I have a confession to make. Sometimes I watch your videos for the games I am not even planning to buy/play. Just cause it's such a pleasure: the quality and your positivity are amazing.
The instruction manual for this game intimidated me significantly lol As soon as I saw you had made a video for it my first thought was: "**sigh of relief** Now I can play this game!" So thank you so much for making so many games accessible and easy to understand - especially for those of us who balk at instruction books longer than 3 pages :P
Just bought this game today at a rummage sale. This video saved us great frustration in reading through the dense rule book; we were up and running while watching the video and managed to complete a short game afterwards with little to no questions about the rules. Great work, Rodney!
Woohoo! This game is so straight forward. I have never watched an instructional video to learn a new game I have before I read the manual and I feel like I'm already ready to go! Thanks!
@@WatchItPlayed I always love your clear and concise videos. Basically a perfect video manual. Usually I'll read a manual first then watch videos for clarification if I need them. This time since game night is today and I wasn't sure if I'm gonna get around to reading the whole manual so I watched the video first and it's great how much I already know how the game plays. I printed out some player references from BGG and it's on tonight! Actually now that I think about it I may have watched your video for first Martians before I got through the manual. That was a beast of a game to learn and your video greatly clarified so many things. That plus the almanac and player made revised rulebook finally got me going. I'll check out videos sometimes to get info on a game but this will be the first time I actually jump into a game without actually reading the whole manual!
Not at all! Once you get over the initial rules dump, the phases all work really smoothly. I'd say you should have a pretty solid idea on what you need to do after one round.
Rodney, you do such a terrific job! After watching your video a couple of times, I was able to teach Dinosaur Island to others -- even a couple of near-Muggles!
your video is a great companion to the game. Some games looks intimidating but your video shows it in a more manageable way.(nothing bad) I played it on Tabletopia, the solo variant, and it was actually fun.
Excellent video as always, Rodney! Thank you very much! I have a guest coming over to play this tonight and I feel fully confident I can teach it now :)
Ah, some people downvote as a way of saying they didn't like the game - or it could be they didn't like me :) I'm okay with either outcome, I create these videos for the people who do enjoy and appreciate them, like you, and that's enough for me!
Thanks for the Video! We (4) played this game last night and now watching this video we got a few things wrong. Possibly explaining why all but 1 player was over 50 points lol
Comment before watching: I hope this is not close enough to Jurassic Park to get sued, but close enough for Universal to buy it and paste the Jurassic Park branding and aesthetic on it. I would kill for an authentic Jurassic Park board game. Now, to watch. :)
What would be a nice addition to this game is an enhanced mechanism for escaped dinosaurs to hunt visitors and give them a chance to survive.. like an inbuilt mini game where you determine the number of dinosaurs that escape and visitors move them to a separate hunt track.
I do by best to answer all rules questions on the games I cover, but I avoid individual card/tile effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
Thanks for the kind words - glad you're enjoying the show! Luke ha gotten quite a bit busier, now that he's older, but he may return in the future at some point. Cheers from Canada!
Does anyone have any pointers on how to repack the game so it all fits back in the box? Apart from the fact that mine came with extra pieces, I don’t think I’ll ever get the box completely closed again. ☺️
I was having this trouble. I took out the insert because it seems generic and not very helpful for sorting things. I then put the pieces in lables zip lock bags and plastic containers. I was very confused about all the Kickstarter stuff (which I got too) and didn't realise it was just more premium versions of the standard tokens. Depending on how OCD you are about keeping bits, you can just completely remove the doubled up tokens and it saves you a lot of space.
Massage by Constance have you figured out a good way to get it all in the box!? We have the entire Kickstarter components and have everything just in a corner because we can’t get the box closed! Thanks!
Like with specialist cards and lab upgrade tiles, can you replace dinosaurs on your park board with a different dinosaur species? Also, not sure if this was stated or not, but can you build on the initial dinosaur and hat booth that are printed on the park board? Thanks for your help!
19:46 Does a player lose one VP if a hooligan is eaten, or just for patrons? I assume they do, since you state you lose 1 VP for "each visitor" instead of "each patron". Also, I assume that hooligans in the park are eaten before any patrons outside the park, and that visitors outside the park that are eaten also lose 1 VP.... can you confirm?
Why do some attractions have no visitor icons on them? I’ve tried researching it but no one explains why some have a certain amount of visitors that can visit an attraction and why a few have no visitor icons.
Some have no visitors on them, but you might still want to buy them, because they are worth a certain number of points at the end of the game (often more than attractions that can take visitors).
I know the game has only just shipped but are you considering doing a video for GKR Heavy Hitters from Weta Workshop? This is a game that is just waiting for a How to play video.
Hope you are able to earn a living off these videos because you deserve it. You provide a great public service, I am sure you have resolved many an argument, as you have in our house :)
I Googled it because I got nervous about having to eat my hat. Found an old Reddit AMA, and he said he lives in Canada. I knew it. You can't be that kind and warm and not be Canadian.
at min 17:47, shouldnt you get money for the patrons that *entered* the park? the way you said it, you are earning 8 bucks in your example, and not 3 (for the 3 patrons, not counting the hooligans)
The way we show it is correct, but I understand your thematic question. That might be something better to ask the designers, but if it helps, you could think of this as the fee they paid to park their cars, or ferry over to the island :)
This is late. But can someone help me with scoring the VP's at the end of the round? The manual states that if a paddock is empty, then you lose 10 VP's. So if I were to buy the recipe for a dino during the research phase - I get the tile for it and put it in my park. So if I don't create the dinosaur for that tile by the end of the game, I lose 10 VP's?
Ooh right. I remember now - I watched this video a while ago. I did a quick scan through before posting my question and couldn't find it. Thanks for the precision in your response!
If I may ask a follow up. Does the same rule apply if someone expands their paddock to accommodate an additional dinosaur but fails to fill it by the end of the game?
I haven't played that one, but I don't review or recommend games on the channel. People's taste in games vary quite a bit, so I prefer just to show the games, so then viewers can make judgement based on their own likes and dislikes.
I myself kickstarted Dinogenics over Dinosaur Island, as I didn't know about the latter till today. What I will say is this: Similarities in theme are unmistakable. Gameplay is quite different, as DI seems to be a lite version of DG. In DG you are competing over who gets the visitors by your reputation from a pool of visitors, where DI seems to be a set amount no matter what. But even if you get the most visitors, you will only get money and VP for them if you have enough physical hotel space to hold them. Dinosaurs in DinoGenics are not just buy and win, either. Each type of dinosaur has a specific set of requirements that need to be upheld each season such as food, pen size, habitat requirements, etc. The threat in DG is that the dino not only escapes and eats people, but if you can't rebuild the pen, they will continue to rampage through your park. DinoGenics is a very heavy park management game, where Dinosaur Island is kind of a "buy this, score this" kind of game. In essence, they are two very different, and very unique games in themselves. I myself, if I had the choice of just one, would still buy DinoGenics over Dinosaur Island, but that is my own personal choice. I am definitely going to buy both though.
I'm afraid in DG first player has a big advantage and he might keep playing first for the whole game (getting more visitors, getting 2 extra visitors before the others get one, choosing the best action first ... Also, having to get a number of same gene cards can be very hasardous, slowing things down for the unlucky player. ; attractions would have been great as the "growing hotel" feels more like a static game mechanic. DI has its own faults : pink dinos, random price of specialists, very limlited dino rampage rules.
It just dawned on me that the dice are made of clear orange plastic to resemble the amber your scientists are collecting DNA samples from. That's pretty clever.
This channel was one of the responsibles for getting me into board games. I got this game today and, as always, the explanation was superb. Thanks Rodney!
I'm amazed not more people have pointed out that this looks like what if the original Jurassic Park had been done during the height of the 80ies (because ~A-E-S-T-H-E-T-I-C-S~). I mean... Even the type font looks similar with the line in the middle of the numbers/letters. And there's gallimimus, velociraptos, etc. And the amber. Not to mention that the guy on the cover looks like John Hammond. Btw, no criticism intended - I love this. My heart crys out in joy.
Luke is pretty busy with school, so not on the channel as much :) As for which games we do play throughs of, I avoid pre-announcing, as my schedule can change and I don't like to disappoint. Our current play through is Fog of Love, we'll see what comes next.
Watched this video when it was first released, even though I didn't have the game. Watched it again just now, because I'm teaching this game to my group tonight. Thanks Rodney! Deciding not to back Dino Island the first time was my biggest kickstarter regret. Very glad I got a chance to back it (and the expansion) the second time around.
Finally played this game yesterday. Thanks to this video we were able to get going rather quickly since no one had read the rules Lol. Great game the only thing we ended up doing differently was the work phase which we did in turn order so we could supervise each other. Not because of cheating but just in case of mistakes since we were still learning
@@WatchItPlayed youre Welcome! one question though:i habe ordered the game today,so i dont know yet:are there multiple cards with the same Dinosaur? best wishes!
great video, I love this game and you clarified a few things we were uncertain on :-) thanks! Hope the family is doing well and look forward to our next meeting!
Awesome video Rodney, we gave this game a very high rating, loved it very much! Thanks for being so in depth as always brother! Could've used this video on our first game night lol. One of the best games of 2017!
Hey Alec, is there a particular part of the video you are referring to? Do you mean the "start player" rules? That's just a bit of silly fun they put in there - you can just pick the first player randomly.
Watch It Played, I am mainly curious as to the significance of the fossilized mosquito in the set. Is there a specific rule that revolves around it? Or is it there just to “look cool”
@@alecklabunde6748 Alec, it's been long enough since I shot the video, that I'm not quite certain which component you are referring to. Do you have a time stamp to where I show it on screen?
Right. They’ve paid to get into the park, and are now standing in line to get in, so they give you money. However, patrons standing in line do not give you victory points.
Thanks Rodney.... the rule book is not as user friendly/mess to read... wish game makers made more videos that read their instructions and illustration things in the game with play thrus(even a podcast which I need to check out more), with out people like you and Paul Grogan/Gameboy Geek/Gamenight etc and others regardless and more that you don't review games themselves. Looking at how big your Producer list is at the end is something I just noticed... wow!
Thank you for checking out the video! It definitely seems like a lot more games are being made with video tutorials lately, which is great! The producer list is from my previous fundraiser, all of the viewers who backed at a producer level are shown in the credits!
Very cool. Seemed a little too complex for me.. but I think if I had a friend who really loved the game, I'd let them walk me through it and probably have fun.
Thanks for the video! This helped us get up and running this evening after receiving our Kickstarter version on Saturday; this made everything a LOT simpler for us to play.
Got the Xtreme Editions of this and the expansion for a really good price. My son and I are about to tear into it this afternoon. Can't wait, he's so stoked.
my 3yr old son is obsessed with Dinosaurs and I love playing games. I purchased this game recently for us; I play a solo game and he sits with me, loving the dinosaur theme. This video helped me greatly when playing my 1st few games and lessening his impatience, lol. Thank you, Rodney!! All your videos are fantastic!! (even if you do leave the solo variants for me to discover on my own 🤣)
Ah, I'm so glad this was helpful and I think you're introducing the hobby to your kid the right way - let them hang around and enjoy it, even if it's just to watch and take in what's going on.
@@WatchItPlayed thank you, means a lot knowing I'm not the only one who thinks that. Of course, I want him to like games, but I want him to like them because he does and not because I do.
21:50 You said that if you score it in the same phase more than one person can fulfill the same objective. But the rulebook says at the same time. If the objective is to have 3 Food Attractions and I buy my third one during my turn on phase two, and someone after me also fulfills that requirement the same phase those did not occur "at the same time." We've houseruled this so that any requirements fulfilled in the simultaneous phases (3 & 4, are considered at the same time) but would like a clarification.
Yeah, the rule book isn't quite accurate on that account. What we have here is verified by the publisher/designers. If you want, think of it this way - an objective is only cut off from the other players at the very end of the phase in which it was first claimed. "During" the phase, that the objective can still be claimed by others. The rule book doesn't clarify that, but you can be confident that this is correct.
This rule was changed by the design team after the rulebook was printed. The way it's explained in the rules was the ORIGINAL rule, but the new rule is as Rodney describes in his video.
How about the dot on the dinosaur exhibit? Is that the threat per dinosaur or just no matter how many dinosaur in that paddock just still the same for the threat level.
That's correct! But just to make sure the timing isn't mixed up, your threat level is raised each time you place a dinosaur into that paddock. So the first one placed will raise your threat level by one, the second dinosaur placed will increase it by another one, and so on.
Does the groundskeeper shack allow you to upgrade the security once per turn for free or just when you purchase it? My copy is on it's way and I can't wait!
The tile Groundskeeper Shack has the green text "Increase your security level by 1 at no cost." - You do this once only, when you buy the tile. During the lab phase, you may activate its second ability "treat your security level as +1 for this round" by placing a worker on it. Good little FAQ here as well: boardgamegeek.com/thread/1900266/dinosaur-island-faq
Watch It Played thanks to your walk throughs, I’ve enjoyed many games and felt prepared to teach them. You are definitely a “go to” resource when I’m considering a game. Also picking up Bioshock the same weekend as Dinosaur Island and hoping my wife and I enjoy it as much as you and your son seemed to.