#digitaldevilsaga #shinmegamitensei #walkthrough "Sure, we'll ally with you, but only if you kill a bunch of our troops." The Maribel need better tacticians. Seriously.
"Are you sad ... Then yes I am sad" People meme on that voice line out of context SO much when Jinana really is sad. She might not have her emotions because her eyes are grey, but you can tell.
the persona 2 games also has a pretty busted magic stat (it's called "technique" in ps1 and "dexterity" in psp) functions the same way as dds magic stat, so you can make the protagonist your healing battery in those games too.
That combined with how the equipped persona gives an extra point that is automaticly alocated to a set stat, It makes raising stats a lot easier, Especially once you start getting accesories that also give extra stats on level up so you can potentally have say, +2 to Dex upon every level up. Yeah Persona 2 can be broken in a lot of funny ways.
Quite a few games do this, like Pokemon Gen 1's Special stat. Often having a stat work as both attack and defense makes it broken. (Only time I've seen it not be is Fire Emblem Thracia, where only specific units can use magic, so most of the time Magic is only a defensive stat and the ones who have it as both are really physically frail, and also with it being both magic attack and defense mage vs mage combat isn't a good idea anyway)
Jinana: They have yet to realize my master plan, I will have them prove their strength by fighting my men so that they can deplete my own forces. That way, when we ally with them, I can say I don't have enough manpower to assist them in anything and then they have to be the ones to do all the work. It's brilliant, brilliant I tell you! :D
Ah yes, the scene from this game that I see get taken out of context the most. In context, I find it really interesting, since Ginana’s eyes are still grey yet she still seems “sad.” I had heard about how powerful magic builds are in this game, but I hadn’t considered how it could also make Dia as good as Diarahan in the early game.
Jinana is really interesting, despite not being a major player in the story. And yeah, this is actually the real reason I like magic build Serph. It's similar to Mana Refill (recover MP by walking) on a healing Demon in Nocturne: keeps you topped up on HP after battles.
In DDS1, 'Missed Completely' is usually shown when a Single Target spell missed the Player or Multi-Target spell missing with only one applicable character on the field. 'Miss' simply means chanced based attack did not proc. On the topic of skill accuracy, Hama in the DDS games is kind of the odd one out. The Hama line of skills are accuracy based, not chance based, meaning immobilizing ailments will ensure they will always work, however missing will not incur a Press-Turm penalty.
That'd explain why Hama tends to hit way more often here than it usually does! Good to know. (I wish there was more documentation out there on these games' exact mechanics. There's a bit of that for Nocturne, but most DDS guides out there are... ancient GameFAQs ones.)
Yeah I probably shoul've hinted at this. You thankfully unlock more skillslots so early that it's not a huge deal. In fact, it feels less like you unlock more slots and more like you're stuck with LESS for the tutorial to help ease you into things.
Looking up Mary Elizabeth McGlynn cuz her name sounded familiar made me realize that she's married to Steve Blum, so Jinana/Gale is canon irl lol. Looking more into McGlynn, she's also fuckin Naoto in the P4 anime, Kashiwagi, and Hisano in the P4 anime and game.
Her being Kashiwagi makes sense now. Yikes. I mainly know her for voice directing a lot of dubs, and guesting on Critical Role's first campaign. (Her character forms a friendship with Laura Bailey's, which is funny)
If I ate too much jello at once, I would also get an upset stomach so that makes sense with Slime Type Enemies and you wouldn't want to eat rotten meat either so same goes for Ghoul Type Enemies. Ikutski is proud of your PUN-POWERS!
The "Are you sad?" is still one of the classic conversation of DDS; also i am defenetly gonna take some notes to get used to the mantra system. Also i like how the dungeons are designed. Please more of the silly edits like "BEWEARE OF THE BLOB" (the timing cut of the audio when the blob got frozen made it even more silly)
Mantras are a neat way to do a sort of class progression while also substituting for demon party members. And seeing the depth of combo skills is also neat (and it makes me wonder why it never came back in other SMT titles).
What was that tattoo? Eat them all!? Good idea! hahahahaha Serious the TF2 most of the mercs would be fine eating other demons people if they were in this situation. Also totally be with the chaos path.
0:22 I have a feeling that the order of the chakras will determine the order that we take on each Tribe. 0:51 And the colour red. 1:08 Despite the fact that she has the same VA as Angel, I have a feeling we can trust her. 3:11 ...I have several questions, and I think I know the answer to all of them: fanservice. 3:38 Even AW1!Drake wasn't that dumb. 8:06 Yeah, we'd need to cast Dia 40 times in order to run out of MP, and that seems unlikely to me. 12:24 ...I would normally be surprised by such a thing, but considering that it's Nocturne, I'm actually not surprised. 15:05 That feeling's the worst, especially since I'm the type of person who likes doing all of the optional content before moving on to the required stuff. 15:53 I have a feeling either something amazing or something horrible is about to happen. 20:22 And now, Argilla has mastered what it means to be like a Dragon. 21:50 Also, it would gets us slightly closer to Debilitate on Argilla. 30:07 Go away, Kamoshida! You're not even in this game! 34:10 I hear Nue sounds absolutely hilarious in this game! 35:32 ...I don't know what to say, I'm just speechless.
0:22 Pretty much. And the Karma Temple is the last charkra, I'm sure that doesn't imply anything... 3:11 Yep. 3:38 LOL. 8:06 Especially when it heals to practically full. 12:24 Nocturne is the Thracia of SMT, in terms of weird player-hating mechanics. 15:05 Yeah, exactly. Unless you look up maps or have a good memory, it's easy for this to happen. 20:22 Suddenly, she gains tattoos and a desire to recruit chickens into business management. 21:50 There's someone else who's likely to get there first, though. 34:10 Yep, that'll be later.
This dungeon has the same sound beat as Almighty One from Persona 4. I kinda hate that it's the only thing I really fixated on, but it sounds pretty nice.
18:40 Thank you, Shin Megami Tensei! On the plus side, Hunting ~ Surprise Raid is a great song, what with that tense start, turning into the main song once you start transforming.
Time to take on the base owned by Brady’s mom! The placement of Jinana’s Mark is… definitely a choice that was made. 8:51 At least they aren’t Ambush Spawns, am I right? 11:18 Makes sense to reference that, The Blob is fairly well known. 30:08 …Are we sure we want these people as allies? 31:51 Yeah, I was wondering if fights where you don’t eat the opponent in story would give AP. I guess they do.
The tribe was spelled "Merrybell" in Japanese, by the way. 11:18 Yeah it's pretty much the "trope maker" for "giant slime monster"s. 30:08 Well, hopefully we've killed all the ones like that by the time we're done here. 31:51 BOSS fights where you clearly don't eat the enemy do NOT give AP, so it's just a midboss thing.
Jinana:You must prove that you are worthy to stand alongside us even though the game just told you our tribe is trash except for me. 3:11:Okay so between this and argilla”s mouth boobs is it still to soon to make a “writers poorly disguised fetish” joke?
i always noticed Earth is usually the one Element not often Used, and if it is; i noticed it is either Opposite to Electricity or Wind; depends of the games in question when talking about it
Earth in some Final Fantasy games is weird, in XIII it's only usable via a Technique rather than a spell, and in others it doesn't go up to the same tiers. Also it's usually called "Quake", breaking the "[Element]/[Element]ra/[Element]ga" name theme.
@@BigKlingy Eh, the only elements that fit that naming scheme in Final Fantasy are Fire, Water, and (in FF12) Dark. Ice is Blizzard, Lightning is Thunder, Wind is Aero, Poison is Bio (FF7 only though), Light is Banish in the few games that have light use that scheme, and Earth is Quake or (in MMOs) Stone.
Honestly, for as "meme" heavy as a lot of the voice acting can be in this game, much like another heavily meme'd on game, Final Fantasy X, I think they do a pretty good job of conveying the basic idea. Slight FFX spoilers.... during that laughing scene, Tidus isn't naturally laughing, he's trying to force himself which is why it's so awkward. In a similar fashion, these are characters who quite literally do not understand emotions, yet they still feel them. We the audience know what "sad" is, but these characters don't grasp the concept while still feeling that way. It's a tad stilted and perhaps a bit ridiculous, but it still works.
The voice acting quality here is imo so much better than FFX. For its time, it's INSANELY good. And yes, exactly. Both those moments make sense in context, it's so dumb that James Arnold Taylor had to outright tell people that laugh was meant to be forced. (The script has it written out as "ah ha ha ha ha" instead of "[laughter]")
I didn't want to say anything, but I noticed that brand in an earlier video. They knew exactly what they were doing. 30:05 I beg your pardon? I guess some of the members of Maribel discovered horniness. 39:05 I wonder how other SMT games handle what their stats do. I imagine most don't have a stat like magic in this game.
30:05 The bad luck of some awakening to THAT emotion first... 39:05 Most don't, but as I said here, others do in interesting ways. In SMTIV, Strength only affects your normal attack while Dexterity is used for physical skills and guns. I think this got changed in 4 Apocalypse.
@@BigKlingy Yep. In 4 Apocalypse, Strength is used for the normal physical attack and physical skills while Dexterity is only used for the gun attack and gun skills.
32:50 Heat's battle lines and animations are my favorite DDS2 Spoilers biggest hope for a dds2 rerelease is for them to reimplement his english battle lines.
11:08 to me blobs always looked like slimes with bandanas. I like them better than Black Ooze when it comes to slime variants. Seeing you fight Cockatrices made me realize the megaten Basilisk design is just a recolor of them 19:33 it is possible to beat the whole game (even the superboss) with only human forms, as a challenge run on this site showed me. I was very surprised it could even happen tbh 20:36 You talking about force reminded me that, despite being a mainline game in all but name, Strange Journey uses garu instead of zan for some reason 20:53 I don’t know if it’s the same for DDS1, but for DDS2 red damage numbers means the enemy has 33% (or 1/3) of their health left 37:17 Nozuchis also null force and can be recruited riiiight before matador in nocturne (seriously they’re on 90% of encounters in that area) because the devs wanted to throw the players a bone 39:52 Dexterity in IV was actually a massive influence on gun and phys damage, making it the stats speedrunners prioritize
11:08 Yeah I'd kinda prefer them over Black Ooze in P5... although I wonder if MegaTen2's "Crap Slime" will ever return. Weirdly a lot of media things cockatrices and basilisks are the same. 19:33 I think I've seen that thumbnail recommended before. (The "No Demons?" Megamind meme reference) 20:36 I KNEW one of them did that! I just forgot which. 20:53 I think here it's either that or 25%. 37:17 Yep. Just like Whitney's Miltank, there's tools to deal with it if you know where to look. 39:52 Yeah apparently Strength only affects your basic attack there.
4:27 Manipura feels surprisingly mundane for a dungeon in a sci fi/fantasy inspired location, looking like the kind of city you would see in a game that’s based in the real world or a variation of it like Sly Cooper or Tomb Raider. Thinking about it. Outside of Kamoshidaman and here has Atlus ever made a city based dungeon that isn’t based on a real location, Since they tend to make RPGs based in real life locations. 11:22 So talking about the Blob, the movie has a very weird Japanese title, being called McQueens Absolute Crisis, yes you heard that right it’s named after the actor of the main character, not the monster or the main characters name. I know this because a villian from Tensou Sentai Goseiger, Makuin of the Blob is named after said movie and based on the creature type said movie spawned. Also of note, none of the Slime variants are mythological, each being a refence to some kind of media trope, albeit Blob is from a move rather than RPG tropes, like the DND Ooze or Black Pudding. 20:08 Considering that SMT and Persona don’t tend to separate physical bulk and magical bulk in anyway, even in games with separate physical and magic buffs tend to have a single defence buff having Heat be somewhat analogous to a General or a Warrior from Fire Emblem in terms of defence is weird. 20;34 It’s weird that when it comes to their consistently used elements it’s just Zan and Garu that differ between SMT and Persona, rather than any other element that have never changed names. And interestingly Zan and Garu actually coexist in Persona 1 and 2, where the former is part of the Blast element rather than Force/Wind, and for Persona 2 it would be an Almighty skill.
0:49- And mohawks too. 1:44- If that thought came from a Chaos Rep, I'd recommend to please turn to another thought channel instead please. 3:11- Assless chaps strike again. Though at the very least, at least it was on her butt; I feel bad for anyone in this world who got that brand and had it go onto their groin/genitals. 7:24- It's kind of "machine gun-like," i.e the satisfaction of something that sounds like a multi-hit landing constantly. 7:50- Oh, you get all of them at once when you max out the meter. That's nice for time saving, though when it gets harder to fill out, kind of wished we got more skills as the meter fills. 11:26- Didn't realize SMT Blob was inspired from The Blob. Makes sense in hindsight. Never saw the OG like you have pictured here, but I think I saw the latter half of the 1988 remake. 15:54- Surprise BigKlingy/10 Funny Edits. 25:41- Oh, lol. Kind of like Imps in Dragon Quest that try to cast KaBoommie, but don't have the MP at all to cast it. 26:33- Okay good. Our skill slots do get upgraded. Was worried we'd be restrained to four skills to make up for each party member being allowed to use any skill. Good to know that isn't the case. 28:13- BigKlingy there will be Om-nom-nom jokes he- Pretas: That prick's trying to make bad jokes, get him! *Ambush happens* 30:10- ... ... ... I think I may just learned too much about a writer's kinks. 31:45- All bark and no bite. 31:56- Oh wait we didn't? Then where did the AP come from? ... Unless he's alive, but missing chunks of his body that we can't see... Ugh... [31:59- Good to see I wasn't the only one questioning it.] 39:50- Correct. For whatever reason, Dex gave you more damage than leveling Strength. Making the latter a complete joke. SMT A made sure to fix that and it certainly feels like they're hammering away at how much they improved strength by giving you a very important plot sword to encourage physical attacks. In other news, yet again another busy day for me as seen by the late message here today. Still had some time for myself and am like half way through Chapter 6 of the TTYD remake.
If the brand is their, they probably turn into Mara. Interestingly enough, Persona 1 also has earth skills but they were called Magna instead of Tera. I think Persona 2 even had water as an element as well. That does sound like a cool idea to evolve this Mantra system. That is interesting to think about since Slime and Black Ooze are probably based on RPG monsters instead. Some enemies in Earthbound are like that too. I think the Attack Slugs in the first dungeon can't use Hypnosis until they remember how to use it. I think 8 skills are going to be the max like most SMT games around this time. Maybe these people are getting too hungry if it causes them to spout nonsense like that. There probably should have been other enemies in that fight to make that make sense. I think I remember magic builds being the go to in the original SMT 4. Good to hear you are making good progress through Chapter 6 as well. As for myself, I did make a good amount of progress with Gran Turismo 4 as I did some more one make races starting off with some easy ones in the Subaru 360 race, the A3 Cup and 1 Series Trophy and the latter event made me drive a diesel car for the first time which was an interesting experience. Now it was time for the really difficult one make events starting with the 206 Cup. What makes this event infamous is that the opponents use heavily tuned 206s while most other one make events use lightly tuned cars or cars not even tuned at all. To counter that, I tuned my own 206 a lot as well by giving it lots of upgrades as well. Despite that, the game still thinks this event is near impossible for me since it was giving 200 A Spec Points for the event. The A Spec Points are just there to suss out how difficult the event will be since it compares your car to the opponents so anything in the single digits is considered an easy win, 60 points means your car is the same playing field and then 200 points means the opponents heavily outclass you. Luckily, with my superior driving as well really focusing on good handling, I beat the event pretty easily and the AI even made a fool out themselves in the Motorland race. The thing about A spec points is that it doesn't compare everything about your car to your opponent, so in this case, my suspension and gearbox upgrades weren't factored in despite the big advantage they gave me. My reward is a pretty cool Peugeot 205 T16 Rally Car. That is one of two infamous one make events with the next one being even worse than that. For TTYD, we conquered Chapter 3 pretty comfortably as well with the boss getting really unlucky with the stage mechanics making him a joke. We also made our preparations for Chapter 4 as well so we will take it on next time.
@@BerserkerRohan Let's hope that isn't the case... That makes sense. I recall the earlier Persona games having A LOT of elements in it. For now it isn't an issue, but if it starts to take forever to fill out the AP bar, then us getting all of those skills only at the end of mastering a Mantra will start to be annoying. I'm almost certain someone else here in the comment sections said that with the other slime variants being named after RPG/D&D tropes while Blob is named after the film. I think I remember that. I also remember enemies in Earthbound having a lot more MP issues compared to foes in other games, though that could just be the result of you having MP draining capabilities and use those more often due to EB's scarce ways to recover it on the field. Yeah it's going to go up to 8 at this rate. If this is what people spout when they're hungry in this universe, then I don't want to meet any of the more lustful people here when they do get hungry... Magic is absurd in SMT4. While gun is still decent, magic is just the best attack type in 4. IVA fixes this greatly so everything can be useful. Thanks. Actually more or less have that chapter done at this point; Only haven't finished it is due to needing to put my Switch on the charger before I could. Good to hear the first infamous event in GT4 went well. So that first one sucks since it's effectively a massive difficulty spike compared to before. Noted. Also that's certainly a weird way the game grades/looks at what's effectively its "level scaling" for where you should be at this point. Granted, I can see this one being a case of the devs greatly undervaluing those specific upgrades you used, but still, kind of absurd with the game's predictions versus the actual reality in this case. Although, I guess I shouldn't be complaining if you made it through that event with relative ease. Here's hoping the next infamous one will go likewise. Good work with Chapter 3 you two. Also yeah, stage mechanics have been kind of absurd in my run too. I've been seeing Freeze A LOT in battles. Not just for normal fights, but even for boss battles and seeing it actually freeze a few bosses, making them into jokes. I now know some moves cause certain stage events to happen more often, but I'm not sure if what I've been doing can really explain the luck that's been happening there. Anyway, good luck with Chapter 4 as well.
@@jaredfayette2567 Persona 1 probably had too many physical elements especially since magic is going to do much better 99% of the time. We probably want to think about going down the hunt mantra for the AP bonus as well. I believe PSI Magnet is pretty nice in Earthbound as well against certain enemy types. Those people sound best avoided. Demon Whisper is probably another reason why magic is nice in SMT 4 as well if you can get a high tier magic attack early. That is nice to hear. Have fun beating it and moving to preparing for Chapter 7. All it compares is the power, weight, downforce and the grade of tyre so considering I was getting 200 A spec points, my opponents must have much power than I do but doesn't matter too much if I out corner them with my suspension upgrade. It feels like the freezing happens much more often in this version when compared to the original as well. Chapter 4 is kind of interesting to me just because I dislike its main complaint less than most people.
39:20 Imo SMT IVA is easily the best balanced game in the series. what makes it so good is the fact that EVERY Build is viable and very fun to use even in higher difficulties where some are better than others still. Unlike in Vanilla IV where Magic is somehow more broken than even in DDS and Phys/Gun felt absolutely miserable to use on any non Flynn Phy/Gun oriented demon. Seriously who the heck thought making Phys/Gun skills use MP instead of HP was somehow a good idea? AND making phys/Gun skills expensive to use at that too? 💀 I know a lot of people consider Heat to be the most “meh” party member in this game, but they should be thanking the stars that he’s not in vanilla IV 😅
I often hear SMTIVA being cited as having the best gameplay in the series, so that'd make sense. I thought V's was pretty good too, minus the level scaling. (Which is confirmed to be toned down in Vengeance) Heat at least has the niche of auto-mastering a bunch of Mantas because he leaves the party so often, lol.
@@BigKlingySMT IV A has some really good gameplay indeed. It's practically a much more polished version of SMT IV's gameplay. IIRC, from what I have seen of the Karma system, Serph needs the least Karma to get to max level, but Heat needs the most to get to max level.
7:17 I think it's the... machine-gun-ness. Sagittae in Fire Emblem Echoes was sooo satisfying for the same reason. 8:01 I can see why the series stopped having Magic give extra MP. SMT4 magic builds would have been even more ridiculous with up to +5 Magic per level! 16:00 Well, slime monsters ARE horrifying in how not-dangerous they tend to be :P 25:20 Rats, I wanted to give Akechi Bind Arts+.
7:17 Whenever an attack goes BANGBANGBANGBANG, it's always satisfying. 8:01 lol yeah. Still, SMT4 has a lot of broken builds anyway. V is apparently pretty balanced between physical and magic, though I wouldn't know as I went for magic on my first run. 16:00 True... 25:20 Yeah that did tend to work well on him...
2:53 He looks oddly smug for someone with soulless eyes. 15:52 Bravo! 22:20 This is a little hard for me to put into words, but does anyone else find the PS2/Gamecube Graphics... charming... I guess the word for it is? Like, it's not HD, but it's very good at being what it is. Maybe I'm not describing this well... 27:00 THAT'S why they call Scooby Doo: Night of 100 Frights Metroidvania! I was wondering what that means! Thank you. 30:07 Yeah. They need to die now.
22:20 I fully agree. 27:00 "Metroidvania" is a combination of Metroid and Castlevania (though only some Castlevanias are Metroidvanias, ironically, the early ones are linear 2D action games) The general idea of one is: -There's a big open map that's TECHNICALLY free to explore... -BUT some obstacles can only be passed by powerups you gradually find. -Backtracking is often involved, using new powers in old areas to do things you couldn't before -There's often some kind of optional collectable that increases your health and attack power -Completion percentage is often tracked. Sometimes, speedrunning is encouraged too.
@@BigKlingy 27:00 That's even more helpful. Thank you! It's a bit strange to think a Scooby Doo game could be a Metroidvania, but it works very well oddly enough.
7:16. I think it's all the Popping sounds, it makes me imagine small pockets of earth erupting until the target. it's really satisfying to hear. 20:10. The Serph Healing Farm. Bringing you Locally Grown and Ethically Sourced Healing since 2004. 33:10. Heat had some KFC: Kentucky Fried Cockatrice. 39:24. Wow, that's both incredibly hilarious and pathetic.
"What is sad? I don't know... you seem that way" and other incredibly awkward lines. 0:44 And punk hair styles. 2:54 I'm sure this guy won't be a recurring villain. 8:09 Go go budget Diarahan at 3 MP. Not even Yukari can do that. 11:22 TeraDYNE? Good thing it forgot to heal at a Karma Terminal. Oh dear. 11:45 Remember this piece of info. It's a secret tool that will help us later~ 19:05 Crossfire, do a cool pose then big gun shot. 20:39 I've seen the opposite, someone referring to Persona's Wind as Force. And never touching on the subject. 25:25 Pocket Megido 28:08 Well, this is DDS so you kinda have to do them at some point. 30:09 Uh huh... horny police? Got some targets over here. 37:34 Both Shock and Freeze leave the enemy in really funny poses, too.
Unlike most writing like this, it's MEANT to be awkward. These people only recently discovered what sad IS. 11:22 Yup. There's a whole boss in Nocturne with this gimmick and it's a lot more threatening. (Draining your MP so it can case Megidolaon... in the early-midgame) 19:05 It's kinda funny how it's only single target. 37:34 Later, we will witness T-Posing Catgirls.
The Maribel Base.. Hmm... (Ambush but take things fair for them to prove their worthy to make an alliance to the tribe's leader.. Won't make it EZ tho.. At least it was nice for them to scout around things to loot the stuffs elsewhere of its map.) One guy guards there but fortunate enough to just pass through showing their worths.
12:30 In Digital Devil Saga 2, a panicked character can potentially drop money, which can be a real pain in the ass. One more thing: Stomachaches are not only caused by eating enemies. A restorative item called a Moldy Roll can cause a stomachache as a side effect from using it.
I’ve been to a GI recently, and I’ve been diagnosed with IBS. So the fact that there is a stomachache status in a video game… yeah, that’s certainly something. (As a side note, from watching that Fates playthrough which I haven’t finished yet, I decided to go back to Fates to rank all of Corrin’s supports. That is, male Corrin specifically. I’m going to read each support with fresh eyes, and, probably against my better judgment, I’m going to try my best to not let the whole “we are siblings kinda sorta” affect how I view Corrin’s supports with Hinoka, Sakura, Elise, Camilla, and Azura. Maybe I’ll do other characters someday, as I remember certain supports really standing out, but… I think focusing on just the Avatar will be enough for me.)
I should mention, my health and gut got a lot better once I started drinking mostly water instead of juice (I always thought "as long as it's not coke/other soft drink it's healthy, right?) and walking more. Though don't take that as medical advice or anything.
Regarding commentary on smt4 funny stats i heard one thing, 1 agi or 1 vit every few levels pump everything into magic. "okay boss" and that's how i have more magic at level 20 than at 80 in smtv vengeance. regarding the boob devouring well i don't know much about the unlocking emotions things of dds1, but it could be some unfortunate sod unlocked the HORNY trait.
BigKlingy, if you like 2000s RPGs with kinda weirdo battle mechanics, mildly-to-moderately surreal monster designs, and a protagonist of questionable moral fiber, might I recommend Baten Kaitos: Eternal Wings and the Lost Ocean (if you haven't played it already)? It was made by the team that later went on to make Xenoblade Chronicles and originally developed for the GameCube to fill out its RPG library a bit, but got a remaster (sans English dub) for the Switch last year along with its prequel. It is a game that's best to go into blind, but it's a ride, I can practically hear how you would respond to a certain plot point.
I've been considering getting that, though I have a backlog of other RPGs I want to try. (And I'm pretty sure I already know the twist you're talking about)
Im actually currious as to how you got the game to look this good. I remember trying to up the resolution through an emulator and while it looked good there was this wierd graphical glitch at parts. And if I just stuck to native, It made everything look oddly blurry. Also intresting to see someone refrence The Blob. The only thing I know about it is that one of its victims was a cat and.... thats why I dont plan on watching it, Im that much of a cat person lol
I've set it to 1080p, 3x native. I was debating whether or not to do this for a while, since I personally prefer to give as "authentic" an experience as possible. But I figured I might as well treat this as an unofficial HD Remaster, since Nocturne has an official one. Also oh no, I can see why that'd be painful. (I only looked up the trailer while making this video and thought... yep, I have to reference that. It's so silly.)
Seriously the bandits from Fire emblem were more competent. At least we get new allies. Also are you gonna add new stats other than magic and vitality eventually?