@Frax bruh I hear u and I agree with you BUT as cool as it ‘looks’ it’s still lame which is my main point, defensive mechanic or not I would have loved to actively parry moves with something like lock on+trick or something the same way you do with RG. The block costing resources/building RG points don’t mean NOTHING if you can just negate Damage by holding a button, like imagine if every time you went DT or SDT the game switched into full auto, but it consumes resources so it’s ok right? Nah man. Nah. I just wanted his DMC 3 parry (the one we have now is still cool as hell tho) but as it’s own style in a way
I'd prefer a DMC1 remake tbh. I think it's best to let DMC3 be the gem that it is and focus on remaking the games that could definitely use some polish and updating.
@@d.n5287 dmc 2 would have to be completely reworked. Dmc 3 and 1 just need a bit of polish but almost everything in dmc 2 is faulty. They'd prolly rework the other games as they're just easier to work with.
You see a few rain drops hit, but most of them just faze on through. It is a mod, so details like that take time for the modder, if they plan on editing it.
@Frax That too, though I have seen some amazing mods for games. It really just comes down to talent, time, and tech. The mod is well done non the less.
Now I'm just imagining this scenario happening in 3. They're fighting on top of the tower like the original, but all of a sudden Dante just pops into his Sin Devil Trigger out of nowhere. And Vergil's just like 'Fuck. Guess I'll die then.'
Above level 2 is required to "parry" certain projectiles, i do believe you can block with any concentration (If it starts above level 1) but if you run out your guard will break meaning you will fucking die.