There are a few cuts here and there (one more obvious than the others) because if not for them I would have run out of mana and resources. Plus, I didn't want to have the adrenaline overlay active for the first half of the courtyard - the distortion effect is incredibly difficult to see through. Overall I think I used a total of 20-ish Addermire solutions, and that was with an expanded mana bar and each potion restoring the entirety of my mana.
There was a bug I encountered which caused the entire ground outside of the castle to become permeable, meaning that off-balance enemies would fall through the floor when thrown, and Delilah herself fell through the world when I arrived at the top of the tower, making it impossible to finish the run. I ultimately ended up baking it into the video by throwing a witch through the floorboards in the courtyard sewer.
The most technically impressive part of the run is the first half of courtyard, the part which I find to be the worst is the second half of courtyard, and the most enjoyable part to make was the castle interior. It took me a while to figure out how I wanted to deal with Delilah. Ultimately, I thought I might as well use doppelganger at least once.
Over the course of making this video, I found out that applying a springrazor to a head during stopped time causes its momentum to spike massively, greatly increasing how far it will travel. This seems to be additive, meaning that even if the head was about to come to rest, it will suddenly gain a supersonic burst of speed. You should hope that it doesn't hit the ground during the boost, because that newfound velocity will cause it to bounce so hard that it will fly something like a hundred metres into the air and cause it to launch itself right out of the map. I also discovered that witches' thorns can't hit their allies or themselves, so unfortunately you can't stop time and possess one of them to step into their own attack.
Overall this took maybe nine hours to make. Five hours were spent on the first half of courtyard alone. Usually I'd be pretty dedicated to showing off the entire mission, but this time around I omitted the region outside of Dunwall Tower because there's nothing to fight there but hatters, dogs, and a single witch, most of whom are in tiny enclosed spaces and none of which have any interesting gimmicks or AI. It just genuinely wouldn't have been fun to watch, given my current skill level and limited creativity. I know other people have made that part of the mission look cool, but that's quite beyond me.
19 окт 2022