -Titan: become a 1 use super where you chuck a ice berg at the boss for nova bomb x dmg , it shatters on impact raining crystals around the initial radius. -Warlock: you place down a stasis mirror infront of the team allies shooting through it gain bonus dmg , enemies shooting the mirror cause it to emit Shockwave bursts that flinch enemies and grant shard over shield for allies. -hunter: roaming super with the 2 handed scythe from season of the haunted , it can slam shoot slow disc's, kills make enemies drop shards regardless if harvest is equipped or not. 2. Aspects: first remove all the harvest aspects add them into the fragments that synergies with them or arleast most used (like glacier harvest on whisper of fissures etc.) 3. Abilities: Titan gets a new melee similar to thunder clap where they can hold for more dmg , they charge up their fists to shoot them like rockets . Warlock could get a new rift where they ham their staff on the ground and it will periodically dispense stasis shards. Hunter rather tricky they could give it blink jump or a dodge that gives a buff . 4. Grenades so far I got 3 ideas , splinter grenades acting as your normal frags but apply slow too , cluster grenade where throwing it makes it drop 1 big and 3 small stasis shards to grant yourself an over shield (if you have the fragment ) or melee energy to teammates aswell , lastly a shattering grenade where it has a massive radius and increases shattering dmg but the grenade itself doesn't deal dmg
I love stasis, once I got it it hasn't really left the spot other than for solar well. I also love the bow also hasn't left my inventory. I'd love e to see a warlock and hunter video addressing stasis and it's role.
@@Subsistence69 I want Renwal grasps to be good in pve SO badly. I want stasis hunter to be good in pve SO badly. But it’s just not there. Shatterdive started the dive style moves for hunter but it’s by far the worst one, only useful for skating. Withering blades have a cooldown that feels longer than the warlock strand melee with less range, less usability, less utility, and less damage. Bakris is an interesting tool but not that useful in pve. Pvp, it’s fun. Renewals…. God I want them to be good SO badly. I want a zone to zone hopping up close and personal super tanky hunter setup but it’s just not there, man. With elemental wells it was ok because we could get a grenade back super fast and basically hop, but the cooldowns are SO long that with no way to juice it consistently they just aren’t there when you need them. Hunter needs the most help, I think. This icecap stuff for Titan is usable in higher end pve, but damn, hunter just… isn’t.
@@elizabethhicks4181 i actually like bakris in pve its one of my main setups. Ill swap between cloudstrike/hothead with demo clown/wendigo depending on what I need. I feel you on the renewal grasps though, I never made a build when they were good and now theres not really any point. I wanted to use them with the plunder slug shotty with surrounded/triple tap and just push up into the duskfield and do massive precision damage, rinse and repeat. Hopefully they get tuned for pve soon. Stasis needs some love 😩🤞
@@elizabethhicks4181 '' I want stasis hunter to be good in pve SO badly. '', I think about it myself everyday, I honestly the single thing I care about and want to be playable.
@@despair268 A kindred spirit!!! I want everything to at least be a bit viable, and fun! It's why I'm playing more warlock recently... Void? karnstein+devour+glaive haha i'm immortal setups. Arc? Go fast zappy infinite abilities storm crown. Stasis? Omnio goes brrrrrrr. Solar? Sunbracers, boots of the assembler, take your pick. Strand? GO FORTH, MY CHILDREN. Meanwhile hunter solar is fun. Lots o knives i like that. Infinite invis on void with omnio is great. Arc is......? I punch a lot. Kinda too titany for me. Stasis? literally puts me to sleep. Strand...? Grapple is fun but not effective.
I've said it once, I'll say it a million more times: *Bungie* Change the Titan Behemoth Stasis Gauntlet into a large Stasis hand axe not too unlike Kratos's axe. The Glacial Quake super can function exactly the same (except using the axe to slam and melee). The melee can also stay the same. Make the change to allow the Titan Stasis class to go in the direction of a throwing weapon class to better mirror Sunbreaker. Let me throw my axe as a melee so it can either freeze a target on contact or shatter like a Stasis crystal on contact. You can also give us a giant one-and-done version of this as an alternative super (give us our own Nova Bomb, please). Regarding the alternative super, I'm not sure if I want it to create a massive cluster of Stasis crystals or if I want the axe to just be a super massive Stasis crystal that I can throw, but I'll leave that decision to your creative minds. I'll be happy either way. Regarding the melee, hell, maybe even give us a third melee option that acts as a shoulder charge. You have the animation already. It would be nice to have a mobility melee that doesn't burn a charge on use. Oh and let our uncharged melees inflict Stasis slow or something (maybe on Stasis shard pick up).That's my favorite feature of the Light subclasses.
Your comment about the aspects with Cadmus is how I feel about solar warlock. I have been using claws of ahamkara with stasis to some success. The on hand freeze with ice flare bolts and shards make it very rewarding to freeze. Though i wouldn’t say it’s stronger than osmo.
I haven't used behemoth in lightfall but before I primarily used the melee to shatter the crystals that I had all over the place. I would run reeds regret and Krait and I basically had font of might active most of my playtime. That was due to elemental shards, time dilation ect
Stasis is fine but feels under powered compared to most light 3.0 options. The new mod that will give armor charges from elemental things, stasis crystals, void breaches, firesprites, and ionic traces will definitely help
I wouldn’t say it’s fine. At least not on titan. I still enjoy hunter and warlock, but I legitimately hate stasis on titan. Maybe it’s just a skill issue. Lol
I think for titans it also isn’t as fun personally. Statis hunter and warlock are super cool but statis Titan feel meh. Granted I just played through the story and only have few fragments, but same for my hunter end statis hunter is so much fun, and warlock gets turrets for days
@@Tylericous yeah, the only way stasis titan feels remotely interesting for me is with the exotic that turns ur barricade into a wall of crystals. That is really cool but imo is still held back by a dog shit melee. I love all the other titan subclasses. Always have. Shoulder charge is fun even if it’s not always the strongest choice for a subclass. But I hate the behemoth melee so much that it ruins the whole thing for me. Lol And it’s not really even a good mobility option imo. Regular shoulder charge abilities on other subclasses r infinitely better imo. Mostly bc u can use them for mobility without spending the charge. The stasis melee is spent whether u hit something or not. So it has slower movement than shoulder charge, does less dmg, and uses the charge whether u hit somethin or not. The only upside is that u can travel a bit further distance with it. That’s not a good trade imo.
What annoys the fuck out of me Stasis was supposed to be like the dedicated crowd control class. Stasis had a lot more flexibility with it’s set ups, they updated Light and now you don’t need crowd control at all. Most the light classes just deal boat loads of damage it’s actually fucking stupid.
Lance cap with outbreak has been glued to me for weeks now. It’s my favorite setup atm but ultimately when I need to run high end content in either switching to berserker for the CC or sunbreaker for the healing/damage. The constant damage resistance nerfs behemoth got really killed it’s survivability.
The real strength of Behemoth right now lies in two different playstyles: either you blow everything up by using Howl and Crystal shatters paired with a O2P Shotty and Synthoceps which makes the super the strongest in the game, utilized with Howl it makes it usable against smaller/mobile single targets too or you forego your damage potential and run either Icefall Mantle or Hoarfrost depending on your flavor of tanking. Hoarfrost gives you an absurd amount of crystal protection and Icefall just turns you into an absolute behemoth (lol) and if you run a Glaive with it you're practically invincible 100% of the time. I feel currently the 'blow shit up' build just works better since using Howl makes the crystals count as melee sources so you can pair it with melee based mods to become an orb gen machine and with the right fragments you'll get 80% of the melee back with each cast just from your own shards. Plus it feels really good to walk into a room and pop your super and just absolutely annihilate everything. It's the only thing that makes the subclass fit its fantasy of "crashing like an avalanche" to me.
Regarding no healing, Rime will heal you if you're not full HP. If your second aspect (Howl) is going to be functionally blank, you might as well keep using Diamond Lance. 5 slots gives you Rime, Conduction, Fissures, Shards, and your choice of Chains, Refraction, Torment, Bonds or Rending.
I was playing with buildcrafting with this exotic today and it’s super fun to make stuff with. 7:27 I immediately had the exact same thoughts when I was playing with builds. I want an ornament for it thou.
This, combined with the wave frame secondary GL damage technicality with triggering this bows exotic perk, could make this entire build absolutely insane and I love it.
Stasis needs new fragments and aspects now it feels like the prototype to the 3.0 light classes and strand. Like the harvest aspects are pretty much built into fragments for solar void and arc. Also alot of stasis fragments feel underwhelming.
Tbh I’m cool with most of the stasis fragments, but the behemoth aspects r especially underwhelming imo. “Slide to break crystals.” Oh…. Great. Thanks Bungie. Lol
@@Brad-ut1ro I think it's a combo of both like why is there 3 fragments focused around harvest aspects but could be condensed down and the getting shot for grenade energy is just worse then strands one outright.
@@dragonsb4ne yeah, I feel ya. I really hope they make some changes. Would LOVE to c a new melee for stasis. I would even b happy with just a copy paste of shoulder charge for stasis titan tbh, just so I could switch off of the current one. Lol
I had the most success with this build with Disparity from last season, Rapid Hit/Headstone. Hakke Breach Armaments lets you shatter crystals safely and quickly, and doing do gets you lots of shards for Whisper of Rime. I run it with Diamond Lance and Tectonic Harvest, since, like you said, most content requires you to be on the move. But in a situation where I may need to defend an area or post up for a while, I can benefit from Cadmus Ridge Lancecap without having to change anything about my build. I basically make it my mission to always keep Diamond Lance on cooldown, spamming them everywhere and providing them to my teammates. If I find myself in a hairy situation, I can just throw a Glacier, put my Rally in it to get most of an overshield from the shards, and throw a Lance at my feet to get the resist from the crystal it spawns. And Glacial Quake can be extremely useful, especially on grounded bosses, if you can space yourself correctly. I pair this with Cloudstrike and Palmyra for DPS and quickly taking out tankier targets. All in all, I think Behemoth enjoyers are eating good with this helmet. And next season especially, what with the new Armor Charge mods collecting orbs on Barricade cast and giving a chance for Armor Charge on shard pickup.
I saw someone explain Stasis as something different than crowd control. He basically said that Strand is close to Void in its crowd control, and Stasis is close to Solar in its ad-clear capabilities. I just thought it was an interesting change of definition.
@@Fearienify besides being reflections of eachother. Void wants you to hold the line. Strand wants you to push the line. Void Overshield is reflected as Woven Mail for strand. Volatile is reflected as Unraveling Weaken is reflected as Suspend & Sever (Suspend being the neutralizing part & Sever being the nerf to their dmg instead of taking more dmg) Honestly all Strand is missing is a variation of Devour & Invisibility. The hunter aspect for next season they were talking about sounds like a opposite of Invisibility as in "holograms"
Thank you for this video, your criticism of the functionality of the subclass and exotic was spot on, especially the lackluster melee and aspect dilemma
stasis was my favorite subclass for my titan pre lightfall. but since the changes with the shards it really just has not been very fun. The best part about titan is how fast you can make shards with the crystal walls, but now that shards don't do anything but maybe a little tiny over shield or melee energy to a useless melee its just felt boring.
Whisper of Fissures essentially creates a second stasis shatter explosion of the same damage with a VERY slightly larger radius. It's essentially RNG as to whether the main crystal gets the kill or the fissures fragment gets the kill. If the fragment gets the kill then no arrows are refunded.
The new bow is a wonderful addition for my Behemoth build. Compared to Ager's, it works amazingly with Titan's Harvest aspect (Agers is better for Shadebinder imo). Cryoclasm & Rime ftw.
the inconsistency in hail barrage procs with fissures was brought up on Hynra's video on the topic as well... comments seem to believe its because fissures is a 2nd proc on top of the normal shatter explosion, meaning if the fissure explosion is what kills the mob, it doesn't count as a shatter kill from the bow, thus no stacks
why do you need a "content creator" if you are a main of the thing you ask for? i dont understand^^ if it kills,feels nice and fits oyur paystyle its awesome,if not its garbage and play something else.
If you are going with a turret build. I just use duskfield with verity’s brow. You can get some hella grenade regen with that helmet. If you don’t want to use a stasis weapon then go for osmio.
I've really enjoyed using Lancecap, and even then i usually ingored the barricade bit entirely and just made lances using stasis weapons since it seems to just make them by getting any kill with any stasis damage. It makes a lot of crystals,and the new Dimensional Hypotrochoid stasis wave frame is really strong when it can instantly shatter an entire row of crystals, which is also how i use the melee- drop glacier wall on top of a big enemy, charge through it with the lunge from melee and shatter it all, then use the lance it makes to freeze the poor bastard again. I never really messed with stasis titan much before LF, but i do think it is and has been fun overall. however, in using a bleak watcher build, i noticed that orbs are... not common to make unless you're making orbs from your guns. all the abilities are made to slow or freeze enemies, and they rarely kill anything outright. There's something to be said about shatter counting as damage from the source that made the crystals, but it's entirely too easy for enemies to just not die to the shatter damage in high enough quantities to not make enough orbs to help your allies. sometimes it feels like it's way too inconsistent to really be a team player on stasis. Sure, next season gives us a mod that directly gives us armor charge, and that's cool- but armor charge is different from that tiny little bit of super energy you get. maybe it'd be too OP? i dunno, i'm not a part of the balancing experts that brought us commonly-spawning VTOLs with no crit spot that are classified as vehicles so you don't even get energy from the likes of starfire or the DSC origin trait. just a little salty about that one. regardless, really hoping they let shatter damage count as grenade damage or something. just anything at all that gives us an easy way to make orbs off of it, because i ran an entire 40 minute (yes, the multiplier got down that low) defiant battleground using lancecap as my main source of *anything* and i only made, like, 13 orbs.
I despise the Titan stasis melee. I would love for Bungie to add a ranged stasis melee for Titans that just copies the God of War axe. Throw an Ice axe at something and freeze it in place for a long time.
1:01 elemental shards mod 1) had a 6 second cooldown after picking up every stasis shard where it wouldn’t do anything, and 2) didn’t actually give any ability energy besides the default melee energy unless you had a mod like well of ordinance that specifically granted ability regen on well pickup. It was mostly useful for activating stuff that triggered on well pickup like font of might or elemental charge.
I made a build with this exotic not too long ago using Tectonic Harvest and Diamond Lance and it works great. The crystals from my grenade and one diamond lance are enough to get me my grenade back with Shards alone. Instead of using Howl of the Storm, then, I use Shiver Strike to shatter my grenades or use the barricade tech and if I don't have either of those up, shattering the enemies I froze will break the crystals most of the time. Extra fragment slot means I can slot in Conduction to help make Rime more consistent. The way it works out is that I always have something generating crystals at any time and if for some reason I don't, I can just pop a rally and plink plonk for 2 seconds to kickstart Shards and Rime again with the Lance I get. The loop is: throw grenade, shiver strike if far away, use barricade tech if close. Collect shards+orbs; this gives 50% overshield with Rime and roughly half melee energy. With grenade kickstart plus innervation have half grenade back. (Making an orb with shatter damage from grenade is fairly consistent so long as the enemies aren't real tanky. Orbs aren't necessary but they help so using siphons and weapons is recommended for harder content) Throw diamond lance, shoot frozen enemy for second lance (now it goes on cooldown), throw second lance, stand near crystal for damage resist (or) shatter it now for health and melee (and/or) pop barricade (or) shoot other enemies while waiting for lance cooldown, shatter crystal/enemy if applicable. Use lance at discretion. Grenade should be full and melee should be close. Use barricade and make more diamond lances whenever needed. Repeat. Keep super in back pocket for kickstart is abilities run out. Feel free to leave your thoughts down below, I've only been using this build for a couple days and there is a learning curve.
As a Behemoth main, I believe whisper of chains is by far and away the best stasis fragment. A 40% DR for simply standing in a 15 m radius of ANY frozen target or stasis crystal (which Behemoth has many ways to generate) is simply to good to pass up. Not only does this mean howl of the storm can be used as an instant way to gain DR, but it also means tectonic harvest rises in value too. This is because 9 shards are enough to fully regenerate shiver strike, and glacial grenade and howl generate 9 crystals in total (which convert into shards via tec harvest), allowing you too constantly loop howl of the storm, thus constantly spawn crystals, which in turn allow you to keep up your 40% chains DR. Additionally, Bungie is bringing back bootleg elemental shards next season (elemental charges), which means you will be (potentially) able to pick up a couple of shards and gain a stack of armour charge, meaning you can then add in surge mods to give yourself a 22% WEAPON DAMAGE BONUS FOR USING A MELEE, GRENADE OR BARRICADE (if you're using Hoarfrost-z). I don't need to explain how useful that is in a dps scenario, and this was my main build I used all of last year before Bungie sent elemental shards to the shadowrealm in Lightfall. Despite this, Behemoth remains a very solid class in endgame PvE, though I acknowledge that Woven mail and suspend are both extremely strong and in many ways outclass chains and freeze (though freeze does have some strengths over suspend). However, what Berserker doesn't have the ability to do is to gain armour charge without any kills and have as high an uptime of DR (abeyant leap notwithstanding). I know this comment is really long winded, but by getting this information out there, I hope to be able to at least convince a few people that stasis is still very viable and fun to play, despite most large youtubers calling it mediocre and useless compared to strand.
I quite like Stasis Titan with Armamentarium and Verglas Curve. With the right setup, you can make ice blocks pretty much constantly. The melee is great for shattering them.
Wave frame grenades + shatter is the key. Use rapid fire to get crystals, use wave frame to get crystals, rally again, repeat. It's a 4 step infinite cycle, however, so not as tight as a 2 step infinite
I found that this exotic bow actually fits perfectly in the Warlock Stasis kit with Iceflare Bolts and Bleakwatcher. Warlocks have awesome stasis turrets that are even better when shattering anything frozen spawns seekers to go freeze more targets, the one drawback to this build was that there were no actual stasis crystals to break for quick grenade recharge so you were always stuck at the mercy of elemental wells before (which are gone now). But now with this exotic bow we have stasis crystals galore for all the grenade energy you could possibly want, along with all the AOE damage of shattering frozen crystals and shattering frozen targets while everything that's shattered is spawning seekers to go freeze more stuff with like stasis 2-4 turrets on the field at any given time continuously freezing more stuff to make more seekers to freeze even more stuff for more AOE...it's fun!
I've been using this helm with Cryothesia, Tectonic and Diamond Lance, with the standard Stasis grenades. In any activity that just requires you to kill, it's great fun and I never use the barricade with it. You can build into Overshield, healing orbs from Recuperation, etc. In higher end content it's not as carefree, but it's still fun. Wouldn't want it in a GM though. Verglas Curve is excellent on Hunters with, say, Renewal Grasps.
How Whisper of Fissures is breaking Verglas is actually kinda interesting, because it highlights how weird Shatter is under the surface. Basically, instead of increasing Shatter damage and range like it says, Fissures creates a *second* Shatter at the location. But, this second shatter doesn't have any of the properties of the first. So if you create a Crystal with a weapon, shattering that Crystal counts as Weapon damage. But because the Fissures Shatter doesn't have the weapon tag, it doesn't trigger any weapon specific things like Stats for All or Verglas. Because these two events are simultaneous, it's functionally just a coin flip on which Shatter gets kill credit.
Regarding modifications to this build, I would run it with Diamond lance for the extra Aspect Slot since none of the other aspects are particularly useful so may as well take the buff, and in combination with glacial harvest for more shards. Conduction and Rime to give extra durability from stasis shard overshield, then Fissures for the extra explosion damage, that one fragment that boosts kinetic damage vs. frozen targets, and dealer's choice. For the main weapon, Revision 0. With the upcoming buffs it's very good, and combining the sniper shot with the boost from killing frozen targets allows it to inflict some serious damage. I was hitting six digits with a precision shot into a Cabal's back during Arms Dealer (Legend). Furthermore, it's a weapon that wants to stay back more anyways, 4-burst allows it to proc the diamond lance quickly, so you proc it, freeze a target with the Diamond Lance, swap to sniper mode, brain your target, and the shatter effect deals with nearby enemies. Secondary should probably be an add-clear special weapon like Forbearance. For heavy, whatever's meta.
My friends came up with the idea of "Stasis 3.0" for a season this year where they give each class a new aspect, a new melee, a new super (especially for titan), with like 4-6 new fragments.
I've been running Vesper-Stasis warlock for the hell of it recently. It doesn't generate as much super as it once did in past seasons but it's still pretty solid and fun.
Hot take: run this exotic with a pulse or scout with kinetic tremor. It removes the clunk of shooting every crystal along with that you can actually set this up to get glacier grenades very quickly so you can stack that with the lances. So shoot baddie, throw lance, throw grenade, shoot baddie, rinse and repeat. Also use the diamond lance aspect for the extra fragment slot. You gain more power from the build with fragments than the actual aspects themselves. Use the melee for movement or if an enemy gets too close
I'm not a titan, warlock here, but I know for a fact that whisper of fissures is pretty darn bad and not worth using. The damage it does gets in the way of the verglas curve, it's not even that much damage. I suggest using: Bonds: extra super energy, not really mandatory if it's true that titan stasis super is garbo Refraction: I saw you were freezing a bunch of enemies, killing frozen enemies will then give you more class ability which means more rally barricades and therefore more diamond lance positions. On top of that, it goes into mods like dynamo, bomber, you get the idea. Shards: you're making hella crystals which means that this shard will have constant uptime for more glacier yeeting I'd say that the last shard is up to you: Want your freezes to last longer? Durance Want extra stats for free since you're freezing so much? Hedrons Easier crystal shattering? Rending Tell me thy opinions!
Since this video was created, the fissures/verglas problem was adjusted which makes it a lot better, but not for the play style attempted here. The diamond lance thing, like he said, was extremely passive and it was pretty boring. Behemoth is meant to be running around creating and smashing into crystals. Personally, I think the melee should be adjusted to be a shoulder charge, upping the damage, but it's always been more utility than damage which seems overlooked. It's meant to be used to smash tons of the crystals at once to deal damage with those instead of the actual punch. I also believe that the stasis shards should, by default on all stasis classes, have the whisper of rime ability, or maybe the Behemoth should get that by default (powered up by the fragment) in order to maintain that melee ability in higher level content as they don't have much in the way of self-healing at all. These changes are relatively small but would make the Behemoth much more viable in later game content.
Honestly I'd make Shiver Strike a shoulder charge and make Howl of the Storm another melee option, then make an aspect that works kind of like the Solar one and Flechette storm where you slide melee to jump up and create a stasis wall, and hit melee again to slam down and knock people into it. That seems like fun.
thnaks, datto. this week I tried to do a stasis titan build, but I got cornered on the same place as you. the synergy of aspects is non existent. plus, the death of elemental wells hurts a lot the build.
Stasis Titan was my main for most of Season of the Seraph. I was using seiFu's stasis sword build with stronghold, and it was both effective and fun. I had an awesome time in most encounters save for raid bosses. I was happy to drop howl of the storm (I really don't like uppercut melees) because I had lament. Strand has made this build almost entirely obsolete. Woven mail is easier to proc and stronger than whisper of rime. Unraveling does better group damage overall than shatter. Sever is a better debuff than slow. Suspend is a better lockdown than freeze. Tangles are also better than diamond lances or crystals, especially with the artifact mods.
Stasis Warlock and Hunter are both incredibly strong still, more than I think people realize. Stasis Titan has always trailed behind, and the only use for it was areas like the final room on glassway. In terms of crowd control, osmiomancy warlock is still amazing at it, arguably on par with strand if you use a weapon with headstone or demo, verglas curve is really good too when used properly. Then throw on chain of command, which is an amazing machine gun right now. Agers warlock is amazing too, especially with mantle of battle harmony. Missing elemental wells tie ins is a huge problem for stasis though. Especially because stasis wells were really good, and it gave a reason to use glacial harvest. Stasis just needs it's cooldowns lowered, as it's the only class without an extremely strong ability spam loop that refreshes multiple abilities, it's usually one ability like grenades, and I think people would get angry if every other subclass got nerfed.
If you shatter the crystals with a GL and quickly switch back to the bow it classes the damage, when causing damage, to what you are holding. In turn keeping the barrage at max.
I think a HUGE aspect of stasis that got completely ignored here is making mobile defenses. This whole video was about shattering crystals for damage. I use the bow and my glacial grenade for making stasis barricaded essentially. That allows me to have cover constantly, get shards for overshield as they break, and I'm able to make orbs all the time meaning high ability up time. Add in constant diamond lances and I can crowd control, make cover, and have high ability up time. My titan build has worked just fine in harder content.
I've been waiting for them to do anything with Stasis for a while now. It was the first 3.0 subclass technically but they never added new grenades, new melees, supers, etc. Hopefully after The Final Shape if they end up capping off at 3 Dark and 3 Light subclasses they will start to add more to the classes.
I've been using with the diamond lance aspect and not worrying about the second half of the exotic perc if it happens it happens and it makes it feel alot more fluid just having the extra crystal is nice
*Important note* You CAN make orbs with Glacier Grenades and Howl. *UNFORTUNATELY* you have to wait ~2 seconds after the crystals form to shatter them to get the orb to spawn on kill.
I miss my Behemoth Stronghold build inspired by that one youtuber whose name I forgot. It was fun, it was potent, it was useful, and it took some actual effort! Unlike so many builds now, you had to use your brain to take advantage of your builds, while stuff like void volatile + devour builds are just free wins for shooting with insane damage and ad clear.
The reason whisper of fissures is inconsistent is because what it actually does is create a secondary (and larger) explosion. So basically you have two explosions: one counted from the weapon and one that is not counted as from the weapon
Stasislock with Bleak Watcher, as many Grenade mods as you can fit, tier 10 Discipline, and Verglas Curve has been my go-to “fun” build. You essentially have unlimited grenades if you use the fragment that grants ability recharge off shattering stasis crystals (I forgot the name of it lmao), meaning you have unlimited turrets. You can pair with almost any exotic. I never bothered to grind for any Stasis exotics so I usually pair it either with Eye of Another World for static ability regen buff, or will sometimes pair it with Nezarec’s Sin and Null Composure to trigger Abyssal Extractors.
HOTS works for proccing shatter based things really easily even if there are no enemies nearby to crit for the bucket head exotic to do its job, and when shard provide armour charge next season, it's good to have an always nearby, almost always available shatter and shard spawner
I've been having a lot of fun on Behemoth using Hoarfrost and Cerberus. Ice wall nade and uppercut melee makes for maximum ice making with Hoarfrost and Cerberus fires multiple shots at once so it absolutely decimates crystals. I'm able to go infinite by just mining ice with my Cerb and not even needing any kills. The addition of the elemental shards type mod coming soon will make it even better. Imo, stasis is still really strong you just need to build into these really specific niches to make it work well.
The issue with fissures is that it adds a second instance of shatter damage that doesn't proc the verglas curve perk. The inconsistency happens because sometimes the crystal shatter gets the kill and other times the fissure shatter does.
I wouldn't mind seeing more aspects added for stasis in future seasons. I know strand is the new shiny tool and all but idk adding more aspects for stasis, maybe even the light 3.0 subclasses could add more. Like there's a lot of free design space left open for an ice themed subclass as well as the other elements
The loss of elemental wells was more impactful than I anticipated, and no longer being able to make stasis shards count as wells is compounded on top of that. You just can’t create orbs or the new items at the rate that you could wells.
I half forgot that the Titan stasis melee wasn’t the slide crystal thing by default. I think the second half remembered how busted it was initially for the movement, but that only highlights the point of it not being good as an actual melee ability. Maybe one day…
I think strand took the job of stasis, it would have a lot more interesting if stasis kept the job of crowd control while strand focused more on unraveling enemies. I have been using the warlock strand melee that unravels enemies which is extremely fun. It would have been cool that every single character had a way to unravel. Just imagine all the strings coming from everywhere around the room and clearing all ads and dealing great damage to champions and majors.
I decided yesterday to make a build around this helm. Took it into a terminal activity, along with a few others. The crowd control was immediately noticed, the amount of up time with Lance was wild. Worked great for me when using dusk nades, tried snap....not bad either but I prefer dusk. Good build and stasis still seems viable and still strong to me. Enjoyed it. I decided to keep the frag to make lances since I know I won't always be behind my rally, honestly I still hate the melee, but it helps when needed. Oh also, running a chill clip weapon works wonders as well
IMO for stasis warlock right now, I’ve pivoted away from Imagine’s 9 bleakwatcher setup because it takes way to long (relatively) to setup now. However, if I still use osmiomancy, I can generate just a stupid amount of shards, like actually insane, because I think a lot of people forgot that Osmio also gives you grenade energy back on hit and freeze. RN I’m running osmio with a stasis headstone sidearm and just ploughing through hero and master nightfalls cus all I have to do is mash Q and W and things freeze. Try it with harmonic resonance (whatever gives you orbs on weapon kills) grenade focus on the other mods, and for the subclass take the fragments that boost shatter size, regen rate on shatter, and primary boost, with ice flair and glacial.
1:00 I would like to point out that Stasis Shards only ever COUNTED as elemental wells when paired with the Elemental Shards mod. They didn't give energy for the grenade or class abilities. However, they DID procc any mod that would activate from picking up an elemental well and you could become Charged with Light from combining Elemental Shards and Elemental Charge mods.
Whisper of Fissures creates a separate explosion at the same time as the regular explosion. The regular explosion counts as a weapon kill while the fissures does not. It is RNG as to which explosion gets the kill, this is why there is inconsistency.
I remember when a fun pvp stasis titan build was placing crystals, with your slide melee or nade, then breaking them to get your cooldowns back, and a nice lil bump of over shield from the fragments. It wasnt super broken, and took something like using your nade or slide melee to create crystals, and then breaking them also took some work, since you either placed your shield onto them, slid through them, or took the time to shoot/punch them down. But then void 3.0 came out, and all void titans had to do was place their shield, once. And they got full over shield, that they can also share with teammates, and boosted grenade CD, AND increased melee range, ya know cause we all love that lol i vivdly remember when Void 3.0 came out and i thought, huh well this is just better than my stasis titan build in everyway lol takes less setup, and gives me more advantages.
I personally really enjoy Stasis Titan, but you definitely hit the nail on the head with all the issues. I have a really hard time justifying bringing Stasis into higher level content when the cc is sub par and all of its healing and defense capabilities come from fragments, whereas strand gets cc and defenses from cc'ing enemies! Strand in my opinion doesn't really need healing as much since the crowd control is so good. I hope they give stasis titan a look soon, because shatter setups are just a ton of fun.
I think the helm shines more when you treat it like a different more aggressive version of Hoarfrost-Z where you lean more into the crystal generation aspect of it and treat the Rally Barricade more as a way of guaranteeing that you always have a lance on hand, and then you use Chains and Rime to make sure you always have some survivability to go with it so you can push forward into your next lance spawn. (Also I'm not sure what it is but I feel like the Helm still causes more Diamond Lance spawns to happen, like it's on its own separate cooldown or something about it makes the usual cooldown shorter, I'd need to mess with it more to be sure.) In general I honestly feel like you still need the Diamond Lance aspect to get the most out of it, but then you're stuck with Tectonic Harvest as your source of survivability which leaves you with what's probably currently the worst PvE Melee in the game on Shiver Strike while having an Aspect that's giving you more Melee energy going to waste. (If it just did big AoE damage like the Grapple Melee it would be so much better.)