Тёмный

Did Behaviour Stealth Nerf Coldwind Farm Maps Again? - Dead by Daylight 

Scott Jund
Подписаться 201 тыс.
Просмотров 29 тыс.
50% 1

mild conspiracy theory
/ scottjund

Опубликовано:

 

20 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 241   
@hens333
@hens333 2 дня назад
The "Unique Tile" rule is broken on the PTB so you can in theory get a map with only TL walls. Hopefully that's different on the live patch
@ninuh234
@ninuh234 2 дня назад
i realised that too while we were doing 1v1s on suffo we could see 2-3 instances of jungle gym
@ScottJund
@ScottJund 2 дня назад
yep i had something like that on one of the rancid abattoirs. it was very balanced.
@JollyCandy-ki3er
@JollyCandy-ki3er 2 дня назад
That’s amazing
@emilyoberlin
@emilyoberlin 2 дня назад
dont be dense obviously they don't care enough to lift their fat sausage thumbs to look into this, look at skull merchant, survivor audio bug w spirit and in general, broken scratch marks, they dont gaf about either side atp
@Irondragon1945
@Irondragon1945 2 дня назад
​@@ScottJundputting the rancid into the rancid abbatoir
@keltonschleyer6367
@keltonschleyer6367 2 дня назад
Zubat: "No, I didn't hear Scott's map analysis. I don't watch DBD videos." Zubat 5 min later: "Bro, is this Farm map all new tiles?"
@pwill6138
@pwill6138 2 дня назад
I’ll be honest, I hate the way behavior has been reworking maps recently. They’re just removing legitimately loopable tiles and replacing them with trash loops and filler pallets
@sobbuh3378
@sobbuh3378 2 дня назад
i hate all the new maps as well. they’re adding weird pallets on the ends of maps and adding no tiles or anything. look at borgo for an example. it’s so bad. don’t even get me started on midwich or lerys
@chocolatelovervz1632
@chocolatelovervz1632 2 дня назад
No one likes the new versions of the maps they’re pathetic
@jame8618
@jame8618 2 дня назад
@@sobbuh3378 haddonfield taking the crown for absolute garbage
@dains6623
@dains6623 2 дня назад
Haddonfield just having absolutely nothing on the side of main building and useless pallets at the edge of the map
@jonathann4813
@jonathann4813 2 дня назад
New maps are the reason why i only use map offerings nowdays. 2 Auto heaven, mac millan, ormond, badham and im done with my playing session.
@JakeobE
@JakeobE 2 дня назад
BHVR is trying to replicate the experience in living in rural America: full of corn and depression for miles in any direction.
@sojuiceeexists
@sojuiceeexists 2 дня назад
Im from rural Alaska so just depression here
@dylantortosa7678
@dylantortosa7678 2 дня назад
Deaddog Saloon is just the rural areas of Vegas 💀💀💀💀
@j0hnicide
@j0hnicide 2 дня назад
life in northern illinois
@milesbennettdyson555
@milesbennettdyson555 2 дня назад
I’m from a major city, just crime and depression here
@spencerbowden2979
@spencerbowden2979 2 дня назад
@@sojuiceeexiststhe ormond of America
@RoyalCrest-LetsPlaysAndMore
@RoyalCrest-LetsPlaysAndMore 2 дня назад
"Survivors, we've heard your complaint about too many Killers having strong anti-loop. To address this, we have removed looping."
@Bryan_S
@Bryan_S 2 дня назад
The cord that made DBD so much fun for me back in 2017 is gone. I miss the outthink mindgames on a basic level 😢
@thevigilmain6628
@thevigilmain6628 2 дня назад
Where the fuk is the pig nerf?????🤦‍♂️
@risennova4826
@risennova4826 2 дня назад
This comment hit me on a spiritual level. You summarized what’s been so ever annoying about dbd recent balance philosophy in recent times from a (mostly) survivor player.
@PackageCat
@PackageCat 2 дня назад
Sounds fair tbh.
@Flotter-Flo
@Flotter-Flo 2 дня назад
spotted the guy hanging out in shack or main beckoning the killer to his little nest XD
@hansolokey
@hansolokey 2 дня назад
coldwind is so unbelievably unfun now as survivor. everytime I see one of those insanely shitty pallets with the teepee looking thing I literally want to dc. Why does behavior think having a million unplayable loops is better than having less tiles but more of them being somewhat playable.
@sobbuh3378
@sobbuh3378 2 дня назад
and people wonder why i bring auto haven and mac map offerings when it literally feels like those are the only maps that feel good to play on
@Bryan_S
@Bryan_S 2 дня назад
Every time I get the maps, I’m just preparing for misery and pray that i’m going up against a M1 killer with no anti-loop or rip all the pallets.
@sambeast13
@sambeast13 2 дня назад
@@sobbuh3378New versions of Macmillan are kinda bad... Many dead zones/few pallets
@sobbuh3378
@sobbuh3378 2 дня назад
@@sambeast13 if youre talking about shelter woods i can see what you mean but relatively speaking compared to the bad maps like borgo, haddonfield, it still holds up pretty wekk
@sambeast13
@sambeast13 2 дня назад
@@sobbuh3378 Yeah Borgo and Haddonfields are jokes tbh
@epilepticoctopus
@epilepticoctopus 2 дня назад
Took a big break from DBD, came back, and suddenly Coldwind is one of the most killer sided realms in the game lmao. They WAY overcorrected
@Bryan_S
@Bryan_S 2 дня назад
Went from survivors throwing that offering, onto killers running the offering. Same as Haddonfield throughout the years. These maps would probably be fine in the OG DBD days because of killers and powers in the day, but definitely not in modern Dead by Daylight lol
@andvan5171
@andvan5171 2 дня назад
I took a break also, then I un-installed. I usually watch videos though.
@bradmaxwell6668
@bradmaxwell6668 2 дня назад
No they went exactly where they wanted to go. They kept survivor mains happy until they got their bots tuned in, now the game will become completely killer sided
@TheKing-wf9es
@TheKing-wf9es 2 дня назад
Coldwind used to Change alot When you remember in 2019 Coldwind was by far the Most survivorsided Realm of the OG Ones; Rancid was fine,except of the God Window,but Torment Creek,Cowshed,Thompson House and Rotten Fields were incredibly broken.Then they Changed at First Torment Creek and later Thompson House,Cowshed and Rotten Fields, although Cowshed stayed really op. Last year they Just Had to Nerf Cowshed,but for some reason destroyed Rancid and added although these incredibly unsafe Pallets.Not good,but Not terrible.And yeah,for some reason they added now These weird Tiles No one asked for and made it really weird to play on
@otosuchomel5875
@otosuchomel5875 2 дня назад
Wait til you see Haddonfield.
@prohikikomo
@prohikikomo 2 дня назад
I LOVE COLDWIND FARMS I LOVE HAVING 3 CRAP LOOPS AND THEN SHACK AND THEN A TON OF CORN WITH NO LOOPS THAT PREVENTS YOU FROM LOOPING AKA THE ONLY FUN PART OF SURVIVOR I LOVE IT 👍
@terribleivan1475
@terribleivan1475 2 дня назад
What you don’t enjoy crouch-walking in corn and dying?
@dineez627
@dineez627 2 дня назад
Yeah these tiles are weak. Can barely make it anywhere even if you pre-drop. The window vault is the only saving grace. My go to is looping the harvesters. Hard but leagues better than trying to loop the weak tiles. Failing that, hold w and pray.
@william4996
@william4996 2 дня назад
Funny thing is as someone who mainly plays killer I can't stand the corn walls. You ever watch an animal, like a bear, dart into the woods and disappear? That's how it feels for me. I'm so corn blind the maps are unplayable to me. I'm just broken lel
@coolpizzacook
@coolpizzacook 2 дня назад
Shit loops, shack, and then the tree that I hate so much.
@prohikikomo
@prohikikomo 2 дня назад
@@william4996 they suck for everyone lmao
@elfkaze
@elfkaze 2 дня назад
There just going to make every map Haddonfeild eventually. Nothing but trash loops with unsafe pallets to "make it more interesting to play around" to steal a quote of there's.
@theotherauthor740
@theotherauthor740 2 дня назад
we can’t have killers thinking they need to learn loopable tiles & how to mindgame them in order to get better in chase! that would be too interesting! let’s make chases braindead instead!
@Lacter12
@Lacter12 2 дня назад
and you get that one guy who hasn't played since 2020 using a coldwind offering
@comraderigby
@comraderigby 2 дня назад
Bhvr try not to ruin map challenge: IMPOSSIBLE
@remakefreddy9170
@remakefreddy9170 2 дня назад
To be fair the map was ruined when they reworked it in 2021. I still can’t see anything on that map.
@pew3836
@pew3836 2 дня назад
@@remakefreddy9170 Reshade exists
@testing-gn8vj
@testing-gn8vj 2 дня назад
​@@remakefreddy9170 Agreed, I miss the night version of the map. It was so nice visually, and now it is awful
@TonyLehane
@TonyLehane 2 дня назад
It’s been nerfed since Dracula came out sadly. It’s smaller and much clearer to the point where you can see where the map ends and begins. The game keeps losing its atmosphere.
@Keygentlemen
@Keygentlemen День назад
FREE MY FELLA 2016 COLDWIND, PEAK ATMOSPHERE
@jinsakaifan911
@jinsakaifan911 2 дня назад
BHVR’s weird ass new tiles are so bad and their insistance on keeping them is really frustrating
@barksyxo
@barksyxo 2 дня назад
I noticed the min i loaded in that it was smaller.. its not super drastic but its enough to see it instantly.. everything is becoming a shoe box like haddenfield with the doors kissing
@Tilyaf
@Tilyaf 2 дня назад
"Let's fill all of our maps with really shit tiles in a game where there are 37 killers and half (or more) of those killers have some sort of anti-loop/chase ability." thank you john bhvr very cool
@Tilyaf
@Tilyaf 2 дня назад
meanwhile chapel can still spawn shack window directly into a jungle gym window. i swear their current map balancer/designer/whatever is cooked
@joelama23
@joelama23 2 дня назад
I've played on a Borgo a few times this patch and like 50% of the map seems to be deadzones. Just my experience
@AMGC7
@AMGC7 2 дня назад
Back when Skull Merchant was released, along with Red Forest's graphical rework and the Shelter Woods update, they implemented this universal rule that makes mazetile types not repeat, which was already in some realms like Ormond, Yamaoka and Garden of Joy. This change affected over 20 maps and it was actually one of the best they have ever made regarding maps since it promoted variety along with some stability in RNG when under the right settings. In this PTB, as Hens pointed out, the universal rule of not repeating mazetiles is not working, I confirmed 35 maps to be affected and the total estimated is 40 maps (but the odds to confirm the last few are so low that it is a time waster) out of the 53 that are in the game right now. For this reason, Coldwind is less likely to have the classic jungle gyms since on top of the other tiles you have to account for repeats of them (at the same time you could technically have only jungle gyms but the odds are against it since it is 1 out of 6 mazetile types in the realm). To point out the elephant in the room, before the universal rule got implemented, Coldwind and Asylum already had their own unique rules (they were more stable RNG wise than MacMillan, Autohaven and Red Forest for that matter) and they were tight enough that they coexisted with the no repeats rule in their own way. They could still repeat mazetiles, not because they were bypassing the rule but because they have more mazetile spawns than types in the maps. The rules of the rest of realms were overwritten entirely instead. Currently it is only Asylum and Nostromo that can repeat mazetiles on live servers, Coldwind lost its old ruleset when they reworked Cowshed & Rancid and it assimilated the no repeats later on when they added the new tiles.
@christianftt3136
@christianftt3136 2 дня назад
this actually super interesting i have no problems with new rule it just seems like it’s not gonna work for every map because not every map is designed the same way or even balanced in the same way just seems odd like i get having it on newer maps which it was intended for but older maps just seems eh to me
@reivoidwalker
@reivoidwalker 2 дня назад
Nostromo can repeat maze tiles?? Do you mean maze tiles in the sense of Nostromo’s unique setups? I have never seen a familiar tile on that map. All its tiles are unique, I’ve seen no T and L’s or jungle gyms on that map. A tile that looks similar maybe, but not the same. Do you know why that happens?
@AMGC7
@AMGC7 2 дня назад
@reivoidwalker Nostromo mazetiles are 4: one is a classic jungle gym but the longwall version has the pallet next to the window; then there is a modified four lane that has one wall that bends making a corner at one end while another wall is shorter; then we have a pallet gym that has a lot of walls behind it and it can have a window that is insanely strong; and at last we have a very weird gym that has a very weak pallet. The map has 5 mazetiles, 1 is different and fixed in front of main, it is a modified four lane that has a different style (metallic parts instead of only rocks) and it is like an extra, completely independent of the other 4. You would assume the other 4 are one of each and it is like that most of the time, but for some reason, the pallet gym with the potential god window can only spawn near the middle so if it tries to spawn in the corners it will get replaced by one that has already spawned, causing a repeat.
@AMGC7
@AMGC7 2 дня назад
@christianftt3136 the no repeats rule has been in the game for a long while now, the rules that old maps had (minus Coldwind and Asylum) were absolutely awful to the point you could have a Groaning Storehouse with 6 jungle gyms and another tile or 7 non jungle gyms, the difference between the 2 iterations is absurd. MacMillan and Autohaven got new mazetiles prior to the no repeats rule (MacMillan was at Pinhead's dlc), making it even more logical to have no repeats. After both the rule and the tiles, Groaning Storehouse spawns 1 of each of MacMillan mazetiles, showcasing the 7 different types it has. There is not a single map where not having this rule makes sense as of right now. The PTB is removing the rule, presumably as a bug, and it makes for dumb situations like having 3 pallet gyms in the same map (not only you are not getting something better but you also have no windows to work with as a survivor).
@reivoidwalker
@reivoidwalker День назад
@@AMGC7 ah, I think I understand a little bit better now! Thank you for explaining it to me. You should make videos like Otz does, you seem very knowledgeable! Nostromo’s always been confusing for me because while similar, none of the tiles are the same as the ones that spawn on other maps. The four lane you’re talking about is my favorite loop on the map other than the circle table pallet :D but the other tiles are where I struggle. I’m getting used to it but there’s times where I forget where stuff spawns and accidentally run to the wrong side of the tile 🤣 one day I’ll be able to fully make sense of how this stuff works
@AmsterdamHeavy
@AmsterdamHeavy 2 дня назад
Pretty sick and tired of the constant killer sided map nerfs. Smaller, fewer pallets, changed tile frequency and so on. People who didnt play in the past have no idea how bad its gotten. Id love to know what these trash devs want the killer TTK to be, or avg chase time or however they measure it. Seems like they want 30 seconds or less based on what they have done to the tiles.
@HunterKillerBotLoL
@HunterKillerBotLoL 2 дня назад
If the killer two hooks each person, and each hit takes 30 seconds to get, assuming absolutely zero down time and the killer magically teleports to each hook and teleports to a new chase instantly, it would still take 8 minutes to get everyone on death hook. More realistically, it takes 6-7 seconds to pick up and get to a hook and then another 10-15 to find a new survivor. If we go with 6 seconds to hook and 10 seconds to get into your next chase, that's 12 1/4 minutes to get 8 hooks. The average DBD game is 10-15 minutes long. Meaning on average the match doesn't last long enough to get everyone on death hook, let alone 12 hook like Survivors tend to want killers to try for. If chases averaged 20 seconds per hit you'd get 8 hooks at 9.6 minutes. So yeah. BHVR wants chases to be closer to 20-30 seconds per hit on average. Because otherwise chases last too long.
@testing-gn8vj
@testing-gn8vj 2 дня назад
Honestly, even if that is what they want I feel like it is bad for the health of the game. If all chases are meant to be quite short, then what's the fun in playing survivor? Holding M1 on gens? Playing stealth [with all the aura reading... lol]? As Scott says there needs to be a balance between shit loops and good ones in order for the game to work properly, without it... well I see no point in playing.
@theotherauthor740
@theotherauthor740 2 дня назад
@@HunterKillerBotLoLokay but dumbing down chases isn’t the solution. it just makes the game more boring and monotonous for everyone. you aren’t meant to have 12 hooks every single match anyways, nor win for that matter.
@fredward_3713
@fredward_3713 2 дня назад
​@@theotherauthor740I swear, dumbing everything down and making it a numbers game is probably the way the Devs handle the changes, people who play the game more know exactly that not every match will work this way
@xIronwafflexx
@xIronwafflexx 2 дня назад
Every few months, bhvr has been pulling this crap. They will not be happy until 90% of the tiles are unsafe. They also have a problem with weighting hills as strong tiles. If you get a double hill spawn, you will get about -13 pallets on the map.
@xm4rksmannxxgamingtv307
@xm4rksmannxxgamingtv307 2 дня назад
DBD is slowly turning into holding the killers’ hand and I’ll die on that hill
@knatspray
@knatspray 2 дня назад
Make the survivors OP and lobotomize the killers… fantastic plan BHVR
@theotherauthor740
@theotherauthor740 2 дня назад
on top of making killers less fun to learn by removing all unique skill expression. obviously the game shouldn’t be too hard to pick up but this trend of balancing around the worst players makes the game incredibly dull.
@Yoshiinite
@Yoshiinite 2 дня назад
​@@theotherauthor740I will fully believe this when they "Fix" Wesker's hug tech. That's like the last one they haven't touched.
@666Avsky
@666Avsky 2 дня назад
If someone hand is held it is survivor's hand mate. Flashlight saves are easier, way too many perks with endurance and aura reading. I used to get happy when I pull off a flashlight save, now I am like "Meh, I got bro, now run a bit more". They made the game way too easy for us. I hate it. I am sure killers would complain too as they are removing techs by calling them "bugs". There is 0 skill involved in current state of dbd.
@Keygentlemen
@Keygentlemen День назад
The entire game is degenerating into boring slop in the name of "balance", the same route Overwatch has taken.
@SubxZeroGamer
@SubxZeroGamer 2 дня назад
I love tiles and pallets that only work with 20 ping
@Pyrax-Tunneled-You
@Pyrax-Tunneled-You 2 дня назад
I want a backrooms map that has no loops and is lore accurate in length so the killer takes years to find a survivor
@kmartcentral3580
@kmartcentral3580 2 дня назад
We unironically need a meme map that becomes infamous for being impossible to hide on yet runs out the full 60 minutes all the time
@smithbrown2848
@smithbrown2848 2 дня назад
Oh boy, love having to 4 stack reassurance every game!
@BrightWulph
@BrightWulph 2 дня назад
I am legitimately confused as to what BHVR's end goal is with loops and tiles, it's like they're trying to appease the two types of "loopers" in the game. On one hand you have people who just want strong tiles but don't want them connecting to other strong tiles so the survivors can't just run the killer in circles on overly strong tiles. But on the other they're also trying to appease the players who like running the killers through strong loops and chaining the junk tiles together to make it to the next tile. Which is why they're adding a bunch of useless filler or trash loops which are designed to be "chained" together to waste time. But then they're also trying to appease the killers who don't have strong anti-loop or chase power, by removing the overly strong tiles in favour of weaker ones, but also just add a bunch of trash in between the loops, which encourages the wastage of resources. Then on maps like Haddon Feild, they remove tiles and pallest completely, which means all the killer has to do is destroy all the pallets and the whole map is just a tiny deadzone.
@hunterjax1
@hunterjax1 2 дня назад
Scott anytime I hear "loop money system" I think of your infamous 7.0 review. 😂
@j0hnicide
@j0hnicide 2 дня назад
THE LOOP MONEY SYSTEM IS REAL????
@sonusventorum5886
@sonusventorum5886 2 дня назад
the dream is to spawn into a map with all z walls
@gaberiallopez8492
@gaberiallopez8492 2 дня назад
Smaller maps, crappy filler loops, insanely close hook spawns, I forgot to mention hook respawn as well, honestly seems they want this game to have no players on survivor.
@NewSirenSong
@NewSirenSong День назад
If you listen to all of the (unskilled) reddit killer mains, the game is unplayable as killer because it's so survivor sided. There needs to be balance both ways, this type of design is stretching a little too far into one side.
@bodacious-hamster
@bodacious-hamster 2 дня назад
Nah don't worry Scott BHVR has it all under control 😸
@dains6623
@dains6623 2 дня назад
Maps in general need an overhaul. Especially with more and more killers being anti loop.
@TreblucFayle
@TreblucFayle 2 дня назад
I still feel the game would benefit from completely getting rid of the RNG generation of maps. Each map could have like 5 variants, but each one will always have the same set-up. If they ever have something come up on a map that needs re-balancing, they can change that one variant without affecting the other maps that are working fine.
@jame8618
@jame8618 2 дня назад
or even a set amount of loops like 2 T'nL's, 1-2 long wall jungle gyms, 2 short walls and 2 of the og pallet long wall and short wall so you know what to expect
@TheKing-wf9es
@TheKing-wf9es 2 дня назад
@@TreblucFayle Nah
@floofzykitty5072
@floofzykitty5072 2 дня назад
Assigning a weak tile as having inappropriately high value in the system is like reducing the map's total "loop money" except it will lead to higher variance, trending towards being weaker (compared to the past). It's like every time the game COULD generate a strong tile, there is a 1/3 chance for it to be weak instead.
@Mokoship
@Mokoship 2 дня назад
Once again they prove that they are completely unable to make basic maps. By far the absolute worst aspect of this game is the horrible maps that they just don't ever fix the issues in. Just keeping making them worse.
@anettelma123
@anettelma123 2 дня назад
I was surprised that so few people talk about how tragic the farm became. The first major changes it got meant that it had literally 8-10 pallets on the map, most of them weak, maybe 2 god pallets (shack and main) and one large part of the map was a dead zone. The Thompson House's problem is primarily its size, not tiles. The same with Torment Creek. A Fractured Cowshed, Rancid Abattoir, Rotten Fields in my opinion are killer sided maps. It gives the impression that the devs themselves are afraid of their own ideas, because first they started to reduce the size of the maps, and on The Thompson House they leave the map large, but the only safe places for loops will be the shack and the main building. I think that reducing the size of the maps is okay (of course except for blight and nurse but you can't balance the entire game based on just two killers), but at the same time removing strong loops and leaving only weak pallets (like on Haddonfield) is a very bad way to balance map (not mentioning 3-gens). Reduce the size of the map - okay, but leave something on them other than bushes to hide or corn
@dietcheeseplease
@dietcheeseplease 2 дня назад
This is actually my experience on the current live servers. Last 2 cold wind maps were Rancid Abattoir and no jungle gyms, only these new tiles. Like you stated this is anecdotal, but I think the "current live servers" version that was decently balanced you are referring two was a couple patches ago...
@azaxYyYyY
@azaxYyYyY 2 дня назад
even now before ptb maps are small as hell, even the game map is smaller.
@IXIKAYAKOxSAEKIIXI
@IXIKAYAKOxSAEKIIXI 2 дня назад
Now we’re seeing a plethora of future dcs
@deadbydaylightdaily5455
@deadbydaylightdaily5455 2 дня назад
Thompson House is already the most killer sided map, now its like impossible to lose even if you are playing PTB SM
@xLWxPhantom
@xLWxPhantom 2 дня назад
Before this ptb the maps got nerfed, specifically Thompson house and Rotten fields, the new shitty tiles being added to the farm maps in general too. They made Thompson house and Rotten fields smaller. Rotten fields is noticeably smaller and seems to have a slightly different shape. Again this is before the ptb came, current live patch.
@TheKing-wf9es
@TheKing-wf9es 2 дня назад
@@xLWxPhantom They Made Rotten Fields smaller?
@xLWxPhantom
@xLWxPhantom 2 дня назад
@@TheKing-wf9es yes it's actually really small now
@Kizzaah
@Kizzaah 2 дня назад
Coldwind RNG hasn’t been talked about enough so i’m glad it’s getting some discussion now. But even before the PTB they were ridiculously killer sided. So much so I often send myself there for an easy win.
@hououinkyouma6063
@hououinkyouma6063 2 дня назад
It's just their new philosophy, since haddonfield rework they will not stop. I already said how greenville is complete dogshit and built with filler pallets, with a trash main building and I got bombarded for some reasons telling me Im wrong The gameplay experience overall is just bad and encourages a shift+W gameplay, the problem is that they need to mix real loops to compensate which they aren't at all
@bloodmurcy
@bloodmurcy 2 дня назад
had a match on thompson house last patch (just before or at the same time as castlevania being added) where it was basically half the size, main side was normal but where shack and cow tree can spawn was pushed forwards a ton making the corn area tiny, it also completely removed the little pocket where shack normally spawns because shack was much closer inwards. read the patch notes for it any they mentioned nothing about thompson house or even coldwind at that point
@Hey_Everypony
@Hey_Everypony 2 дня назад
Hey Scott, guys here, just leaving an original comment.
@kaister901
@kaister901 2 дня назад
Another issue for me with coldwind is the light. I hated the day they made coldwind a day map that is bleached in sunlight. I sorely miss the night coldwind map. I much rather play the game map as killer and eat pallets all day long than deal with coldwind just because of how glaring it is.
@scots79
@scots79 2 дня назад
I know it's rose-tinted glasses, but I sure do miss 2019-2020 dbd as far as gameplay was concerned. Unbalanced as hell, but I'd still take that over the more "competitive" balancing of today. The worst of the nonsense (having to dribble DS, no hook moris, etc.) was gone by that point. Just boyo techs, bringing a mori for blendies, having a bad game and switching to omegablink nurse, and holding your breath when you heard huntress's lullaby until the first person got hit. Somehow it was way more infuriating, but more goofy and fun at the same time.
@nicememes7570
@nicememes7570 2 дня назад
I wanna call 1:38 these tiles Z L tiles, can we make that a thing? Z pallet and L window you know?
@morbidlyabeast5462
@morbidlyabeast5462 2 дня назад
💯
@cjames9320
@cjames9320 2 дня назад
Did you also notice the shadow-buff for survivors being unhooked? The time between the unhook and the time you can actually damage the survivor has been artificially increased, but I didn't notice it in any patch notes. This appears to be for the purpose of preventing post-unhook M2s by killers like Pyramind Head, Vecna, and Dracula.
@NewSirenSong
@NewSirenSong День назад
I would say that's a good change, encouraging the killer to go for the unhooking survivor instead of burning through the unhooked survivor's endurance immediately with no chance for them to move/play is toxic as hell
@cjames9320
@cjames9320 День назад
@NewSirenSong toxic? No... it's effective. The problem I run into however is I'm swinging for the rescuing survivor, but the motion of the unhook swings the auto-aim directly to the moving survivor (unhooked survivor) and I recieve no value because I miss the rescuer and the unhooked takea zero damage, then I suffer from a revovery after a missed swing. At the very least, they need to remove or severely tone down the auto-aim, or make it optional. Ever since going to Unreal 5 it's caused me more trouble than good, with survivora being able to wig it out causing a miss when it would be a hit, and with swinging around a corner now forcing you into a wall.
@criticalheadshots
@criticalheadshots 2 дня назад
BVHR is actually the most braindead developer team ever, I do not understand why their solution to good survivors looping is cutting the maps in half and removing all of the pallets. The amount of times i have been getting map RNG with little to no pallets and looping structures that are essentially deadzones…
@Vaaads
@Vaaads 2 дня назад
Bro isnt one of the coldwind maps a literal fucking small square? I swear it was so tiny and i could see almost every gen in the map 💀
@XombieJoker
@XombieJoker 2 дня назад
This was also very evident during the 2v8 cold wind map. It always had these weird tiles and not a single jungle gym
@Renegade841
@Renegade841 2 дня назад
I think I started noticing these tiles like two or three patches ago, and I don't think I seen a single regular jungle gym on Coldwind back then either.
@WP-be4gy
@WP-be4gy День назад
I don't always agree with you, but I'm really glad you've brought this up. I hate spawning in to the ColdWind maps as killer, because they're just too easy. Zero mind games.. these changes just makes it even easier. Behaviour once again taking everything to the extreme. Fools!
@f1ollower140
@f1ollower140 2 дня назад
Great outfit today Scott
@Yokoso-kj7ij
@Yokoso-kj7ij 2 дня назад
Yup and Lights Out is still 💩
@alphyy3107
@alphyy3107 2 дня назад
thank you for bringing attention to this i tried and nobody cared. Farm maps are definitely some of the weaker maps in the game now thanks to these tiles. just got a match with only these and we definitely would have pulled through had we had the normal loops. There is no reason for these to be in the game in the first place they are somehow weaker than T and L's.
@knatspray
@knatspray 2 дня назад
Please remove the T-tiles, Behavior. I can’t even bear eating a T-bone steak since.
@Nolandiscool
@Nolandiscool 2 дня назад
BHVR's way of fixing map issues is just to absolutely gut the map. The farm maps are borderline unplayable for survivor.
@HalcyonRemnant
@HalcyonRemnant 2 дня назад
Genuinely think dbd would benefit a lot from removing rng from maps and just making a number of bespoke variations for each map that have a chance to pop up when you queue in, 3-4 variations each would be enough I think. Have to wonder how much dev time over the years has been spent combating negative map rng and how that would compare to the time spent doing deliberate placement of existing assets.
@mattwoo556
@mattwoo556 19 часов назад
Maps are the reason many winnable matches become unwinnable as a result of super tight 3 gens and terrible tiles. Players have been able come from behind and win consistently when they had no business doing so
@WP-be4gy
@WP-be4gy День назад
Can we talk about Haddonfield, too, while we're discussing things BHVR got wrong.
@LayZKimochi420BlazeIt
@LayZKimochi420BlazeIt 2 дня назад
Rotten fields specifically has become literally unplayable as survivor with these dumbass loops existing
@luckandcharisma1144
@luckandcharisma1144 2 дня назад
I understand that the rng of map tiles keeps the game from getting too stale and really good survivors can "solve" the map, but maybe i think it might be time to consider having more fixed maps. Like how there's 5 versions of Badham, they should just make multiple presets of every map cause the maps being super survivor or killer sided and its basically randomized sucks.
@1ERAK
@1ERAK День назад
I feel like it is like this already on live. Every Coldwind I hat was shitty like this.
@spacewalker0
@spacewalker0 23 часа назад
If only they could create new tiles that require real mind games from both sides to land a hit or avoid one it would make the game so much more fun in my opinion instead of trash unsafe 50/50 loops
@shadyc7044
@shadyc7044 2 дня назад
Regulated RNG is always the best way to have RNG.
@HiImLerazzo
@HiImLerazzo 2 дня назад
Just make the map an infinite empty space so we can have prerun simulator
@Keygentlemen
@Keygentlemen День назад
Noticing a trend in DbD's balancing. Oh no, maps are too strong! Nerf maps in favor of killers Oh no, killers are too strong on the new maps! We'd better nerf the killers Oh no, maps are too strong! Nerf maps in favor of killers Oh no, killers are too strong on the new maps! We'd better nerf the killers Oh no, maps are too strong! Nerf maps in favor of killers This game is turning into Overwatch lmao. Soon no side will have any form of skill expression or engagement
@4zir856
@4zir856 2 дня назад
you cant just predrop the pallets and be safe like the old tiles. I rather have a unsafe palet then just predroping and holding w except nurse. Sure would be great if they added a inch to those newer ones and cut the older ones shorter.
@MasterJim87
@MasterJim87 2 дня назад
On live I have had CW farms with only the new tiles and no gyms.... its pretty bad and why I prefer to avoid those maps after the few experiences of this now.
@ZombieaidZ
@ZombieaidZ День назад
Played a kyf since thats all I do on this game and all I have since about 2020, and the map with shack in the middle (forgot the name) was so tiny it looked like part of the map didn't load. The map used to be big, but it's just shack and a bunch of corn, with everything else at the ends of the map. I was very surprised to say the least, don't see how you would ever escape as a survivor
@NewSirenSong
@NewSirenSong День назад
Chaining the tiles around the map and hope the killer doesn't leave you instantly to pressure gens and activate free aura reading
@MihaiDurus
@MihaiDurus 2 дня назад
Not only those new tiles are weak, but did you see the new fillers on every reworked maps or the new maps? Those from Coldwind Farm are so bad, they might aswell not be there at all. I love the 50/50 tiles, but those fillers are more like 90-10 in the favor of the killer, you should be really bad to not get a guaranteed hit there. Not to mention it's even easier with any killer that has anti loop abilities. It's becoming too hard to enjoy playing as a survivor and this is coming from someone with 2k hours mostly survivor, I can't imagine how bad it is for new players.
@rileyp1506
@rileyp1506 2 дня назад
it seems like this game gets worse anytime BHVR changes anything that isnt perks
@vwoomy
@vwoomy 22 часа назад
i love when bhvr makes terrible changes behind our backs 🥰
@marcusbourchier2245
@marcusbourchier2245 2 дня назад
So what you're saying is that if those tiles didn't exist, you would have had three jungle gyms on that map because of the equal weighting? That sounds crazy.
@NewSirenSong
@NewSirenSong День назад
3 jungle gyms spread across the map isn't a problem, if they could be back to back it would be. Reducing dead zones and interrupting strong pallet strings with filler loops allows for amazing skill expression on both sides. Dead zones should be created, not spawned.
@NewSirenSong
@NewSirenSong День назад
The issue is we aren't getting those strings at all, it's just all filler tiles that offer no safety if you're not at or below 20 ping
@Talas_World
@Talas_World 2 дня назад
They stated that the game was never meant to have looping it was only chase and no chase so they will keep pushing you to chase and not loop
@NewSirenSong
@NewSirenSong День назад
Unfortunately for them that will destroy their game. Looking at 4/5ths of the players in a match and saying "you don't get to be skilled, you lose" is the opposite of decent game design
@Talas_World
@Talas_World День назад
@@NewSirenSong I agree what clowns thinking running the killer for 5 gens and then saving someone end game to let them escape and then dying is not a win there fore no skill is pathetic 😂😂
@stannisthemannis8694
@stannisthemannis8694 2 дня назад
Hope this is just a mistake cause very few killers have chase trouble is predominantly map control that trips them up so this would just make everyone go down quicker. Yeah technically it would make it easier to generate pressure since you wont be in a minute long chase so you can just go patrol gens faster but noone plays survivor to do gens and run a killer for 30 seconds they want chases that test skill and mind games.
@pepethefrog501
@pepethefrog501 2 дня назад
Is it just me or is cold wind farm: Rotten fields much smaller?
@gageowo9527
@gageowo9527 2 дня назад
Torment Creek is my favorite map in dbd, but i cant go there since the odds are 4/5 bad maps to good. Offerings seemingly guarantee rancid, rotten or Thompson or anything else.
@dylon2314
@dylon2314 2 дня назад
Scott looking dapper
@chocolatelovervz1632
@chocolatelovervz1632 2 дня назад
Have you seen the new cold wind tiles every patch? Behavior has continually over corrected multiple things on both sides. Not good for a already heavily mapped rng game
@jame8618
@jame8618 2 дня назад
yeah the only good realms left are autohaven and mcmillan and even mcmillan been feeling weird lately
@Hyperdisk
@Hyperdisk 2 дня назад
The dbd equivalent of carcinization
@Lucas-jf5zu
@Lucas-jf5zu 2 дня назад
empty fields is op what do you mean, 6 pallets is all you need
@containsnosmashmouth1849
@containsnosmashmouth1849 2 дня назад
honestly i hope they fuck with map weights more in the future. hopefully we'll also see them start moving around guaranteed pallet structures on maps like Dead Dawg. Makes the game more dynamic.
@NewSirenSong
@NewSirenSong День назад
I think having some guaranteed pallet spawns is good, just shouldn't be an abundance of them, if you fuck with it too much and people only have weak tiles that only function using your skill as a player if you have 20 ping on their awful servers the game will see a sharper and sharper decline
@containsnosmashmouth1849
@containsnosmashmouth1849 День назад
@@NewSirenSong Oh this bug was really fucked, yeah. I don't want eight TL walls, I just think there are some maps that are weighted weird. I guess I'm saying I want more variance.
@NewSirenSong
@NewSirenSong День назад
@@containsnosmashmouth1849 absolutely valid, I can accept and agree to that, there should be a mix of variance and guarantees so that you're also rewarded for learning the maps well and they're not just cosmetic redesigns
@MrNigel117
@MrNigel117 2 дня назад
insert "bhvr doesnt play their own game" meme haere
@РоманЖуравлев-п4б
Nerf farm further? So pure field of nothing in the middle of the map is not enough? This is how the try to avoid circular gameplay?
@NativeMadness
@NativeMadness День назад
Yeah the new coldwind tiles are dog water now.
@hxppy_demxn
@hxppy_demxn 2 дня назад
Looking slick, Scott.
@Erzabet
@Erzabet День назад
You really can't do anything on coldwind anymore without running the killer to your teammates on gens... it is so bad. Like i shouldn't be able to stand at one wall and see the other side of the map like 3 tiles away...
@MCDLXXXVIII_
@MCDLXXXVIII_ 2 дня назад
BHVR cannot resist ruining something to cancel out some of the better content they’ve recently put out
@sidneyg4440
@sidneyg4440 2 дня назад
I just played a coldwind map and thought to myself did they nerf it again ? and then saw ur video notification about it XD
@havoc3135
@havoc3135 2 дня назад
gameplay for me is always, first chase get a 'pre-drop survivor' that drops pallets until 2-3 gens are done, and after there's no more pallets, they only run shack+main loop, maybe is time to make chases shorter, because is boring
@jame8618
@jame8618 2 дня назад
ive noticed something like this, overwhelming pressure from the start for survivors that do 2-3 gens from 1 hook then end up giving the killer a 4k in the end. If they listened and added base kit corrupt from the start we wouldnt have to ruin the only fun asepct of the game which is chase
@bingushatesquad8133
@bingushatesquad8133 2 дня назад
poor cowshed, from autowin to autolose
@EzTheo
@EzTheo 2 дня назад
I feel like it’s the same on the live servers, or am I crazy?
@testing-gn8vj
@testing-gn8vj 2 дня назад
I feel the same as well, these kinds of tiles are super common on this map ime.
@poisontax1153
@poisontax1153 2 дня назад
Is it really just the ptb? I swear I get rotten fields and its all just that evil tile every time
@TheTrial-np9qy
@TheTrial-np9qy 2 дня назад
No pellets is safe
@Yoshiinite
@Yoshiinite 2 дня назад
Coldwind fell off hard, I miss the old Fractured Cowshed 😞
@miasma1718
@miasma1718 2 дня назад
bhvr lives in early 2018/2017 which is why they still think coldwind maps are particularly strong for survivors (apart from rotten fields, which is still one of the best survivor maps in the game)
@claudussy8824
@claudussy8824 2 дня назад
Now I’m gonna respect your opinion but may I ask why you think rotton fields is one of the best survivor maps?
@miasma1718
@miasma1718 2 дня назад
@@claudussy8824 it's spawn-dependent but generally the tiles and filler pallets spawn a big ring around the outside of the map that you can just run the killer through. the inside is completely dead (apart from shack) though so it's not fun to play on
@jame8618
@jame8618 2 дня назад
rotten field ngl is losing in that aspect too, you can get absolutely cucked with the rng sometimes
@miasma1718
@miasma1718 2 дня назад
@@jame8618 eh even on shit spawns you can just pre-run vs every killer that isn't like, chucky. still a bad killer map even if it's miserable for both sides
@identityman3247
@identityman3247 День назад
I don't consider any of these maps one sided or another I still lose on em. it seems to me it depends on the perks, items, add ons, and killer/power you bring
@CptnJTK
@CptnJTK 2 дня назад
How cool would it be if they had a dynamic weighting system? What if they measured the stats of how long survivors are able to stay in chase in a tile, how often they lose chase in a tile, and how often they can stealth in a tile while the killer is also in the tile, then weigh the value of those metrics and combine them to score each tile based on their usefulness. They could then set the game to generate maps based on the current strength of the tiles from recent player data to create dynamically evolving map sets as the community improves at running/killing at different tiles. I think that would help towards your issue of devs maybe perceiving some tiles to be stronger than they are
@SqueletteCoolG
@SqueletteCoolG 2 дня назад
I mean sure they could measure useful stats like these, but what about knowing the total number of spells Vecna players have used since his release? 😉😉
@Gian_sas
@Gian_sas День назад
you're asking the devs too much, they can barely add a butterfly without breaking several parts of the game
@PallyLIVE
@PallyLIVE 2 дня назад
Safe pallet does not a good tile make.
@ScottJund
@ScottJund 2 дня назад
im not sure where i implied that
@someguy86
@someguy86 2 дня назад
I'd rather TL then then the newer tiles, at least TL's are reusable.
@burgerbonkerqueenmsp9761
@burgerbonkerqueenmsp9761 2 дня назад
ive found it just as bad on live ngl, every single fucking tile is this new tile/
Далее
My Crazy Orbital Huntress vs Streamers / # 1
12:30
Просмотров 87 тыс.
ИСЧЕЗНИ ВОДУ ДО КОНЦА
00:43
Просмотров 239 тыс.
Ромарио стал Ромой
00:46
Просмотров 229 тыс.
I Don't Like Dracula Very Much - Dead by Daylight
9:22
OceanGate Is Worse Than You Thought
28:06
Просмотров 2,1 млн
They changed Counterspell?! (and a bunch of stuff!)
27:21
Nintendo Finally Sues Palworld
2:25
Просмотров 57 тыс.
Borderlands 2 | Snowbound Mod Maya | Day #1
19:20
Просмотров 202 тыс.
THIS Is The NEW Singularity META! | Dead By Daylight
23:56