It keeps happening with the weapon swap, a good way to prevent it would be to set both weapon sets first click to throw skill right from the start. If you did that you would prevent accidental hits when swapping weapons.
1:05:46 "Let's go to players 8, shall we?" I have news for you, Llama. You've been at players 8 for the last 20 minutes, since 45:18, which is why you've been making slow progress.
First few minutes I was like "Has Llama lost his mind?", then after the 8th minute I looked like a fool and he looked like a genius. What a great run! It's going to be hard to make something as fun and as long lasting as D2.
This run is insane and a testament to how manipulation works to break this game. I have never beat this fucking game in 3 hours with any strategy, and this bruh just ran it without directly hitting anyone...
I like these obscure builds. Who's house is that in act 1 that u were farming? I swear i saw it on an episode of hoarders, all the chipped gems under the sheets. I wonder how fast you could do a "ranger" paladin norm speed run, or a 'San Francisco necro' or maybe an 'axe amazon'?
Where they said you hit, I slowed it down to .25x speed. From what I see, the doom knight goes into hit recovery from the Nova proc, not you hitting it. Valid run imo Watched further... then saw the for sure hit on the death lords.
rip run in chaos again, i remember the first time when diablo trapped you with bone prison, i could stop laughing when you decided to punch your way out hope you get a proper WR next time
With the 2.4 changes to how thorns works, they'll take damage even if their attack misses. Might be interesting to see what can be done with a zon who tries to dodge just about everything, or cannot be hit pacifist. Wonder if that'd work... Maybe add in some % cast when struck equipment... idk A controller might be a better option to try to do a perfect pacifist run with no accidental attacking.
I haven't looked into the rules of this, but safe to assume your aura's aren't allowed to deal the damage, only Thorns since its not your damage, its Their damage?
How to prevent Lord de Seis from healing itself? I tried several times now - even with ith-el-eth runeword for preventing monster heal but it seems it requires me to hit him first. Any hints?
If you go back to town, he will self cast an auto heal and you won't be able to kill him. Also if there is another knight near him they will cast it on him. So you have to clear everything around him first and then not go to town before he dies
@@MrLlamaSC thanks for the hint... it finally worked after 7th chaos attempt. Most of the time i ran out of potions or i killed infector by accident xD
I had a game open, and then in between watched this. After a while I decided to continue with, why not, a quick Pindle. I go back to my game, teleport and HOLY FUCK Pindle is Uber Diablo! >.
Hey! Hello Mr Llama! Thank you so much for your Pacifist speedrun. It was awesome! What do you think about "OnePuncMan" speedrun without weapons (only fist) for the Pally or Barb? From Russia with thanks!
oh this is really no fun , we can see it in his concentracion face....idk how "thorns" works.. i suppose the damage the mob takes depends on the damage inflicted, or he wouldnt set his def to zero by running all the time.
@@SobeCrunkMonster I know you basically have to use any clickbait to expand your audience now at platform and present a new content ideas over and over again so that's why I post some random comment. Sorry that I should address that it's joke and I don't mean him to stop doing his job xD I don't mean him to stop