It's the opposite for me, I usually find that I drive way better when I think about something else than when I'm super focused on the driving, I don't know what's wrong with me lmao
@@PoisondBaconI need the noise since that's what is going to try and take my focus away, helps we cope and adjust to it to where its not even considered noise anymore
its called driving expierence . If you drive a real car yourself you will notice the longer you drive , the easier it gets . You will be able to talk becuase the driving goes automaticly :)
Monte Carlo is fine because you can control the car pretty easily if you aren't on the absolute limit. On Sweden the car just slides all over the track at any speed, and I only make it around corners through prayer and often some barrel rolls.
its awesome how VR brings everything into a real world perspective. thats a huge part of the immersion that u just cant understand till u play a game youve played for hundreds of hours on a screen and then see it for the first time in VR. mundane things suddenly become amazing
That's very specific. I'm usually against VR as it does not add anything to the gameplay (unlike a steering wheel). I understand it's important for immersion but is it worth the pricetag ? Anyway, no question for me, I have massive motion sickness so I won't bother trying.
up to the person. i have my reservations about it in some senses where people think its something that will replace screens. i believe it has its strengths and weaknesses. for racing sims, flight sims, etc its amazing. i also found alien isolation to be a blast. the biggest weakness ive found is that objects in games can really only be resolved up to a certain distance. for example in a flight sim ive had tons of trouble identifying twin engine planes versus single engine until im within about 150 meters of the plane, whereas on my 1440p monitor i can tell out to about 1.5km what type of plane it is. price isnt so bad with the sales and are finally down to something reasonable but still not cheap when u consider the pc and gpu to run it aswell. so if u have the cash id say its worth it. since u get motion sickness id suggest testing one out first if u have the chance. if your allright for 15-30 mins id say you will eventually get over the motion sickness if u just pace yourself and make sure u dont go over your limit per session. it takes some will power though cause the sickness is not something that just goes away. if you get sick a good half of your day is gonna suck if not the whole day.
Well tell me how a screen can change the gameplay. Gameplay I said. Not perception, not immersion, gameplay. How the game feels in your hands. Doesn't change to me
try out vr then youll understand. btw gameplay doesnt change with a wheel, controller, pedals, etc, only your experience. gameplay is hard coded. if u want an example listen to jimmer himself talking about how drastic the elevation changes actually are, something that wasnt related over a monitor, kinda like that ffb from a wheel eh?
How does playing your favorite racing game on a cell phone sized screen impact your experience compared to triple 27" 144hz screens? By your definition this is not "gameplay". What word would you like to use to describe that difference? We can use that word for the rest of this thread, then return to the definition that every other racing sim fan expects, which includes things like perception and immersion, when we're done.
That's a really fantastic idea I haven't heard anybody else mention. Sire, this humble squire will help you and ride on the coattails of your genius. We must tell the people! The people must KNOW!
Tbh tho, this is nothing compared to the real deal. I was in the passenger seat once and damn... You can feel the G's and all of that. It is so amazing man.
Spent 5 years from 17 to 22 years old trying to build an 8R4, Rover V8 in my self made space frame, audi running gear, still got most of it but I lost interest and now it gathers dust, I should stop being lazy.
Gondwana Gaming You're so close, imagine what it would be like if you just completed the last of it, I envy your passion! Go for it, got nothing to lose
If you're not gonna finish it for yourself then finish it because I asked you and hit me up when you're done, I really want you to finish it because I'm lazy and I know what it's like to give up :P
Ok (Midrange setup) VR 500$+ PC to run this ~1000$+ Midrange Wheel T300RS with petals ~300$ Gears Shifter ~150$ Wheel stand ~250$ Total: ~2300$ :D (High setup) VR 500$+ PC to run this ~1500$ Wheel Fanatec ~1200$ Petals ~400$ Gears Shifter ~250$ Cockpit ~1000$+ Total: ~5000$
Martin YT No, the movement is not realistic. When the car pitches upwards your body does so as well; your head doesnt end up smooshed against the dashboard.
Sean I played a bit since yesterday, and yes I think you need to take it easy at first! No motion sickness except a little bit in minecraft with the xbox controller... but damn this is awesome!!! Like everyone says, the resolution is the thing to improve for the future but I don’t think that the vr hardware is the bottleneck... 4k small screen exists... but to run dual 4k at 90hz, you need a computer that is not accessible right now! Cant wait to experience it in about 5 years!!
I play this on the Vive and I will say it really gives you the sense of driving the car and until I played it in VR I just could not get it down. The perception of depth really helps you drive the car better and you actually get the sense of speed. People that have never tried VR just can not understand the difference. If you look down the road in your car your dash gets blurry because your eyes are focused at a distance and the same with looking at your speedometer far distances are blurry this happens in VR also which gives you the depth of the world around you helping you judge when to go into that curve.
Stew Nothing gets blurry in VR. Since the screen is flat, there is no way to simulate a focal point. As a result, an object close to your face will look just as crisp as an object really far away.
I mean the way your eyes work in real life it works the same in VR. If I look at my dash things far away get blurry and if I look at something far away the dash gets blurry. Works that way in Elite Dangerous and all cockpit games in VR.
Stew They don't get blurry, they become double because each eye is seeing a slightly different perspective. VR headsets cannot yet simulate focal points which creates that blurry effect.
Do you guys even have VR? I am telling you the way it is. I can focus on a point far out or up close I do not understand what you guys are talking about. If I look at something at a distance I get the same effect as in real life same as if I focus on something up close inside the cockpit.
That was actually really impressive, what with trying to listen to the co-driver, talking and driving a slidey road in first person view in the rain with a clunky headset on. Most things I haven't done by themselves, thanks for treating us.
Jimmy, you are a great driver, so nice seeing some genuine skill from a youtuber! Keep it up! I've been too lazy to set up my Vive to work with Dirt Rally, but I definitely want to try it one day.
I wonder of what the person thought when he invented rallying. "Lets send people in a dangerous road and let them compete to be the fastest, sounds pretty safe"
@@MK-zj6hz i hope i was sarcastic when i wrote that but he is alive and well. There is actually a pic of him on two wheels in that beetle, it’s pretty gnarly.
The game was barf city for me until I did that. I have no idea why the defaults are what they are. In VR you want your immediate surroundings to match your head, otherwise your brain goes "SHIT, POISON!". This is why Elite Dangerous works, but any game with an analog control movement doesn't. The only time I've ever seen smooth movement that doesn't match your local reference work was with Echo Area (and the single player game), and that is because it was in zero G, and you physically pushed/pulled to move.
I absolutely love driving sims and those would be the only reason for me to get VR, but I'm scared of "barf city" as well since I get motion sickness pretty easy e.g. boats/airplane rides.
I feel like when it comes to sim racing VR is the only option. Triples are nice but if you want to really feel like you are truly racing, VR is the one and only option.
'Dat sweat/rain immersion, haha. If Jimmy drives this well in VR, he must be one of the best Dirt players in the world, this was insane to watch... or I'm just not very good at racing games.
This was so much fun to watch, thank you! I love Dirt Rally so much, I'm having tons of fun playing it. But I have an old, low end PC and I'm playing it with a keyboard. I can only imagine how much fun it'd be playing with an H-pattern shift, a decent steering wheel and 3 pedals! Let alone a VR headset haha
Jokes aside, you do not realise the sheer size of many things in games until you saw them in VR. The first time playing a space fighter game on VR really flashed me. On screen it is so flat and smell but then suddenly you sit in this cramped cockpit and those gargantuan starships flash by. That was really something else.
In many rally cars there might be multiple markers that correlate to a number the co-driver reads from the pace notes. So for example, left 3 would be turn left to the 3rd piece of tape (in addition to the yellow one to mark the top as the others have stated)
+JP F I don't think that's how that works. The tighter the turn, the lower the number is. So a Left 1 would be basically an acute turn/hairpin turn. A left 6 would be a really mild/light turn.
You are right! In my haste I wrote my example out backwards - check out the pace notes video here for more info on how this is used to build pace notes :) www.frogracing.us/the-shop/rally-car-prep I think of it as the lower the number for steering value the lower the gear for the corner (although not necessarily a 1:1 ratio).
Robinetic dirt rally has soft lock so cars that run steering angles less than 900 the wheel automatically sets itself to the correct amount of steering angle eg 540
I was not aware that driving of this caliber existed. Not only is Jimmy a fiend at keeping his foot down, I love the way virtual bumps in the road are an audible part of his commentary. I could feel the fear, the exhaustion, the weight of circumstance. Honestly, I'm glad I'm not a rally driver. Tis too damn scary for me.
Can anyone calmly and rationally explain what the problems with Dirt 4 are, compared to Dirt Rally? Doesn't Dirt 4 have a simulation handling model option that's more or less than same as Dirt Rally?
They tried to improve the sim handling model by revamping the weight and aerodynamics of the cars, the two weakest points of Dirt Rally's handling model. However, in doing so they inadvertently gave every rally car in the game *way* too much grip, especially on gravel. The only class in the game that actually feels correct is the RX Supercar class, which makes sense given that's the class they got the most advice from pro drivers for. They also had the brilliant idea to make the default setups for the cars as foolproof and as noob-friendly as possible, instead of the factory setup of the car like any sane driving game would do. This meant you had to get your hands dirty and massively tweak every last bit of the setup just to make it feel like you were actually driving a rally car. The other big issue of Dirt 4 was the "Your Stage" feature, the game's main selling point. It's a rally stage generator that they developed to circumvent the issue most rally games have: people memorizing pre-built stages over time, thus defeating the purpose of rally as a sport. However, it doesn't actually "generate" anything, it just arranges a bunch of hexagonal road pieces together to form a track. That isn't necessarily a bad thing, but there are so few pieces that on longer stages you end up seeing the same exact corners upwards of *five times each*. Their attempt to remove repetition in the stages actually ended up making them more repetitive than before; at least with the pre-built stages you didnt see the exact same corner two times in a row, right after each other.
On top of what Anime Secks said, it's even more frustrating because it feels like the problems are fixable. Twice the number of tiles, more variation in scenery in each location, and fix the cars to be much less grippy, and Dirt 4 could be amazing. The missed potential is a big disappointment.
Agree with Anime Secks, he/she explained the game's flaws pretty well. Even Dirt Rally is flawed regarding the simulation aspect, BUT its flaws in the physics aren't game-breaking. Funniest thing is the presence of fanboys. Just check out the Dirt 4 Steam forums, you'll have a good time if you bring popcorns.
Sounds like Dirt 4 would be a good intro into the series though? Try D4 as an easy mode and play the rest if you want more of a challenge type of thing.
You don't see the screen shaking with the VR headset because your brain compensates for the shakiness. If it wouldn't then you would constantly have headaches in real life just from walking.
Your head is alway slightly shaking but that gets filtered out by your brain and compensated with eye movements. That is caused by moving you body and simply breathing but while those movements are pretty minute but still there. Watching it like this on the monitor the movements get exaggerated and seem to be a lot shakier that they actually are.
I succsesfully lead my team through tanoa took down multiple drug cartels and repelled the rebel attacks and healed many injured men. I'd be great in the millitary...
If your simulations of flight or the military reach uncanny valley levels, you might be surprised at how well you would actually do in those instances. The military has been training with simulations and the like for years. When I was in the Navy going over gun qualifications my instructor was surprised at how well I was doing asking how I performed so well or if I had ever shot before. I had never shot a real gun before in my life. When asked about performance and how I was able to ace the test..... ------> I pointed them to my experience in Duck Hunt on the NES....
That is some insane driving. Just HOW can you drive a stage in Finland and not hit a single bank of snow?!? Love this game and think it is already quite immersive on a big screen. Must be awesome driving with VR!
Not to nitpick but that's way too much work correcting movements. Properly done it's very smooth and much much faster. Makes my head dizzy. It's like you have a way too high FFB or you try to show off. I don't actually think you do, just what it looks like - exactly what newcomers do where they purposely make it look like it's much harder than it really is. Even RWD cars.
These sorts of comments are never helpful... Maybe watch the whole thing and then make a comment? Sounds a lot more reasonable to me rather than assuming someone is just shit when they might not be :P Also I'd like to see you do it since you know so well how to "properly" do it... If you can't well I guess don't bother commenting.
Yeah yeah the typical 'if you don't like it keep scrolling' and 'why dont you do it better' dumb mentality, which tries to suppress people from giving real feedback. In your world only people who praise your idol should be commenting - that would give quite a false feedback.
I've not seen much dirt rally stuff as I can't experience the game for myself, wew, laptop. But this video deserves a damn sub to you, that DOES seem like something I wanna experience, and as I can't actually drive in real life, I could only imagine my failing would be amusing. Props to you Jimmy for this glorious video.
Racing games are perfect for vr. Once you've experienced it, I honestly don't know how anyone could go back. Next to the real thing, there's just nothing like it.
I have this game for VR too. It is pretty intense. You definitely expressed what my brain is experiencing when I play the game. Good driving by the way. I suck at it.
I haven't played a dirt game since Dirt 3, I'd thought about getting Dirt Rally but wasn't sure, but after watching that night stage run I need to play this game NOW
I usually don't have fear in any car, either it's real or just a simulator. But! I can't remember in what iteration of DiRT or Colin McRae Rally had Pikes Peak. Doing that in the Audi Quattro S1, was something else. I genuinely felt fear, even though it was only a simple "simulator" without VR, let alone a real car. Even the view from that car was fearsome, as it seemed to have ended at the dashboard. I couldn't see the bonnet, like standing at the edge of a cliff. I think there was a Toyota something too, that was also a monster. Especially at the top of the course on the flat out gravel part with no barriers on the right. Unfortunately I haven't got anything to show from that. My best time was around a low 7min 20sec-ish, if I remember right. It was a long time ago.
I love Dirt Rally in VR! It bothered my stomach at first, but I got over it, and it is my absolute favorite driving game by a margin! Unfortunately there is a good reason they didn't continue supporting VR. The VR audience is still too small to be profitable. Dirt Rally is pretty technical and is definitely best played with a full racing rig, that makes the potential audience smaller. Now take the number of people with a racing rig who are in playing in VR and you have a very small audience. So Dirt 4 is easier with no VR. They are doing what they need to do to increase their paying audience. I also love Eve Valkyrie in VR. It is an amazing title and it should be, they spent $30 Million creating the game. Unfortunately VR headset sales were not anywhere near the original projections and they laid off their entire VR development crew last October. Last quarter over 1 million VR headsets were sold for the first time with half of those being Playstation VR and a third Rift/Vive. So VR is gaining ground, but a LOT of companies were burned by jumping into VR early. They expended a lot of effort for very little payoff. Now add to this the fact that Dirt Rally is an "intense" game compared to other car racing games and "many" people feel nausea when they play it for the first time and you've lowered the number of people who are willing to deal with some discomfort for a while and work their way through it.
Ace Combat 7 has some VR missions on PSVR. The are very well done for anyone with a PSVR system well worth a try. I’d also highly recommend Resident Evil 7, fully playable in PSVR it’s utterly immersive and terrifying