Just started my first campaign ever with DaC couple days ago( ered luin). Absolute great mod. the custom settlements in battle and the campaign map, the units, story lines(scripts), the music and loading screens, just amazing.
What I love about these elves is their speed. The ability to generally pick and chose how your infantry engage enemies means that you can generally force enemies to be shot from behind by your archers, just watch out for the Wargs
Definitely. A big mistake I've seen a lot of LPers do as Woodland Realm is basically trying to fight like you're Gondor or the High Elves with big static formations; it doesn't work very well with WR as your infantry just isn't either as durable or expendable enough to absorb those kinds of losses. What you **do** have is speed and truly peerless archers. After you deal with the enemy cavalry you don't have to melee anything until your archers have had their fun and emptied their quivers, as the enemy simply will not be able to catch your units.
It's sad to see your overview series come to an end but it was pretty long since you guys could pack 26 factions into this mod. I hope your team can periodically update factions and add new scripts but hats off to you guys for already having made what is possibly the best mod ever for M2TW.
Sad to see this series come to an end, was very fun and useful. Having recently played a woodland realm campaign i gotta say that specifically against dol guldur in the early to mid game, your generals can get hundred and hundreds of kills in melee due to their high defense. Ive won some really ridiculous battles by using the general to hold several thousand orcs in place and then shooting them with the rest of the army. Excited to see your next campaign.
Love these previews, you should do them about other mainstream mods that you find of high quality once you finish all factions. These previews also make more accesible the mods. I installed the mod because of the previews. Keep It up!
thanks for these videos, I really appreciate them! Especially the little example battles you do, its always nice to SEE how each faction plays instead of just HEARING about it.
They're probably my favorite Elven faction in DaC. Unlike the High Elves who were extremely few in number in the TA and the heavily isolationist Galadhrim, the WR was the only actual elven "kingdom" with the population and the will to wage war and expand in a similar fashion to a Total War game (at least they're the ones that require the least amount of suspension of disbelief when it comes to elves in the latter days of the Third Age) Since the WR roster is indeed among the smallest (High Elves do have quite a few more units), I've added the Silvan Marchwardens to their Archery Range (put em' one tier above the Sentinels) and the Dol Guldur building. It really doesn't make sense that only Anduin etc. would have access to them and not their actual homeland. I also really love their javelin troops (they're the elven faction with the most javvies); the Elder Council in particular is such a toolbox of a unit providing an answer to so many stuff that need to be countered. As for their famed archers, I find the Sentinels to be their MVP's due to their good price, availability and the massive unit size combined with their good ranged dmg & accuracy - they often manage to kill so much more than their more elite archers. Unit size is a crucial metric for archers and it can get really good when combined with good stats.
Hin e daur are just so fun. They never disappoint. Once i misplayed them in a field battle, lost like 60 elves. The remaining 16 turned around and shot a running infantry unit at like 170 metres and still killed 70% on the unit in two volleys.
Why aren't the two-handed sword warriors from the movies anymore? in previous versions of the mod they were but they were removed, do you know why? They removed units like the warriors with sword and shield, or the spearmen, and added these others with axes, I don't understand why they invented them.
I know Nandor are "axe elves" but at least you could save Swords and not double-bladed glaives. Overall i liked v3 elves more when hight elves had golder noldor units, woodland had spear shieldwall and we had Lindon separate fraction
Elvenking's Axeguard got AP in 5.0 update, they had no AP in previous versions and also their attack droped from 13 to 10. Even with attack nerf AP made them as good of the killers as Gateguard and Axeguard has bettter defence so they are overall better which is weird considering sword & board units are supposed to be more defensive units and two handers offensive. In the end WR has two offensive and one archer unit in third tier but I guess that is the theme of the faction and WR is the weakest elven nation so every buff is welcome .
Not sure how I feel about many factions not having access to their entire roster because of the choice they have to make in their script. Regardless the Woodlands/Lorien one is 1 of the better ones as both choices are pretty similar in power unlike say the Dunedain where 1 choice(United Kingdom) is vastly superior to the other. Whereas for Lorien I'd say refusing assimilation is arguably the stronger choice(at least if the Woodlands didn't perform amazingly) thanks to their roster being more well rounded and the powerhouse unit you unlock being amazing, with the Woodland I think the assimilation is significantly better because their roster is lacking in quality infantry so having more quality infantry to train is very helpful. Moreover while their powerhouse unit is certainly great, it doesn't outclass their other ranged options, seeing that this unit is focused on being amazing in melee on top of being a solid archer rather than being amazing at archery. Of course losing the Ents is a bummer too, but if you really want them you can still get them in Isengard if you conquer it IIRC.
Weirdly enough, in my veryhard-veryhard rhun campaign the dwarves of erebor killed off gundabad really quickly and taking what was (usually dead) the anduin vale
Congratulations on the completion of these overviews! I look forward to your next play through. Would you please be so kind and play as Rohan? There are not many play throughs as them, and the ones there are, are from older versions or different mods all together and they abandon the campaign. I have had the most fun as any faction as Rohan
Ey people, do you recommend accepting the alliance or rejecting it? I think it must be nice to control the generals from both factions but that building from the rejected alliance is pretty cool
As I said in my other comment, for Woodland I think accepting is the stronger choice whereas as Lothlorien I think rejecting is stronger. To put it simply, Lothlorien has a more complete roster so as Woodland you really want those extra infantry units to bolster your rather small infantry core. Also your top tier archer that you get, Thranduil's bodyguard, is an archer that's also insanely good in melee but when it comes to archery he's no better than your other alternatives so it's not a massive standout like Celeborn's bodyguard unit is for Lothlorien. Ents and the unique building are amazing for both factions obviously so it's always a bummer losing them. But than again the Woodland realm doesn't really have much trouble dealing with enemy cavalry as even their horse archers(the tier 2 ones) have a bonus vs mounts, as well as several of their other powerhouse units and being so archery focused it's harder to use the Ents effectively without suffering friendly fire casualties.
so I started my campaign and tried to ally with Lothlorien elves, wtf is going ?! since turn 15 (it s turn 60) I sent a diplomat with numerous offers but they ALWAYS refuse
@augimund, could you possibly tell me your video / graphics settings? Somehow the game looks better when you play and I cant figure out why exactly. All the best!
Is there any way to make the UI not fuzzy? I tried to google some HD UI, but was unsuccessful. I want to play this mod so bad, but the low res UI makes my head hurt. :-(
Lorien is easier because of the safer starting location and a more defensive unit roster. Though Woodland Realm has sexier looking units, archers with fancy magic arrows and some aggressive melee infantry.
Lorien. Tougher position (middle of the map), more interesting selection of enemies (Isengard/Dunland instead of Snow Orcs/Angmar), more ancillaries (giving better after battle replenishment, acumen, more movement speed), slightly better initial region thanks to river Anduin (River Trade will generate way more than pisspoor Mirkwood). Unit roster is also better as having 2 tiers of Halberds open more cost efficient options instead of having Strike Infantry, Tier2 Lorien Archers have better ranged capability than their counterpart and overall Lorien Archers double as melee infantry thanks to extra 2 melee defence. Lastly Berio-In-Geleidhs are far superior to their WR counterpart. In Shattered Alliances fighting Khazad-Dum and Rohan is also more interesting because both factions can actually hurt you as opposed to Dale/Erebor that at early game are basically waiting to be slaughtered by you.
Ideally you would want to delete the previous version DAC first, then install v5 but a friend of mine had no issue deleting v4.6 after installing v5. No guarantees but I hope this helps.
V5 removes the barracks script so it is a different game. Overall I think V5 is better because the development of the game still improves the mechanics and faction scripts so the campaigns are more flavored, in depth different from each other in the later versions. Main difference is the barracks script.
This is another stupid roster that killed another faction for me. First of all why do axeguard and gateguard only have 89 people in the unit? Most units of the other elf factions have better stats and more men. For some imaginary balance, there aren't that many of those great archers, and archers aren't everything either. Second, I absolutely "love" when people for some reason try to be original at all costs and reinvent medieval warfare. I wonder who had such a retarded idea to put those double-bladed glaives in there. It looks really stupid. What happened to the best weapon of the Middle Ages, the spear?
not sure if it was changed since, but shouldnt the Elves get the Archers Guild instead of the warriors guild? Also under traits, after building the healing buildings, what would the healing trait be called?