Do i have to bust out the OP strategy? (Game played on 5-September-2024) Merch: grubby-shop.fo... Commentary channel: / @grubbytalks Would love for you to join me at the daily live stream: / grubby #Fangs #Forts #Mechabellum
grubby dropping "league seems like a breeding ground for reasonable, balanced individuals" with a straight face in the first 30 seconds, that's a thumbs up, how DOES he do it
Try Rocket Punch on your Fortresses. It does great work. 2 massive 15k+ aoe blasts destroys things including a cheeky tower hit too. I like that better than Overload. The 180m range means you can hit that ranged melter too.
on terms of you jokingly calling the first person a "filthy RNGer" the first insult I was ever called in gamming was playing mechabellum when someone called me a "disgusting lucker" even though I hard countered them by getting mistle interceptor on my units that round
Been having alot of fort/fang in the 1200-1400 mmr range. Started going incendiary storms double shot scorps/sabres and it seems to stop it pretty well. Acid scorps hurt a tonne...
You didn't borrow because of chat while you play the game and are loosing. So you lost round 7 , are under 2000 hp and at first didn't want to borrow at round 8, seriously? Again you can borrow three (3) consecutive rounds without hurting your economy. So in this game you could have borrowed at round 6.
relatively new to the game, why doesn't it hurt economy after round 6? i mean, you still lose 100 supplies. tbh, sure, better than outright losing and you have some money at that point of the game, but if you need techs next to new units too, those few 100 supplies can make a difference no?
@@MrLordLowbob Generally you can expect the game to end on round 7, 8, or 9. It only very rarely goes past that, so the wisdom is to keep borrowing from round 7 onwards. More generally, you want to start borrowing about 2 rounds before you expect the game to end. Sometimes that can mean borrowing on round 5 onwards depending on the board state.
You should burrow at least at round 7 onwards because it doesn't hurt economy, chat is wrong to not burrow at round 7 which is usually the third last round anyways.
1. option to get 2 mobile beacons 2. the other options aren't nessessarily better. the best option is probably to go for the improved sledgehammers instead but base sledgies aren't in that good of a spot right now anyway. the improved version does only so much