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DLSS 3.5 - Better Pathtracing for Free 

2kliksphilip
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This video is a paid promotion for Nvidia. In it, I investigate Ray Reconstruction - which is DLSS 3.5's trick to preserve more information from path-traced scenes.
Intel 13900K, Geforce 4090, 64 GB DDR5 5600 Mhz RAM
0:00 - Raw Rays
1:28 - Denoisers
2:34 - Reflections
3:32 - Framerate comparison
3:51 - Lots of rays
4:14 - Not so many rays
4:44 - Drawbacks and how to overcome them
5:06 - Ray VS path tracing?
6:05 - How are things meant to look?
8:05 - Global Illumination
9:01 - Ambient Occlusion / shadows
10:22 - Motion artifacts
11:01 - Why call it DLSS 3.5?
11:40 - Conclusion

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21 июл 2024

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Комментарии : 737   
@ipodge1731
@ipodge1731 8 месяцев назад
I think Alan Wake 2 was made with ray tracing in mind because of how big the role of light and shadow is to the game's theme. Maybe you can check that out? It also uses DLSS 3.5 with ray reconstruction and everything.
@PrefoX
@PrefoX 8 месяцев назад
DF made already an excellent video about Alan Wake 2
@pixelvahl
@pixelvahl 8 месяцев назад
@@2kliksphilip Alan Wake 2 actually has ray tracing always enabled. If you turn off all the RT settings in the menus, the game will switch to software ray tracing.
@R3TR0J4N
@R3TR0J4N 8 месяцев назад
great thought, reminds me of Control
@8304u
@8304u 8 месяцев назад
@@pixelvahl thats crazy
@GraveUypo
@GraveUypo 8 месяцев назад
@@8304u it's basically the same as unreal engine 5's lumen tech.
@DillBee
@DillBee 8 месяцев назад
I am with AMD for their openness and linux compatibility. But I do get FOMO everytime I see NVIDIA release better tech and I need to wait for AMD to catch up
@cyandrix
@cyandrix 8 месяцев назад
If it helps, at least you know AMD will keep providing your aging hardware with fresh coats of paint, like with AMD's FSR. Nvidia ditching hardware older than their previous generation is whats going to keep me from using them in the future. Not everybody buys a new GPU every two years, Nvidea...
@MrBrax
@MrBrax 8 месяцев назад
And not only that, but amd tech works on nvidia gpus
@bulutcagdas1071
@bulutcagdas1071 8 месяцев назад
It's fine, only the 4090 or the 3090/4080 can really do this stuff anyway. At lower resolutions, ray tracing is really annoying with garbled artifacts. It's really going to take until the PS6 era of consoles where the mainstream GPU's can handle these workloads that it'll be standardized. So as it stands, its a nice little gimmick for 4090 owners. Not very representative of the remaining 95% of the user-base.
@Sevastous
@Sevastous 8 месяцев назад
Thats what nvidia wants you to think. FOMO as marketing. I am on my 3060 with dlss2 and let me tell you. I don't use it at all. only game I felt I needed Upscaling was Starfield. and boy FSR in that game implemented brilliantly. no artifacts at 1080p!
@SweetFlexZ
@SweetFlexZ 8 месяцев назад
Always with the same, waiting for AMD to catch up and release their worse version of something that Nvidia released one or two years before... AMD has to develop their tech and try to compete, but with this mediocre mentality they will never compete, numbers speak for themselves.
@DeSinc
@DeSinc 8 месяцев назад
small correction on 11:35, DLSS 3.5 does not always include all the parts, and older 20 and 30 series cards can run DLSS 3.5 with no access to frame generation. DLSS 3.5 refers as you said to the newest toolkit of DLSS options, including the new ray reconstruction all on 20 and 30 series GPUs, but only 40 series can turn on frame generation.
@MegaAdeny
@MegaAdeny 8 месяцев назад
Didn't take you for such a pedant considering your own videos' quality.
@KingLich451
@KingLich451 8 месяцев назад
​@@MegaAdeny💀
@b4ttlemast0r
@b4ttlemast0r 8 месяцев назад
DLSS 3.5 is a version of the dlss suite that includes all the dlss features, so there's a 3.5 version of the upscaling, a 3.5 version of the FG, and RR was introduced in 3.5. Some cards can't use all these features, but they're still using DLSS 3.5 even if they're just using the upscaling. It's Nvidia's fault that they made it so confusing by conflating the version numbers with the features.
@qwertyrewtywyterty
@qwertyrewtywyterty 8 месяцев назад
im surprised he got it wrong, not enough research on his end
@HeroStrike
@HeroStrike 8 месяцев назад
THIS!
@LCTesla
@LCTesla 7 месяцев назад
1:23 I love how similar this looks to a picture taken from a DSLR at high ISO. Goes to show how accurately this technology mimics reality.
@Alovon
@Alovon 8 месяцев назад
Reallly think NVIDIA should rename their thing to like "NVIDIA DL-Game Enhancement Suite" With DLSS Super Resolution, NVIDIA Frame Generation, and DLSS Ray Reconstruction, NVIDIA Reflex, and heck, maybe even NVIDIA Image Scaling as the named features within it.
@suprem1ty
@suprem1ty 8 месяцев назад
I love your deep dives into tech like this, you have such a good way of presenting the information!
@rick_takahashi
@rick_takahashi 7 месяцев назад
Well, this one is a paid promotion. So, chances are he's only showing the good aspects of Nvidia tech
@loutrepolemique5951
@loutrepolemique5951 8 месяцев назад
It'd be really interesting if you could make a similar analysis in Alan Wake 2 which to me, seems like an overall better implementation of raytracing and ray reconstruction. Thanks for this video anyway, always a pleasure to watch your work !
@TerraWare
@TerraWare 8 месяцев назад
They put a lot of work implementing RT properly in AW2, even without RR RT looks really good
@x0Fang0x
@x0Fang0x 8 месяцев назад
@@TerraWare I mean with RT Off in settings it still uses software RT.
@TerraWare
@TerraWare 8 месяцев назад
@@x0Fang0x Right, they do
@RicochetForce
@RicochetForce 8 месяцев назад
Yeah, Alan Wake 2 is not just using pathtracing. Even with 'RT Off" it's still using a software based path tracing model along with mesh shaders (primiitives) so it's always pretty heavy (especially for GPUs that don't support mesh shaders). That said, this is an Apples to Oranges comparison. Cyberpunk is a much faster paced game with far more active and demanding gameplay scenes than anything in Alan Wake 2. It's also an open world game with much longer draw distances.
@LutraLovegood
@LutraLovegood 8 месяцев назад
Really hope he does, and it seems likely after all his ray-tracing videos.
@thecuriousone1721
@thecuriousone1721 8 месяцев назад
dude your videos are so simple to understand it makes me feel smart
@Zolbat
@Zolbat 8 месяцев назад
What I find interesting is that I never liked sharpening on the monitor, but when I used it in VR (in DCS using reshade), it was an absolute game changer. Everything suddenly looked a lot more realistic and - well - sharper.
@kickfister
@kickfister 8 месяцев назад
Great video. You really should have included a rainy shot, it’s insane how much of an improvement ray reconstruction is during rain. I didn’t even realize the reason I thought cyberpunk looked bad in the rain was the denoisers absolutely sabotaging upsampling.
@cheaterman49
@cheaterman49 8 месяцев назад
Well deserved sponsorship from both parties IMHO! You obviously deserve it for all the amazing things you do, but Nvidia (I'd argue "for once") also deserves it for managing to ship a technology that stands up to _your_ level of scrutiny, very good match :-)
@cocobos
@cocobos 8 месяцев назад
Man, this video is so good. The in-depth is so much better than any other video I've seen! I just found your channel! Easy subscribe!
@Simply_Jerry
@Simply_Jerry 8 месяцев назад
This is very exciting, just one more step towards full photorealistic games at playable fps.
@JVCA44
@JVCA44 8 месяцев назад
This is very exciting...... for filthy rich gamers
@Grandmaster-Kush
@Grandmaster-Kush 8 месяцев назад
@@JVCA44 Why i'm skipping the 2000,3000,4000 and coming series until the tech is refined.
@joemarais7683
@joemarais7683 8 месяцев назад
@@Grandmaster-Kushthe tech will never be refined for normal people. The 2060 super, 3060 and 4060 all perform the same. Nvidia has a hard performance target for what customers will receive for $300, and it’ll never be good enough to path trace. And if the 4060ti and 3060ti being the same thing is indicative of a trend, by the time path tracing is accessible only 80 class gpus will be able to do anyways, at probably a $2000 cost, as the lower end gpus will be stuck at a specific performance target.
@allxtend4005
@allxtend4005 8 месяцев назад
Photorealistic games ? sorry but RayTracing is bullshit and it is kinda stupid if lightning and reflection cost you 200% of your normal Performance. Photorealistic can be done already and without RayTracing, the best will be if AMD and Nvidia and Intel will go the RayTracing card as extra and not implement it in to the GPU. So gpu's will be WAY cheaper and people can chose if they want to be the beta testers for this tech 20 or 30 years too late because RayTracing is a old tech in reality.
@i_like_Peanuts
@i_like_Peanuts 7 месяцев назад
Companies are not going to let go of 1080p anytime soon.. They are going to keep handicapping performance on **60 series/AMD equivalent cards to make them a '1080p beast' but not anything special for 1440p because it would be quite a loss for them as cheaper cards providing adequate performance at higher resolutions will drastically take away sales from higher end/priced cards.. So regardless, The 5060 will still be marketed for 1080p gaming/workloads whereas it should be able to run 1440p easily.. Edit : I absolutely want this to age badly and be proven wrong..
@Scorch052
@Scorch052 8 месяцев назад
I appreciate that you took the time to point out that while the path tracing and ray tracing methods available can certainly look superior, they may obstruct the thematic tone or style artists are trying to convey, as I think that's going to be a difficult line for devs to walk until everything is completely compatible with that tech.
@packerman1203
@packerman1203 8 месяцев назад
This game went from crysis pc melter meme to literal rendering sandbox. Its crazy how much the look of this game changed from release and with how much you can change it now. And its almost all lighting related
@saricubra2867
@saricubra2867 8 месяцев назад
Cyberpunk 2077 has better art direction than Crysis by a lot.
@evolvedSpoiler34
@evolvedSpoiler34 8 месяцев назад
Pathtracing without denoiser is pretty much how I see irl, except it's less noticeable. Just like pathtracing, it becomes more obvious in dark. People with visual snow syndrome would understand exactly what I mean.
@realflow100
@realflow100 8 месяцев назад
Wow that sounds infuriating. I can't see any visual snow no matter how hard I try to look for or notice it even in the most extreme cases. its almost completely imperceptible even when I wake up in the middle of the night in a pitch dark room and try to look out at the night sky and stars at night. and after just a minute i can't notice even the most miniscule insignificant amount of "visual snow" at all anymore. It just looks like black hole void of nothing when i close my eyes in a dark room
@iKyroja
@iKyroja 8 месяцев назад
I really really appreciate that you mention directly that this is a sponsored video and you are one of the few creators I trust still being honest.
@Flutters_Shygal
@Flutters_Shygal 8 месяцев назад
I did always wonder where the ghosting came from when I played this game. And what happened to the shadows further away. I've always played with raytracing on, because it's basically THE game to play with it. Now I know why that was happening.
@ALaz502
@ALaz502 8 месяцев назад
​@@overdarkproductionnope. Ray Reconstruction adds a fuckton of ghosting. Besides, TAA turns off when DLSS is on anyway since DLSS replaces the AA implementation. Having said that, it also makes rainy night look completely pristine. That's where it really shines.
@roamn4979
@roamn4979 8 месяцев назад
@@overdarkproduction When you turn on dlss, taa is being replaced by dlaa.
@hi_its_jerry
@hi_its_jerry 8 месяцев назад
i would love to see a game like kena: bridge of spirits, or a kingdom hearts game with full on path-tracing and RR. i think it would fit the visuals really well as these types of games tend to go for the offline cg render look
@x0Fang0x
@x0Fang0x 8 месяцев назад
oh, Kena definitely. it already looks good without RT and now imaging it with path tracing would be awesome.
@Chilledoutredhead
@Chilledoutredhead 8 месяцев назад
Omg yes Kena is such a great game with great colours
@mememe37
@mememe37 8 месяцев назад
That was the best "ad" I've seen in a long time, thanks for the vid!
@_boux
@_boux 8 месяцев назад
I hope nvidia paid a fartton of money for this video, because it's probably the best explained video for DLSS 3.5 and it has the most easy to understand comparisons I've seen yet
@Legitti
@Legitti 8 месяцев назад
Upgraded recently to RTX 4080 laptop and the performance in all games is just insane.
@gustavodutra3633
@gustavodutra3633 8 месяцев назад
Which laptop did you buy?
@keatonwastaken
@keatonwastaken 8 месяцев назад
How hot does it run lol, I last had a 1660ti laptop an that bastard would hit 80s after 20 minutes of gameplay.
@ausar567
@ausar567 8 месяцев назад
​@@keatonwastakenmore powerful gpu generates less heat when doing the same thing compared to old gpus, 40 series is actually much better on power efficiency, albeit not much improvement on performance compared to the 30 series.
@keatonwastaken
@keatonwastaken 8 месяцев назад
@@ausar567 Applies to laptops too? Damn didn't know that. Legit got a smaller case and twin fan edition for my 4070, yet it never hits over 50 degrees. If laptops have reached a similar point, thats good news!
@sid6645
@sid6645 8 месяцев назад
​@@keatonwastakenefficiency is always most impactful in laptops! Thats where you're capped by heat and power the most.
@lanata64
@lanata64 8 месяцев назад
the fact that this shit exists is insane. i remember getting a new 2060 in 2021, amazed at how i could now render my blender scenes in 10 minutes instead of 2 hours on my CPU. not even 3 years later, the hardware and software has improved so much that scenes of even higher complexity are now getting rendered in real-time. insane. THIS is the kind of AI that I'm excited for ― ones that make complex lighting and rendering techniques more accessible to artists. opening up more options for creativity, as opposed to removing creativity.
@Sevastous
@Sevastous 8 месяцев назад
Dennis's blog on Teardown shows how important when it comes to natural path tracing implementetions and burden of denoisers in general
@arghpee
@arghpee 8 месяцев назад
one of the most serious toned videos 2kliksphilip has put out and i love it
@donaldslayer
@donaldslayer 8 месяцев назад
Well, he said at the start it’s paid promotion for nVidia.
@ckosmic
@ckosmic 8 месяцев назад
This is impressive, it helps with a lot of the issues I noticed when playing cyberpunk originally with rt
@Meinhardt.Erschwans
@Meinhardt.Erschwans 8 месяцев назад
Ray reconstruction is getting rid of some of the ghosting, but is adding a lot of new
@bod9001a
@bod9001a 8 месяцев назад
honestly if the noise was more stable, it wouldn't look too bad
@Pawn2e4
@Pawn2e4 8 месяцев назад
I wouldn't have known this was a sponsored video if you didn't mention it. That's a good thing, well done!
@wizzenberry
@wizzenberry 8 месяцев назад
How does spiderman 2s rt cover miles of glass on a non nvidia gpu with no ghosting? While moving fast.. On a 10tflops gpu with minimal matrix ops.
@harlster4163
@harlster4163 8 месяцев назад
What exactly to I put the settings to for the best raytracing pathtracing ray reconstruction?? Whatever the best looking one is, too many settings.
@KillahMate
@KillahMate 8 месяцев назад
A note regarding Control, the developer who made the HDR mod for Control has also added in it a high fidelity option for ray tracing which doubles the number of rays, halving performance but reducing noise significantly - and also he's not opposed to adding DLSS 3.5 support as well but _first_ someone would need to donate him a 4000 series card to work on that... in case anyone has a spare RTX 4000 card laying around 😐
@Stef3m
@Stef3m 8 месяцев назад
Can you post the link to him asking for a RTX 40?
@KillahMate
@KillahMate 8 месяцев назад
@@Stef3m He didn't ask for an RTX 40 - he just said (on the mod's official page on PCGamingWiki, not sure if I can post links on RU-vid) that if he had an RTX 40 card available he'd feel obligated to try adding ray reconstruction, but since he doesn't it's not something worth investigating.
@Stef3m
@Stef3m 8 месяцев назад
@@KillahMate Can you provide the link? I guess is time to send him a 4090, I know his name and the address of Remedy is easy to find
@maciej3262
@maciej3262 8 месяцев назад
Why he needs 4000 series for it? 3.5 and RR is supported on all RTX cards. Unless he is speaking about Frame Generation only.
@KillahMate
@KillahMate 8 месяцев назад
@@Stef3m I'm sorry, I literally can't - RU-vid seems to be deleting all of my attempts to reply. But it's filoppi's HDR Patch on the PC Gaming Wiki - he talks about this on page 10 of the comments there. Please don't send anything without letting them know first!
@_KOANS
@_KOANS 8 месяцев назад
I'm playing on a 4070 with path tracing. When I use dlss 3.5 the reflections and qualities are definitely better, but very ghosty. Without RR the quality is slightly less clear, but DRAMATICALLY less blurring. I've been playing PL without 3.5 because the ghosting is just too much. Hopefully this can be fixed soon as most people simply don't use it. Very informative and great video.
@randomyoutubeuser8509
@randomyoutubeuser8509 8 месяцев назад
Am I the only one that loves when Phillip uploads a computer graphics video
@HaasTheFirst
@HaasTheFirst 8 месяцев назад
Yes, you are the only one!
@zangl2955
@zangl2955 8 месяцев назад
Yes. I don’t care about graphics because every time I play a new game I get bored and play donkey kong country instead.
@rikoshet6079
@rikoshet6079 8 месяцев назад
How do you enable raw path tracing mode ?
@Catzzye
@Catzzye 8 месяцев назад
Very impressive.. From earlier 3.5 examples, it didn’t seem like such a big deal, but this is substsntial imo. Great showcase!!
@HShango
@HShango 8 месяцев назад
This is absolutely insightful of the inner working of DLSS 3.5, great stuff bro.
@CronusTheGreat
@CronusTheGreat 8 месяцев назад
whats the best way to setup dlss on games like warzone?
@Kill4play
@Kill4play 8 месяцев назад
I'm glad you're still making videos 2kP!
@calmkat9032
@calmkat9032 2 месяца назад
That non-de-noised image is a cool effect for radioactivity. Could you imagine an RTX remix of Fallout 3 or New Vegas that does that?
@LukeFlegg
@LukeFlegg 5 месяцев назад
Wow this is impressively thorough. Really apprecaite it, thanks
@MaTtRoSiTy
@MaTtRoSiTy 8 месяцев назад
Honestly for all the hate on Nvidia, it is easy to forget the massive investments and advancements they are bringing to AI and gaming. Whether people like it or not, this is the way gaming and many industries are headed and Nvidia are way ahead
@TheAlienpope
@TheAlienpope 8 месяцев назад
The hate is targeted at the corporate part of nvidia. Their engineers are and always were heroes.
@Rem_NL
@Rem_NL 8 месяцев назад
If it wasn't for corporate they would not greenlight the R&D cost assosiated with developing Tensor cores + supporting software. I give full props to Nvidia for pushing this tech. And taking the risks needed (because financially they surely can) And for AMD to make a public good instead of proprietary @@TheAlienpope
@mirukuteea
@mirukuteea 8 месяцев назад
@@TheAlienpope But people always criticize nvidia as a single entity
@TheAlienpope
@TheAlienpope 8 месяцев назад
@@mirukuteea yeah. Main reason to why is probably because "I hate the leadership, market department and the corporate Nvidia!" doesn't really roll of the tongue as easily lol
@Eleganttf2
@Eleganttf2 8 месяцев назад
@@TheAlienpope tell that to the people who literally crucifies Nvidia as one and hatred with all of their thing
@DarkAndromeda31
@DarkAndromeda31 8 месяцев назад
what program is being used to zoom images together / swipe between them?
@agentorange2618
@agentorange2618 8 месяцев назад
not sure but it might be Nvidia ICAT
@SilverSai
@SilverSai 8 месяцев назад
GET THAT BAG PHILIP
@ipressdatofu
@ipressdatofu 7 месяцев назад
Excellent video! Please do more.
@esrynshudder4216
@esrynshudder4216 8 месяцев назад
This was an incredible video, I hope nvidia is paying you a pretty penny for this detailed analysis
@MILSIM530
@MILSIM530 8 месяцев назад
it does not work for example you get freezes also RD2 does not allow it as it reinstall the old dll
@MrXaniss
@MrXaniss 8 месяцев назад
I don't mind some visual noise and a little ghosting in a single player game, but before DLSS 3.5 it was WAY too much, especially in some areas where it was like a disco.
@Rossco1337
@Rossco1337 8 месяцев назад
thanks for posting this, especially showing all of the artifacts that come with RT and upscaling. people look at me like i'm crazy when i tell them i don't want to play my games with ghosting, tiny black bugs on every surface or noisy shadows which pop-in as you walk up to them. now i have a concise reference to show them exactly what i mean. playing portal rtx for myself has changed my mind on the technology. it's certainly not worth the 98-99% reduction in framerate in older games like quake 2 and portal without more major improvements like this. as you showed with your comparisons, it definitely makes screenshots look more realistic but it detracts from the intended experience - even on a $2000 USD graphics card. RTX branding is 5 years old now and it feels like there's only one desktop graphics card which is even remotely close to making the technology worth the development time.
@iSmartMan1
@iSmartMan1 8 месяцев назад
The Talos Principle 2 releases tomorrow, and I hope you're as excited for it as I am.
@user-iw4fq9ml1r
@user-iw4fq9ml1r 8 месяцев назад
Kliks "take a look at these plants" philip
@KingLich451
@KingLich451 8 месяцев назад
Take a closer look at that snout!
@jonathonschott
@jonathonschott 8 месяцев назад
@2kilksphilip, i remember the launch of the 20 series and i was under the impression that the inclusion of the tensor cores was for the purpose of de-noising and that dlss upscaling was an added bonus, but you seem to imply that this is the first use of the tensor cores for denoising as opposed to just an upgrade to the algorithm......... Im confused.........?
@jonathonschott
@jonathonschott 8 месяцев назад
@@2kliksphilip so I went back and looked, Nvidia only stated they were still working on ai denoising when turning was announced, that was my confusion, I seem to remember them making a bigger deal about it than I could find. This whole time I've thought that's what their intended purpose was and that dlss was just an added bonus because they were already there, if the cuda cores are having to do both raster and denoise that would certainly explain the additional burden of 'rtx on' on turning, among others obviously. Thank you for your response, I recently found you and will definitely stick around, any content creator who inspires me to assign myself homework is certainly worth their weight in salt, and you play counterstrike, a game I started on around 1.4/1.5, so you also have good taste
@killazaawl
@killazaawl 8 месяцев назад
it's 2023 and we still didn't manage to make a button to switch eye adaptation effects off mandatory
@GreatMossWater
@GreatMossWater 8 месяцев назад
Kiroshi needs a new model!
@deepfriedicecream576
@deepfriedicecream576 8 месяцев назад
DLSS has had a very interesting development history. Aside from gpu politics, Nvidia engineers are really doing something great here. The Finals has been a great ray tracing experience with RTGI, and it also performs incredibly well. RTGI really does impress in that game with how dynamic everything is, now the lighting can play catch up. No awkward color switching when objects are destroyed, everything is consistent, which makes the action on screen more believable and more immersive. It's almost how I felt when playing Portal RTX or Cyberpunk with PT, tho those two titles impress for doing something never done before.
@ariyako
@ariyako 8 месяцев назад
so it worth to get 4060 instead 3070 ti? (same price for both card)
@saleh3521
@saleh3521 8 месяцев назад
4:57 what did he mean by that? How do you reduce it? Is it alongside setting the sharpness to 0 you render at a higher res? Am i correct? And i didnt quite understand him, is that a drawback of RR? ray tracing? DLSS (upscaling part)? The game as a whole? I dont get it. Where does the "smoothed but sharpened" image come from? How can you get the ultimate image with no drawbacks? I know this is a sponsored vid, but it would have been nice to learn more about RR. Since its the most confusing part of DLSS due to it being a black box.
@Dylan_Archer
@Dylan_Archer 8 месяцев назад
Great video, very well explained!
@czyrztof
@czyrztof 8 месяцев назад
Does DLSS 3.5 have any benefits in comparison to 2.0 if you're not using Frame Generation nor Ray Tracing?
@jcm2606
@jcm2606 8 месяцев назад
No. NVIDIA really fucked up when they named frame generation and ray reconstruction because DLSS 3 and DLSS 3.5 both incorporate DLSS 2. DLSS 3 is upscaling (DLSS 2) + frame generation, DLSS 3.5 is upscaling + ray reconstruction + _optional_ frame generation. If you're on a 20 or 30 series card and aren't using raytracing then DLSS 3.5 is functionally identical to DLSS 2, because you're only using the DLSS 2 component of DLSS 3.5.
@czyrztof
@czyrztof 8 месяцев назад
@@jcm2606Who came up with this naming it's terrible
@MonkaSenpai
@MonkaSenpai 6 месяцев назад
So what would be the best visual experience? DLAA or DLSS with ray reconstruction enabled or native resolution?
@steel5897
@steel5897 Месяц назад
Native resolution is an outdated concept, DLSS literally looks better. Best experience with CP2077 is DLSS (Quality for 1080p, Balanced for 1440p, and Performance for 4K) with frame generation ON, Ray Reconstruction ON, and path tracing ON. You have to use every single piece of tech it has, the results are surreal, like peeking into the future of real-time rendering.
@NrdCool
@NrdCool 8 месяцев назад
This was useful for understanding the technology. Thank you.
@NukeMyHouse
@NukeMyHouse 8 месяцев назад
RT Psycho does not add more rays to the existing effects; rather, it simply adds one more RT effect, which is a single light bounce from the sun/moon direct lighting.
@966Ranger
@966Ranger 8 месяцев назад
Are we finally getting mirrors back in modern games 😳
@mediumplayer1
@mediumplayer1 8 месяцев назад
We really did go full circle.
@-Burb
@-Burb 8 месяцев назад
Not in cyberpunk for some reason, literally everything has beautiful reflections with path tracing on EXCEPT the mirrors you can customize your character at which I thought was pretty funny.
@jonathanst89
@jonathanst89 8 месяцев назад
I've noticed it in a few games and never said anything about it, or really let it bother me but here lately it seems bad in cyberpunk. What in the world is the ghosting on every moving object? Such as when you're driving a car in 3rd person. Behind the car is a ghost of the cars back end. When traffic is driving by, etc. I've always looked at this as a game engine issue, is that accurate?
@lamarmottedesinternets5134
@lamarmottedesinternets5134 2 месяца назад
It's called DLSS 3.5 because it's a chronological addition to the "dlss package" that way, games can display their "dlss version" to players, and we instantly understand what set of features are supported out of the "package"
@alistermunro7090
@alistermunro7090 8 месяцев назад
Great video, fantastic tech and where's the cat? Oh wait that's the other guy...
@Bunkinator
@Bunkinator 8 месяцев назад
great video philip!
@SlingerMarshall
@SlingerMarshall 8 месяцев назад
could you do a video on shader meshes?
@yoimsecond
@yoimsecond 8 месяцев назад
i love when you make videos like this
@perhapsyes2493
@perhapsyes2493 8 месяцев назад
One interesting aspect is that you can enable Ray Reconstruction (through config file edits) even when not using the proper PATH tracing - just Ray Tracing. It offers a big quality bump, without having to run full Path tracing. Yes, there are some artifacts. Worth it imho.
@nothajzl
@nothajzl 8 месяцев назад
Guys, is there anything similar for brokies? I got a laptop with gtx 970 and i don’t feel like buying new hardware will make me happy, you know what i mean?
@Shopwood100
@Shopwood100 8 месяцев назад
The more technical videos I see of pathtracing/ raytracing, the more impressive I find old-style rasterization. I appreciate it takes a significant amount of time for developers to create scenes with the correct lighting, and that raytracing offers the possibility of more rapidly creating a realistically lit environment, but in so many of these comparisons I really don't find raytracing to look very much better than rasterized graphics.
@BasePuma4007
@BasePuma4007 8 месяцев назад
Some games show how good ray tracing can be if the game is developed/uodated to only use ray tracing as its lighting solution. (Metro Exodus ED, Cyberpunk with overdrive)
@feflechi
@feflechi 6 месяцев назад
Excellent video ! Rendering tech is fascinating, even if you're not into video games.
@nelrick
@nelrick 8 месяцев назад
Is this a new setting that just came out DLSS 3.5? Or has this come out already?
@reptarien
@reptarien 8 месяцев назад
Hello, completely off topic -- I hope you play and make a video about the Talos Principle 2! I really enjoyed it and would love to hear your thoughts on it. Your video on the first game did more than enough to convince me to play that game, and I loved it. So I appreciate that a lot already :) well wishes to you!
@drx95117
@drx95117 5 месяцев назад
Thank you for the explanation. This has benefited me a lot
@_gamma.
@_gamma. 8 месяцев назад
The ghost blobs after moving objects on screen were very immersion breaking, like UE’s screen space reflections that reflect your hands on distant lakes etc. glad that’s gone!
@mrhappytroll
@mrhappytroll 5 месяцев назад
oh this is COOL, I just watched the RTX video on dying light 2, and it got me really excited for what raytracing does, because I just purchased a 4080 Super, but now seeing that the technology has also improved its performance and clarity?! Im even more excited!!
@LordOfRedMountain
@LordOfRedMountain 8 месяцев назад
>Philip posts video >Day gets a little bit better :)
@forbiddentictactoe1734
@forbiddentictactoe1734 8 месяцев назад
I really hope nvidia paid you well for this. You absolutely deserve it for not doing cs gambling site promotions instead.
@kingfisherfishys9272
@kingfisherfishys9272 8 месяцев назад
does this Pathtracing only availably for Cyberpunk now?
@Zippy_Zolton
@Zippy_Zolton 8 месяцев назад
the absolute bitrate killer at 1:04 started making the video stutter and buffer in a way I've never heard before and I thought it was an intentional editing choice
@genebuchanan7130
@genebuchanan7130 7 месяцев назад
rr drops my frames by like 30-40... anyone know why? i9 10850 or somethin and rtx2080
@genebuchanan7130
@genebuchanan7130 7 месяцев назад
@@2kliksphilip yes exactly
@RMJ1984
@RMJ1984 8 месяцев назад
8:16 Is there any reason why ray tracing couldn't light this area better if it was implemented better?
@jcm2606
@jcm2606 8 месяцев назад
Performance. To get that same lighting under raytracing you'd need three separate passes: raytraced ambient occlusion, raytraced global illumination, raytraced area lighting. You _could_ do it all under global illumination but to do so you'd need to let rays travel an "unlimited" distance (at least until they escape the scene and head into the sky) to be able to do sky lighting and you'd need to have some form of next event estimation to directly sample area lights, both of which are inching your global illumination pass closer to path tracing without the other benefits of path tracing. On the flip side, path tracing is able to naturally produce this lighting since it combines ambient occlusion, global illumination and area lighting into a single, more efficient pass. Funnily enough this is the reason why path tracing is even a thing, it's an optimisation for classic recursive raytracing.
@sichothe_rock7201
@sichothe_rock7201 8 месяцев назад
Is it accessible already to use?
@RYRY1002
@RYRY1002 8 месяцев назад
I'd love to see how to disable denoising in Cyberpunk, seems like an interesting thing to test for myself.
@pingeee
@pingeee 8 месяцев назад
this is actually huge, maybe now raytracing/pathtracing can actually become viable
@BigSoak
@BigSoak 8 месяцев назад
Because it is called 3.5, i thought nvidia just didnt care about older rtx cards, but im really happy that this improvement inn all raytracing is coming to all cards
@computersandkeyboards
@computersandkeyboards 7 месяцев назад
"We can have things like that now", yeah right, maybe for people with infinite budget
@jamesmachinn6356
@jamesmachinn6356 2 месяца назад
Just Install the infinity money mod
@0x20pirate
@0x20pirate 5 месяцев назад
There's something extremely funny about zooming way in on a reflective table "hey look we eliminated some weird lines on a reflection!" where next to it an NPC's arm is fully clipping through a stack of 1995 Pixar-looking coffee cups that are also levitating above the table. V I S U A L F I D E L I T Y
@vSoulreaver
@vSoulreaver 8 месяцев назад
The one dealbreaker for me (at least in cyberpunk 2077 currently) is the oily upscaled oversharpened look. He even talks about this at 4:45
@Rem_NL
@Rem_NL 8 месяцев назад
there is a slider to go from 0 to 1 with increments of .05 i think
@CPSPD
@CPSPD 8 месяцев назад
the one dealbreaker for me is the fact that AMD will never support this kind of stuff which means i cant use it :P
@vSoulreaver
@vSoulreaver 8 месяцев назад
@@CPSPD fair point lmao
@vSoulreaver
@vSoulreaver 8 месяцев назад
@@Rem_NL Yeah the sharpness slider really doesn't fix it.
@Rem_NL
@Rem_NL 8 месяцев назад
Yeh its the Ray Regeneration that causes it, gives better texture quality and a more stable picture, but distant less lit objects smear. Only thing that would help is setting ray's to 1 and bounces to 3 or 4 and increase the base resolution. At 4k base i can do with 2 rays 2 bounces and it looks ok for most part. @@vSoulreaver
@tim.creenis
@tim.creenis 8 месяцев назад
This is the best ad I've ever seen
@jeremyjohnson7676
@jeremyjohnson7676 6 месяцев назад
Which games are supporting DLSS 3.5? A list would be helpful!
@shulehr
@shulehr 7 месяцев назад
the visual noise is exactly how our eyes see the world, can't see the any problem with that.
@roastyou666
@roastyou666 8 месяцев назад
I need someone to make a blender plugin of cycle rendering + DLSS 3.5, so I can better see if my scene looks great or not
@Bozothcow
@Bozothcow 8 месяцев назад
Pathtracing is coming far! I wonder what it will look like in 10 years.
@verebellus
@verebellus 8 месяцев назад
The non digital sharpness of nonrt mixed with the lighting of rt would be perfect
@James-nx1eb
@James-nx1eb 8 месяцев назад
Which windows is this?
@Cruzz999
@Cruzz999 8 месяцев назад
Wait. I was watching this, because it's a 2kliksphilip video, but I didn't think I could use it, with DLSS 3 not being available on 30 series cards. But I can use 3.5 on a 3080? Or am I misunderstanding this?
@BottomOfTheDumpsterFire
@BottomOfTheDumpsterFire 8 месяцев назад
Yep Nvidia was terrible about their naming scheme. DLSS 3 is not DLSS 3.5 and neither are DLSS 2. 3.5 is Ray Reconstruction, 3 is Frame Generation, 2 is Upscaling.
@Cruzz999
@Cruzz999 8 месяцев назад
@@2kliksphilip That is genuinely excellent, the naming scheme is frankly bonkers, but I'm always glad to be able to play around with new tech, especially when it wasn't expected.
@mariozenarju6461
@mariozenarju6461 8 месяцев назад
I do strongly believe 0 sharpness is the way for the best naturally looking image. When you remove it from both FSR and DLSS in comparisons, they look nearly identical
@KittyKittyyyy
@KittyKittyyyy 8 месяцев назад
Does DLSS affect a 1080p monitor?
@TonyChan-eh3nz
@TonyChan-eh3nz 8 месяцев назад
yes
@Rehnelki
@Rehnelki 8 месяцев назад
Did you really trick Nvidia into paying you to make a video that you were going to make anyway? And they even let you make fun of the DLSS naming scheme. Well done, it didn't feel like a sponsored video at all.
@krich451
@krich451 8 месяцев назад
Fizzing is a really good word to describe that.
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