Hey a tier list! Just a reminder that this tier list is for everyones passive skills in awakening! Being high(or low) tier here, doesn't necessarily reflect on the characters overall tier and power status, we are talking just the passives itself. As of the time of making this video, its much much much too early for any kind of proper tier list, but I think its fair enough to focus on the passives and highlight how impressive, and for some how lackluster, they are!
Your coverage for this game has been so helpful (as usual) so thank you! As someone who's played fighting games my whole life, I'll always have the muscle memory to do any combos but won't always have the time to discover the nuances of each character in each game. So thank you for what you do!🙏🙏🙏
You definitely undersold how good inquisitors is, instant recovery means she can do even longer lockdowns, build up even more grey life, and do even more guard damage. Easily her biggest weakness is that she needs to constantly spend meter to do her best stuff, and her moves are not cheap. Instant recovery helps with that a lot. Striker was also undersold, her combos go on for ages so the extra minimum damage massively adds up (just play the combo trial 8 demo for her and see what I mean). The point of awakening is to help make a comeback, and extra damage is by far the most effective and reliable way to do that. Inquisitor and striker should be at least A tier, with inquisitor maybe bring A+ even.
I don't really think I did. Its nothing compared to the Dragon Knight who gets so, so much more mana than inquistor does out of her passive. Its only a big deal if you use simple inputs all the time, other than that it just gets you like a half second quicker mana regen.
@@rooflemonger I don't necessarily agree. On paper, it doesn't sound like much, but in my experience, it changes the way you use wheel pressure. WITHOUT awakening, at 200 MP, even with technical inputs and proper timing, you can fit a maximum of 3 wheels into a single continuous block string before going into exhaustion. (Wheel > 5A > 5AA > 5B > 5S > Repeat, cancelling into wheel before the second hit of 5S) Now don't get me wrong, this does a TON of guard damage, but it's not enough to deplete it in a single string. If you have awakening, however, your MP recharges fast enough to squeeze in another wheel, meaning you can force a guard break in only a single block string. The only way to escape is to spend 100 MP to guard cancel, which will hit Inquisitor and remove the wheel. BUT if Inquisitor baits out the guard cancel, the wheel stays active, catching the defender and converting all of the built up white damage into red damage.
@@TheEmptyInbox i don’t think you’ve played the game enough. Not a single character in this game is trash. Everyone has something broken about them. For you to say that shows your lack of understanding of not just the character but the game itself.
I think grappler would be amazing if every 3 seconds he would be able to absorb the first hit he takes like the crusader skill. This would allow him to take a chip to get in and punish.
DNF has no chip damage mitigation, push blocking or burst mechanics and limited mobility options, at least compared to other ArcSys titles. Combine that with the current meta characters all being quite adept at zoning and Grappler is simply in the wrong game for his playstyle.
@@mappybc6097 tell that to all the diety grapplers or even the top 3 players on ladder being a grappler. Im tired of you grappler players acting like your character is weak. TWO wrong guesses and he kills you, crazy strong jump ins, armored trades, projectile invincible dash, 50/50 vortexes if he touches you, hard knock downs and a counter that puts you in front of him on hard knock down.
@@geasslelouch he's ok 👌 but his passive is dogshit. It's basiclly a debut. Most of these passive integrate some sorta aggression where as grapplers is basicly telling you to block and ofc crusader basiclly has the same thing with recovery expect it like instant. Plus better guard over all add the fact he already has wall and armor. Taking less white life on block not to mention hitmans ridiculous awaking move basiclly implys for him to be defensive and hit dp and rob matches. Grappler is good but I think the grappler mains have alot of valid reasons to feel their characters underwhelming he's slow mobility wise he has horrible reach and you can react to like all of his specials. So you kinda have to be good at neutral.
Being able to get 80% off of a safe dp is busted even for a game like this, especially considering the fact that it's a literal comeback mechanic since you unlock it at low health.
Grappler almost makes you lose more. As you'll be basically unable to use conversion. Granted at that health you might not be looking to convert anyway, but still...
Doesn't it mean you have more chances to convert technically? You won't be converting for a meaningful amount, but you can use it as a cancel more since it's lower, right? I haven't messed with Grappler cancels in the lab yet but that might be a use.
@@d.gunner4808 this is potentially true, but with lower amounts of grey health, you will also have less time to convert it before it's restored once you get your offence going. So I think that will still amount to less opportunities to utilize it. The same can be said of crusader, and his is even worse in this regard because on top of getting less grey health he also regents it faster, but he also takes less damage overall, so at least that's something.
@@d.gunner4808 u take so much less chip dmg that by the time u want to use it, it will already have recovered fully so it ends up kinda nerfing his dmg (unless u use it literally the moment u stop blocking to do an instant OH for example)
I'd actually drop Enchantress' passive to C since you barely control your bear (as in solo control it where it drains mana) in this game. Maybe some new tech will be discovered using that mechanic but rn it's useless I'd bump Ghostblade to B, more damage is simple but good enough And Berserker to S, just because the health gain is so significant
Hope they add the succubus priest female to the game. That who I played in dfo. She super cool and fun and her speed and combos are sick. She uses a massive scythe
@@rooflemonger alone the threat will force the enemy to play more cautious. you don't need to apply the debuff for it having an effect on your opponent.. at least his mind
As usual man appreciate you putting out all this info I haven't had a chance to download the game yet since I'm still on the road but I'm going to look at that choose a character video you made and see who I like in this game .
There’s no way that the launcher’s passive isn’t A+ or S tier. It does SO much extra damage, especially when you compare it to other passives that increase damage like ghostblade and striker. It’s “just grey life”, but when you’re dodging so many projectiles to try and get in, you’re bound to make a mistake and take 60% off of one projectile. It’s very strong.
It'd sounds right on paper but she doesn't have an actual overhead or cross up to open people up. Her guard break setups sound fancy but every character in the game can just react to 6M superflash with a roll. At best, the roll gives them their turn back and at worst they can just block after the roll and still avoid most of 6M's chip damage.
@@SoulSaber06 Her version of "opening people up" is requiring them to move forwards against her projectiles. Zoners don't often have great mix. They hit you because you need to stop blocking to use your movement options.
Ranger passive only applies on hit, and it does go away after a while. If it was a permanent debuff then i'd absolutely agree at it being S rank though
It is effectively permeant with how easily ranger gets hits, but context is important. First, if you get into awakening you probably just got hit by someone who is now in your face, which is by far rangers worst position. Awakening does nothing to get him out of that. Second, he already dropped to low life. Lowering their damage is good, but if you are already at 30% life you probably are dying in the next combo anyways, although it does let you take an extra poke or two. The big things are definitely the mana recovery and defence debuffs, it makes your pokes a bit scarier, your midscreen combos far more deadly, and means they have less mana to work with to get in on you. It's a few small things that add up to be pretty good.
A 1440p video! When I have time to prepare videos in advance I can make them higher quality so I hope you enjoy it. Lots of the time though I gotta upload and post the video as soon as im done editing it which means 1080p cause 1440p(and 4k) take 10x longer than 1080p in the youtube processing mines to get live. Also im streaming DnF Duel this week, and will again next week on the PC version(instead of PS5 this week) so tune in then if you want some games on PC! Next week ill be trying either Vanguard or Troubleshooter.
Hi Boss, do you edit all your videos on your own still? Been around since you started pretty much and surprised even with 142k subs you havent got an editor. Impressive! Hope you can juggle the work. Your a star for the FGC!
@@Naytdogg I edit everything myself yes, unlike everyone else I do not have someone else do the work for me. I couldn't afford it anyways, I have no idea how people can afford that lol. My content isn't just chopping up and editing a stream vod so realistically nobody else could ever really edit vids for me, it kinda has to be me.
@@rooflemonger Insane. Hats off to you its not easy, rendering and all that junk is not fun. I am assuming you have a full time job too? Either way, hope you become as big as Max and are able to start focusing on the fun bits of the job :).
@@Naytdogg naw youtube has been my full time job for a few years now. Its def a lot more than 40 hours a week lol. As long as people like the videos thats good enough for me, being as big as max is basically an impossibility but im ok with it.
The shame about Grappler’s and Crusader’s passives are that taking less damage doesn’t mean much when you only get the passive by the time you’re one touch from death anyways.
@@kylescup878 grappler's is only chip damage from blocking so that one won't save you. Crusader's is only 10% damage reduction so it's a pretty small window of being able to survive mid combo, especially if they have a super to end with. On top of that, in both cases you will be losing out on potential white health to use conversion with as a cherry on top.
Oh how disguisting it would be for crusader to have heavy ass armor along with reduced damage taken and increased health regen. he basically turns into a missionary, slowly walking up to you asking "Have you the time to spare for our lord and savior?"
I calculated the crusader defense buff and it gives him an extra 36 health if a hit brings him to exactly 30% hp. If the last hit before awakening brings you lower it's obviously less. I guess 1136 hp isn't bad
To be fair, being chipped by white health below the 30% threshold gives you awakening too. So in theory, crusader could be at 50% hp, block a bunch from an inquisitor lockdown so his red life drops below 30%, and then quickly regen the white health to be back at 50% with awakening still up.
So you're a bit wrong about grappler as his passive does help him to get in. With the blocking and his hyper armor it lets you convert at a lower cost essentially which can give you some mixups and let's you wait for an opportunity to get in.
@@rooflemonger actually that is a fair argument as youre right that it doesn't inherently grant any new options. I meant it more as instead of doing 1 conversion at awakening percent, he has the ability to do more, and can also afford to play a bit more patiently. its not great, but not as useless as my first knee jerk thought to it was
I gotta speak on Launcher’s passive. I think you underestimate it a bit. With proper mp management and good zoning (which is exactly what skills a launcher main will develop), she can put you at death’s door without even landing an attack. And eventually u WILL get hit. I’ve made quite a few comebacks that way already. I say it’s deserving of A rank
I have a buddy that plays grappler, if you like canceling, its really good, since you have more options to counter safely. Everything else I agree with, and think your analysis is really good
From what I've been playing of this game so far, its alot of stupid fun! I'd make maybe 3 universal changes though like buffing roll, adding one more movement or defensive option and increasing the general movement speed of the ENTIRE cast
you'd still be doing the exact same combos, and gaining even less mana for it so on paper, maybe? In practice its basically a non issue honestly. I consider it the single worst passive and almost put it in a tier by itself at the bottom
I guess but how many times would you be able to take advantage of it. Like once, maybe twice if you‘re REALLY lucky. And if you get opened up, trying to kite the opponent into giving you gray health, then you’re dead
I feel like there should be more on striker and grapplers passive. Both is so insignificant, especially compared to the rest. Enchantress is the only one that is worse than theirs
I think SM's awakening is way better than what you made it out to be. Not only does he move faster, his block strings are tighter because he has way more forward momentum, ie 5C 6C 5B is near gapless in awakening, not to mention his backdash goes twice as far, his jump ins go further - Opening up his ground mobility to even more insane lengths is arguably one of his strongest low life assets, being able to punish things in a matchup that previously he couldn't is a big game changer, especially since its so hard to get him into awakening to begin with, its like learning two seperate matchups
Grapplers passive is perfect for using conversions which in fact can help him win conversions are really important and that passive helps with them while at critically low hp
vice versa with the launcher - it hinders the enemy on casually throwing out conversions because of how much health they lose... you really seem to not care about conversions at all while rating these
unfortunately since he recieves less chip dmg it goes away too fast for him to use it 😢 however, if they just delayed when the recovery begins it would actually be decent or even a good passive
Honestly Vanguard I'd go as far as to say he might be a A+ because his passive is the very definition of "Boring, But Practical." Especially if both players are close in health to one another, Vanguard having that much of an easier time guard breaking can spell a victory.
While that may be true you have characters such as striker they can break guard off a single string. As far as I know vanguard even with his awk can’t do that in one singular string
I would rank Swiftmaster passive as A+ since it opens up new combos too. For example, he can combo his Release Strike full screen with an OTG without conversion by just running after it. Who knows what else does he have there.
I guess the reduced white health for grappler would technically mean cheaper conversions for more damage (i.e., a conversion won’t cost a third of your remaining health after a block string). But I guess we’ll have to wait and see how, or if that comes into play to any significant effect
I know it's stupid to bring up but I think Grappler deserves a higher rating, his passive allows him to better utilize Converge to keep his offense effective, help get him through neutral, and keep him safe, while minimizing the risk involved in using Convergence at such low health where every hit would matter. Maybe B tier
It heals back too fast to matter. You would basically have to convert as soon as you get hit to do something which depending on who your fighting doesn't help at all.
If Vanguard has the cancel move with the white health. Then he cancel right after he breaks their guard. Then get his free combo. Edit: he needs that less white health chip tbh. Mainly for projectile users and people who can just zone him out. He doesn't have much options on getting in besides his armor tackle and stuff. Now they have to get clean hit in vs a lit of time chipping at him. Helps his survivability a bit.
With the conversion mechanic ....that passive of grappler is actually good it means he can get conversions while loosing less hp ...I see that as a win when your hp is low
I really like lost warrior's awakening, bc just fooling around I found that you can apply like 3 stacks while someone is time stopped and super should never miss if there stopped in time. Don't think it OD yet but could be if someone finds a dangerous combo with lots of mana attacks.
Yeah, they didn't go all in on the class passives/buffs skills from the MMO, I guess they were trying to balance things for the fighting game. And that some of the things from the MMO wouldn't translate well over to a fighting game as well...
The Grappler passive is good aint it? He gets alot more combo options by doing conversions for less dmg taken since you need white health to use it. Edit: Nvm me, read more comments, apperently he loses out on that due to it going away to fast.
unfortunately it does go away too fast for him to use it 😢 however, if they just delayed the recovery it would actually be decent or even a good passive
The one thing I haven’t heard mentioned about Grapplers passive is that due to him taking less white damage, he loses less damage when your opponent uses an MP skill move. But to be fair; if he’s already at 20% health, every combo is probably gonna kill him anyway so yeah =_=
I argue Berserker's Passive is even S Rank. This guy is so wild and unleashes such crazy flurries he will get his healing sooner or later and a lot by that.
I will say I think Crusader's passive is better than it sounds. I've already had plenty of situations where I got caught in a big combo the ends in super and I've confidently called out, "nah I've got Crusader privilege, I'm livin." And survive on a pixel.
Awesome info as always! I am curious as this game evolves how these ratings may change as emergent gameplay takes it's grip. The grappler makes me wonder if it's stronger than it's first impressions. If health is the most vital resource, he effectively becomes the ultimate tank while getting conversion potential after every block. Only time will tell.
grappler's passive is without a doubt the worst of them all. Since it doesnt delay the recovery of white hp u wont be able to use it for conversion unless u do it immediately (so no combo extension). If it delayed the recovery then it could go up one or two tiers just because of the access to conversion
Personally I feel Berserker has the best Passive in the game (S+ Tier) and I’m a Hitman main. High/Low mix with conversion, conversion can determine the match and he gets it legit whenever he wants. I’d say Hitman’s passive is A at best. All he does is extend combos and makes himself safe
Totally agree with Hitman, what I dont like, while everyone is doing there 50-80% combos at all times, Hitman only can do this with his awakening. Kinda makes him feel like an incomplete character outside of awakening.
everyone is def not doing 50-80% at all times. That kinda stuff is only possible with huge conversions. Most characters bnbs are around 30-35% without anything fancy to back it up, with the upper limit going to the grappler. Hitman has it much better than most for sure with his solid moveset
While Some are weaker than others i do believe it makes a good good opportunity for easy and quick buffs just add new passives and maybe down the line we can get passives that activate at 50 and they could be weakers ones then that would allow you to move things like grapplers to make them more effective then give him new one at low health
Lost warrior S tier he can confirm 5 hits of time stop into super really easily when awakened and has so many different combos because of the extra hit stun on magic moves
Hm, actually if Grapplers awakening passive gives him less white damage but it just stays instead of regen you could get more converts for free basically off a hit.
I think Berserkers is really a double edged sword so maybe it fits well? you pretty much lose the whole self damage into conversion thing he had going because it heals your grey health faster than it can burn, pretty much locking you out of the mechanic for the rest of the game. regardless the comeback factor is still messed up with how much it heals, Im not trying to say its bad.
"Oh it's just more chip damage" What are you talking about?! That was full damage basically. This is huge! Yeah it's not special or something, but come on.
At least with Striker, her damage buff incentivized you to try longer combos, as it is more effective due to increasing the minimum damage. With Ghostblade, it’s just pretty lazy.
Berserker's is seriously very busted. I lost games to how much health he recovers and to how it can extend his pressure because of the Frenzy buff he has
I kinda want to say lost warrior ability makes him S tier for a list like this the amount of BS I get off with Lost warrior if you are at full life it takes 2 combos with the first combo bare minimum leaving at least 1 stack because the next combo will leave 4 causing freezing for at least 2 to 3 2c's before being able to activate super immediately after last hit. .
she has the longest blockstrings in the game and is more likely to guardbreak you than vanguard despite that being his gimmick. She doesn't need more plus frames
ghostblade passive actually sais more damage on hit and on block you never mentioned what it does on block i couldent figure any thing out on it tho... )=
what the passive actually says and what it actually does are two different thing. It only gives a small damage buff despite the badly translated text the passive has.
Vanguard's feels useless to me, in a hundred games I can't even remember a single break, same with any of the more skilled players I watch. Granted the game is new and the sauce is still cooking, but with how free the guard counter mechanic is I don't see it a frequent thing.