This is sounds really cool and all but one thing they got right in a diary of Corvo/Emily. This sort of power can't be free. This is a devil's bargain.
that makes me feel proud for having gone with the no powers route, I'm on the 4th mission playing for the first time and doing a no powers, ghost and no kills run.
It has so much in common with Half Life 2 visually, but the world is so much richer. Even with the Empire on the verge of ruin, people still have religion, science, art, commerce, and politics. In HL2, the Vortigaunt have some of that but it was never explored much.
@@whatisreddin7367 true. I think it's close to 40 gigs. I only got storage for 200 gigs and arma takes up almost 95 with mods. I can't bring myself to uninstall it. I had an SSD with an extra 250 but it suddenly stopped being recognized. But I was able to make room while still leaving at least 30 so my PC doesn't bog down
@@wolves600 Yes cause the libtards who made Dishonored realized people like the Abbey when they were supposed to be the "look how Christians are bad, SEE!" so they make it getting disbanded in the "canon" version, even if there is nothing bad behind the Abbey.
@@wolves600So pretty much they died trying to fight back against those witches and they got rewarded with being disbanded and told to "Get the fuck out"
Hands down, the Abbey is one of the most interesting, intriguing and well thought concept of the world of Dishonored. As a Dungeon Master, the idea of a Atheistic church inspired many a cult during world building of various campaigns, and, objectively speaking, these guys are badasses and their drip is astounding.
I'm slightly reminded of the Church of Avacyn from the Innistrad setting of MtG. Like the Abbey of the Everyman, the intended end result of following the religion is ceasing to exist after death. The difference is, on Innistrad, existing after death can take on several forms: if your spirit doesn't persist as a Geist, your body can be raised by a Ghoulcaller, or dug up and stitched together with several others by a Skabaren. Technically, all three could happen to the same person.
@@Based-Anarcho-Syndicalist-ChadThey would be more anti-theistic. They oppose the idea of religion heavily, from my knowledge there's no reference to any other religions or gods so they could be literally against religion because the outsider is the only choice. They remind me of the League of Militant Atheists from real history in a weird way.
when I got this dialogue my first run I knew there'd be a different one for no powers so I had to go and replay it, didn't even use bonecharms to make sure
Kings of the Immersive Sim and then they bought in some blindfolded chimpanzees and asked them to fling alphabet soup at sheets of canvas and so began the foundation of Redfall.
@@CoffeeFiend1 Taking in fresh graduates on minimum-pay contracts is the industry standard unfortunately, as is overworking them to the point of physical harm. Then they're discarded, usually before the game's even done, so the next batch of hopeful idiots can be used and used up. _That's_ the foundation of Redfall, and just about every game circa 2023.
Everyone must experience the game at least once with no superpowers, the world feels really different. Every route you took in other gameplays just useless because you can't reach that pipe 3 meters above you. And after more than 100 hours with superpowers, I discovered so much with playing like that. Man I love this game...
god, Jindosh really carried them all didn't he? playing around with the clockwork soldiers, there were able to easily empower 5 guards or 2 witches (didn't get more than that at once) and here it sounds like at least part of the reason overseers failed was clockwork soldiers again
The funniest thing is that Corvo has been (correctly) suspected of having the Outsider's mark by the Abbey for years before Dishonored 2, due to never taking off the wrapping on his hand lmao
Two high overseers dead, legendary assassin as the lord protector, prosperity for most. No reason to shake the cage for a while. It is only in D2 when they decide to take advantage of the unrest to investigate Corvo, seen by a letter on the body on one of the overseers later in the level. They seek to look in his room once they dealt with Delilah, though this is a different abby, one after the newer high overseer died. I believe he was loyal to Jessamine and hence to Emily.
Reminder that Corvo wore his mask every time he went out in the first game so no one outside the Loyalists knew he was an assassin, and of the Loyalists the low ranking members who survived were all loyal to Corvo and Emily after Havelock, Pendleton, and Martin betrayed them. The three leaders cant reveal him either as Pendleton and Martin die in all routes (either they kill each other in High Chaos, or Havelock poisons them in Low Chaos), and while Havelock can survive in Low Chaos if you steal the key without him knowing, it's confirmed by the books and stuff that in the canon sequence of events Havelock is one of the few people Corvo actually kills. So there really isn't anyone left after Dishonored 1 that would know about Corvo's powers that would have any reason to out him for it. So it's entirely possible that they just didn't know about his powers in the time between games.
I never understood why the game tried to paint the Abbey as villains, whereas they are fighting against something we know is evil : the Outsider and the Void drive people mad, are linked to the rat plague and the bloodflies etc. Most of the times, the people we see being persecuted by the Abbey are guilty af, but the game still seems to demand that we pity them. It's cool though that the game allows you to say f*ck off to the Outsider in the second game.
The outsider is not evil, he is mostly uncaring about morality and gives people powers to see what they do with it. Now the void is considerably more dangerous, in the sense it also has no cares about human morality. The Abbey is not wrong that powers given by the void more often than not drive people crazy, but one thing to have in mind. The Abbey uses the outsider has an excuse to keep their power, to the point that they get unhappy that he is gone after the death of the outsider, and they go after everyone they can claim any link to him, you hear and see it in both games, from calling normal woman witches to torturing innocents. All factions of the dishonored world are grey on the morality scale, excluding the crime groups
@@alexandrewildfire6405 Mmh, I never played DotO, so I believe you. But concerning the Outsider, I'd say he IS evil, precisely because he doesn't care about the consequences of his actions : out of boredom, he creates horrible situations, just for entertainement. It's like a Joker thing to do. Yes he gives Corvo powers to regain his honor, but he's also the one who gifted Daud and Delilah (and Daud even implies that the Outsider wanted him to kill the Empress). All in all, it's also implied that he is linked to both the rat plague and the bloodfly epidemy ... so yeah, I get why Daud would want to kill the guy in DotO.
@@FrenchLegitimist Dishonored is a big example of everything is terrible in one way or another, the world is deadly, the afterlife is terrible, the abbey uses the outsider has a bogeyman to keep their hold on power (mostly the higher ups). A fun setting all things considered
@@FrenchLegitimist I guess the real issue is if ones personal definition of "evil" requires malicious intent, the Outsider was dangerious and uncaring, pulling straight Joker actions like you said, and its fair to call that evil, but personally the fact that he doesnt seem to act with malice keeps him in the "chaotically dangerious" area for me
One of the many bad moments with them is In the first game when you can hear how the overseers talk about a girl that wants to read a book and study mechanical engineering or something. And they all agree it's a sign of something evil possessing her, that they should watch out.
Most Overseers will say something to the effect of "I smell heresy around here" when investigating an area, and "I smell heresy on you" when fighting Emily or Corvo, so it seems that they do have some sense of it.
Forgot how I know this, but I heard (maybe in game) that those who were on deaths door gain a brief moment of awareness of the Void depending if you believe in it.
No powers run is interesting, but they should have given us the option to not carry lethal gear and then stack non lethal gear in its stead. Would have made clean hands runs much less annoying. Oh, and yes the Abbey is cool. Always painted as villains though, but they're really more like strict sentinels. They often say, the only reason you would fear the Abbey is if you're a witch or practicing magic.
Problem is the Abbey murders innocents who aren't using magic aswell. Its like the Salem witch trials, the Abbey are a bunch of zealots who are willing to put down innocents just because they MIGHT be using magic, even if there is little to no proof. The Void can drive people mad yes, which should have them try to educate rather than butcher, maim and burn. Despite the cold apathy of the void the Abbey have very few excuses for being a bunch of bastards fueled by religious zealotry.
The Abbey are villains though, they're big A-holes. You hear from guard conversations in the first game that they snatch up anyone they have even the slightest suspicion of being a heretic, and in Dishonored 2 you can hear Overseers gloating about killing a little girl they suspected of heresy. The Abbey has a lot of power, and a lot of the people they target likely aren't even magic users.