Good project :) I really like pirate game too. I used to play lot of Sid Meier's pirates (3d version), that sly3 level, and then there's AC black flag.
Love the video, love the vision! just wish I could hear you a little better lol I'll keep tabs! *I turned on post notifs for ya! Can't wait to see your progress!*
it would be cool to add collision for cannonball and water that reduces velocity so it can't damage the boat. In real life it was very rare for a canon to cause damage below the water line unless it was when the ship was rolling over a wave because it was basically lose all velocity after hitting the water.
Good Job, but pirate themed multiplayer game is very ambitious. Just remember to never give up even if one project doesn't go as expected and you will do fine as game dev.
Cool and intresting project. I'm also learning UE5 and I'd suggest you to focus on one thing at the time. At 5:02 it seems like you are doing 10 tasks at the same time instead on focusing on one thing. If you focus on one task at a time (blueprints, modeling, materials, animation etc.), it will be much easier to build the habit of working everyday since you have a clear focus and direction. Furthermore, it will help you waste less time on remaking old stuff since you actully learnt how to do it and did it properly.
@@irislabs999 I'm sorry if I sounded pushy, but I guess this means you'll work on the project when you 'feel' like it. That works too. Good luck with any future progress! :)
I pressed subscribe. Good luck with the project. Are you using the built in Water plugin by the way? Just so you know, it's experimental and I don't think it will ever be finished, it's abandoned.
Thanks! Yeahhh lol the experimental water leaves much to be desired. I was originally planning to make my own ocean in unity anyways so worst case is I just still have to make my own, we shall see..
yea, there is a Niagara Ocean Tutorial on unreals dev website, with downloadable files. Jourverse here on youtube have some tutorials for it as well with some extra buoyancy and shorelines.
@@user-he4ml6wp2q Lol I'm just giving Rare a hard time. It's fun for casual PvE and exploration but the PvP just isn't there, I talk about it more here if you missed it 5:36
I think it is pretty disingenuous and clickbaity to call your game the "sea of thieves killer" when by your own admission your vision is very different to SoT. Comparing the two seems pretty pointless if the only real similarity is them being multiplayer pirate games. Good luck with the project though. From one amateur gamedev to another, I hope you have luck in getting that multiplayer backend to work!
Killing Sea of Thieves is the goal, you can call it overly ambitious, that doesn't make it clickbait. After Disney's Pirates Online died, Sea of Thieves got my hopes up as a successor and did everything right except pvp, so now I want to fix the pvp and also make things less micro-managey. I'll go into more detail on long term vision next time so it's more clear, thanks for the feedback.