3:03 can't you hit the combo switches with the guantlets' ability that makes your jump deal damage? Is that ability even a thing in this game? I haven't played 1 but I've played a 5, 4, and I'm half way through 3 and it seems to be a thing on all the guantlets & greaves weapons.
Oh and about the game's puzzles, a lot of its secrets are incredibly well hidden, with the blue and purple orbs usually being either in the environment and requiring you to stinger off a ledge for a long jump or fly with air raid in DT, and the secret missions. . . The first one requires you to beat the first spider boss but instead of ending the mission you go back outside and purposefully jump off the broken bridge to parry a scissor enemy then blow their face off with the shot gun.
Fun fact about the "I Should have been the one to fill your dark sould with light!" scene Drew Coombs the voice actor of Dante in this game could have Taken a another shot at the line but the entire Dev team Including the infamous Hideki Kamiya (who were all present during the recording of the english dub of the game.) Bursted out in laughter due to the voice crack and decided to keep it because it was so funny to them.
I understand that for a person nowadays playing Devil may cry 1, I guess the combat feels outdated but man if you compare devil may cry to the other games at that time, it was a totally new experience, one example: just the possibility of raising your enemies in the air and suspending them with gunshots was a very unique thing to this game.
That's the only thing in the video that I disagree with. It seems like he only dodged to not get hit instead of using it to counter attack. I could be wrong though, I haven't played this game in years! But I do remember that dodging was never an issue, lol
Pretty much dodge is not something you just use for I-frames but something you use to better position yourself which is it's main advantage over jumping since sometimes rolling or flipping through attacks is far better.
@White-Van Helsing Jumping is better because it keep you on your toes with the enemy. In a game where style is the keyword, you want to keep comboing without much of running around between each hit. Especially with jump canceling and how the game is built in the mindset of fighting games (Itsuno is fighting game developer) where canceling one move with other move is the key to keep the combo flowing. In most situation jumping is that one move canceling method that act as a bridge between one attack animation with another one. Especially with the fact that jumping animation itself can be cancelled by with so many other move. So the act of jumping itself when you about the get hit not only save your HP but your style and combo too. For example: jump to avoid, switch to beowulf, dive kick, jc, rainstorm while pressing direction button so dante land on other side then do some crazy combo with you melee. That for me is better that actually rolling like you playing dark souls or some shit.
Seems like everyone else already beat me to the punch. Yeah DMC 1 definitely shows it's age since it's technically the first of this type of game on top of the fact that it was a fork of a completely different type of game. Hope you can survive through DMC 2. As has already been said by plenty of others, DMC 3 is when the series finally nails it's identity for most fans.
@@ETGenuine in terms of gameplay yes it is the best of the series, but the story of the game is not, I think that the story of the third game is more coherent and structured.
Unfortunately this is not a review about Devil May Cry. This is just an enumeration of things the game messed up. In my opinion this game did much more positive things than negative and is all in all by far not a masterpiece but is rather just a good game.
Such a change in gameplay that is so damn good. And a story that at face value is pretty straightforward, but damn does the Devious Intent videos help give layers to the characters
DMC1 is my favorite in the series. It's the most dark, gothic and survival horror of them all. The atmosphere was the best, and the Devil Trigger abilities are the sickest.
@@Takitibi I don't really get your argument, Air Raid with Thunderbolt and Vortex are abilities, which is the point I tried to make. Besides that it's true that those are the only things that change in Devil Trigger, which is kinda disappointing, but I get that the devs probably didn't want Dantes fighting potential to be limitied to you having Devil Trigger, which is kinda the case in dmc1, and it also makes sense story-wise, since dmc3 is a prequel and Dante only awakes to his new demonic power mid game, hence why Devil Trigger is alot weaker in general in dmc3.
The Moment when one of the more familous DMC RU-vidrs comments on a constructive criticism of the First DMC. Also, did he mention a "dedicated dodge Button"? Like, unironically?
As someone who grew up playing Castlevania games, and had a lot of the tone that DMC has, I enjoyed the somber tone of the game, with a dash of campy sarcasm from Dante. For me, it was nice to see a protagonist like him, that was OP and knew it. You weren't the only one who had problems with the combat, even on release. That being said, there was nothing like it at the time, and it was super easy for me to ignore the flaws back then.
The tone of the whole franchise is definitely something that brings me back every time. Because it's a ton of serious moments and a ton of wacky moments mixed together in every game, and it somehow works incredibly well.
what is great about this game that was lacking in DMC5 - was that dark, mysterious, creepy and classy atmosphere. I loved it, gave me melancholic vibes. Similar thing was with DMC4.
As a fan of the series, most of your criticisms here are super fair. DMC1 can be hard to go back to, even for a lot of fans. The series doesn't really come into its own until 3, which has a much stronger focus on pure action and a better grasp of tone. It's like the first season of The Simpsons - it's not terrible or anything, but there's a lot of early installment weirdness and it just hadn't yet figured out its own identity. Honestly I would just do what Capcom itself does and ignore the second game completely. DMC2 isn't even entertainingly bad. It's just anti-fun. You fight these demonic tanks and they literally just sit there and let you kill them. If you play it for more than an hour you will feel your brain dying. Don't do that to yourself! Just play 3.
Personally, although I really like DMC 3 I prefer DMC 1 a lot more. The more the franchise went on the less I liked the games, and I think that's because what I really fell in love with when I was a kid was the dark and creepy atmosphere, the sense of an immense evil hanging over the castle, which you get by the music, the environments and the notes you find around. After DMC 3 the demons although cool didn't have much character because they didn't feel as threatening. They felt like big weirdly shaped enemies, but they didn't feel like murderous malicious entities that wanted to destroy the world. Maybe that's what I liked so much about DMC 1: it made me feel anxious and vulnerable, and that made kicking demon asses way more exciting. You're not just showing off how cool you can be with your combos, you're also trying not to get yourself killed, and that fine balance always managed to make me feel anxious and scared when there were no demons around, and then turned it around when it was time to fight making me feel euphoric and badass for overcoming such a dangerous threat
I played through DMC2 three times on three seperate occasions over 2 weeks. Midway through each playthrough, I developed a headache from hell. The game was actively harmful to me to play.
@@juanmejiagomez5514 Have to agree with you. I also didn't like Reuben Langdon's take on Dante in 4 & 5, he was excellent in 3 as young Dante but was too silly in the later installments. And then Capcom ran out of ideas for Dante in 4 and dumps Nero on us out of the blue.
Lance, if Dmc1 is hard to go back to even for "fans" then can we really call them fans? I played dmc1 for the 1st time this year, og ps2 fat via crt. Love it and have beaten it over 4 times already. The core gameplay is a blast, avoiding "dull", using creative combos etc. I can't wait to play 3, 4 and 5. I've grown tired of the put down everything retro mentality going around lately.
@@retrosoul8770 I still like DMC1! It's just that the sequels expand so much on what was cool about it (doing sick combos, getting new weapons, Dante's cocky attitude) and take out the stuff that was less cool (like the easy-mode grenade launcher and the weird underwater sections). So going back to it can feel weird because it's like, where's my weapon switch button? Where are the styles? Only two Devil Arms? I replayed it myself a few years back and had a blast with it. It's a super good game. But I've heard these criticisms of it before and I don't think they're unfair. There was room to grow. Enjoy the sequels! I think you'll see what I mean when you play them
I absolutely adore these kinds of videos. Like I'm a huge Devil May Cry super fanboy, but I also enjoy seeing things without rose tinted glasses. Seeing some of my favorite game franchises looked at by somebody who's never played them before. And I absolutely agree. While DMC 1 is one of my favorite ps2 games because of nostalgia, it's.. definitely fucky. I look forward to seeing your thoughts on the other games!
I just started playing the dmc games a couple of months ago and started with dmc 1 and well, I just loved it, even after playing the rest dmc1 is still my favourite
Lol ending the video on famous last words, bold choice. One of the weird things about DMC is Dante doesn't really get his trademark attitude until 3. But after that, then you can let the series fill your dark soul with LIGHT!
Trust me when I played dark souls and sekrio I appreciated the difficulty on DMC 1 seriously this game is a truly a classic and I think this was the first hack and slash game that ever released at that time hey the early 2000 were a weird time
The "problem" with the reboot is that Ninja Theory took away the charm of DMC and its cast, when you get to 3 you might understand what I'm saying. "Dante" in that game is kinda bland, and really watered down along with Vergil. However Dante and Vergil in the original series are way more fun to watch imo, Dante's the loud and brash while Vergil is the calm and precise one, they're opposites of each other.
@@TotallyAwesomeWrestlingTAW They did. Dante was this sarcastic cool guy, but the reboot made him a pissed off and serious. Reboot dante is more Nero. It's more punk than gothic.
Classic Dante is essentially a demonic Ninja Turtle. Silly as fuck but still has some charm. He is an asshole, but he's a likeable asshole. Reboot Dante is an angsty teenager acting all edgy because, well that's what the kids are into right? He's just an ass hole. Don't even get me started on what they did to Vergil in the reboot.
@@williamcronshaw5262 1. DmC Dante`s not a teenager. He`s a young adult. There are flashbacks to him as a child and teenager in The Game. Furthermore , if you saw a demon king eat your mother`s heart in front of you when you were 11 fucking years old, would you be a social virtuoso? Probably not! 2. DmC came out after the recession of `08 and its themes of socio-economic elites symbolized by the demons and their collaborators fucking people over is arguably even more relevant now than it was then! 3. Vergil`s arc was about how he became the heartless Social Darwinist swordsman we know and love to hate!
@@AspieMediaBobby 1.) I was referring to his personality, not his actual age. DMC3 Dante is actually a teenager and has the same(ish) tragic backstory but instead of acting all angst ridden is actually taking steps to do something about it (opening his demon hunting business to find and kill the demon that did it). Having a storyline justification doesn't make it less annoying. 2. Yeah, sure. Let's not pretend like this game has a deep message or theme ok? It merely borrows inspiration from those things to attempt to present an entertaining story. 3. Again, doesn't make the character as presented any less sucky. We already knew how Vergil became the Vergil we know in the original series. His mother was killed, he couldn't stop it from happening, and him and Dante are constantly clashing because they have opposing ideas on what to do about it. And we didn't even need to see pre "I need more power" Vergil brag about having a bigger dick than Dante to understand that.
@Eren Yeager lmao stfu DMC invented new ways to approach hack n slash games. Even God of War took notes from DMC 1 for their combat system. Calling DMC trash when it's still one of Capcom's best seller lol get lost
A note on dodging, all jumps have invincible frames if you are ever confused on whether you should side roll, or jump forward/ backward just neutral jump ie jump with no directional input. This will dodge enemy attacks and leave you with enough time to counter attack in most situations throughout the series. Dont get mashy and double jump though as the second jump doesn't have invulnerability. DmC 3 and 4 are really where the series signature combat develops. Always happy to see new players jumping into this series. Have fun!
I love 3 and 4 and I love 5 even more, but I like the reboot too. The Definitive Edition fixed a lot of flaws and now it's an amazing character action game.
@@omegazx7236 They changed like 2 things in the definitive version. No more colored enemies and no Vergil fedora. The DLC where you play as Vergil is still abysmal.
@@tylercafe1260 Mmh, no. I think the DLC is really good, but aside from that. You now have lock on, color coded enemies are no longer an issue, enemies are more aggressive and there are new options. Also, what was the problem with Vergil's fedora? I liked that.
When I played this game in 2001 I was amazed by it, the way ppl were amazed by god of war in 2018 . It was ahead of its time and even with its flaws that became very clear over time I don’t really notice them when I go back and play it. It’s like if we take a kid who’s spoiled by all the great new games and make him play an old 90s game he’s going to b baffled by it and most likely not find them very fun. These old games hit different for those who played them long ago because they never lose their touch even with all the flaws. Since the dmc series is got such a great reputation I can see why many ppl won’t b impressed by this game picking it up the past few years.
Saw this in my recommends, and I always like when new players get into the series, so I'll be keeping my eye on you, Sir. Be prepared for DMC2. Also give you a tip in DMC3 if you hold down the DT button (when you upgrade the time length of DT) you will create a burst and will be bigger the longer you it down. Be looking forward for the next video.
The "hardcore fans" of this series will burn you at a stake for requesting a "dedicated dodge button", instead of mastering the side-roll. "Just roll sideways, while observing where Dante is facing, lol". The closest thing to a "dedicated dodge button" outside of the reboot is the "Trickster" style in the third game.
Something interesting, DMC 1 is what I would call a janky game that I like for reasons I don't understand, and part is the fact that when I got to DMD I learned so many mechanics about all the bosses and enemies that I didn't on the lower difficulities, and while some of these mechanics are real bullshit, some really helped AND were fun. like for example with nightmare, his AI is super exploitable to the point you can learn to bait specific attacks, and almost all his attacks save the darts and the huge laser are parryable, and ifrit's jump is full of parry frames. a not so fun mechanic I learned in the fight is that the only attack you should be using on nightmare are fully charged dt ifrit punches, because each hit landed on a core brings it closer to breaking and growing a tougher shell and larger damage output, and said damage to the cores even carries over between fights
"It can't be that bad, right? Right?!" Well, the fact that you know you're in for something...*special* might help at least a bit, haha. I really liked this review. As someone who got into this series in just recent years myself, I had many similar thoughts. Good luck with DMC2!
I must be old because I still love this game. All it’s “flaws” in design was more of a challenge to me than a flaw. I adapt to get better at it and use it as a strength rather than shove it to the side and say this is broken. *shakes cane*
Honestly, most of your issues are pretty common. Everyone at this point is aware of how rough DMC1 is, so no one's going to be crucifying you for making that observation. There are some things I do disagree with though. Dodge being a directional input is honestly how I wish other games would handle it. Adding a dedicated dodge button just takes up valuable controller real estate that could be used for more interesting things (something the sequels capitalize on in spades.) and it's really not hard to get the hang of if you can do Stinger or high Time. I'll grant though that the camera does make this more awkward than it needs to be at times (something the series thankfully got better at). Saying that, Trickster (DMC3 onwards) can Kinda act as a dedicated dodge button anyway. The tone and writing is also a bit off certainly, though the idea of having a dark, oppressive, gothic atmosphere, mixed with over the top action isn't really an issue inherently. The atmosphere is something I actually really like (kinda wish would return to the series), it's more of an issue of the action stuff not being high energy enough to properly complement it. The tone in DmC got the backlash it did because it tried to retain the devil may care attitude of the original games while taking itself infinitely more seriously than any of the previous games, and even going into ill-advised outright edgy territory. DMC1 faltered with its tone and storytelling, but the game never attempted to be a social commentary, nor have any of its characters perform sniper rifle abortions. Good luck with DMC2. You'll need it.
I started with DMC3 since it was the only entry available on PC at the time. After the HD release, I can see why the gameplay is very dodgy, not as fluid, smooth or fast-paced as the later entries once Itsuno took over. I played 1 and 2 only once, and that's it. It's better to just watch the cutscenes for the story and lore.
Bayonettas's dodge button works great, and its is mad interesting by rewarding the player with the witch time mechanic. The DMC version works too, just not very well in the first one.
It's hard to say whether or not the tonal dissonance in this game is intentional or not, but I'd probably lean towards unintentional. However, 3,4 and 5 are a different story. They accepted the dissonance, ran with it and turned it into camp. Glorious camp.
Honestly, DMC1 might be my favorite in the series. There’s definitely a lot of jank, but it’s something I grew to love. It was also my first M rated game. I grew to really appreciate the bits that remained from it being tied to RE in the creation process. The one hit kill moves, the design of the castle, the demon designs and the humble yet jank beginnings of the series gameplay. The higher difficulties were a pain to complete, but it was worth it when you get the first look at the Sparda costume that appeared in the series, paired with the first appearence of Yamato, though it was just a reskin Alister paired with the Sparda DT from later in the game.
HellsInfernalRage I've only played the first 3 games but this one by far is my favourite. I even beat it on Dante Must Die. I like a challenge, but I also don't play replay games just to play the hardest mode. And yet, I replayed this one so many times on normal that I just said what the hell, lets try DMD. I never ever want to replay 2 and 3 was just alright to me (didnt have the urge to replay it so I haven't).
I know where you’re coming from. I really only tough the higher difficulty options if I either really like the game or it’s way too easy on the default mode. I can definitely see why people love DMC3, but it was a little too fast for me. Oddly enough though, I was perfectly fine with DMC4 and did DMD for it twice; once when it first came out and the second with Lady/Trish in the special edition. I would definitely replay both 1 and 3 if I had the chance. I still appreciate how 3 gave Vergil his Nelo Angelo appearence for a costume’s DT. Oh and that you can technically play co-op in it with doppelgänger.
For you Shovel Knight fans: Yes! I am working on a King Knight video. Subscribe and stay tuned, this Devil May Cry series will resume after my King of Cards video.
Devil May Cry character and plot is based on Space Adventure Cobra which was also very abstract and filled with odd scenes and dialog. I That weirdness is also what makes it classic.
You honestly should have started the main DMC series from DMC3 if you've only played DmC up until now. Comparing this game to DmC is practically pointless, they don't share any dna.
In the anime which is actually partially cannon it’s hinted that Dante because of his past is partially depressed but hides it from others and himself through snark one liners and well his cocky attitude and that without Trish and lady he would have stayed being a longer
“ when it was originally supposed to be a resident evil game” me: is that why in the games concept arts there is a piece that has two babies that are just straight up in the umbrella logo, because that was weird when I saw it and now it makes a bit more sense. Still what a crazy and fucked up idea of Dante and Virgil were ever caught as babies by umbrella, I can tell you this it definitely would not end well for anyone!
I would put DMC1 and pre definitive edition DmC on the same level. Both are working on a solid foundation, but have a lot of design trends in them that bog them down. ( fixed camera, and the reboots affinity for throwing in mechanics that limit your options in a genre that is defined entirely by player expression) DMC1s quirks are charming to me as someone who grew up with psone,2 and og xbox.
12:48 people weren’t happy with the reboot, not because it wasn’t a great game on its own but mainly because it totally drifted from the characters of Dante and Vergil, since DMC 3 already came out before then, it explain and gave more depth to the characters of Dante and Vergil, and even DMC 4 already did some of that, the reboot was canceling a story everyone was already invested in and characters people liked.
Played and beat DMC 1 and 2. Loved 1 one and hated 2 and am now playing 3. I’m still new to the franchise and absolutely love it. And am also new to the channel. So thank you for these reviews I really love them and they are to the point and informative
13:04 I'm of the same opinion, especially in this era of gaming. Your review summarized everything that was going through my mind as I was playing the game. Well done!
If you're having trouble with dodging, the answer is simple: Don't dodge, just jump. Jumping has i-frames on the upward movement, and you don't have to be locked on to do it, plus you can either get more distance than a dodge or just turn it into a dive attack. You watch some combo videos from the real expert players on this series, they pretty much never dodge and always jump.
8:37 Yeah, the game's idea came from the original director, Hideki Kamiya's, thought of "what if Resident Evil characters hack and slash horrifying enemies instead of running away?" So DMC1 was their prototype, which changed the genre of action hack and slash, but Hideki left and DMC2 went to literal hell. It is DMC3 that Hideaki Itsuno, the current director, really polished and intensified the action in DMC franchise. Now it's hack and slash but with "style."
I played dmc1 for the first time recently and i love it, instant classic. You have to be creative, its kinda hard so you have to use strategies to kill the bosses in the game
My all time favourite Devil May Cry game, I remember getting my copy in 2001. I had never seen such an action packed game before, yet a creepy atmosphere. Excellent game, they never should've made it into a series.
DMC1 is actually really good and very underrated. It literally started its own sub genre and set the tone for the rest of the series. It’s definitely the most dark and had the most horror elements. The locations are great and boss fights are pretty good. Obviously it’s old and the camera angles isn’t great. But i still love the game.
To me, this is my favorite video game ever made. Definitely has aged, but man it is satisfying. I feel bad that DmC: DmC was your first game. That should've been 3 or 4 really, but the reboot does do very well in introducing the idea of the series I guess. 1 is fantastic 2 is bad (but I love it for what it is) 3 is a masterpiece 4 is fantastic but rushed 5 just.. goddamn SEXY and the reboot shouldn't exist XD
@@omegazx7236 Very true, it 100% fixes a lot of the issues that the vanilla version has for sure. But that being said, it is still a game that shouldn't exist but does. Judging by how much the series was selling well anyway before the reboot, it doesn't warrant the idea that the series needed a fresh start in the first place. But that ALSO being said, I do think the game was a necessary evil, because I think that it improved Devil May Cry 5 with a lot of things it brought to the table for sure. I no means think DmC is a bad game. I do think it's a pretty great game. But it's not Devil May Cry to me.
@@-Jooztin I think it's pretty childish to say that a game shouldn't exist. In an ideal world we'll have both DMC 6 and DmC 2, the latter one without the flaws of the 2013 version. Also I think that DmC had some interesting ideas and art-wise it was straight up more fascinating than the Capcom series. I'm not saying it's a better game, because it's not (my fave DMC is 5 btw), but I think it doesn't get enough credit.
@@omegazx7236 I know in late but statistically the game shouldn't exists. The series was selling well enough to not need a reboot and every step in the reboots development went the wrong way about it. It has no reason to exist. Now it exists, it's alright, but it should never have been made from a business decision.
@@pigmuffin3581 That's exactly the same for every single main line DMC game, jumping i-frames are retarded OP sometimes. In Dark Souls you actually have to sacrifice armor and defense as well as take into account the weight of your current gear, otherwise rolling becomes non-viable. As such, many bosses in DS1 are better faced with a shield that blocks their respective element of damage. DS3 and Bloodborne used rolling because using a shield is boring as shit for bosses that attack as fast as Vergil.
This video describes mostly my entrance into the DMC series. I didn't play dmc 1 back when it came out. I started the DMC series with the Xbox 360 HD version and started with 1...... boy was DMC 1 a clunky experience. I give it big respect since back then it did do alot of ground breaking things despite being a PS2 game but definitely confusing to new fans which sucks. Cause if you don't start at 1 it's VERY difficult going back.
Most of the complaints in this video i never had a issue with. Especially the dodge roll that wasn't really hard to get used to. I would say just get good scrub but this is a new dmc player so i kinda understand some of your gripes about the gameplay.
Yeah, the story is definitely not the main selling point of this game. The story doesn't really get good until 3. Dmc 1 and 2 are all about the devs fumbling around and trying to make a good combat system. From what I heard Dmc 2 had a completely different team and the game was made in a short amount of time. So yeah...it's going to get rough, but there are a few good things in that game or I should say good ideas. Dmc 1, in my opinion, has the best atmosphere. Not just that, but what really sells this game for me are the enemies and how you deal with them, as you said the game gives you plenty of options. What did you think of the different enemy types by the way?
Burning Spies DMC1 is the best for me because of what you said. I love the enemy design in this game. They're downright horror game enemies in an action game. And the atmosphere...oh man, it's creepy and eerie as hell. The tone shifts a lot when there's cutscenes but honestly that's part of the charm. In my not so popular opinion they made Dante too edgy from 3 and on. This Dante has just enough silly and seriousness for me. Also, just the colour palette and level design speaks so much. This game is supposed to make you feel like 1 guy versus evil and damn it nails it. The castle, the mirror world, hell, it's all perfect.
As a long time fan since before the DMC3 trailer dropped, I agree with pretty much everything you said here. But I would also say that you just dont get it, at least not yet. But DMC1 is a weird messy time capsule of a game. Looking forward to the future series reviews.
Mundus killed dante's mother when he was a kid. That traumathized him. Mundos knowing the love of dante for his mother created a demon with hid shape (trish) and so manipulate dante to go to the castle where the sons of mundus could kill him (griffon the bird, phantom (the spider) nightmare (the blob) and trish. Dante was really sas when trish died because he feels the horror of losing his mother again. And then anger seeing how mundus dispose his creations like garbage. And the knight with the giant sword was the brother of dante who was killed by mundus. You know that when you kill him because drops a collar that was a gift from their mother, with the collar the sword of dsnte becomes the sword of sparda, the fsther of dante who defested mundus and saved mankind
@Groisu I'm glad someone can say some good stuff about DMC 2. Like you said having a customizable DT and a hidden form was so cool and I really want capcom to remake this game it deserves it. I'm still upset Lucia and Patty didn't show up in DMC5. It would have been great to have all of the hunters there.
Dante in 1 feels like "The wrong character for this", but in a, at times, good way. But maybe that's me trying to force the idea of 3s Dante into it? I love the thought of these dark castles and serious monsters being fought by this utter goofball. Long serious speeches about dark plots being said to a guy who's response is "Sorry, I wasn't listening. Should I punch you now? I'm going to punch you now."
I love this perspective. I hadn't realized how easily I just accepted this heavily padded mess as "intimidating, sexy, & cool." Never played the reboot bc THIS is the DMC that I fell in love with as a kid. Might try it just to see what it's like.
This my favorite game out the series i love this game it was the most unique of the series i wonder what the series woulda been like if it kept this route
Right there with you as someone playing the series for the first time. Doing release order as well. It took a while for DMC1 to click with me and it has a lot of jank but I'm quite enjoying it
I played DMC 1 after 5 only a few months ago. Absolutely loved it. You can see where the base game mechanics came from; movement and high DPS. The skill ceilings is obvs not as high as other DMCs because of the limited (relatively) move set. However perfecting these moves and pulling together ‘janky’ combos felt so good. Definitely agree the camera angles are a bitch tho.
Lock on forces you and the enemy into a 2d plane where Dante will always be facing the enemy. Tilting a direction will contextually swap the Jump for another type of dodge based on the direction you are tilting (and yes Jump is a type of dodge, you don't even need to know it has I-frames): perpendicular outputs a (side) roll and straight outputs a (front/back) flip. I don't want to sound rude or demining, but having a dedicated dodge button is simply the player blaming the game for being bad as the issue is player-facing. This is the equivalent of pressing Jump when you meant Dodge in Sekiro. You knew the rules and have to simply admit it to get better. HOWEVER, it is not ENTIRELY player facing in DMC specifically 1 DUE to the abrupt camera angle shits disorientating the player. That is the real issue here and it has been adressed in 3.
I could have been clearer with my explanation in the video, but that's basically what I was saying. The contextual dodge would be fine if I had control over the camera. The camera is the real source of most of my gameplay issues in dmc1.
Hyve Minds honestly once you master all those quirks, they become non-issues and simply are the challenges to playing the game stylishly/correctly. If you aren’t trying to s-rank the game, you’re kinda playing it wrong. Or at least you only have yourself to blame for it being “janky.” But shit, if I played a 10-years-later-sequel before the first one, it’d probably “feel” janky to me too. Especially when said sequel’s main problem was giving you too many solutions to too few challenges. Dmc1 actually nailed this ratio of tools to solutions perfectly if you take the time to master it, surpassed only by dmc3 in terms of tightness between narrative pacing (not to be confused with story pacing) and combat. Also, this game has amazing tone you’re crazy. You just seem to be hung up on exploration and the story far more than the actual focus of the game, which is combat. Problem is, you’ve been spoiled by modern combat systems which owe their very existence to the groundwork laid by this game. Check out m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-b5v7NLT5fS0.html if you want to see and hear a much more eloquently expressed (and definitely the best video on the game) explanation by matthewmatosis
I think for it's time the combat is still alright not probably as mind blowing as it was but it's 21 year old game it's miracle it's even playable as someone who plays more modern games
I'm really glad I found this series (and channel) of yours. I'm also on a journey to finish the whole DMC series after completing only DmC. I'm on DMC3 now and will watch your DMC reviews as I finish each of them. This is prolly weird but the silent atmosphere and Dante's footsteps are what sold me in the first game. It felt like a really nice PS1 game.
7:48 You need to watch the beginners guide, there were a few points made in that game/video and that’s that structure isn’t always with the purpose of interaction, sometimes it’s just aesthetics, and sometimes it’s just meant to be there, it doesn’t always need to have a meaning attached to it.
You’ll be singing praises after playing DMC3. That’s where the gameplay will seriously hook you in like crack cocaine... if you actually end up liking it. DMC1 is great to play for nostalgia on occasion.
I don't think the key mcguffins were any attempt to be a kind of puzzle. More so an excuse for Dante to be visiting all these otherwise unrelated areas. If there isn't enough story to fill a castle then these are the next best thing imo. This game's atmosphere kinda reminds me of the Hellboy comics, which makes me want it to have been a case of piecing together lots of mysterious supernatural stories. Wouldn't change how the game handles it, I just I like me some worldbuilding. Trivial as it can be.
Here's a weird hot take: I do not remember hating the swimming in this game. Probably because there's a grand total of like four minutes of swimming (seven if you include the secret mission) and it lets you wail on a couple annoying enemies with an infinite ammo speargun. Unless I'm suppressing some REALLY bad memories, which is possible.
Honestly, I'm really tired of seeing so many videos of ppl hating on retro classics. Your criticisms were fair like the awful nightmare fights, the camera etc. But the core gameplay as you actually said, has plenty of depth and is such a blast. I'm brand new to the series too, just played this yr, and beat it 4 times, until I maxed all stats and powerups, now one of my most favorite PS2 games. Choose to delve into the combat, choose to use every move at your disposal for the most fun. The more you play, the better you get, play for the high rankings, avoid "DULL" like the plague. That's DMC. Fantastic game and I'm so pumped for 3 and the rest.
This is super fun to watch as a long time fan of the series. It’s always interesting to see what newcomers think about it, especially the older ones. Currently binging everything you have so far, can’t wait to watch DMC2 lol
I agree with almost everything in this video. While I thoroughly enjoyed the game back when it first came out it is extremely outdated, which is why I'm hoping Capcom remakes DMC1 and DMC3. If they do it should have the following: improvements: 1) Get rid of the fixed camera angles and make the camera follow the character like in DMC4 and DMC5. 2) Expand the story so you don't go 4 hours without any dialogue or story progression. 3) If the keep the styles in DMC3 add the ability to switch between them with the directional buttons like in the later games.
I highly agree with you on a majority of your points I do have major problems with the first one (and I’m a newcomer as well.) I don’t hate the first one, but I definitely lost major motivation to play due to how slow things get which yes I am considering when it was made and knowing that original it was gonna be RE4, I absolutely love the RE Franchise and that’s how the games are suppose to be, but for a hack and slash game about action and fighting demons that pretty slow for me, imo. There are positives tho, Dante, he’s awesome and I love him, the music is awesome, I love DMC characters and it’s story and I’m glad that I got finally experience this game for myself.
Best DMC by far. It just has everything. Gameplay, music, atmosphere, horror, wackiness, lore, enemies and bosses design, level design...so good. It is frustrating sometimes, yeah. It is janky and dated. Jumping precisely or hitting specific locations is hard at times. But I can put up with those flaws because the rest of the game is so fun and charming. I especially love the Mirror section and the enemies introduced in it.