Biggest offender in this patch, forcing people to keep close together to regain armor. Feels bad when bulwark and sniper gets punished for what they sopouse to do.
Gotta be better. Assault and vanguard still stomp everything if the player knows what they are doing. Cohesion rules work excellently. I’ve completed lethal missions with randoms and no comms.
@@fightindice6227 Same, aaaannnd it still sucks. It is not fun to be slapped on the wrist for being where your class is supposed to be, it feels bad and takes you right out of the flow of the game, and punishes you for diverse class picks. Remove it and lethal instantly more fun.
the "you cannot regain armor when you're the only person left alive" thing seems like a definite oversight that should be addressed, and generally cohesion mechanics work when they're rewarding rather than punitive, especially in parties with classes that want to be in different (and usually separate) places
not just lethal, i was playing in the substantial leveling some purples and even there the game became a floor is lava game, also the other probles is that the things have a bigger AOE than the visual, u can be outside the visual range of the vines and still take damage
The bard Stranglers have been a bane to me since launch. Either they reduce their numbers, reduce the number they can shoot out, or delay their shots so they won't cover a large area.
What i have a problem with is alot of devs think the answer to difficulty means just increasing enemy health and nerfing the player. If the player is overpowered WE LOVE THAT SHIT, just make the enemies stronger to balance don't take away the things we love. There "new enemy" was literally something you never even touch yourself-_-) a new majoris could have balanced out how strong we were
Thats not what space marines do. Space marines get ripped to shreds, disintegrated and turned into pulp. Being a space marine was never about being a powerhouse its about being a weapon to fight and DIE in the name of the emperor. Lethal is lore accurate and OPTIONAL
I think the difficulty increase should have just been more waves/swarms, maybe make majoris attack more frequently. But increasing health AND enemy numbers means that you have to parry four warriors four times each while getting dogpiled by gaunts
Seriously!!!! I said this I said I hope lethal is like lethal in ghost of tsushima where the enemies are extremely deadly and can kill you super quick but it also works in reverse the player can kill them super quick then it feels realistic and imagine LIVING in the 40k universe and being a marine fighting these terrifying monsters.
If you have such a small game, you don't start buffing and nerfing, you start with adding new missions. What even are they thinking with these nerfs, who ever came up to them and said "The armor is too good! You must nerf the sht out of it!"?
Bruh, no one is asking for buffs for bolters in pvp lol. People want bolt weapons and melee buffed in pve because you have to mag dump an entire magazine or more into a tyranids head to put them in execute. Or wail on them 10 times with a sword in melee. Damage sponge enemies aren't fun.
no dude, its not overblown at all. the devs are doing EXACTLY what the hd2 devs did to their fanbase. nerfing anything thats fun and buffing enemies in boring and unfun ways. i will NEVER understand these redditor corporate defender videos trying to cope and mental gymnastics your way into believing that this update "isnt that bad"... come back to reality, play the game post update, youll realize how bad it feels to play, instead of rushing out some clickbait game journalist video defending the devs for brownie points.
@@anitaremenarova6662 yea exactly, bro hasnt even played lethal difficulty i have no idea why he thinks hes qualified to speak on it when hes literally never played above substantial. typical redditor behavior 😂😂😂
Before the update the game was actually fun and made me feel like a space marine Now I just feel like a guardsmen cosplaying as a space marine with paper armor
Play lower difficulty. Dvmbasses always say things like this but in actual lore space marines get wiped by half the things you casually breeze through in the game.
@@anitaremenarova6662 you realize that they nerfed players in difficulty 3 and 4 WHILE releasing the new difficulty, right? It's not about lethal. So stop with the "lower difficulty" bs.
The update didnt RUIN the game, thats fair, but it did leave a head scratch worthy question of "But why?" They addressed armor being shredded in seconds was a bad idea last patch and nerfed how badly you can go from full to none. But then Reduce the armor values by such a degree...because? It feels weird, and then the Ammo changes WHILE not game ruining, its more restrictive for what you want to run cause Plasmas or meltas or Heavy in general now has to be way more conserving on ammo. Which limits set ups and thus makes people annoyed.
I wanted to make a second comment in reply to this to address Lethal mode more dedicatedly: haven't touched it, waiting for my friends to play with them for a true experience at the ringer, but already the idea of how tight that Formation aura is, the Surplus of extremis at once, and the limited ammo and other changes...for a mode that is suppose to be a test of mettle and true showcase of how your team can be a true badass of a space marine: this is it...but also not it. Tight formation being a "stay on my ass if you dont wanna die" is a crazy addition that truly does ruin the gameplay of class comps or overall makes classes feel squisher on top of the horde density...so thats a kick in the dick The ammo changes, same as my previous post, but now its worse cause if your bulwark or assault with no ammo for 3 zoan and a neuro, well thats your ass...you cant reliably or even have the ability to hit those things unless you have some way of throwing infinite krak nades at them. And top it off? All this for... Knee decals, which i hear is buggy for some, and they dont get it even after completeing it, and then for all 7 you get a Battle scarred... Helmet...thats it...yeah i can understand why people wouldn't be happy.
Honestly the game was fun the way it was originally it needed very small tweaks. If anything I wanted more lore accurate weapons ( more guns less numbers game) and combat hell two hading weapons would be fun. And adding the main game to operation same everything but using the operators rather than the me because they’re far more fun.
My friends and I have been noticing bugs with being hit with no warning indicator, snipers shooting me without the laser line up, and taking mystery damage while no enemies or acid puddles are present. Edit: the game has also been crashing abruptly now for us as well and zoanthropes beam attack is messed up with its dodge window as it seems to be shifting as well as damn near one shotting us from full armor. This update broke a lot of things that needed no attention or change...
its funny a lot of us prob came after helldivers who destroyed a ton of good will with nurfs and changes that forced play styles, I'm feeling a bit of ptsd
Yeah, and as sad as it is, HD2 also taught us the only way for the devs to respond/react fast is through the review scores. Let's hope we won't need a "60-day plan to fix the game" a couple months from now when the playercount drops to 10% of the original precisely due to the nerf fiesta. It's still not as bad as HD2, but it's starting on a similar path and those who walked it before are wise to warn about it ASAP.
Yeah thats exactly how I feel. To be perfectly honest I am completely out of patience for games that pull this kind of crap. Helldivers used up all the the fucks I had to give for this year and I dont have the time or inclination to hang around for 6 months waiting for game dev's to wake the F up and get a clue.
I really enjoyed lethal difficulty, but in my one match I played with just one other teammate we encountered a neurothrope, and then 3 subsequent sets of zoanthropes in really tight quarters on the newest mission. The difficulty aspect I absolutely loved. It just didn't feel like I had enough resources to make it through with just a plasma pistol against all of the flying enemies. And when I was looking for more ammo, I couldn't restore my armor because my teammate kept dying and the bot was downed and couldn't stay close.
Shock grenades in pvp really need to have the flashbang part removed. Its so annoying being blinded, shocked and slowed all by a single grenade. And people just love to spam them nonstop so youre constantly being blinded
The newest patch made the ammo cache a limited resource for ruthless and lethal as well as made the enemies bullet sponges and wasting all your ammo just to deal with any one enemy that is Majoris and up, when you are the only one left alive you cannot just simply do an execution and regain armor BECAUSE you are the only one left, plus the Melta Charge's damage was nerfed by 70% basically now it is just a shock grenade that can be used once on a (mini)boss. They also nerfed the Auspex so there's that as well. Here is my thoughts get rid of the nerfs, limited resource on the ammo cache and keep the good things like the new operation, difficulty and new enemies but just make the enemies more resilient, more tactical maneuvers to fight the player's ever changing combat styles. AND GIVE THE BULWARK AND HEAVY AN ARMOR RATING OF FOUR IN PVE LIKE IN THE PVP.
You always had to burn a lot of ammo on ruthless(and now lethal). Your shots matter on the higher difficulties and ammo is limited. This patch just made that window a bit smaller, but you can still easily get thru. You just might have to melee a bit more now and use gun strikes more. The ammo boxes are limited, but you still dont even run thru half of it usually.
@@Resp1ra when a Majoris enemy (in ruthless/lethal) becomes enraged they tank even more damage, attack with faster combos they appear more frequently (in groups of six or more) not to mention the newest operation you cannot switch to your primary when you are playing solo (because you have to use the targeting system for the turrets) not to mention the extremists are even more frequent and can appear with back up. So I stand with my original comment.
The issue isn't the patch per se, it's the fact they didn't fix the broken ai director or the network issues and just made the game that much harder for everyone on lower difficulty. As a casual player who enjoyed low/mid difficulty now I feel like this game was just never for me in the first place, because all I get in reply to my issues is "git good" and that I'm playing PvE wrong. OK. I accept that I not the target audience for this game, so I have dropped it and will never play again. Shame because I enjoyed playing the campaign 3 times, once on the hardest difficulty.
I personally think if they increased the "Tight formation" effective radius by roughly 50-75% would allow more effectiveness and consistency for people playing long ranged playstyles.
@@warriorfire8103 The standard roll is a shorter distance now for the same amount of time. It’s like fat rolling. Xeno, Neuro, and Hellbrute aoe dodges are much less consistent now. It was not mentioned in the patch notes but people are speculating it’s another way to hit speed runners that just roll all the way through missions.
Not community melt down, a small and very whiney part of the player base that thinks they know how to balance this game better that the people who made this good game. Most of the whining I've seen is from people who haven't played the new difficulty and think the melta bomb changes are melta gun changes.
i realize that they took the coherency from the table top as a mechanic, but that's a single unit of mostly identically functioning and equipped Astartes. have such a diversely functioning unit forced into coherency when the assault wants to be head slamming into the enemy while the heavy and sniper want to be in the back, laying down the firepower and popping heads is counter to the class designs, therefore, a bad idea. if we could do something like pure bulwark, pure heavy, pure tac, maybe, but with a mixed unit, no.
Space Marine 1 was a hack and slash brain off have fun game. They are not doing that with this game and it sucks because alot of us want brain off hack and slash.
I dont know what they did but even minimal and average difficulties have way larger mobs and elite enemies than they were previously, on average difficulty in one operation I had to kill a carnifex, two lictors, two raveners and four zoanthropes that's a bit much not to mention the amount of larger melee and ranged tyranids within the mob has also increased substantially with 6 or 7 of them appearing at once and on top of all this they reduced armor in substantial and ruthless and also limited the ammo supply in ruthless where you need it the most, how can anyone have a bad time after all this.
I’m getting 11+ Extremis on easy and 15+ Extremis on average… They’re also spawning 3 Extremis at a time, and Extremis spawning with bosses and mobs at the same time.
@@MalefaxTheBlack I don't understand why they would feel the need to Nerf the player in PVE? Like I get PVP balancing but what's the point of balancing this hard in PVE just let people have some fun, all of these people on forums crying about the game being too easy is what led to these changes and they don't even constitute 10% of the player base.
honestly the reaction felt excessive but its also because there is a lot of misinformation around it, ppl thinking weapons got nerfed, u have to stay close in ruthless to regen armor, the ammo part is blown out of proportion, etc.
The problem with the newest patch is the increase in number of mobs whilst still having the same health. This problem extends to even minimal as people are now getting multi-extremis on minimal, including the much dread zoanthropes. The fact they were bullet spongy before has only exacerbated the problem. The new product is double to triple the natural spawns and wave spawns, making the fight an ammo slog.
Ok you know what they did wrong? They didn’t buff block. Block is the worst version of your melee weapon, do not use it because you cannot get parries off it.
bro playing with my buddy who grinded ruthless til max level, and now he can barely help me beat substantial. Crazy how strong the lower difficulties are, and how often they call for help
This might sound bad to some, but playing assault class on lethal makes it the easiest thing ever. But you need to master the fencing war hammer, and aoe timing. After that you just end everything.
I normally play Substantial solo to level up low level weapons and they've definitely made more enemies/waves come in that mode. Plus on Decapitation mission on the bomb planting part, it's now 6 bombs rather than around 3-4 on average before. Literally every game in a group is 6 now, then 3 for solo.
While it could be useful for sure, it really isn't that hard to farm data unless you want to max out every single weapon version on every single class. I do and even then data scarcity isn't that big of a the problem for me. What would be more useful is the ability to spend extra data for main weapon XP just like you can with weapon variants so that you would't have to grind 20~ish missions per weapon to get it to relic. It's fun for the first couple weapons as you combine it with levelling the class so it feels like normal progression, but it gets boring fast. I'm already tired with Tactical weapons grind and I've only reached artificer on most of them (I have relic melta, but that's from Vanguard levelling and 2 others are still at master-crafted as I can also grind them on the Sniper who is my last class to level up).
A response from the devs: "About 4.0 Update Dear players, We closely read your feedback regarding the latest update for Space Marine 2 and we're actively working on another one including balancing fixes. It should release next week. Again, thank you for your support." - mzulftna (developer for space marine 2)
Funny you think that the devs will actually do anything. They will not fix the game. They won't buff the things that need it. They will continue to buff the enemies and nerf the players. No devs will ever willingly help a player base. They know people will still buy the game they know people will keep paying for dlc and cosmetics. The only way things will change is if players stop giving them money. Which they won't which is why they will keep saying they will "fix" the game but won't. And if they do "fix" the game the "fix" will 100% be locked behind a pay wallet. Funny anyone thinks developers care about their customers. Smh.
Funny you think that the devs will actually do anything. They will not fix the game. They won't buff the things that need it. They will continue to buff the enemies and nerf the players. No devs will ever willingly help a player base. They know people will still buy the game they know people will keep paying for dlc and cosmetics. The only way things will change is if players stop giving them money. Which they won't which is why they will keep saying they will "fix" the game but won't. And if they do "fix" the game the "fix" will 100% be locked behind a pay wallet. Funny anyone thinks developers care about their customers. Smh. Watch RU-vid shadow ban this comment
I mean you are playing a sniper in PVP with 30 bullets in your clips. Operations got nerfed HARD... being bullet and health starved an entire Op and then being disconnected 2 minutes before the end of an op destroying all the hard work and progression that you just did... I don't think PVP players will understand the outrage...
I think the weird update they did with the network stuff on the first major patch was my first issue. Required online for...offline? Or the change that offline progression doesnt transfer to online? Like why? It wasn't that way originally, then theres that new shield thing. As a Bulwark main this kills me, i used to be able to time clutches to save my team mates and now im either not able to push and block incoming fire or im behind the non-melee players. I also agree with the whole difficulty thing. They dont even have to make them harder...juat spawn a shit ton more of them. That or shift the spawn ratio of elite units to be higher to balance it out. It feels like a lot of these games get to a point where they choose to add "too much" on both side rather than just adding more enemies and gear and cosmedics.
@@GhostSecuritySolutions I never said there was a nerf to Bulwark. As someone who plays the class, my Skillset feels nerfed due to the broad update. Nothing directly stated to have changed with the class itself. You appear to be the one who did not read anything.
Bulwark on PVP and pve are actively different now so they can have 2 different balances. Pve you can still block cancel anything but in PVP there is a delay now.
Review-bombing is a perfectly legitimate way to get the attention of developers who have fouled up game balance to the point of pissing off a large portion of the player base. Especially of an otherwise excellent game. Deserved. It will also be deserved to reverse that if and when they fix it.
If my option of the game is negative because of the patch then I shouldn’t leave a negative review on steam. I mean my review is my opinion? Please explain.
I feel like a lot of these decisions aren't thought out? even when it comes to loading into a pve mission. the classes are locked to one per team but you can still que into a team with the same class? how did they not anticipate this issue? or worse they dont care?
I mean, that's only an issue for the ADHD players who can't wait 10 seconds so that one of the duplicate-class players can change their class into something else (which in my experience 90% of players are more than willing to do if they see a double joining). It's a bit more annoying if you're joining an ongoing mission as you never know which classes will be locked out for you, but you're always notified whenever it's an ongoing mission so you have an option to opt out of it if you don't want to take that risk.
I have no problem with the huge mob spawns on lethal; but the armor regen is bs. This isn't Darktide, the classes along with their perks are not designed for cohesion combat. You can't expect a heavy and a sniper to charge into the fray with a bulwark. You also can't expect assault and vanguard players to be able to hit the back line and not regen armor either. The game in it's current form is not made for this sort of group together combat.
The current state of live service game, if fans aren't happy the only way devs listen is with negative reviews. The opposite is also true. There will be a flood of postive reviews when they fix their mistakes
Ruthless isn't harder , it is the concept of cohesion, if you are to far away you cant restore armor , so if you vanguard or sniper and want to flank ... no more armor restore for such maneuvers. They try to do the DARKTIDE cohesion but in that game you have to play together. in this game, they now punish you for goin on your own and for all classes to kinda pay the same way so in a way it really does ruin the game. EX: playing assualt .... you jump and try do slam but now that you too high up away from team, you not only vulnerable, you also don't restore armor also no amor when LMS ... WTH?! ... Sock nades need to only slow and damage, not blind, the dodge nerf was never needed, some more stims on lethal.
Idk what you are talking about with Assault. I have no issues as Assault and often live the longest on lethal. Lethal is awesomely hard though. Forces you to really work together and the way it forces you to stick together as a unit really forces you to play as a literal space marine unit, feels like the most immersive space marine experience I could have asked for. (based on the lore)
I’ve beaten it all lethal as assault my only complaint is the stupidity of staying close together when there’s range attack and aoe attacks and I can’t flank away. Everything else is fine
If they can’t balance weapons separately between pve and PvP than that was a massive blunder on their part. I hope that is not the case, this is something that is commonly done in games it should be a given here.
I simply update my review with patches. This was a negative patch. It gets a negative review. Until they add in game feedback options? I leave my thoughts on the review page
The armor thing hurts assault class so much and its already not as used. I would buff the armor recovery like 60 seconds per bar if the team is close together.
I finally beat it on lethal. i solved my skill issue. Ima a sniper main. Team build Bulwark, sniper, tactical. You can swap out tactical with heavy. I started to love it when i changed up my build.
Now in lethal it's all about contested health, but it already happened to me a few times that i was knocked on the ground by an enemy, got a full bar of contested health and then got hit while still in the get up animation by the same enemy and died without having the chance of getting my health back. I hope that in the future the armor mechanichs get reworked at least in something like you can only get one segment back while away from the team because with classes like vanguard, assault and sniper you can't do what you are sopposed to do in an efficent way. With just one segment you still have to perfect balance dodges, parries, gunshots and executions to stay alive, but at least you can keep up a "barrier" for chip damage.
I saw something about a bar that forces you to stay together, HELL NO, that IS NOT FUN, that is frustrating, toxic, and makes people shut the game off and not play anymore. I NEED my freedom of movement, I will always make attempts to stay with my party, but my freedom of movement with no penalty is a big part of the fun. The stay close or be punished is a VERY bad mechanic. Most of my friends don't play because the game is too punishing with the block and parry timing. The same friends that are now enjoying Helldivers, the game is just too hard. Now Helldivers is easier and enjoyable again after a hard days work coming home to play games, that's PERFECT.
I've never got the " feel too tanky " vibe. I sometimes get shredded from full armour to 5% hp within a split second tbough ( through some bad luck RNG )
personally i love lethal and the density changes, however i do not enjoy the armor changes and how it affects the difficulty of the lower difficulties. I don't see lethal as the near impossible pinnacle of challenge and believe ruthless shouldn't be so stressful just to make lethal more difficult
For PvP the bulwarks blocking feels super unresponsive. If I do one attack with the power sword I have to wait till I get out of the special stance before I can block again
in 3.0 I was able to clear ruthless solo or with randoms on any class regardless of my gear only going down a couple times on throughout, rarely dying if I fuck up or get combo'd. 4.0 I die in the first section of every map regardless of class and gear, substantial runs are harder than ruthless was but I can do it 50% of the time, and average is how ruthless was. this is due to the combination of armor nerfs and massively increased enemy spawn, often I'll be encountering 60+ majoris and 4+ extremist in each section. if they really want to satiate the masochits, add a new optional difficulty (which they did) and put in the ability to add modifiers like - double majoris spawns - armor takes less damage - enemies are stronger - more frequently spawn extremis - double terminous spawns etc etc
I don't care how hard it is as long as I can do lethal damage Equally. Also I think the bolt Carbine is too much sometimes lol. I'd have 99% of my health shredded even though I shot first. Note: people need to calm down. The Devs are amazingly receptive and connected to the community
90% of all weapons in this game are useless on higher difficulty. Everyone play same 3 meta weapons, complain the game is too easy, the devs balance the game around 3 most powerfull weapons and so on and on ... there need to be some serious rebalance...
PVE was just fine before the patch. These patches have made certain sections unnecessarily difficult. There is just not enough ammunition sometimes, and it devolves into wasting time on bullet sponges. I understand some small changes, but this was just too much for me. I'll wait until the new patch. My friends are just not having nearly as much fun now. Instead of constant laughter and proper stress; most of our sessions are full of chirping crickets...
I dont actually disagree with the negative reviews. That's a very visible form of feedback that makes it hard for devs to ignore issues and has course corrected many games in the past. If you're unhappy, leave a negative review. Don't be rude. Be constructive and professional. If a large number of players are supporting these reviews and leaving their own echoing similar sentiment, then the problem is probably worth addressing. That being said, there are a lot of poor changes in this patch, and some aren't even mentioned in patch notes like the roll nerf which is really bad in PvE. The ammo limitations are too restrictive for classes like the heavy who have no viable melee, Bulwark getting fencing any kind nerfed is criminal because it takes ages to melee a majority enemy to death, so perfect parry shouldn't be touched at all as it is a necessity. The armor regen change punishes certain classes for doing their jobs and, while not a baf idea, definitely needs to be reworked.
That newer operation is difficult to even on like on the easiest difficulty because two of my teammates basically died. I had to be running around the map trying to dodge bot titan goo and the random enemies trying to snipe me that was raising
The only problem is the team team formation. Definitely needs to either be removed entirely or the amount of space between you and the team needs at least trippled. And people getting worked up over it shluld show the devs how cherished this game is and fans are just tired of gaming studios ruining games with shit updates. As much as i hate review bombing it seems to be one of the only things that work anymore. I genuinely dont know what the devs were thinking when adding this.
This is a problem with modern gaming and nerds that are as pale as my concrete floors. These guys live to complain. Everything is always sour if not done the way they like it to be done. I get criticism about a buggy mess of a game, but this whole camotion about the patch is fkn stupid to me. Ppl got way to much time to sit around and complain.
I got frustrated with Destiny 2 and quit playing years ago because of this. Why nerf Sunshot in PvE just because it’s overpowered in PvP? I hated playing PvP (I did at times for certain reward weapons), but PvE should be pure power fantasy. I hope when the Devs on SM2 address this next week EVERYONE will be pleased.
They need to get rid of coherencey if anything if they keep it it needs to be a bonus not a must have for armor generation its not fun losing any armor generation at all
How can you honestly say “ruthless feels the same?!” The number of extremis and majoris spawns alone is tripped or more. But its not just the size od frequency of swarms. But dodge lost its i-frame, armor reduction, etc… no… its not the same…
They’ll continue to tweak it. They’ve got a clear idea of where they’re going with things, I believe. 40k progression usually has mythic gear, so lethal difficulty is appropriate. I just hope they design the game around lethal (three level 25, playing well, win 50/50) and tone it down from there. Every class should have something that is relatively OP. They’re space Marines, after all.