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Did Unity just Destroy itself? 

BigfryTV
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22 окт 2024

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Комментарии : 1,4 тыс.   
@BigfryTV
@BigfryTV Год назад
Unity is completely out of pocket for this one. What do you think?
@Corporal_Idiot
@Corporal_Idiot Год назад
Now reaching into other people's pockets.
@kbit8473
@kbit8473 Год назад
absolutely disgusting
@gogogogaga384
@gogogogaga384 Год назад
Hell yes
@AllTheSmoke90
@AllTheSmoke90 Год назад
As long as UE doesn't follow suit all is good, just go to the competition
@miciso666
@miciso666 Год назад
they are going the way of unreal. overpriced as shit. or demand to much cash from beginner devs or experienced devs. all the money probably went to their damn head.
@RyuRamasama
@RyuRamasama Год назад
As a Unity developer I can say they just killed themselves. Corporate greed > developers of the engine.
@louismarina7225
@louismarina7225 Год назад
Respect, this move is a kick in the nuts
@DianaProudmoore
@DianaProudmoore Год назад
Time to learn UE~
@GameBoyyearsago
@GameBoyyearsago Год назад
I dont have any interest for Unreal, i hope unity roll back their pricing issue xi wanna make games in unity : (
@thegrayyernaut
@thegrayyernaut Год назад
@@GameBoyyearsago The financial cripple you'll feel will be a good motivation for you to find something else. Maybe try Godot.
@lolmao500
@lolmao500 Год назад
EA former CEO strikes again. That POS shouldnt be hired anywhere, hes just poison to everything he touches
@nomad_actual
@nomad_actual Год назад
I love how they’ve said “this is so you don’t have to share your revenue” except this is worse than a revenue share by a long shot
@michaelsznytzer5443
@michaelsznytzer5443 Год назад
Well yeah and technically then saying they don't have to share their revenue well that's contradicting as youre forced now ticeahee your success basically it's the higher ups piggybacking off the hard work and creativity these devs bring
@tailez606
@tailez606 Год назад
Why is it worse?
@kron7536
@kron7536 Год назад
​@@tailez606if unity charges the revenue they can only charge once per copy sold, the system that they want to implement charges per download. While a 30% charge on revenue is far more than 20 cents to 8 dollars per download you can't exploit the revenue to fuck over the studio, you can literally just proggram a machine to reinstall the unity tracker from a game to bankrupt the studio in a day
@Dom_19
@Dom_19 Год назад
It doesn't scale equally. A revenue share is a flat % of all revenue, if you make more you pay more. This business model punishes devs for charging less for their games because they are charged per install and not per dollar actually made. It also doesn't make sense to charge for repeated installs of the same user. They're also asking devs to trust that they can detect when a game is installed fraudulently with 100% accuracy which is ridiculous. Imagine getting charged for people pirating your game lmao.@@tailez606
@jlhill17
@jlhill17 Год назад
@@tailez606 Sharing revenue would be a % of the money from the sale of copies of the game or from microtransactions or ads. It is a portion of money coming to you. This new bit they added means you will owe them money even in instances when you don't make any. If you release a free app with microtransactions, and you meet the revenue and installs thresholds, you will owe money for every install of the game, not the purchase of the game, the installation of it. So if someone buys your game and it doesn't work for some reason and they delete it and reinstall it, you get charged for 2 installations. If someone buys your game and plays it for a while, then deletes it, then later reinstalls to play for a while, then deletes it, etc., you get charged for each of those installs. For F2P games, they can make good money from microtransactions, even though many, or most, of their players never pay a penny. All of those free players will cost you money now. And that's not to mention the possibility of abusing this system by installing games repeatedly to bankrupt someone.
@DePistolero
@DePistolero Год назад
As a unity developer for 7 years now... I'm out going to godot, unless they change the management completely and do proper licencing that would actually cater and protect devs...
@levisorenson7873
@levisorenson7873 Год назад
For real. Even if they backpedaled entirely, I wouldn't have any faith in them unless they got rid of the execs that made the decision to move in that horrible direction with the business model. Seems like more and more companies are getting inspiration from crypto scammers as of late.
@sc0ner783
@sc0ner783 Год назад
Godot? Not unreal?
@eldorado3523
@eldorado3523 Год назад
@@sc0ner783 unreal has its fair share of skeletons in the closet
@saurontrollbrawl
@saurontrollbrawl Год назад
Flax engine m8
@Foreverredlips
@Foreverredlips Год назад
@@jeffmccloud905 The bigger picture is not about the fees being imposed right now. But the fact that they thought changing the rules for everyone, including those with already developed and published games, was A-OK. For any future devs, this is going to be a big NO. They could change anything again in the future at any time.
@user-if7zm
@user-if7zm Год назад
This is like the manufacturer of a blu-ray player charging the studio who made the movie every time someone inserts the disc into the player.
@lowecypher8761
@lowecypher8761 Год назад
Yes, they are making it look like they own what all devs make with their software. Truly the Blinding Light of Corporate Greed.
@DaveRicher705
@DaveRicher705 Год назад
Except the hardware mfr does not come to your house with a new modification and improved version every other month, some exponential. This has to be the dumbest comparison I've read today, and the Internet is a large place. You folks have no touch with reality eh lol
@ApolloMcrib
@ApolloMcrib Год назад
​@@DaveRicher705um yeah I've gotten firmware updates on blu-ray players that bricked it, forcing me to send it in for a costly repair or wait on a class action lawsuit to get like 40 cents back on my purchase. So yeah the comparison works, Richard.
@DaveRicher705
@DaveRicher705 Год назад
@@ApolloMcrib re read what you wrote 15 times and sit and reflect on it. Get back to me when you understand.
@Turbo-DF
@Turbo-DF Год назад
Nobody cares if you're right if you're also a tool
@PoxyBear
@PoxyBear Год назад
The Unreal Engine is only getting bigger as it expands beyond gaming to other industries. You'd think that Unity would try and compete stronger instead of alienating the very developers they need.
@henryjohnson-ville3834
@henryjohnson-ville3834 Год назад
I just need Unreal to make insane updates to their VR features and have some talented developers to jump in and make some games like Lone Echo, Boneworks or Half-Life Alyx.
@robertluong3024
@robertluong3024 Год назад
Moves like this makes me think they're done innovating and just want to milk what's left.
@GastlyGrounds
@GastlyGrounds Год назад
Competition is essential, What if everyone switches to Unreal, only for Epic Games to become profit-driven like Unity
@TheLabecki
@TheLabecki Год назад
Unity has actually been focused on moving into other industries, but they are certainly at risk of losing their core customers.
@R4ZORLIGHT
@R4ZORLIGHT Год назад
UE isn't the one and only engine, it has issues as well and a monoply isn't what users and developers should want, especially with a guy like Tim Sweeney at the top. Disgusting guy.
@hedgehogbjj
@hedgehogbjj Год назад
I'm almost 4 months into building a game on Unity (mostly just coding at this time) and I'm dropping Unity and switching to UE5. I'm having to restart all the work I've done so far and completely restart all of my coding. Unity uses C# code and UE5 uses C++. I'm not risking my financial well-being to try and see if Unity fixes this. I know a lot of Devs making the switch. Dumb move Unity...
@eazilyunreal2701
@eazilyunreal2701 Год назад
Dont worry unreal has a blueprint system which is awesome and so many games are built on it
@lowo3933
@lowo3933 Год назад
I'm working on a horror game project as well, having scene level design and game system, logic for prototyping. And now planning to move all the work to UE and rebuild it again. I have been using unity for 6 years and I have make a hard decision to move in unreal and learn how to use it.
@K3rhos
@K3rhos Год назад
​@@eazilyunreal2701 But blueprints are not programming, I hate this type of stuff and in my case I prefer to program by myself, but C++ is also really painful, I have some years of experience with C++ but I way more prefer C#, way easier especially in game dev with complex projects, just for this reason I will not move on Unreal Engine. And Unity is the only powerful 3D engine that use C# currently.
@Degenevesting
@Degenevesting Год назад
@@lowo3933Dude I never knew how to dev and learned on UE5, my mate I was helping build his game got me to do the scripting. It’s super ez
@GameBoyyearsago
@GameBoyyearsago Год назад
@@eazilyunreal2701 I dont have any interest for Unreal, i hope unity roll back their pricing issue xi wanna make games in unity : (
@RedBeardMortis
@RedBeardMortis Год назад
The fact that the big wigs at Unity drafted this shit up and said "yep...everyone will want to use our platform now!" is mind boggling John Ricotello has to have dementia or some form of severe mental disconnect to that think people are happy with this.
@ChaosBahamut
@ChaosBahamut Год назад
What makes you think Johnny cares whether or not people are happy with this? He's happy with this, that's all that matters to him. XD
@RedBeardMortis
@RedBeardMortis Год назад
@@ChaosBahamut he's happy until he has to shut the fuckin lights off and lock the doors. But he's too damn dumb to realize it
@OddlyDelta
@OddlyDelta Год назад
he has severe mental disconnect, this is the same guy who wants Battlefield to charge you MONEY for RELOADING YOUR FUCKING GUN IN GAME
@OddlyDelta
@OddlyDelta Год назад
those 2000 shares he sold way back in sept 6 sure made him a happy man, if only SEC could do something about it@@ChaosBahamut
@jdksdj11
@jdksdj11 Год назад
@@ChaosBahamut But he wants to kill the company with this move. New developers will avoid Unity and studios with money like Facepunch will try to sue them for retroactively changing the agreement. Even if they back off from this they already lost devs trust.
@PresidentJ
@PresidentJ Год назад
I suspect even if Unity walks this back in some fashion, they'll quitely implement the policy later down the line without letting anyone know publicly. It'll be far down the TOS and written in fine print. Because thats how a lot of this kind of crap goes; a business will come out with an announcement, the public gets pissed, the business walks it back, waits until the public forgets about it in due time, then implements the policy under everyone's noses.
@DevGods
@DevGods Год назад
Example?
@theterminaldave
@theterminaldave Год назад
@@DevGods Example of what? Corporate greed?
@ReDkOaLa64
@ReDkOaLa64 Год назад
even if they do that, it won't last long... coz ppl will notice thousands and more missing from revenue and investigate... and once they find out they aint going to be quiet abt it and guarantee a Budlight situation will occur...
@PresidentJ
@PresidentJ Год назад
@@ReDkOaLa64 One can only hope that's the case, but corporations do this type of shit all the time, especially when it comes to boycotts, that's they most boycotts fail. Budlight was probably the only exception to that rule.
@RealKeetz
@RealKeetz Год назад
@@DevGods John Ricotello, that you? This isn't a good look, man. Stop screwing devs over. 🤨
@KREEPYKRAWLLY
@KREEPYKRAWLLY Год назад
Unity is being run by the former EA CEO. Remember the guy that introduced a payment to play used online multiplayer games and he was the guy that said he was happy with gamers paying $1 per bullet in battlefield
@NxtKekko
@NxtKekko Год назад
damn.. imagine spending money on reloading your gun on a Videogame..💀
@alvianekka80
@alvianekka80 Год назад
"It cost $400.000 to fire this weapon for 12 seconds"
@dirge7459
@dirge7459 Год назад
At this point, no matter the backtracking they do, it is mostly over for Unity. The trust has basically been smashed to pieces, and pulling this over devs without warning just doubles the damage to that trust, because this tells us and devs that Unity trusts no one, yet wants more money from nothing... I really hope Godot manages to get that funding, because the very last thing I ever want to see in the games industry, is Epic having a total stranglehold in the engine market.
@Legion849
@Legion849 Год назад
The competition is years behind it's not Epic's problem that Unity screws up everything. Time will tell what happens next
@K3rhos
@K3rhos Год назад
As an indie dev I worked multiples years in the past with Unity, went a bit for away for the game dev in between, but recently I just restarted a project on Unity (like 2 weeks ago) so now I'm seriously thinking about moving on UE5. But I can't imagine indie teams that work on a project for multiples years now, they're simply locked and can't restart from scratch on Unreal Engine.
@theterminaldave
@theterminaldave Год назад
I wonder if some kind of AI program could be made to help transfer to different engines, probably not now, but maybe in another couple years?
@K3rhos
@K3rhos Год назад
​@@jeffmccloud905 This is not the question here, the issue here is that if they start by something like that, they would probably continue in this direction of adding more and more constraints to indie devs.
@Degenevesting
@Degenevesting Год назад
Move to UE5 now bro. Do it asap, Unity is shit anyway.
@K3rhos
@K3rhos Год назад
@@Degenevesting Unity is a powerful engine when you know how to use it and it also use C# as the main language, it's way easier to use than C++ (and this is an ex C++ dev saying that !). Saying "Unity is shit" reveal you don't know anything about this engine + the thing is I don't want to move on UE5, I need to learn everything about the engine, having years of experience of C++ is not enough, I have years of experience with Unity, moving to UE5 would be a HUGE contraints. For now I'm waiting to see if Unity will go back on their decision and we will see...
@ksb7938
@ksb7938 Год назад
Go with unreal engine, such a better engine to play honestly. At least unreal doesn't fry my CPU to simulate a layer in caves of qud
@quackywhackityphillyb.3005
@quackywhackityphillyb.3005 Год назад
Why would a billion dollar company just choose to lose all of their mobile gaming market share like that?
@GameBoyyearsago
@GameBoyyearsago Год назад
I dont have any interest for Unreal, i hope unity roll back their pricing issue xi wanna make games in unity : (
@porky5567
@porky5567 Год назад
@@GameBoyyearsago I hear godot is on the rise and has the potential to replace unity i'm not a game dev so idk how similar the engines are but it's something to check out
@mannyc19
@mannyc19 Год назад
WEF + Great Reset
@pakarpintu4917
@pakarpintu4917 Год назад
@@porky5567 Yeah but GODOT 3D engine slow as snail if we compare it to Unity
@Steveplays28
@Steveplays28 Год назад
@@pakarpintu4917 You can make some amazing stuff in Godot.
@awb2498
@awb2498 Год назад
This is wild. I buy my games on Steam. One purchase, but i can install the game on many computers, meaning many fees. I imagine there are many developers, who are stuck on the Unity engine for what ever game they are making now, but on the next game that would change.
@Ryan-xu9zb
@Ryan-xu9zb Год назад
I did read its not technically per install for one person (say you uninstall and then install at a later date) but rather for first time installs per user. Not sure how they would track that, but its the initial install.
@VenomGamingCenter
@VenomGamingCenter Год назад
​@@Ryan-xu9zbDid you watch the video? Someone directly asked them for clarification. If someone installs, deletes, then installs again, that's 2 installs so 2 fees. You have no idea how this could be vindictively used to target indie devs. Scripts could easily be made to install then uninstall over and over. A fee each time.
@MSpotatoes
@MSpotatoes Год назад
​@@VenomGamingCenteror even not vindictively. I have a small hard drive compared to my steam library. I'm always uninstalling and re-installing games depending on what I feel like playing.
@MadstonMagic
@MadstonMagic Год назад
100% people are going to find ways to remove this tracker on the back end.. if not, other engines like Godot will become more popular.. I would think
@kefpull6676
@kefpull6676 Год назад
but the thing is, only pirates can do it... so people are getting punished for buying the legit copy of the game.
@ZackMathissa
@ZackMathissa Год назад
​@@kefpull6676the irony when people used to say pirates will cause the developer loss lmao
@doomhmmr40k
@doomhmmr40k Год назад
The best way to deal with it is to pull out of unity entirely. Don't look back. None of that "ohh we're threatening to delete our game herpa derpa derp". Just do it and tell you're friends and colleagues to avoid the engine like the plague.
@lavon9305
@lavon9305 Год назад
Greed is killing gaming…its fine unreal engine will take all the way over now
@gorilla1397
@gorilla1397 Год назад
Dont forget, Source 2 is also on the corner since when CS2 releases, Source 2 SDK will most likely be a thing too. With also people using SnBox(Garry's mod 2) to create games too.
@qazhr
@qazhr Год назад
It not necessarily greed but the belief from the stock market thst line goes up fast is good.
@kappaslapper14
@kappaslapper14 Год назад
Greed is killing a lot of things currently .
@lavon9305
@lavon9305 Год назад
@@qazhr same thing, money is always the ending factor
@bwadejs
@bwadejs Год назад
source isnt really comparable to unity or unreal though@@gorilla1397 it doesnt have the features and no devs are experienced in it so its not rly a thing. there many other engine more likely to be used
@honeybeeami2654
@honeybeeami2654 Год назад
I really am appreciative of everyone covering this, creators, players and commentators alike. I honestly don’t know if people can put their trust in Unity even if this doesn’t go through. Just the fact they considered this is shocking itself.
@voidedgeSTofficial
@voidedgeSTofficial Год назад
That Todd Howard cutout in the background lol🤣
@abhishekpanigrahi5944
@abhishekpanigrahi5944 Год назад
I was learning Unity since last 6 months because of all the praise I had heard from devs about how it was supportng indie / beginner devs. Now, I am going to start learning Unreal.
@zachiga
@zachiga Год назад
Unreal has made huge improvements in the past 4 or so years to be more new creator friendly. The UE5 upgrade was on that made huge improvements and makes so much more sense than most other affordable game engines.
@Anthonyspartan514
@Anthonyspartan514 Год назад
I would into Godoy or flak instead of unreal
@K3rhos
@K3rhos Год назад
​@@zachiga True but Unreal is only C++ and blueprints based, so what if we are more experienced with C# for multiples years ? • C++ it could be okay I made a lot of projects with this language in the past, but from my experience C++ is painful when it comes to huge projects (like a game) and really don't want to comeback to C++ after working with C#. • And blueprints... okay that's cool for beginner, but that's not programming at all, I'm way more used to real programming than visual type of stuffs like that ! So it's not that easy to say: "How let's just switch the game engine !".
@thefruityking6722
@thefruityking6722 Год назад
Not sure if Unreal is beginner-friendly.
@fluffywolfo3663
@fluffywolfo3663 Год назад
Sure looks like. The devs of cult of the lamb said they’re taking it down in January out of protest.
@AnimeFan4Life2022x
@AnimeFan4Life2022x Год назад
Wait what? Is this real ?
@fluffywolfo3663
@fluffywolfo3663 Год назад
@@AnimeFan4Life2022x real as a heart attack.
@AnimeFan4Life2022x
@AnimeFan4Life2022x Год назад
@fluffywolfo3663 that's insane!!!
@fluffywolfo3663
@fluffywolfo3663 Год назад
@@AnimeFan4Life2022x It really is! I'mma go buy it today just in case, because... I don't like the thought of a world where I can't get CotL.
@ComedicalBystander
@ComedicalBystander Год назад
well, the CEO/Executives and adjacents sold their unity stock a couple days before they announced this move, so I don't think this was really ever going to go through, and was more so used so they could buy back stocks when the prices go low due to the announcement of their policy change. They then assume that their stocks will go up again and that'll turn them a profit or smth, altho I strongly doubt it will ever even get remotely close back to what it was. I don't think this'll really be implemented, the projects that are in the later stages of still being worked on probably should still get released (unless they can find a way to convert to a different engine without too much effort, which idk how possible that is), tho after that I doubt most people are gonna stick with Unity any longer, even if the changes don't happen. Chances are they don't realize just how badly they fucked up.
@haley746
@haley746 Год назад
If that's true that's insider trading & market manipulation... Highly illegal
@AllTheSmoke90
@AllTheSmoke90 Год назад
This happens everyday in everyone's life. People make money, other people want to take the money you earn... People, Governments, Agencies and Companies will always try and get something for nothing while "we" or "you" fight to keep whats yours well as much of it as possible
@ULOVEKYLE
@ULOVEKYLE Год назад
governments take your money to go towards infrastructure it's not going into some guys savings account.
@skye_music
@skye_music Год назад
@@ULOVEKYLE This is not true for every government unfortunately.
@AllTheSmoke90
@AllTheSmoke90 Год назад
That's what they tell you, that's what they want you to think. Do you live in the US? Our taxes definitely end up in the pocket of politicians both legally and illegally
@BigfryTV
@BigfryTV Год назад
@@ULOVEKYLEhahahahahaha oh how naive.
@PresidentJ
@PresidentJ Год назад
​@@ULOVEKYLEI wish I was this naive about where my tax money goes.
@commandingsteel
@commandingsteel Год назад
i grew up with unity, as an indie dev, i started using it when i was 12, after "graduating" from the old gamemaker... when UE4 went free i switched to that and started learning, but went back to unity for the one mobile game I've released, and a prototype project i started that's much smaller than my unreal game i have a soft spot for unity, but this is some asinine shit and the reason why i'll be sticking with UE5
@willesnille
@willesnille Год назад
"Our pricing model is to come up with a number, refuse to tell you have we came up with it, multiply by 0,2 and then bill you for that."
@rhodium365
@rhodium365 Год назад
I know so many good games that are on the unity engine and are now in danger especially if they have upcoming sequels. Thats insane :(
@antoniogorisek
@antoniogorisek Год назад
I've been a Unity programmer for over 10 years, and sometimes the thought of Unreal Engine crosses my mind, but I tell myself, 'Nah, I've been using Unity for 10 years, it doesn't make sense to switch.' After this, DEFINITELY Hello Unreal, goodbye Unity.
@pakarpintu4917
@pakarpintu4917 Год назад
Best of the best decision, but hope that Unreal not lead by a guy who have same behavior with John Riccitiello
@lorddeus369
@lorddeus369 Год назад
i went custom engine last year
@kmemz
@kmemz Год назад
I downloaded the Godot engine in response, and I really like what I see; C++? Supported. Bring in your Unreal code with minimal edits. C#? Supported. Bring in your Unity code with minimal edits. Workflow? Not terribly different from Unity on a surface level, albeit it seems to have more differences the deeper you dig. Graphics pipeline? Seems like a solid Vulkan implementation. Hardware/OS Compatibility? VERY close to Unity's variety. And editors are fully available on Linux, as well as macOS I think, so you can work in whatever environment makes you comfortable without the need for a VM or WINE. The real kicker? Godot is MIT licensed FOSS. No fees, don't even have to say you used it, doesn't matter what the scale is. All funding and development for it is community driven; the community has a lot more say for what gets implemented than something like Unreal or Unity. Really, the only thing it actually lacks is Unity levels of prefab asset stores, and Unity levels of community tutorials, which given Unity's downfall being upon us may very well change since it's one of the two big engines to move to and all that C# knowledge can translate.
@drizztcat1
@drizztcat1 Год назад
The series of decisions they've made since their IPO in 2021 have been puzzling. Unreal and Godot are getting a boost out of this, for sure.
@FatherLamb
@FatherLamb Год назад
Thanks for speaking up on this one! I was RAGING when I heard about it and didn't think this was going to be a real thing. But here we are. This is the DUMBEST act of "Fk you" to any dev out there now. A lot of companies are starting to act this way and it just makes no sense.
@N0R35P3C7
@N0R35P3C7 Год назад
Is the second time doing that
@godlynewbie
@godlynewbie Год назад
it makes sense because of one thing corporate greed
@Wastelandman7000
@Wastelandman7000 Год назад
Well, the exec behind it is from EA. So....yeah, dumbest act of "Fk you".
@CaptainTusk45
@CaptainTusk45 Год назад
Brohs got a cardboard cut out of Todd Howard in the background I'm fucking dead dude😂
@DsgSleazy
@DsgSleazy Год назад
I thought about using a scroll of revivify on you…I’m in RU-vid in bed on my phone…I think I have an addiction.
@DeadPixel1105
@DeadPixel1105 Год назад
Well to be fair, he stole that idea from Luke Stephens - who always has a life-size cardboard cutout of Todd standing behind him when talking about Bethesda news. This guy just stole Luke's idea.
@Fillycheesecake
@Fillycheesecake Год назад
This is outrageous. I hope the customers mercilessly wipe the floor with Unity for this.
@darkranger116
@darkranger116 Год назад
ive been wondering which engine to go with the game im making. unity just helped narrow down the choices.
@Joker-bs1bh
@Joker-bs1bh Год назад
I started learning unity 2 weeks ago after considering the different game engines...time to go to godot :/
@siv9394
@siv9394 Год назад
@@Joker-bs1bh Yeah I just started too ... I just hope they revert this
@XoADREADNOUGHT
@XoADREADNOUGHT Год назад
They aren't squeezing every little dollar out of customers here like you said near the end. Unity had never once been profitable from 2005 to Jan 2023, where it finally had its first profitable quarter. They are trying to solidify a profitable model, and they are run by idiots so they don't know how to do that properly. But it's not greed in the same way as when a company is deciding between "A lot of the money" VS "ALL THE MONEY" with microtransactions.
@megachris1112
@megachris1112 Год назад
That's probably, the reason why.
@alexmannen1991
@alexmannen1991 Год назад
40k is pre revenue this isnt a development deductable meaning it will cut into companu profits. since this is retroactive its after tax too so u lose more. there are no analustics to guesstimate familu share or steamdeck or reinstalls so it could be more than 0.2 per user
@BeingBelligerent
@BeingBelligerent Год назад
I no longer accept back peddling from any company. I'm sick of multimillion-dollar corporations trying to screw everyone over only to retract if enough people get mad, only to do the same thing again later on.
@JurajHusekGameStudio
@JurajHusekGameStudio Год назад
Many people we know are switching to Unreal or Godot, we are thinking about the same move. At this moment we aren't making any revenue from our games but this is seriously stopping us from starting something bigger. It's a pity, Unity was always very good engine for small indie devs...
@MiddywolfR
@MiddywolfR Год назад
From what I have seen the demos being "mostly" exempt is because for some reason if the demo allows users to carry over data for the full game then it counts for the fee, even if the user tries the demo and then doesn't want the full game. Not sure how they can track that the demo version allows you to carry your progress to the full game or not just like a lot of their fee conditions seems like they would be tracking user information to a degree that is highly illegal in many countries these days.
@FreeLeaks
@FreeLeaks Год назад
They stated that it's all agregate data which is why they can't track if a game was first time installed or reinstalled. There is hardly any data collection there compared to literally any other service people use. They also can't track if data can be carried over because that's not really how data is stored unless it's through some sort of cloud operated by Unity. Developers have full control over how their save data is created and stored.
@hamzasamar8823
@hamzasamar8823 Год назад
2:45 BSG (ppl behind escape from tarkov) are crying
@hamzasamar8823
@hamzasamar8823 Год назад
XD i just predicted the future 6:29
@tablettablete186
@tablettablete186 Год назад
Lol 😂😂😂
@Eric79-f7i
@Eric79-f7i Год назад
Louis Rossman in his youtube adblocker video said(paraphrased) that one of the signs that a company is circling the drain, is that they start searching the couch cushions for change instead of spending money to grow and attract new customers. Unity attacking their developers in this way is them searching for change.
@micah.little
@micah.little Год назад
Imagine what Facepunch is gonna say about this since Rust uses Unity.
@CJ-jl6hf
@CJ-jl6hf Год назад
They already did.
@DeadPixel1105
@DeadPixel1105 Год назад
Yeah, I think Unity committed business suicide with this. Even if they reverse the decision, NOBODY is going to trust them anymore. "Wait! Don't go! We're sorry! We changed our minds! We're NOT going to fuck you over now! Come back!" Nope. Too late. You WERE going to fuck us over. We see what your intentions are and what you think of your customers. The damage is done. Good bye, Unity.
@chitan1362
@chitan1362 Год назад
USE AND CONTRIBUTE TO GODOT ENGINE. Godot is essentially the Linux of game engines. the more people that are contributing to the project and even just using it, the better it's going to get. It's completely free and open source under MIT license, and NO ROYALTY FEES. There are already some banger titles on Godot such as Cruelty Squad, Lumencraft, Ex Zodiac, Wrought Flesh, and Cassette Beasts. it's rough around the edges but it's perfectly capable.
@ijmoney4539
@ijmoney4539 Год назад
Absolutely unforgivable and there is no way in hell ANY developer should put their trust in them after this stunt. Barring a complete regime change, they need to be shut down. My heart goes out to all the teams that have built their games on unity and are mildly successful. Makes me want to vomit. Such an absolutely unforgivable move from Unity.
@mariopot789
@mariopot789 Год назад
I've been working with unity for over a decade, It helped me get my first game job out of college , helped me build a stable career, and is a skillset I've ridden with much success . For a while I considered myself a Unity fanboy but THIS ?! It's inexcusable , greedy , short-sighted , and to me decisions like this say that the future of this engine is dead in the water because the people at the top are beyond out of touch on how to make a valuable tool that enhances the creative ability of its users. I have never seriously considered looking into Unreal game development until now and this latest decision tells me my future with Unity is nearing its end , thanks John riccitiello you've killed the tool I built my career on .
@Legion849
@Legion849 Год назад
John Richetellio is a former EA CEO. This is the same guy that wanted to charge people for reloading weapons in Battlefield 3. None of this is surprising, now everyone is going to switch to Unreal Engine
@absolutedogy346
@absolutedogy346 Год назад
one way they might feel the burn is everyone who doesn't have a reliance on unity already going and deleting their account at unity. Since I hadn't bought any assets or have anything in their system that mattered to me I just went and did it. As it is obvious all they care about is metrics and growth, if they see a tangible drop in their account numbers I am certain it might make them start to think about what they have done. Luckily I have been thinking about ditching unity for awhile, so this made the choice easy! Godot here I come! It's a shame because it is genuinely good engine, and if they were not actively hostile against developers it would be awesome.
@FreeLeaks
@FreeLeaks Год назад
They couldn't care less about how many accounts they have signed up, it wouldn't do a single thing. Growth and metrics is measured with the big guys. 500,000 user accounts who haven't bought any assets or anything in their system is worthless to them.
@codesteel
@codesteel Год назад
I believe you got one thing wrong. If you are an indie dev studio and you pass the 200,000 installs threshold, then pass the $200,000, you aren't obligated to give Unity $40,000. It's every install AFTER you reach the thresholds that you are then charged for. Also Demos should be fine since they would have to not only get over 200k installs, but ALSO make over $200k in revenue, for that demo.
@thereadherring2364
@thereadherring2364 Год назад
Yeah, it does say it's 0.20 for every install OVER. So if you had 200,001 installs, it seems that would then be 0.20 a month? And you also have to have made at least 200,000$ in the last 12 month period after hitting that cap. I'm guessing that's probably also gross not net. I'd really like to see that cleared up some, but that seems to be as written. I still think this is ultimately a bad thing, and could really kill some small indie game devs, especially solo ones, and especially if say they've already sunk like years of dev into unity and are suddenly face with this, it could kill games by forcing them to switch and restart dev, or just quit all together.
@bwadejs
@bwadejs Год назад
is it per project or per developer for those thresholds? they didnt make that clear so could be either way. they didnt say they wont charge you for the original 200k when you hit that. again not clear. and now they say reinstalls wont count but on another device or new hardware how do they know its a reinstall? they saving all ip addresses and usernames per download? i doubt it. either way they arent trustable and this is a huge mistake
@PresidentJ
@PresidentJ Год назад
The vague language is there so you can interpret it however you like, but from what it seems once you hit one of the thresholds, you start paying Unity. This is a killer for freeware games who use Unity as their engine.
@rahn45
@rahn45 Год назад
They probably used this kind of lawyer speak to sell the idea to begin with: 200,001 download is only 20 cents. Yet if someone has 10 million downloads and makes $300,000 that extra $100,000 is going to cost the developer $66,666
@tailez606
@tailez606 Год назад
@@thereadherring2364 It's not 20 cents a month. It's 20 cents for each new install, paid monthly. The distinction is that if you paid for install 200,001 in May, you won't have to pay for it again in June, but you will have to pay for install 200,002, if you get this install in June.
@phoxworx
@phoxworx Год назад
The biggest issue even after their clarifications we have is the breach in trust which alone caused us to decide to move our project from Unity to Godot, a project nearly 2 years along. Why? Because we can never trust them again and frankly this was already a hesitated choice going with Unity from the start due to their continued pattern of poor management in the past 3-5 years, so we already were regretting our choice haven chosen them last year as the platform but we had to due to them being the only engine that could load 3D models into the scene at runtime (granted via an third party asset). Now we discovered Godot 4 has built in process for doing just that so we decided this morning to make the leap which likely will take months but just the breach in trust alone is enough for us to decide this. Also now seeing in the news today major names have decided to leave including Garry Newman stating Rust 2 will certainly not be using Unity and Among Us is going to be ported from Unity, etc. That is another reason to move from Unity, because now the future health of Unity is at stake and it would be a foolish business decision at this point to stick with them due to the amount of damage. Also, their investors are starting to catch on to all of this as well. Even if they chose to completely revert from this, the damage is done not because of the monetary aspects but as Gary and many others have stated, they can no longer ever be trusted again. Unity is the reason we have decided to only use Open Source software going forward for literally every single thing we do from accounting to game development and we in turn will only release Open Source programs/games adjusting our revenue generation to service based and the sales of virtual goods like upgrades, etc. Two great choices for Unity substitute that are open source are Godot and Stride Engine. Also another thing despite their clarifications.. Let's say you made $200k or more in a year and you have 1 million installs after making that, you now owe Unity $200k and you made nothing! They have so many issues with their formula for this not to mention they claim they can detect pirated installs and installs made by BOTs which a Cyber Security friend and a lot of others have concluded is just entirely fantasy and not actually possible, so they lie to try to reassure folks. A BOT can be made to find and remove any flag/file they set to show original install has been done on a device and there are tools for spoofing hardware and this is all before you through in Virtual Machines, VPN's and rapidly growing AI tech. The simple issue is you will have to pay and then let them know of suspected pirating of your game or abusive installations, they will have to spend money and time investigating and then you must accept their findings which it is in their interest financially to lie to you and say you didn't have such happening.
@devon00789
@devon00789 Год назад
I can't imagine Microsoft would be willing to foot the bill for the plethora of Unity indie games on Game Pass. I'm expecting them to suddenly drop a lot of popular titles from GP, and absolutely refusing to add aspiring developer's new games to the service to avoid the possible tens if not hundreds of thousands in fees.
@FreeLeaks
@FreeLeaks Год назад
How are Microsoft and their game pass involved in any of this? They aren't being charged for anything.
@devon00789
@devon00789 Год назад
@FreeLeaks From an FAQ regarding Unity's Installation fee: "Will developers be charged the Unity Runtime Fee for subscription-based games? No, in this case the developer is not distributing it so we’re not going to invoice the developer on subscription-based games (e.g. Apple Arcade, Xbox Game Pass, PlayStation Plus, Netflix Games, etc.)" Axios, a news aggregate that managed to get some answers from Unity's president Marc Whitten, clarified that the installation fee on Subscription-based games would be charged to the distributors. For Game Pass, Microsoft would foot the bill.
@KibaSnowpaw
@KibaSnowpaw Год назад
Kiba Snowpaw, the Ice Wolf mage from the frozen realm of HowlStrom here. With over 36 years of gaming etched into my soul, I've seen the evolution of many game engines. But Unity... it's always been a thorn in my side. As a gamer, not a developer, I've consistently found Unity to be incredibly resource-intensive. It feels like every game I've played on this engine demands so much more from my PC than it should. I remember one demo that nearly pushed my GPU to its breaking point, a chilling testament to Unity's inefficiencies. Whenever I stumble upon a game or demo built on Unity, a sense of dread washes over me. Even if the game itself is masterfully crafted, the performance issues often overshadow the experience. I've come to the point where I actively avoid Unity-based games. It's a heart-wrenching decision, especially as someone who loves gaming so deeply.
@toopink4death492
@toopink4death492 Год назад
Interesting, so based on what they're gonna be doing if it goes through, the amount of shovelware that unity has both on steam and mobile stores, would decrease drastically which in my perspective is great, then again there are still games developed on other engines like UE4 but based on the amount of run ins I had with Unity in the past years they're kind of negligible. Kinda a big middle finger to the indie devs as well but, there are other engines available if unity decides to push through with this.
@BrandonCourt
@BrandonCourt Год назад
I make f2p game on mobile. They have ads yes, but I make pittance atm and I care completely about making something authentic and fun. Unity saying 'it wont affect 90% of users' is so out of touch and insulting. Most of that 90% put their heart and soul into trying to become successful making games and now, instead of these devs viewing success as light at the end of a tunnel, it's a barrel of a shotgun with Unity at the trigger. Thanks for your vid bro.
@playmorragames
@playmorragames Год назад
Picture a scenario in which a competitor initiates a well-coordinated maneuver with the intent of eliminating their competition from the market through multiple installs resulting to high fees.
@CliffDiverBOA
@CliffDiverBOA Год назад
I stopped working with Unity after the CEO called game developers "fucking idiots" and I don't regret it especially after this.
@razaquu
@razaquu Год назад
Charging Microsoft for Unity based games in GamePass seems like a fucking great idea and most certainly wont backfire.
@aksvan
@aksvan Год назад
Indie dev here and pissed, just been working on game for 4 months
@rafalfaro
@rafalfaro Год назад
They revealed their true colors. Even if they backpedal the damage is done. Nothing stops them from being this shady again or worse. I'm starting my project again from scratch in Unreal or Godot.
@rafalfaro
@rafalfaro Год назад
This is like forgiving a cheating partner, the trust is already broken...
@TarsonTalon
@TarsonTalon Год назад
Guys...don't you get it...THE PEOPLE AREN'T LINKED TO THE PRODUCT. As in, these same idiots can make their way into OTHER projects, AND DESTROY THEM, unless they are ACTUALLY punished. They don't care, they come in, burn and pillage, and leave, just like raiders.
@VerisMitsu
@VerisMitsu Год назад
This also unfairly impacts less expensive titles. Imagine selling a game for $0.50 on steam. 15 cents for steam, 20 cents for unity.
@thechosenone729
@thechosenone729 Год назад
I kind of feel bad for people who are half way trough their projects and they are making them on Unity. This is insane...
@criticalchai
@criticalchai Год назад
the worst part about this is developers getting hit out of the blue with some fee because a popular youtube said oh you gotta try this classic game out. i constantly delete games to play new ones and occasionally reinstall the games I removed to make room. I'm sure I'm not the only one.
@unknownusrname
@unknownusrname Год назад
Thank fuck I didn't take time to learn the unity engine, this is the push I needed to learn unreal engine. I was just on the fence on choosing between unreal and unity but now I'm definitely running to unreal.
@Joker-bs1bh
@Joker-bs1bh Год назад
Same here except I started learning unity 2 weeks ago. Not anymore I guess. The only problem is one of my dream games is 2D tile based so making 2D games will be a bit of an issue on ue5
@isuskrist7416
@isuskrist7416 Год назад
@@Joker-bs1bh you can try godot
@user-if7zm
@user-if7zm Год назад
30% cut goes to steam, around 20% to VAT. Suddenly 200k turn into 100k. Then subtract game developing costs and don't forget the government also gets a cut. 200k threshold sounds higher than it actually is.
@shadowlordalpha
@shadowlordalpha Год назад
ya... Unity basically just killed themselves. Even if they walk it back they just made to many developers panic over this. Also I believe its OR not and. So $200000 or 200000 installs which really changes what that means Edit: nope, its and currently. i don't trust them to keep it as and though
@elementz301
@elementz301 Год назад
I just use Unity and Gamemaker for hobby projects I may or may not ever even actually release to the public. I will probably never use Unity for a new project again, and may even transfer my favorite existing Unity project to Godot. This is just scummy and untrustworthy
@elementz301
@elementz301 Год назад
I love how the reason they initially said it charges per install per user is because they don't have specific data on user installs, just total installs. So they just haphazardly and carelessly threw this together with 0 thought for developers and just used whatever shitty meaningless data they had lmao
@FreeLeaks
@FreeLeaks Год назад
I would rather them NOT have my digital fingerprint, thanks for not collecting my information.
@negativecharisma7583
@negativecharisma7583 Год назад
I was that guy in the middle of production. Thankfully not that far in. I am already starting to learn Unreal so I can move my project there. Its especially shit for me because Ive been using Unity for about 6 years now.
@GuyFromJupiter
@GuyFromJupiter Год назад
In other news, Unreal Engine is one step closer to monopolizing the industry!
@viktorianas
@viktorianas Год назад
UE5 is the best, but once they become monopoly the future of gaming will be bleak...
@IslamistSocialist371
@IslamistSocialist371 Год назад
Godot is still there
@Geckotr
@Geckotr Год назад
Godot is dogshit. I haven't seen a single decent looking game made with Godot. Not on mobile or steam, not even on Gamejams. I seriously don't understand the fuss about Godot. Show me one game which achieve commercial success made with Godot@@IslamistSocialist371
@JoshuaVillarreal009
@JoshuaVillarreal009 Год назад
After talking with the rest of my dev team, we're just gonna bite the bullet and switch to Unreal even if they back peddle all this. Unity just kinda destroyed themselves with this one.
@void_official404
@void_official404 Год назад
At least we havs Source 2 engine and Unreal Engine 5 and all of the older engines out there, like the Original source one engine🤟😎
@TTrigg
@TTrigg Год назад
Crytek will soon be planning a comeback with CryEngine 6...
@void_official404
@void_official404 Год назад
@@TTrigg indeed man, Crytek gonna bring out the big guns :)
@Hossimo
@Hossimo Год назад
Everyone keeps missing the fact that Unity Plus is going away. So if you were paying $400/y/seat now your only option to pay is now 4X more at $2000/y/seat. I have a fair amount of time invested in Unity/c# but now I'm out.
@bensweeney5878
@bensweeney5878 Год назад
This is exactly what wizards tried to do with d&d. We should make a law that prevents these companies from enacting these types of policies. If it jeopardizes the majority of the user base in a devastating way, then the government should be able to step in and stop them!
@FreeLeaks
@FreeLeaks Год назад
That's a REALLY bad idea lmao
@bensweeney5878
@bensweeney5878 Год назад
@@FreeLeaks maybe for the publishers, the only thing the game designers and consumers have to loose are their chains.
@bensweeney5878
@bensweeney5878 Год назад
And in some business instances they can already do this; such as phone companies only being allowed to charge so much per month. No thanks, BAN THAT SHIT!
@slashshooter003
@slashshooter003 Год назад
I'm just gonna put this here... "Death of the Gaming Industry, Day 1"
@Anonihmus2567
@Anonihmus2567 Год назад
The level of tracking they're describing is going to end up with them in court at minimum in the EU let alone the class actions to follow
@DanniDuck
@DanniDuck Год назад
Tell me you have no clue how EU privacy laws actually work. You're effectively saying that every anticheat ever is breaking the law. You clearly have no clue what you're talking about.
@Derivedwhale45
@Derivedwhale45 Год назад
Cities Skylines 2 & EFT developers right now: 😡😡
@Bigthebomb
@Bigthebomb Год назад
As the CEO of Unity, I would like to thank all the developers for using our tools... by taking your money
@averyso6669
@averyso6669 Год назад
I’ll just evade that fee like I evade taxes. Real talk Seems like a lot of businesses, not just in the game industry, are absolutely trashing themselves internally.
@Rainbowhawk1993
@Rainbowhawk1993 Год назад
Meanwhile Unreal only takes a rather small percentage of the revenue of the games using the engine.
@machonugget
@machonugget Год назад
My brothers game studio literally apparently left Unity forever yesterday, Not a massive studio but the repercussions of this will be huge, also what's with John Ricotello selling stock just before this? Yikes, Never trust anyone that's had anything to do with EA
@RangerAstarte
@RangerAstarte Год назад
1 dollar per reload would screw me cause im the type to reload after every kill :D
@0owmjapo0
@0owmjapo0 Год назад
I'm the type to reload even if I've only shot one bullet hahahahaha
@RangerAstarte
@RangerAstarte Год назад
sameee @@0owmjapo0
@BrotherFox2
@BrotherFox2 Год назад
It's like a factory that produces hammers say "Yo we know you own one of our hammer tools, guess what we decided to make a little update to our monetization policy. We gonna install gps tracking and swing sensors in your hammer so we will know where and when you swing it and from now on if you use it to make money you gonna pay $0.09 per swing, not even 0.1 you see how generous we are??" LMAO
@camper5579
@camper5579 Год назад
Rip unity, they just jumped of the bridge with a bomb vest
@The_great_M0N0LITH
@The_great_M0N0LITH Год назад
And they drunk rat poison
@rahn45
@rahn45 Год назад
"We'll charge you a predictable fee that's under your control" "We'll charge you an unpredictable fee that you have no control over." "We're not as good, but we'll charge you nothing." Hmmm what to choose, what to choose...
@tyronedejager2202
@tyronedejager2202 Год назад
Devs need to start making their own game engine's like back in the day. Will bring much better and more unique games to the market imo. . .
@adryncharn1910
@adryncharn1910 Год назад
Back in the day things were a lot simpler though. Like there are whole companies devoted to making game engines, so doesn't that mean they are very complicated and hard to build now?
@FreeLeaks
@FreeLeaks Год назад
Yeah, we won't have a new game for a couple decades but when they do come around in my grandkids lifetime they will definitely be unique to them imo.
@VenomGamingCenter
@VenomGamingCenter Год назад
If this did go through. Given they said that bundles are exempt. As a dev I'd be tempted to make some crappy little clicker game, and sell that with my main game and call it a bundle. See if that avoids the fees x)
@NotTheAverageGamerz
@NotTheAverageGamerz Год назад
Someone could just keep constantly installing/deleting a game and rack up huge charges against a game they didn't like. This is a horrible business model.
@FreeLeaks
@FreeLeaks Год назад
Yeah, he already explained that in the video.
@chriswahl1337
@chriswahl1337 Год назад
The CEO sold 2,000 Unity shares last week; take that into consideration.
@freedomtypist
@freedomtypist Год назад
My deepest condolences to unity 💀
@KomradeMikhail
@KomradeMikhail Год назад
What about the legal implications? This is likely illegal in mutiple ways....Tracking users installs? Forced revenue disclosure? Fraud install farms.
@Boss_Fight_Index_muki
@Boss_Fight_Index_muki Год назад
Unity is doing a great job ensuring the success of UE5.
@michaellaviola6540
@michaellaviola6540 Год назад
Thankfully, I never wanted to use Unity in the first place. They are being utterly demolished by Unreal Engine. They even tried cashing out and buying ZIVA Dynamics, but that development is going way too slow to compete with Metahumans
@SwurvGG
@SwurvGG Год назад
Unity Didn't Just Die, It was Buried Alive!
@Armordude91122Cute
@Armordude91122Cute Год назад
Man, what is wrong with gaming now. Why are almost every game corporations/devs going out bad. A video game crash seriously needs to happen.
@JenkoRun
@JenkoRun Год назад
The Great Depression: Gamer Edition
@misterymisterio8778
@misterymisterio8778 Год назад
It is time for open source gaming engines to be popularized. Depending on companies good will to not screw everyone on a whim is no longer viable.
@RedactedBrainwaves
@RedactedBrainwaves Год назад
Are we sure they don't mean "unique installs"/number of players? Because someone could use a script to keep installing and uninstalling the same game to hurt the developers.
@BigfryTV
@BigfryTV Год назад
Yes. That is what’s happening
@alexmannen1991
@alexmannen1991 Год назад
@@BigfryTV 4chan alreadu have a botnet group where theu coordinate reinstall refund scripts for all woke games we now have digital political guerilla warfare on indie devs thanks to corporate greed
@Silamon2
@Silamon2 Год назад
Quite sure, actually. They specifically said each install counts, including installing it on multiple devices.
@RedactedBrainwaves
@RedactedBrainwaves Год назад
Yes I did watch it. It's just too unbelievable.
@D3F4LTT
@D3F4LTT Год назад
“Demos mostly won’t trigger fees” Sounds to me like if a demo gets x amount of downloads in a certain time, they’re gonna start charging.
@CaptMacSwagger
@CaptMacSwagger Год назад
depends on the developer, if we're talking steam/pc/console i don't see very many indie devs coming close to the threshold minimum. and if they're afraid of hitting the minimum, they should be buying a pro or enterprise versions to minimize the cost of overhead (which they should already be doing based on feature changes that will be taking place). it also appears that these are AND statements rather than OR statements, seems like you edited a bit of your own correction in the video around the 5:30 mark on being AND or OR. if you have pro, and someone is trying to abuse the install feature you'd have to break 1 mill installs AND 1 mill in revenue in a 12 month period before you'd even start to accrue the cost of 15 cents per install. if you have standard, you'd have to have to reach both 200k installs and 200k in revenue before you'd start paying the 20 cents per install. also, invoicing with companies like this, incur a lot of back and forth that can be negotiated, i doubt much of ANYONE will be forced to pay for what can be an easily displayed notation of "we sold 3 million copies, you have 25 million downloads on our product, someone is intentionally breaking this system, please fix your billing this month." (law of averages or some shit, only my 305th rodeo around licensing, billing, and incoices.) if you have pro, AND meet the threshold, the breakdown is as follows. (ZERO DOLLARS PAID FOR ALL DOWNLOADS PRIOR TO THRESHOLD BEING MET FOR REV AND INSTALLS) first 100k installs AFTER threshold = 15k cost (total installs 1Mill-1.1Mill) next 400k installs AFTER threshold = 30k cost (total installs 1.1Mill-1.5Mill) next 500k installs AFTER theshold = 15k cost (Total installs 1.5Mill-2Mill) every 1M installs AFTER threshold = 20k per million installs (2Mill Minimum installs made) if you have 3 mill installs (and already broke the threshold of 1 mill revenue as well as have a pro license) your total cost appears to be. 1 pro license + 80k in install fees. after making 1 mill MINIMUM in revenue + whatever you made after meeting the threshold. (you are not charged for the first million downloads) using this if you take battlebit remastered ($15 on release) 1.8million copies sold in the first two weeks. = $27,000,000. (being the low end, because it was $20 for the version a lot of people bought) licensing and install costs for lets say 5 million installs (exaggerated) for 1.8 million copies sold. equals a price tag of: unity standard = $ 960,000 (less than the 5% price tag on installs while using a free product to make money. isn't unreal more than 5% as a flat fee in genral?) Unity Pro = $120,000 + license (if you're a MAJORLY SUCCESSFULL INDIE GAME, YOU MIGHT WANT TO INVEST IN PRO) (non indie dev companies have custom licensing, don't worry about them, battlestate will be fine) i guess you could get a bunch of people to bot a popular indie game that's already broken the threshold of revenue if you wanted to, but i don't see it being applicable to a solid 98% of indie games on PC. and if you think more than 2% of indie games make more than 200k a year and have more than 200k installs, you're wrong. and if they are, then they're paying for pro, which is an even smaller subset of indie devs making 1 mill a year, and their cost is negligible. if you're making a successful game like that, you want the features that pro has over standard...... this may be dead for mobile, because their numbers are VASTLY different, but they're making all their money on ad rev and micro transactions, not sure if they'll care about the cost in the end.
@TTrigg
@TTrigg Год назад
Getting the bad feeling that Epic will do something similar down the line...
@muuubiee
@muuubiee Год назад
It's only installs AFTER the criteria has been fulfilled. But anyway, this takes the problem of review bombing and such to a whole new level, and it's instead install bombing that directly affects the developer/publisher. This is also an additional cost AFTER all the existing cuts. So your $3 per copy sold, might suddenly become -$1 per copy sold, some times.
@MsST3F4N
@MsST3F4N Год назад
PUSH THIS TO THE TOP. Yes, it’s fucking scummy, but it’s still not as bad as Bigfry is making it out. Let’s get the facts straight
@DrMrKrabz
@DrMrKrabz Год назад
How to kill a company in a single blog post speed run: Unity %
@AceRayZ
@AceRayZ Год назад
The best way to support devs is to buy the game on whatever platform and then pirate a copy and play that. That's the world we live in today.
@AWildCooki
@AWildCooki Год назад
It will still count ad an install since unity runtime detects a new HWID/IP/Account playing the game. Its not just based off of store downloads.
@vectoralphaSec
@vectoralphaSec Год назад
Lol pirated games still count as an install and play so devs still need to pay for pirated game.
@edward3190
@edward3190 Год назад
If pirate can remove Unity's install detection, this would work. It depends on how skillful the pirate is.
@Spartan1312
@Spartan1312 Год назад
@@vectoralphaSec Just block all outbound traffic from it... doesn't matter what it tracks if it can't access the network.
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